Civil Ceremony: Mosby’s Confederacy Announced

By Kieron Gillen on October 8th, 2008 at 11:42 am.

The next step of Tilted Mill’s plan to release games direct on the PC comes into play. After Hinterland, they’ve announced the tactical-scale Civil War game Mosby’s Confederacy, which should also come out before the end of the year. Blimey. They’re motoring. More details on this guerrilla-skirmishing randomly-generating game as they crawl out of the undergrowth. Until then, you’ll find the full feature list beneath the cut…

* Turn-based Confederacy Level with unit and resource management
o Units live in towns that you can influence to support your goals
o Availability of units for specific missions is dependent on their town’s support for you
o Your interactions with towns, as well as casualties you send home to them, changes the face of the region
* Real-time tactical combat missions
o Enemy unit concentrations and mission objectives are randomized for replayability
o Focus on reconnaissance and stealth tactics
o Units under your command vary in terms of base stats as well as “attributes” they earn as they level
o You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit spawning buildings that give you replacements in battle)
* Randomized units that gain specializations over time with experience
o Emphasis on each unit as a real soldier rather than traditional RTS expendable, nameless units
o Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random
o Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen and Scouts (each of which has his own strengths and weaknesses) will be key to your success

RPS Initial Opinion: Hurrah!

RPS’ Second Opinion: Sounds like Tim Stone will love it.

RPS’ Third Opinion: Self-publishing is doing wonders for Tilted Mill.

RPS’ Fourth Opinion: Hurrah!

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9 Comments »

  1. Ginger Yellow says:

    Hmmm. In principle, yay. In practice, I have my doubts. It’s not like Tilted Mill have any real experience with tactical/strategic combat games, and combat in the city building games they do have experience with tends to be terrible. Still, I’m all for more Civil War games. Here’s hoping Creative Assembly use their Empire: Total War engine for one.

  2. Mort says:

    Would’ve been nice to know about this earlier, as would’ve passed on the very average Hinterland…
    But I guess there’s Tilted Mill cunning behind that.

  3. Dizet Sma says:

    I actually owned the board game Mosby’s Raiders in the late 1980s and behold a mere two decades later…

    I’m hoping this will be good and will ignore the grognards who will no doubt pull it to bits.

  4. Katsumoto says:

    Sid’s Gettysburg is still one of my favourite games ever. Civil War… ftw! Here’s hoping this is the best game in the world ever released.

  5. Ketch says:

    Meh, there’s nothing interesting about the American civil war!

  6. Orange says:

    I was disappointed with Hinterland, very promising but it was little better than most freeware. Will skip this.

  7. compuguy1088 says:

    I still have Sid Meiers Gettysburg! Laying around here somewere…..A very fun game..

    Hurrah! *hums either battle hymn of the republic or Dixie*

  8. Ginger Yellow says:

    Fans of Gettysburg (and I’m one) may want to check out Civil War: Bull Run from a couple of years ago. It’s 3D an’ shit.

  9. MeestaNob! says:

    Sorry to veer off topic somewhat, but regarding Hinterland, how are the fairly frequent updates being received? I’ve noticed in Steam every second game update listed appears to be a bug being stamped out. Good on them for taking advantage of the platform, I say.

    I think people wont mind paying a modest sum for a slightly unfinished but playable game if they can expect frequent fixes until it’s solid.