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	<title>Comments on: Deus Ex 3: It&#8217;s Like This</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 04:23:47 +0000</lastBuildDate>
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		<title>By: Tracer</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-145252</link>
		<dc:creator>Tracer</dc:creator>
		<pubDate>Thu, 12 Feb 2009 05:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-145252</guid>
		<description>Well, im sure the game will be upto parr with the first one, you guys better bet on the game being a little more fast paceed than the first, Which it had strategy to make up for the quite choppy combat system. Their AI were relativly dull, so im hoping for an overhaul of that aspect. I think the &#039;mods&#039; they were referring to are just for Weaponry. Hopefully they arent serious about lelaving out all the Augs, thats what made DX , Deus Ex. It would be nice if they concentrated on adding more aspects to the game instead of taking them away. They already have alot of the Audio, from the origional, So if it was upto being a true RPG, id bet they would broaden the plot out a tad from the whole conspiracy turnes reality they had in the first one, and I bet they would add more depth about the training, the academy, and Dentons family, aswell as Simons, and his goons at MJ, hell bent on creating chaos for everybody. One of the most eventful games ive played. well done!!</description>
		<content:encoded><![CDATA[<p>Well, im sure the game will be upto parr with the first one, you guys better bet on the game being a little more fast paceed than the first, Which it had strategy to make up for the quite choppy combat system. Their AI were relativly dull, so im hoping for an overhaul of that aspect. I think the &#8216;mods&#8217; they were referring to are just for Weaponry. Hopefully they arent serious about lelaving out all the Augs, thats what made DX , Deus Ex. It would be nice if they concentrated on adding more aspects to the game instead of taking them away. They already have alot of the Audio, from the origional, So if it was upto being a true RPG, id bet they would broaden the plot out a tad from the whole conspiracy turnes reality they had in the first one, and I bet they would add more depth about the training, the academy, and Dentons family, aswell as Simons, and his goons at MJ, hell bent on creating chaos for everybody. One of the most eventful games ive played. well done!!</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-104234</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Wed, 22 Oct 2008 13:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-104234</guid>
		<description>According to the lead game designer of DX-3, DX-1 was too slow. Apparently, it didn&#039;t have enough memorable moments..

Says so on Kotaku: http://kotaku.com/5066944/deus-ex-3-guy-says-deus-ex-1-was-kinda-slow</description>
		<content:encoded><![CDATA[<p>According to the lead game designer of DX-3, DX-1 was too slow. Apparently, it didn&#8217;t have enough memorable moments..</p>
<p>Says so on Kotaku: <a href="http://kotaku.com/5066944/deus-ex-3-guy-says-deus-ex-1-was-kinda-slow" rel="nofollow">http://kotaku.com/5066944/deus-ex-3-guy-says-deus-ex-1-was-kinda-slow</a></p>
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		<title>By: ortucis</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-98272</link>
		<dc:creator>ortucis</dc:creator>
		<pubDate>Wed, 08 Oct 2008 19:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-98272</guid>
		<description>It is always hard to beat the original (because back then, it was new, unique). Consolization isn&#039;t helping these sequels of PC games get any better as well. But anyways, not enough info to judge it yet, though I hope it doesn&#039;t use auto heal bar crap and has leaning..

On the side note, &#039;Adam&#039; eh? Couldn&#039;t get more Christian than this. But then again, I guess you have to deal with it since these games are created by western developers.</description>
		<content:encoded><![CDATA[<p>It is always hard to beat the original (because back then, it was new, unique). Consolization isn&#8217;t helping these sequels of PC games get any better as well. But anyways, not enough info to judge it yet, though I hope it doesn&#8217;t use auto heal bar crap and has leaning..</p>
<p>On the side note, &#8216;Adam&#8217; eh? Couldn&#8217;t get more Christian than this. But then again, I guess you have to deal with it since these games are created by western developers.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97847</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Tue, 07 Oct 2008 22:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97847</guid>
		<description>I don&#039;t know where you got that idea: it&#039;s quite clear that when you started the game, JC was a pawn to greater interests, and barely broke away from that as the game continued.

So instead of assuming from very, very little, there&#039;s no reason whatsoever Average Joe security guard couldn&#039;t end up in similar situations.

And as we know nothing of the plot, as it stands at this juncture, there&#039;s no reason he should even be such a character unless the plot dictates it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know where you got that idea: it&#8217;s quite clear that when you started the game, JC was a pawn to greater interests, and barely broke away from that as the game continued.</p>
<p>So instead of assuming from very, very little, there&#8217;s no reason whatsoever Average Joe security guard couldn&#8217;t end up in similar situations.</p>
<p>And as we know nothing of the plot, as it stands at this juncture, there&#8217;s no reason he should even be such a character unless the plot dictates it.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97734</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Tue, 07 Oct 2008 18:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97734</guid>
		<description>Part of the joy of DX1&#039;s story was you/JC were immersed into the plot from the off.  You were making things happen, your choices had an effect, you were driving things.

Average Joe appears to be there when stuff happens, then he starts running - presumably he&#039;ll be advised by shadowy figures who aren&#039;t quite what they seem.  So somewhat akin to Assassin&#039;s Creed (in story structure terms).  And the story was the best bit about Assassin&#039;s Cred, wasn&#039;t it?</description>
		<content:encoded><![CDATA[<p>Part of the joy of DX1&#8217;s story was you/JC were immersed into the plot from the off.  You were making things happen, your choices had an effect, you were driving things.</p>
<p>Average Joe appears to be there when stuff happens, then he starts running &#8211; presumably he&#8217;ll be advised by shadowy figures who aren&#8217;t quite what they seem.  So somewhat akin to Assassin&#8217;s Creed (in story structure terms).  And the story was the best bit about Assassin&#8217;s Cred, wasn&#8217;t it?</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97567</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Tue, 07 Oct 2008 05:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97567</guid>
		<description>Why oh why did they insist on keeping an leveling up experience system?

This is no longer the early 90s. :(</description>
		<content:encoded><![CDATA[<p>Why oh why did they insist on keeping an leveling up experience system?</p>
<p>This is no longer the early 90s. :(</p>
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97475</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Mon, 06 Oct 2008 21:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97475</guid>
		<description>I&#039;m with Willy359 with regards to the cover system. The only reason for a cover system in games is for those poor sods on consoles playing FPS games. On the PC, a cover system is not needed and is a hindrance. Like Willy said, all us uber PC gamers only need crouch and lean and we&#039;ll make make our own damn cover system.

Also, I agree with EyeMessiah regarding the &quot;wedge&quot; that DX1 enforced on us the first 10 hours of the game. It totally broke the immersion for me in DX1 when JC, a nano&#039;d up super agent, would struggle to aim his pistol(!) at someone 20ft away.

As EyeMessiah puts it: &quot;I’d rather that action gameplay is more about player skill, and less about the invisible spreadsheet behind the action.&quot; And I agree 100%. Remove the silly game-mechanic of my aim being wobbly until I put 5 points in &quot;Small arms&quot; please. If it was *ME* in the game, then the wobble makes sense, but not if I&#039;m a super secret agent with nano augs.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Willy359 with regards to the cover system. The only reason for a cover system in games is for those poor sods on consoles playing FPS games. On the PC, a cover system is not needed and is a hindrance. Like Willy said, all us uber PC gamers only need crouch and lean and we&#8217;ll make make our own damn cover system.</p>
<p>Also, I agree with EyeMessiah regarding the &#8220;wedge&#8221; that DX1 enforced on us the first 10 hours of the game. It totally broke the immersion for me in DX1 when JC, a nano&#8217;d up super agent, would struggle to aim his pistol(!) at someone 20ft away.</p>
<p>As EyeMessiah puts it: &#8220;I’d rather that action gameplay is more about player skill, and less about the invisible spreadsheet behind the action.&#8221; And I agree 100%. Remove the silly game-mechanic of my aim being wobbly until I put 5 points in &#8220;Small arms&#8221; please. If it was *ME* in the game, then the wobble makes sense, but not if I&#8217;m a super secret agent with nano augs.</p>
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		<title>By: Rath</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97464</link>
		<dc:creator>Rath</dc:creator>
		<pubDate>Mon, 06 Oct 2008 20:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97464</guid>
		<description>Ah. Sense more that makes.   ^_^</description>
		<content:encoded><![CDATA[<p>Ah. Sense more that makes.   ^_^</p>
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		<title>By: Ergates</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97462</link>
		<dc:creator>Ergates</dc:creator>
		<pubDate>Mon, 06 Oct 2008 20:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97462</guid>
		<description>Rath:  The &quot;punch someone through a wall&quot; means that you punch through a wall to hit someone on the other side, not hit someone so hard they fly backwards through a wall.</description>
		<content:encoded><![CDATA[<p>Rath:  The &#8220;punch someone through a wall&#8221; means that you punch through a wall to hit someone on the other side, not hit someone so hard they fly backwards through a wall.</p>
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97438</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Mon, 06 Oct 2008 18:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97438</guid>
		<description>&lt;i&gt;I hear they’ll also be a sex scene - the option of romance marking a Blue Shift away from the previous games in the series.&lt;/i&gt;

Your wit has not gone unnoticed. Kudos sir.</description>
		<content:encoded><![CDATA[<p><i>I hear they’ll also be a sex scene &#8211; the option of romance marking a Blue Shift away from the previous games in the series.</i></p>
<p>Your wit has not gone unnoticed. Kudos sir.</p>
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		<title>By: Rath</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97426</link>
		<dc:creator>Rath</dc:creator>
		<pubDate>Mon, 06 Oct 2008 17:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97426</guid>
		<description>A thought about the &quot;Punch someone through a wall&quot; maneuver.  What if you&#039;re in some non-descript corridor when you encounter a guard, use this Wall-Punch mod, and punt the poor sod through a wall into some kind of adjacent bio-weapon research chamber, thereby releasing a harmful substance into the area you&#039;re in? I&#039;d be scared to use the bloody thing. The only way I can see them avoiding that sort of incident would be if they made it a context sensitive mod, where the icon only lights up in certain areas where it&#039;s usable, thereby killing any sense of immersion and bordering on quicktime event? Just... no.

I am up to this point in Neuromancer;
&quot;He called it a Texas Catheter, and Case didn&#039;t like it at all.&quot;</description>
		<content:encoded><![CDATA[<p>A thought about the &#8220;Punch someone through a wall&#8221; maneuver.  What if you&#8217;re in some non-descript corridor when you encounter a guard, use this Wall-Punch mod, and punt the poor sod through a wall into some kind of adjacent bio-weapon research chamber, thereby releasing a harmful substance into the area you&#8217;re in? I&#8217;d be scared to use the bloody thing. The only way I can see them avoiding that sort of incident would be if they made it a context sensitive mod, where the icon only lights up in certain areas where it&#8217;s usable, thereby killing any sense of immersion and bordering on quicktime event? Just&#8230; no.</p>
<p>I am up to this point in Neuromancer;<br />
&#8220;He called it a Texas Catheter, and Case didn&#8217;t like it at all.&#8221;</p>
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		<title>By: Willy359</title>
		<link>http://www.rockpapershotgun.com/2008/10/05/deus-ex-3-its-like-this/comment-page-2/#comment-97338</link>
		<dc:creator>Willy359</dc:creator>
		<pubDate>Mon, 06 Oct 2008 13:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3743#comment-97338</guid>
		<description>Man, do I dislike cover systems. Call me old school, but I&#039;ve never experienced one that felt natural. Just give me crouch, lean and some stuff to hide behind and I&#039;ll make my own damn cover system.</description>
		<content:encoded><![CDATA[<p>Man, do I dislike cover systems. Call me old school, but I&#8217;ve never experienced one that felt natural. Just give me crouch, lean and some stuff to hide behind and I&#8217;ll make my own damn cover system.</p>
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