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	<title>Comments on: Out of the Wilderness: Hinterland Released!</title>
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	<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/</link>
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		<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-147651</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Wed, 18 Feb 2009 19:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-147651</guid>
		<description>@Sf

AIM</description>
		<content:encoded><![CDATA[<p>@Sf</p>
<p>AIM</p>
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		<title>By: SiderFace</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-147647</link>
		<dc:creator>SiderFace</dc:creator>
		<pubDate>Wed, 18 Feb 2009 19:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-147647</guid>
		<description>Why does everyone think there are &quot;rights&quot; and &quot;wrongs&quot;  to game making.   You all mentino that they DIDN&#039;T do certain things, or SHOULD have done certian things...    if there are such distinct right/wrong methods of game-making, then eventually all games woudl reach the same result: the &quot;right&quot; one.  Tjhey woudl jsut stuff EVERY feature into one title without regard to balance and the actualy EVENT of game-playing.
I am MORE than ready to dispute every single one of these comments, one-by-one.  All of your levels of understanding of v.games is (at best) mediocre.</description>
		<content:encoded><![CDATA[<p>Why does everyone think there are &#8220;rights&#8221; and &#8220;wrongs&#8221;  to game making.   You all mentino that they DIDN&#8217;T do certain things, or SHOULD have done certian things&#8230;    if there are such distinct right/wrong methods of game-making, then eventually all games woudl reach the same result: the &#8220;right&#8221; one.  Tjhey woudl jsut stuff EVERY feature into one title without regard to balance and the actualy EVENT of game-playing.<br />
I am MORE than ready to dispute every single one of these comments, one-by-one.  All of your levels of understanding of v.games is (at best) mediocre.</p>
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		<title>By: mandaya</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-96207</link>
		<dc:creator>mandaya</dc:creator>
		<pubDate>Thu, 02 Oct 2008 12:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-96207</guid>
		<description>gave it a try because I was intrigued by the mention of Dwarf Fortress. Sadly, that seems to be just a well-placed marketing-gag, as all the stuff that&#039;s so darn addicting about DF seems to be missing in Hinterland. the village and its inhabitants are not really customizable and serve as some kind of bland RPS-like base without any of DF&#039;s charm.
for the price it&#039;s ok, I guess...
 ... although it&#039;d be better karma to donate to tarn adams instead!!</description>
		<content:encoded><![CDATA[<p>gave it a try because I was intrigued by the mention of Dwarf Fortress. Sadly, that seems to be just a well-placed marketing-gag, as all the stuff that&#8217;s so darn addicting about DF seems to be missing in Hinterland. the village and its inhabitants are not really customizable and serve as some kind of bland RPS-like base without any of DF&#8217;s charm.<br />
for the price it&#8217;s ok, I guess&#8230;<br />
 &#8230; although it&#8217;d be better karma to donate to tarn adams instead!!</p>
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		<title>By: Greg Wild</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-96171</link>
		<dc:creator>Greg Wild</dc:creator>
		<pubDate>Thu, 02 Oct 2008 10:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-96171</guid>
		<description>I&#039;ve played a fair bit of it now, and I have to say, while it&#039;s got issues, it&#039;s got some incredibly innovative ideas going. Hopefully have a review up by the end of the day.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a fair bit of it now, and I have to say, while it&#8217;s got issues, it&#8217;s got some incredibly innovative ideas going. Hopefully have a review up by the end of the day.</p>
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		<title>By: bowl of snakes</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-96065</link>
		<dc:creator>bowl of snakes</dc:creator>
		<pubDate>Thu, 02 Oct 2008 03:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-96065</guid>
		<description>I like it, its definitely on the shorter end, like you sortof expect with a $20 game. Of course it would be awesome if it had the depth of Dwarf Fortress, but that&#039;s a pretty massive thing to compare it to. It will be awesome if they improve it via patches and/or expand on this idea in future games.</description>
		<content:encoded><![CDATA[<p>I like it, its definitely on the shorter end, like you sortof expect with a $20 game. Of course it would be awesome if it had the depth of Dwarf Fortress, but that&#8217;s a pretty massive thing to compare it to. It will be awesome if they improve it via patches and/or expand on this idea in future games.</p>
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		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95992</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 01 Oct 2008 22:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95992</guid>
		<description>What a charming little game. Only got through half a small map so far but i can see me playing this quite a bit. Diablo/Majesty-esque. Heaven!</description>
		<content:encoded><![CDATA[<p>What a charming little game. Only got through half a small map so far but i can see me playing this quite a bit. Diablo/Majesty-esque. Heaven!</p>
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		<title>By: Matthew Thiel</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95900</link>
		<dc:creator>Matthew Thiel</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95900</guid>
		<description>I picked it up last night, but I found it to be kind of a mixed-bag.

The combat is a bit awkward, but mostly fun. The difficulty is confusing. For some reason, I was mowing down the enemies like grass when I started as an &quot;Architect,&quot; but playing as more combat oriented classes caused the enemies to be MUCH harder to kill and I seemed to lose health more quickly. It might be something I was doing wrong, but I was left feeling very confused.

I&#039;ll probably keep hacking at it for awhile, but I&#039;m already starting to wonder, &#039;is this it?&#039; For $20, I might have been asking too much too.</description>
		<content:encoded><![CDATA[<p>I picked it up last night, but I found it to be kind of a mixed-bag.</p>
<p>The combat is a bit awkward, but mostly fun. The difficulty is confusing. For some reason, I was mowing down the enemies like grass when I started as an &#8220;Architect,&#8221; but playing as more combat oriented classes caused the enemies to be MUCH harder to kill and I seemed to lose health more quickly. It might be something I was doing wrong, but I was left feeling very confused.</p>
<p>I&#8217;ll probably keep hacking at it for awhile, but I&#8217;m already starting to wonder, &#8216;is this it?&#8217; For $20, I might have been asking too much too.</p>
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95883</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95883</guid>
		<description>Tangential land? Perhaps Contiguousland? Or my favorite, Abuttingland. Yes.

Or just Blade Land. Har har</description>
		<content:encoded><![CDATA[<p>Tangential land? Perhaps Contiguousland? Or my favorite, Abuttingland. Yes.</p>
<p>Or just Blade Land. Har har</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95782</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Wed, 01 Oct 2008 14:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95782</guid>
		<description>I cant wait for (word that means edge)land.</description>
		<content:encoded><![CDATA[<p>I cant wait for (word that means edge)land.</p>
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		<title>By: Karnov</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95749</link>
		<dc:creator>Karnov</dc:creator>
		<pubDate>Wed, 01 Oct 2008 13:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95749</guid>
		<description>Borderlands</description>
		<content:encoded><![CDATA[<p>Borderlands</p>
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95736</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Wed, 01 Oct 2008 13:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95736</guid>
		<description>So if this is hinterland then what is the vehicularly coop post-apoc game with 25,000 guns in it called?</description>
		<content:encoded><![CDATA[<p>So if this is hinterland then what is the vehicularly coop post-apoc game with 25,000 guns in it called?</p>
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		<title>By: LEEDER KRENNON</title>
		<link>http://www.rockpapershotgun.com/2008/10/01/out-of-the-wilderness-hinterland-released/comment-page-1/#comment-95697</link>
		<dc:creator>LEEDER KRENNON</dc:creator>
		<pubDate>Wed, 01 Oct 2008 12:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3577#comment-95697</guid>
		<description>yes, it is basic. that&#039;s why it is fun to play. i played 30 minutes before work today for example. although i would have played more if i could.</description>
		<content:encoded><![CDATA[<p>yes, it is basic. that&#8217;s why it is fun to play. i played 30 minutes before work today for example. although i would have played more if i could.</p>
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