<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Project Aftermath</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/07/project-aftermath/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/</link>
	<description></description>
	<lastBuildDate>Sun, 08 Nov 2009 11:46:45 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Malcolm</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-125563</link>
		<dc:creator>Malcolm</dc:creator>
		<pubDate>Thu, 18 Dec 2008 11:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-125563</guid>
		<description>Massive Update, and Price Promotion ($9.99) on Project Aftermath...

I&#039;m one of the Dev team on PA, just wanted to let you know that we&#039;ve done a massive update for the game including 20 challenges and a new Tactical Deployment system, giving loads of new fire power! The missions have also been updated to fall in line with the new system.
The promotion is running on www.gamesfaction.com, Steam, StarDock, and GamersGate until the 5th of Jan. Cheers.</description>
		<content:encoded><![CDATA[<p>Massive Update, and Price Promotion ($9.99) on Project Aftermath&#8230;</p>
<p>I&#8217;m one of the Dev team on PA, just wanted to let you know that we&#8217;ve done a massive update for the game including 20 challenges and a new Tactical Deployment system, giving loads of new fire power! The missions have also been updated to fall in line with the new system.<br />
The promotion is running on <a href="http://www.gamesfaction.com" rel="nofollow">http://www.gamesfaction.com</a>, Steam, StarDock, and GamersGate until the 5th of Jan. Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dinkus</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-105319</link>
		<dc:creator>Dinkus</dc:creator>
		<pubDate>Fri, 24 Oct 2008 13:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-105319</guid>
		<description>@ Switchbreak:

Nah, it&#039;s not the sequel to Project Origin, or anything, it&#039;s a totally new game. The main guys in Games Faction have done other games before, but this is their first game of this scale, I think.</description>
		<content:encoded><![CDATA[<p>@ Switchbreak:</p>
<p>Nah, it&#8217;s not the sequel to Project Origin, or anything, it&#8217;s a totally new game. The main guys in Games Faction have done other games before, but this is their first game of this scale, I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97899</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 08 Oct 2008 04:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97899</guid>
		<description>Mars Matrix, a shmup, on the dreamcast used your cumulative score as currency to unlock bonus features.</description>
		<content:encoded><![CDATA[<p>Mars Matrix, a shmup, on the dreamcast used your cumulative score as currency to unlock bonus features.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: definn</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97828</link>
		<dc:creator>definn</dc:creator>
		<pubDate>Tue, 07 Oct 2008 22:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97828</guid>
		<description>Trenchcoat, dammit. We need edit!</description>
		<content:encoded><![CDATA[<p>Trenchcoat, dammit. We need edit!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: definn</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97826</link>
		<dc:creator>definn</dc:creator>
		<pubDate>Tue, 07 Oct 2008 22:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97826</guid>
		<description>Dopewars. Aside from buying drugs to trade you can buy trenhcoat upgrades and guns, and it&#039;s absolutely a high-score game.</description>
		<content:encoded><![CDATA[<p>Dopewars. Aside from buying drugs to trade you can buy trenhcoat upgrades and guns, and it&#8217;s absolutely a high-score game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uglycat</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97813</link>
		<dc:creator>Uglycat</dc:creator>
		<pubDate>Tue, 07 Oct 2008 21:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97813</guid>
		<description>Hm, 1 mission in, massive 1950&#039;s rockets running on steam, a genetic resource called GOOP, I&#039;m liking this very much.  I can hear what you&#039;re saying about sound effects, but I like the game engine, even if resources are difficult to see at the zoomed out max.</description>
		<content:encoded><![CDATA[<p>Hm, 1 mission in, massive 1950&#8217;s rockets running on steam, a genetic resource called GOOP, I&#8217;m liking this very much.  I can hear what you&#8217;re saying about sound effects, but I like the game engine, even if resources are difficult to see at the zoomed out max.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97782</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Tue, 07 Oct 2008 19:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97782</guid>
		<description>@Jim

What&#039;s the difference, beyond the name and its place in the HUD?  Is it the fact that the score is recorded for posterity and ranked against those of others?

Don&#039;t know what game you&#039;d be thinking of then, sorry. :P</description>
		<content:encoded><![CDATA[<p>@Jim</p>
<p>What&#8217;s the difference, beyond the name and its place in the HUD?  Is it the fact that the score is recorded for posterity and ranked against those of others?</p>
<p>Don&#8217;t know what game you&#8217;d be thinking of then, sorry. :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97779</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 07 Oct 2008 19:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97779</guid>
		<description>No, I mean an *actual* high-score table. Like the ones that grace classic shooters.</description>
		<content:encoded><![CDATA[<p>No, I mean an *actual* high-score table. Like the ones that grace classic shooters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97777</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Tue, 07 Oct 2008 19:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97777</guid>
		<description>(Can anyone think of a game which has a high-score table that allows you to spend your score to increase your skills in the game? The notion rings a bell, but I can’t place where I’ve seen it before.)

Well, every RPG ever, really.  They just renamed &quot;score&quot; as &quot;XP&quot;.</description>
		<content:encoded><![CDATA[<p>(Can anyone think of a game which has a high-score table that allows you to spend your score to increase your skills in the game? The notion rings a bell, but I can’t place where I’ve seen it before.)</p>
<p>Well, every RPG ever, really.  They just renamed &#8220;score&#8221; as &#8220;XP&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uglycat</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97758</link>
		<dc:creator>Uglycat</dc:creator>
		<pubDate>Tue, 07 Oct 2008 18:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97758</guid>
		<description>Yeah, thanks RPS I&#039;m now 21 dollars down on an impulse purchase.

(Will report on it later, dl speed is really pants)</description>
		<content:encoded><![CDATA[<p>Yeah, thanks RPS I&#8217;m now 21 dollars down on an impulse purchase.</p>
<p>(Will report on it later, dl speed is really pants)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mungrul</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97702</link>
		<dc:creator>Mungrul</dc:creator>
		<pubDate>Tue, 07 Oct 2008 16:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97702</guid>
		<description>Regarding spending high score to improve options available in the game, Mercenaries 2 allows you to do that, but I&#039;m not sure that&#039;s what you&#039;re referring to.</description>
		<content:encoded><![CDATA[<p>Regarding spending high score to improve options available in the game, Mercenaries 2 allows you to do that, but I&#8217;m not sure that&#8217;s what you&#8217;re referring to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Switchbreak</title>
		<link>http://www.rockpapershotgun.com/2008/10/07/project-aftermath/comment-page-1/#comment-97681</link>
		<dc:creator>Switchbreak</dc:creator>
		<pubDate>Tue, 07 Oct 2008 14:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3822#comment-97681</guid>
		<description>So this is the sequel to Project Origin, right?</description>
		<content:encoded><![CDATA[<p>So this is the sequel to Project Origin, right?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.151 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-08 11:52:34 -->
