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	<title>Comments on: Tiberium Goes Bye-Bye</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/</link>
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		<title>By: TheTruthHurts</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-97023</link>
		<dc:creator>TheTruthHurts</dc:creator>
		<pubDate>Sun, 05 Oct 2008 02:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-97023</guid>
		<description>The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience - no actual game dev experience other then a few nightmare projects at EALA. He didn&#039;t listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people&#039;s time. You simply cannot succeed when the guy at the head of the project has no idea what he&#039;s making, and no idea how to really do it. I&#039;m amazed they let him churn and burn for 4 years on it. Sad... there were some great ideas in the game and some great people on the team.</description>
		<content:encoded><![CDATA[<p>The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience &#8211; no actual game dev experience other then a few nightmare projects at EALA. He didn&#8217;t listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people&#8217;s time. You simply cannot succeed when the guy at the head of the project has no idea what he&#8217;s making, and no idea how to really do it. I&#8217;m amazed they let him churn and burn for 4 years on it. Sad&#8230; there were some great ideas in the game and some great people on the team.</p>
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		<title>By: Urael</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95945</link>
		<dc:creator>Urael</dc:creator>
		<pubDate>Wed, 01 Oct 2008 19:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95945</guid>
		<description>@Dorsch. Jesus. That sounds horrible. Isn&#039;t it about time gaming humanity got it&#039;s act together and started kicking these soulless, manager-riddled corporations into touch?

C&#039;mon, who&#039;s with me!?</description>
		<content:encoded><![CDATA[<p>@Dorsch. Jesus. That sounds horrible. Isn&#8217;t it about time gaming humanity got it&#8217;s act together and started kicking these soulless, manager-riddled corporations into touch?</p>
<p>C&#8217;mon, who&#8217;s with me!?</p>
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		<title>By: Dorsch</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95932</link>
		<dc:creator>Dorsch</dc:creator>
		<pubDate>Wed, 01 Oct 2008 19:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95932</guid>
		<description>I urge everyone to check out the developers&#039; rants in the comments of that gamasutra article, very interesting: 

&quot;Calling out how teams are organized is totally call for. Managers upon Manager upon Managers fill the cubes at EALA and I&#039;m sure many other EA studios. There would literally be charts printing on the massive plotter printer with a full on flow chart of who was managed by who. I&#039;m not joking. Combine that with putting creative control in the hands of movie directors, business men and ass clowns in general and I don&#039;t see how we ever even shipped a game.&quot;

Said by a guy who worked on 3 MoHs.</description>
		<content:encoded><![CDATA[<p>I urge everyone to check out the developers&#8217; rants in the comments of that gamasutra article, very interesting: </p>
<p>&#8220;Calling out how teams are organized is totally call for. Managers upon Manager upon Managers fill the cubes at EALA and I&#8217;m sure many other EA studios. There would literally be charts printing on the massive plotter printer with a full on flow chart of who was managed by who. I&#8217;m not joking. Combine that with putting creative control in the hands of movie directors, business men and ass clowns in general and I don&#8217;t see how we ever even shipped a game.&#8221;</p>
<p>Said by a guy who worked on 3 MoHs.</p>
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		<title>By: Cian</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95834</link>
		<dc:creator>Cian</dc:creator>
		<pubDate>Wed, 01 Oct 2008 15:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95834</guid>
		<description>How anyone could remain uninterested in something that even had the chance of being a successor to Battlezone is beyond me. Not something I followed closely, but I&#039;m dissapointed.</description>
		<content:encoded><![CDATA[<p>How anyone could remain uninterested in something that even had the chance of being a successor to Battlezone is beyond me. Not something I followed closely, but I&#8217;m dissapointed.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95612</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Wed, 01 Oct 2008 10:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95612</guid>
		<description>Good luck getting Republic Commando working properly if you have a DX10 capable Nvidia card - it only works in crap-o-detail mode with the bump-mapping that makes all the little details in the game work turned off.</description>
		<content:encoded><![CDATA[<p>Good luck getting Republic Commando working properly if you have a DX10 capable Nvidia card &#8211; it only works in crap-o-detail mode with the bump-mapping that makes all the little details in the game work turned off.</p>
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		<title>By: kholmark</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95546</link>
		<dc:creator>kholmark</dc:creator>
		<pubDate>Wed, 01 Oct 2008 07:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95546</guid>
		<description>the gamasutra newspost has some interesting details about why the game was canned :P

http://www.gamasutra.com/php-bin/news_index.php?story=20462</description>
		<content:encoded><![CDATA[<p>the gamasutra newspost has some interesting details about why the game was canned :P</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20462" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=20462</a></p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95539</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 01 Oct 2008 07:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95539</guid>
		<description>From the video looks like a good game. Maybe Is hard to see the C&amp;C character... where is the tiberium spice on that video? how a game can be called Tiberium, and not show Tiberium?.  Seems today a game as die. Sad.</description>
		<content:encoded><![CDATA[<p>From the video looks like a good game. Maybe Is hard to see the C&amp;C character&#8230; where is the tiberium spice on that video? how a game can be called Tiberium, and not show Tiberium?.  Seems today a game as die. Sad.</p>
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		<title>By: Inglorion</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95524</link>
		<dc:creator>Inglorion</dc:creator>
		<pubDate>Wed, 01 Oct 2008 04:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95524</guid>
		<description>Damn! I love boobs.</description>
		<content:encoded><![CDATA[<p>Damn! I love boobs.</p>
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		<title>By: SPEEDCORE</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95503</link>
		<dc:creator>SPEEDCORE</dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95503</guid>
		<description>I won a copy of Renegade back in the day at some LAN. 

It was a pretty poor game. 

The C&amp;C world could make for a great FPS but give it to ID or Valve or Gearbox.</description>
		<content:encoded><![CDATA[<p>I won a copy of Renegade back in the day at some LAN. </p>
<p>It was a pretty poor game. </p>
<p>The C&amp;C world could make for a great FPS but give it to ID or Valve or Gearbox.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95499</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95499</guid>
		<description>@Sp4rkR4t 

I&#039;m genuinely surprised EA hasn&#039;t gone that route yet. The C&amp;C universe is perfect for a RTS/FPS hybrid that&#039;s easy-to-learn, familiar, and FUN.  A C&amp;C RTS/FPS hybrid would also offer plenty of support roles (spy, commando, harvester, engineer, medic). I&#039;d love to spend rounds infiltrating silos and stealing credits.</description>
		<content:encoded><![CDATA[<p>@Sp4rkR4t </p>
<p>I&#8217;m genuinely surprised EA hasn&#8217;t gone that route yet. The C&amp;C universe is perfect for a RTS/FPS hybrid that&#8217;s easy-to-learn, familiar, and FUN.  A C&amp;C RTS/FPS hybrid would also offer plenty of support roles (spy, commando, harvester, engineer, medic). I&#8217;d love to spend rounds infiltrating silos and stealing credits.</p>
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		<title>By: dan_</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95477</link>
		<dc:creator>dan_</dc:creator>
		<pubDate>Tue, 30 Sep 2008 23:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95477</guid>
		<description>So they never did get to evolve &lt;i&gt;&quot;the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person.&quot;&lt;/i&gt;

Colour me disappointed.</description>
		<content:encoded><![CDATA[<p>So they never did get to evolve <i>&#8220;the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person.&#8221;</i></p>
<p>Colour me disappointed.</p>
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		<title>By: teo</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/tiberium-goes-bye-bye/comment-page-1/#comment-95470</link>
		<dc:creator>teo</dc:creator>
		<pubDate>Tue, 30 Sep 2008 23:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3556#comment-95470</guid>
		<description>how unexpected...</description>
		<content:encoded><![CDATA[<p>how unexpected&#8230;</p>
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