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	<title>Comments on: Fallout 2.5</title>
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	<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/</link>
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		<title>By: YogSo</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-98005</link>
		<dc:creator>YogSo</dc:creator>
		<pubDate>Wed, 08 Oct 2008 11:47:48 +0000</pubDate>
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		<description>Somehow, the link to the author&#039;s post where he confirms the status of the mod does not appear in my previous post. It&#039;s this:
http://www.nma-fallout.com/forum/viewtopic.php?p=551108#551108</description>
		<content:encoded><![CDATA[<p>Somehow, the link to the author&#8217;s post where he confirms the status of the mod does not appear in my previous post. It&#8217;s this:<br />
<a href="http://www.nma-fallout.com/forum/viewtopic.php?p=551108#551108" rel="nofollow">http://www.nma-fallout.com/forum/viewtopic.php?p=551108#551108</a>
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		<title>By: YogSo</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97994</link>
		<dc:creator>YogSo</dc:creator>
		<pubDate>Wed, 08 Oct 2008 11:42:43 +0000</pubDate>
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		<description>@Heliocentric:
Don&#039;t worry, according to &lt;a&gt;the author&lt;/a&gt;, version 1.3 was already finished two weeks ago, so it&#039;s not really a matter of &#039;rushing&#039; the mod trying to meet the deadline.</description>
		<content:encoded><![CDATA[<p>@Heliocentric:<br />
Don&#8217;t worry, according to <a>the author</a>, version 1.3 was already finished two weeks ago, so it&#8217;s not really a matter of &#8216;rushing&#8217; the mod trying to meet the deadline.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97924</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Wed, 08 Oct 2008 09:04:35 +0000</pubDate>
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		<description>To be honest i&#039;ve always found that user made mods delivered to strict deadline turn out horribly. Even when just an update on an already made mod. That said, this may just be a compilation of finished works.</description>
		<content:encoded><![CDATA[<p>To be honest i&#8217;ve always found that user made mods delivered to strict deadline turn out horribly. Even when just an update on an already made mod. That said, this may just be a compilation of finished works.
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		<title>By: YogSo</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97921</link>
		<dc:creator>YogSo</dc:creator>
		<pubDate>Wed, 08 Oct 2008 08:52:01 +0000</pubDate>
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		<description>@Shanucore, Pantsman and all the people who want to try FO2 + &lt;i&gt;Restoration Project&lt;/i&gt;:
I recommend that you wait a couple of weeks; the next version of RP (1.3) is going to be released before Fallout 3 (October 28th), and the author has said that savegames from version 1.2 will be incompatible with it. As 1.3 will add more content and fix some bugs from version 1.2, I think that the wait will be worthwile...</description>
		<content:encoded><![CDATA[<p>@Shanucore, Pantsman and all the people who want to try FO2 + <i>Restoration Project</i>:<br />
I recommend that you wait a couple of weeks; the next version of RP (1.3) is going to be released before Fallout 3 (October 28th), and the author has said that savegames from version 1.2 will be incompatible with it. As 1.3 will add more content and fix some bugs from version 1.2, I think that the wait will be worthwile&#8230;
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		<title>By: Shanucore</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97915</link>
		<dc:creator>Shanucore</dc:creator>
		<pubDate>Wed, 08 Oct 2008 07:33:46 +0000</pubDate>
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		<description>@YogSo: 
Superb, thanks very much - I&#039;ll have to replay FO2 now, for sure.</description>
		<content:encoded><![CDATA[<p>@YogSo:<br />
Superb, thanks very much &#8211; I&#8217;ll have to replay FO2 now, for sure.
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		<title>By: obo</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97820</link>
		<dc:creator>obo</dc:creator>
		<pubDate>Tue, 07 Oct 2008 21:47:27 +0000</pubDate>
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		<description>@Pantsman:
All the mods I&#039;ve tried are fully compatible.</description>
		<content:encoded><![CDATA[<p>@Pantsman:<br />
All the mods I&#8217;ve tried are fully compatible.
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		<title>By: Lysenko</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97819</link>
		<dc:creator>Lysenko</dc:creator>
		<pubDate>Tue, 07 Oct 2008 21:42:31 +0000</pubDate>
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		<description>@Pantsman 

Should be. I&#039;ve had no problem modding the games I&#039;ve bought from them (though I haven&#039;t done the Fallout games specifically). They&#039;re all packaged and install the same way, though, give or take the occasional DOSBox frontend.</description>
		<content:encoded><![CDATA[<p>@Pantsman </p>
<p>Should be. I&#8217;ve had no problem modding the games I&#8217;ve bought from them (though I haven&#8217;t done the Fallout games specifically). They&#8217;re all packaged and install the same way, though, give or take the occasional DOSBox frontend.
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97780</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Tue, 07 Oct 2008 19:35:02 +0000</pubDate>
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		<description>@YogSo:

Any idea if mods are compatible with the GoG versions?</description>
		<content:encoded><![CDATA[<p>@YogSo:</p>
<p>Any idea if mods are compatible with the GoG versions?
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		<title>By: YogSo</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97730</link>
		<dc:creator>YogSo</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:59:21 +0000</pubDate>
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		<description>@ShaunCG:

The &lt;i&gt;Restoration Project&lt;/i&gt; includes the &#039;Unofficial Patch&#039; that fixes the AP issues you mention, amongst tons of other things. If, for whatever reason, you don&#039;t want to install the &lt;i&gt;RP&lt;/i&gt;, you can download the Unofficial Patch separately &lt;a href=&quot;http://www.nma-fallout.com/forum/dload.php?action=file&amp;file_id=704&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; (but I think the version included within the &lt;i&gt;RP&lt;/i&gt; is more up to date).</description>
		<content:encoded><![CDATA[<p>@ShaunCG:</p>
<p>The <i>Restoration Project</i> includes the &#8216;Unofficial Patch&#8217; that fixes the AP issues you mention, amongst tons of other things. If, for whatever reason, you don&#8217;t want to install the <i>RP</i>, you can download the Unofficial Patch separately <a href="http://www.nma-fallout.com/forum/dload.php?action=file&amp;file_id=704" rel="nofollow">here</a> (but I think the version included within the <i>RP</i> is more up to date).
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		<title>By: AndyGusto</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97727</link>
		<dc:creator>AndyGusto</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:45:47 +0000</pubDate>
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		<description>I would recommend nuking from orbit, you know, just to be sure.</description>
		<content:encoded><![CDATA[<p>I would recommend nuking from orbit, you know, just to be sure.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97695</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Tue, 07 Oct 2008 16:09:17 +0000</pubDate>
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		<description>That&#039;s a lot of Wanamingos.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a lot of Wanamingos.
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		<title>By: ShaunCG</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/fallout-25/#comment-97685</link>
		<dc:creator>ShaunCG</dc:creator>
		<pubDate>Tue, 07 Oct 2008 15:20:34 +0000</pubDate>
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		<description>Say, was there ever a mod / fan patch that fixed the miniguns / armour piercing ammo issues in FO2?</description>
		<content:encoded><![CDATA[<p>Say, was there ever a mod / fan patch that fixed the miniguns / armour piercing ammo issues in FO2?
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