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	<title>Comments on: League Of Legends: DOTA Goes Formal</title>
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	<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/</link>
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		<title>By: Guy</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-407478</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Fri, 26 Feb 2010 19:02:06 +0000</pubDate>
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		<description>@Crane  Gros BeBe LaLA</description>
		<content:encoded><![CDATA[<p>@Crane  Gros BeBe LaLA
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97967</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 08 Oct 2008 11:18:14 +0000</pubDate>
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		<description>New law of phisics:
The grass is always greener on warcraft.</description>
		<content:encoded><![CDATA[<p>New law of phisics:<br />
The grass is always greener on warcraft.
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		<title>By: Crane</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97926</link>
		<dc:creator>Crane</dc:creator>
		<pubDate>Wed, 08 Oct 2008 09:10:38 +0000</pubDate>
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		<description>GAH!
As a longtime WCIII player, this annoys me SO MUCH.
Not only was DotA:Allstars just an adapted version of the original DotA, BOTH of those were inspired by an older map called Aeon of Strife. And while Allstars was the most popular iteration, there were others that were so much better both technically and in their design that it&#039;s just not funny. For a far, FAR superior take on the same concept, look up Eve of the Apocalypse, by DarnYak.


Also, I hold an eternal burning grudge against DotA for pretty much killing the WC3 custom map scene.</description>
		<content:encoded><![CDATA[<p>GAH!<br />
As a longtime WCIII player, this annoys me SO MUCH.<br />
Not only was DotA:Allstars just an adapted version of the original DotA, BOTH of those were inspired by an older map called Aeon of Strife. And while Allstars was the most popular iteration, there were others that were so much better both technically and in their design that it&#8217;s just not funny. For a far, FAR superior take on the same concept, look up Eve of the Apocalypse, by DarnYak.</p>
<p>Also, I hold an eternal burning grudge against DotA for pretty much killing the WC3 custom map scene.
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97892</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Wed, 08 Oct 2008 03:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3846#comment-97892</guid>
		<description>Good for them! Dota is a lot of fun, with the usual multiplayer caveat that it requires you to not play with asshats.

Hopefully to solve the leaver issue they can implement a jump in system a la ground control and world in conflict. That was brilliant.</description>
		<content:encoded><![CDATA[<p>Good for them! Dota is a lot of fun, with the usual multiplayer caveat that it requires you to not play with asshats.</p>
<p>Hopefully to solve the leaver issue they can implement a jump in system a la ground control and world in conflict. That was brilliant.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97807</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3846#comment-97807</guid>
		<description>Buh... Guest edits are gone? Okay, anyway..

DOTA was great because it was a full mod which only required a 5 minute map download yet offered the depth of high level mmo raids. No patching, no server conflicts due to versions, no fees.

It was perfect in so many ways. Except inherently it has the old rts issue which stunts nearly all RTS&#039;s in that you are either winning or losing, and once you are one of these its over. As meatloaf said, momentum based.

The only strategic games which break free of this momentum trap do so by allowing massive and relivent choices. Sins of a solar empire for instance, doesnt do this and is only interesting in a 3 way or more when politicing changes things. Company of heroes i feel is the only modern fps which bypasses momentum by having so many levels of momentum and creative application of power.

But as soon as you step out of RTS you find many games where skill and luck.. and i mean sheer luck not mathematical random number generator luck wins the day. Games like battlefield where wining and losing is totally up in the air.

I am also in love with the idea of brothers in arms multiplayer, but have no proper experience in it. But if you want to avoid momentum I cant see how DOTA could ever avoid it.</description>
		<content:encoded><![CDATA[<p>Buh&#8230; Guest edits are gone? Okay, anyway..</p>
<p>DOTA was great because it was a full mod which only required a 5 minute map download yet offered the depth of high level mmo raids. No patching, no server conflicts due to versions, no fees.</p>
<p>It was perfect in so many ways. Except inherently it has the old rts issue which stunts nearly all RTS&#8217;s in that you are either winning or losing, and once you are one of these its over. As meatloaf said, momentum based.</p>
<p>The only strategic games which break free of this momentum trap do so by allowing massive and relivent choices. Sins of a solar empire for instance, doesnt do this and is only interesting in a 3 way or more when politicing changes things. Company of heroes i feel is the only modern fps which bypasses momentum by having so many levels of momentum and creative application of power.</p>
<p>But as soon as you step out of RTS you find many games where skill and luck.. and i mean sheer luck not mathematical random number generator luck wins the day. Games like battlefield where wining and losing is totally up in the air.</p>
<p>I am also in love with the idea of brothers in arms multiplayer, but have no proper experience in it. But if you want to avoid momentum I cant see how DOTA could ever avoid it.
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97806</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:54:15 +0000</pubDate>
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		<description>As I don&#039;t get tired of pointing out, forever-in-alpha-game ARMADA ONLINE&#039;s PvP modus is another version of a well done DotA clone.</description>
		<content:encoded><![CDATA[<p>As I don&#8217;t get tired of pointing out, forever-in-alpha-game ARMADA ONLINE&#8217;s PvP modus is another version of a well done DotA clone.
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97804</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:47:52 +0000</pubDate>
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		<description>Huh.  I can&#039;t tell if they&#039;re using Warcraft III art assets or not (the heroes aren&#039;t ringing any obvious bells, but the environments look pretty familiar), but it looks like it&#039;s on the same engine.  If they&#039;re doing persistent multiplayer things, then it&#039;ll clearly be a stand-alone product and not simply a WCIII game type, but I&#039;m curious about how much of a mod this will be considered.</description>
		<content:encoded><![CDATA[<p>Huh.  I can&#8217;t tell if they&#8217;re using Warcraft III art assets or not (the heroes aren&#8217;t ringing any obvious bells, but the environments look pretty familiar), but it looks like it&#8217;s on the same engine.  If they&#8217;re doing persistent multiplayer things, then it&#8217;ll clearly be a stand-alone product and not simply a WCIII game type, but I&#8217;m curious about how much of a mod this will be considered.
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		<title>By: eyemessiah</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97803</link>
		<dc:creator>eyemessiah</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:47:35 +0000</pubDate>
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		<description>Good luck to them!  I just hope Blizz don&#039;t try to sue them out of existence.  Those trees look very like the WC3 trees.
Personally I prefered the massively less popular ENFOS, and I&#039;m looking forward to Demigod, but I&#039;d worry that LOL will be even more hardcore than Dota.  Which will be weird, given that the graphics look even cartoonyer than WC3.</description>
		<content:encoded><![CDATA[<p>Good luck to them!  I just hope Blizz don&#8217;t try to sue them out of existence.  Those trees look very like the WC3 trees.<br />
Personally I prefered the massively less popular ENFOS, and I&#8217;m looking forward to Demigod, but I&#8217;d worry that LOL will be even more hardcore than Dota.  Which will be weird, given that the graphics look even cartoonyer than WC3.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97800</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:43:03 +0000</pubDate>
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		<description>Rearrange this phrase

&quot;Water in the dead&quot;</description>
		<content:encoded><![CDATA[<p>Rearrange this phrase</p>
<p>&#8220;Water in the dead&#8221;
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		<title>By: Meatloaf</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/league-of-legends-dota-goes-formal/#comment-97799</link>
		<dc:creator>Meatloaf</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:39:50 +0000</pubDate>
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		<description>Well, if they can overcome the incredibly momentum-based gameplay that drags DotA down, I&#039;m totally in. 

Plus, I don&#039;t think my computer could handle Demigod.</description>
		<content:encoded><![CDATA[<p>Well, if they can overcome the incredibly momentum-based gameplay that drags DotA down, I&#8217;m totally in. </p>
<p>Plus, I don&#8217;t think my computer could handle Demigod.
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