
I’ve posted an oddly low-key GameTrailers game trailer after link: Dawn of War II’s Space Marine campaign walkthrough. It’s narrated – in a manly way – by the game’s commanding lead designer chap, Jonny Ebbert. Ebbert is very tall, and he also knows a few things about making things explode in a manner which entertains the exploder. In this trailer he discusses DoWII’s unique squad abilities, the use of cover, and the role of the heroes units in the game world. It’s impressive stuff. But not as impressive as the orbital bombardment.
Warhammer 40,000: Dawn of War II will be out in Spring 2009.
Thanks, GameTrailers! (We haven’t forgotten.)
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@TheDeadlyShoe:
Ooh! Ok i got it. Pretty clever.
rocketman71 says:
GFWL + SecuROM = Fuck
RelicTHQThere, that’s better.
No edit? Ouch.
Well, i think you get my point.
Cheers
Still pretty excited about this game. Although I prefer the DoW setup wherein it’s larger groups fighting instead of the semi-rpg thing they seem to be going for with DoW2.
Did I see a Beakie?
So, why is it that the commanders don’t die?
This looks awesome!
So, why is it that the commanders don’t die?
Because if these characters gain experience and then you lose em halfway through the campaign, that means people will just save and load a lot, and we can spend time better than waiting for the load screen to vanish.
I haven’t played 40k in about 10 years, but from what I remember an RPG system doesn’t really fit the game that well. Even a really powerful marine like a commander is only as tough as a handful of basic grunts, so having characters become so levelled-up that they’re irreplaceable is not really in the 40k mechanics. Plus, the game fiction is one big Normandy landings style slaughter where whole planets are disposable, so the direction they’ve taken seems pretty odd.
Another RTS with CoH-style cover and physics is definitely welcome though.
The negative responses in this thread strike me as… a little disheartening.
The way I see it, DoW 2 is just getting closer to the actual tabletop game, wherein you always have a finite number of units in any battle and there’s – shock and awe! – no base building! Really, I look forward to seeing just how much more engaging (or unengaging, as the case may hopefully not be) the single-player campaign is than the first, and particularly how they’re going to handle the multiplayer. Could it be the real-time equivalent of the tabletop game? Who knows, eh?
Dawn of War 2’s Artillery is just Company of Heroes Artlillery with extra shiny boom…
…Um… what else did you expect? I don’t see how else artillery can work, unless you just wanted it to disintegrate everything in its blast radius or something…
RPS is getting close to needing compulsory dramatic readings of comments before they can be submitted.
Sigh.
yeah no base building is what took me to play rts games again, coh and wic did this and i liked.
no base building is crap, i play DOW so i can do stuff the tabletop wont let me do like making a massive fortified base with tau broadside smashing eveything that comes at me.
every1 is talking about the game like theres no skirmish,is there no skirmish?if there isnt DOW2 is just a sad 40k imitation of mark of chaos except with less guys.
also i personally play space marines on tabletop and i know what they can do; they cant destroy walls with jump packs or face up against a killa kan/deff dread.thats like dying,going to heaven(or hell, they are marines after all) and saying i want a refund.i havent played it yet but from what i’ve seen relic has really let us down.
There’s still base building in multiplayer alright, I think it looks great and what ever my feelings about Securom and GFWL no other decision about the gameplay has upset me.
Also Spessmerines could go up against a killa kan, melta bombs, krak grenades, if you out number it enough you can automatticly cause a glancing hit or something.
I don’t know for sure as I don’t play any more, fucking rules updates.
im not impressed at all i was expecting much more, oh well…
Zyrusticae,
I’m all for finite armies and no base building but if you’ve played the tabletop game then you’ll know there’s a bit more to it than a ‘few squads’ using cover to defeat everything they find.
40k battles, and epic battles are usually quite intense with squads, vehicles, artillery and everything that the original DoW let you command plus more.
Skinning it down to ‘ten men versus whatever opposition from the 40k universe they come across’ is dumber than a bag of hammers, I mean small squads versus tyranids? wtf is the point of that?
This game looks more like a version ’space hulk’ or ‘advanced space crusade’
They might as well make it turn based like X-com and laser squad, which seem to be the influences for this game.