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	<title>Comments on: Determinance, A Little Cheaper</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/</link>
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		<title>By: Will</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96801</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Sat, 04 Oct 2008 01:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96801</guid>
		<description>Yeah, this wasn&#039;t too bad, but I agree with Fat - DBtS had definitely smoother sword swinging action.

Anyone who hasn&#039;t tried DBtS, maybe now would be a good time - there is nothing quite so satisfying as beating a goblin to death with another goblin&#039;s severed arm...

Shame that the much vaunted co-op in the expansion turned out to be more like a &#039;co-op&#039;-style minigame chunklet.</description>
		<content:encoded><![CDATA[<p>Yeah, this wasn&#8217;t too bad, but I agree with Fat &#8211; DBtS had definitely smoother sword swinging action.</p>
<p>Anyone who hasn&#8217;t tried DBtS, maybe now would be a good time &#8211; there is nothing quite so satisfying as beating a goblin to death with another goblin&#8217;s severed arm&#8230;</p>
<p>Shame that the much vaunted co-op in the expansion turned out to be more like a &#8216;co-op&#8217;-style minigame chunklet.</p>
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		<title>By: Fat</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96762</link>
		<dc:creator>Fat</dc:creator>
		<pubDate>Fri, 03 Oct 2008 22:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96762</guid>
		<description>No way, i disagree with the above... DBTS had far better sword handling than this... it following your mouse movement a lot smoother... this can often seem like it&#039;s sticking to rails and guiding your sword, thought sometimes just wiggles around in the middle of your sights.

Still good fun though, i just beat up Ed Burns... GG on the off chance you&#039;re reading this. :P</description>
		<content:encoded><![CDATA[<p>No way, i disagree with the above&#8230; DBTS had far better sword handling than this&#8230; it following your mouse movement a lot smoother&#8230; this can often seem like it&#8217;s sticking to rails and guiding your sword, thought sometimes just wiggles around in the middle of your sights.</p>
<p>Still good fun though, i just beat up Ed Burns&#8230; GG on the off chance you&#8217;re reading this. :P</p>
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	<item>
		<title>By: Rotondo</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96729</link>
		<dc:creator>Rotondo</dc:creator>
		<pubDate>Fri, 03 Oct 2008 20:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96729</guid>
		<description>Had a lot of fun with this back when it was in it&#039;s early stages. Shame I&#039;m a cheap bastard, who&#039;s also poor, otherwise I&#039;d probably give this a buy.</description>
		<content:encoded><![CDATA[<p>Had a lot of fun with this back when it was in it&#8217;s early stages. Shame I&#8217;m a cheap bastard, who&#8217;s also poor, otherwise I&#8217;d probably give this a buy.</p>
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	<item>
		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96707</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Fri, 03 Oct 2008 19:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96707</guid>
		<description>Determination?</description>
		<content:encoded><![CDATA[<p>Determination?</p>
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	<item>
		<title>By: tehf0nx</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96640</link>
		<dc:creator>tehf0nx</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96640</guid>
		<description>So how exactly do these controls work, anybody care to elaborate ?</description>
		<content:encoded><![CDATA[<p>So how exactly do these controls work, anybody care to elaborate ?</p>
]]></content:encoded>
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	<item>
		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96616</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96616</guid>
		<description>Actually, the combat is vastly superior to DBtS.  Unfortunately the game is primarily multiplayer and it physically can&#039;t work that well when there is any significant amount of latency.  That being said, I once got to play it on a LAN setup a couple years ago, and it was amazingly intense when I took on two opponents at the same time, parrying their attacks while striking when the chance arose.  I might go try out the demo again now at least.

The controls were just begging for a Wii port, I wonder if Ian ever had the resources for a prototype of that...</description>
		<content:encoded><![CDATA[<p>Actually, the combat is vastly superior to DBtS.  Unfortunately the game is primarily multiplayer and it physically can&#8217;t work that well when there is any significant amount of latency.  That being said, I once got to play it on a LAN setup a couple years ago, and it was amazingly intense when I took on two opponents at the same time, parrying their attacks while striking when the chance arose.  I might go try out the demo again now at least.</p>
<p>The controls were just begging for a Wii port, I wonder if Ian ever had the resources for a prototype of that&#8230;</p>
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	<item>
		<title>By: Five</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96582</link>
		<dc:creator>Five</dc:creator>
		<pubDate>Fri, 03 Oct 2008 14:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96582</guid>
		<description>Oh, if its anything like Die By The Sword then im definitely interested</description>
		<content:encoded><![CDATA[<p>Oh, if its anything like Die By The Sword then im definitely interested</p>
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	<item>
		<title>By: Will</title>
		<link>http://www.rockpapershotgun.com/2008/10/03/determinance-a-little-cheaper/comment-page-1/#comment-96565</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 03 Oct 2008 13:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3689#comment-96565</guid>
		<description>Remind me again how this form of combat interface is new?

What about Die By the Sword?  Seems like a poorly implemented clone of that overlooked gem.</description>
		<content:encoded><![CDATA[<p>Remind me again how this form of combat interface is new?</p>
<p>What about Die By the Sword?  Seems like a poorly implemented clone of that overlooked gem.</p>
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