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	<title>Comments on: RPS Exclusive: Hinterland Designer Diary</title>
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	<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/</link>
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		<title>By: Natural penis enlargement</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-2/#comment-305853</link>
		<dc:creator>Natural penis enlargement</dc:creator>
		<pubDate>Fri, 02 Oct 2009 15:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-305853</guid>
		<description>Want to enlarge your penis today? We gives you best natural herbal ingredients penis enhancement products that gain 1-2 inches size in your penis girth and length at no side effects at www.Naturalherbalz.com</description>
		<content:encoded><![CDATA[<p>Want to enlarge your penis today? We gives you best natural herbal ingredients penis enhancement products that gain 1-2 inches size in your penis girth and length at no side effects at <a href="http://www.Naturalherbalz.com" rel="nofollow">http://www.Naturalherbalz.com</a></p>
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		<title>By: Shaun Davis</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-177501</link>
		<dc:creator>Shaun Davis</dc:creator>
		<pubDate>Thu, 23 Apr 2009 09:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-177501</guid>
		<description>Hey just a heads up, I wanted to let everyone know that Xio Dibin speaks English.  I hope I posted in the right location?</description>
		<content:encoded><![CDATA[<p>Hey just a heads up, I wanted to let everyone know that Xio Dibin speaks English.  I hope I posted in the right location?</p>
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		<title>By: Jack9</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-127655</link>
		<dc:creator>Jack9</dc:creator>
		<pubDate>Tue, 23 Dec 2008 18:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-127655</guid>
		<description>I bought the standalone application (pre-Steam release) based on a youtube video and a written review.
Out of the 40 or so times I&#039;ve started hinterland, I&#039;ve been able to play 3 times. It usually freezes during the loading of the game or the resources*. Reinstallation did not help. Other than that, it was a lot of fun and passer&#039;s-by all wanted to know what it was when watching me play. I hope the Steam version runs better.

*My own development experience has led me to the conclusion that Torque is a horrible engine prone to problems with very specific causes that are near impossible to figure out.</description>
		<content:encoded><![CDATA[<p>I bought the standalone application (pre-Steam release) based on a youtube video and a written review.<br />
Out of the 40 or so times I&#8217;ve started hinterland, I&#8217;ve been able to play 3 times. It usually freezes during the loading of the game or the resources*. Reinstallation did not help. Other than that, it was a lot of fun and passer&#8217;s-by all wanted to know what it was when watching me play. I hope the Steam version runs better.</p>
<p>*My own development experience has led me to the conclusion that Torque is a horrible engine prone to problems with very specific causes that are near impossible to figure out.</p>
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		<title>By: sakasiru</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-107858</link>
		<dc:creator>sakasiru</dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-107858</guid>
		<description>I was never a fan of hack&amp; slay, but I played this game for hours and hours because it is simply fun. Nothing deeply philosophical, no high end graphics, but fun!
As for those that think they have seen everything of the game already: TM just put up a halloween special, and I´m positive more such things will be coming up - and most importantly - will keep coming! TM is known for not abandoning a game shortly after release ;-)</description>
		<content:encoded><![CDATA[<p>I was never a fan of hack&amp; slay, but I played this game for hours and hours because it is simply fun. Nothing deeply philosophical, no high end graphics, but fun!<br />
As for those that think they have seen everything of the game already: TM just put up a halloween special, and I´m positive more such things will be coming up &#8211; and most importantly &#8211; will keep coming! TM is known for not abandoning a game shortly after release ;-)</p>
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		<title>By: harvb</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-99874</link>
		<dc:creator>harvb</dc:creator>
		<pubDate>Mon, 13 Oct 2008 10:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-99874</guid>
		<description>I&#039;m quite enjoying it, despite my initial misgivings, and it&#039;s kind of addictive. But oh my goodness why on EARTH didn&#039;t they allow you to scroll with the keyboard? I&#039;ve got RSI and everything.</description>
		<content:encoded><![CDATA[<p>I&#8217;m quite enjoying it, despite my initial misgivings, and it&#8217;s kind of addictive. But oh my goodness why on EARTH didn&#8217;t they allow you to scroll with the keyboard? I&#8217;ve got RSI and everything.</p>
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		<title>By: Opie</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-99499</link>
		<dc:creator>Opie</dc:creator>
		<pubDate>Sun, 12 Oct 2008 02:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-99499</guid>
		<description>Game could be okay but with the lack of any levels of zoom, your often faced with attacking enemies that are off screen somewhere, strangely for a developer that is supposedly so conscience of quality of their products and who wants to go &quot;indie&quot; they have been strangely quiet on whether they will be putting out a patch that allows the gamers (us) to be able to zoom out a bit.  

At the moment, the games current zoom makes the game look worse than diablo II at 800x600 of which I must say that I still see more landscape in D2 then in Hinterland, in my opinion it&#039;s pert close to being the crippling agent of Hinterland (the lack of any zoom levels)</description>
		<content:encoded><![CDATA[<p>Game could be okay but with the lack of any levels of zoom, your often faced with attacking enemies that are off screen somewhere, strangely for a developer that is supposedly so conscience of quality of their products and who wants to go &#8220;indie&#8221; they have been strangely quiet on whether they will be putting out a patch that allows the gamers (us) to be able to zoom out a bit.  </p>
<p>At the moment, the games current zoom makes the game look worse than diablo II at 800&#215;600 of which I must say that I still see more landscape in D2 then in Hinterland, in my opinion it&#8217;s pert close to being the crippling agent of Hinterland (the lack of any zoom levels)</p>
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		<title>By: M_the_C</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-99227</link>
		<dc:creator>M_the_C</dc:creator>
		<pubDate>Sat, 11 Oct 2008 12:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-99227</guid>
		<description>I have to agree with your point on Racing games.  

Once you have completed a track and you wish to improve your time, finding that you made it to the second corner 2 seconds slower most likely means you won&#039;t beat your previous score, so you give up and restart the race.</description>
		<content:encoded><![CDATA[<p>I have to agree with your point on Racing games.  </p>
<p>Once you have completed a track and you wish to improve your time, finding that you made it to the second corner 2 seconds slower most likely means you won&#8217;t beat your previous score, so you give up and restart the race.</p>
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		<title>By: cossak</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-99076</link>
		<dc:creator>cossak</dc:creator>
		<pubDate>Fri, 10 Oct 2008 23:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-99076</guid>
		<description>In response; well, I&#039;m not going to quit if I feel I have a reasonable chance of pulling through but if, for example, I have been playing a game of Civ4 for a couple of hours, peacefully building up my civilization, building relationships, and then one of the AIs which is significantly more powerful  declares war and starts destroying my troops and cities, I&#039;m not going to finish up playing the game for, potentially, another hour or more if I don&#039;t feel like I can win, even though I might. My point wasn&#039;t that I only play games if I can win, but that not winning is completely unincentivised (is that a word?) to this type of level where only winning matters. I think certain racing games suffer the most from this, grid mitigates it quite well through the personalisation of the racers in front of you whether you are in last place or first, making each place feel like a small victory rather than 1st place being the only worthwhile outcome of a race.

I think some of these issues still apply in multiplayer games, particularly RTSes, where more experienced players will expect the other players to leave when they think the outcome has been decided, even though the game could still go a number of ways. This is due to time issues as well, admittedly, and is one of the reasons why I wouldn&#039;t quit a game of DotA just because I&#039;m losing, but these feelings are still there.</description>
		<content:encoded><![CDATA[<p>In response; well, I&#8217;m not going to quit if I feel I have a reasonable chance of pulling through but if, for example, I have been playing a game of Civ4 for a couple of hours, peacefully building up my civilization, building relationships, and then one of the AIs which is significantly more powerful  declares war and starts destroying my troops and cities, I&#8217;m not going to finish up playing the game for, potentially, another hour or more if I don&#8217;t feel like I can win, even though I might. My point wasn&#8217;t that I only play games if I can win, but that not winning is completely unincentivised (is that a word?) to this type of level where only winning matters. I think certain racing games suffer the most from this, grid mitigates it quite well through the personalisation of the racers in front of you whether you are in last place or first, making each place feel like a small victory rather than 1st place being the only worthwhile outcome of a race.</p>
<p>I think some of these issues still apply in multiplayer games, particularly RTSes, where more experienced players will expect the other players to leave when they think the outcome has been decided, even though the game could still go a number of ways. This is due to time issues as well, admittedly, and is one of the reasons why I wouldn&#8217;t quit a game of DotA just because I&#8217;m losing, but these feelings are still there.</p>
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		<title>By: Nate</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-98995</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 10 Oct 2008 19:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-98995</guid>
		<description>I bought Hinterlands because of RPS coverage.  It sounded exactly like the kind of game I wanted to play.

I have been somewhat disappointed.  I still have hopes, but that&#039;s mostly because Hinterlands still sounds exactly like the kind of game I&#039;d like to play.  I&#039;d recommend a demo, because as has been said, this is a game that some enjoy a lot, while some others are underwhelmed.  Unfortunately, part of the reason that it&#039;s an underwhelming game is that Hinterlands is little more than a demo.

Interface is a little confusing, but it&#039;s easy to get around, once you realize that there&#039;s really only a few things you can do-- kill monsters, hire villagers, upgrade buildings, swap inventory, and drink potions.  There are maybe seven different kinds of villagers you can hire, and most are just slight variations of a few functions: make food, make money, buffs, make inventory items, and village defense.  By the middle of a long game, you have everything you want in your village, and you haven&#039;t even used up all of your village slots.

Your own character is never able to do anything except move, cause damage, and take damage.  Inventory items never affect anything other than your ability to do one of those three things.

The monsters are very beautiful, and there is a little bit of variety.  Not all monsters are present in any given game (although most are).  Unfortunately, there&#039;s not much correlation between monsters and difficulty.  You could start out fighting level 1 dark elves and end up fighting level 10 berserkers, or it could be the other way around.  AI is bizarre, especially for a game where one of the only decisions is whether or not to run from an encounter; casters stay still, while melee types chase, making it a simple matter to separate an Orc warrior from his shamanic backup.

The concept is interesting, and with enough added content, Hinterlands could be a good game.  But as it stands today, playing Hinterlands is like playing the first level of Diablo over and over again to get the best time.  It&#039;s a grind fest that never rewards the grind; it&#039;s a fantasy game that fails to be fantastic.

(And yes, thank you, I&#039;ve played on Hardcore.  It&#039;s not that different from one difficulty level to the next.)</description>
		<content:encoded><![CDATA[<p>I bought Hinterlands because of RPS coverage.  It sounded exactly like the kind of game I wanted to play.</p>
<p>I have been somewhat disappointed.  I still have hopes, but that&#8217;s mostly because Hinterlands still sounds exactly like the kind of game I&#8217;d like to play.  I&#8217;d recommend a demo, because as has been said, this is a game that some enjoy a lot, while some others are underwhelmed.  Unfortunately, part of the reason that it&#8217;s an underwhelming game is that Hinterlands is little more than a demo.</p>
<p>Interface is a little confusing, but it&#8217;s easy to get around, once you realize that there&#8217;s really only a few things you can do&#8211; kill monsters, hire villagers, upgrade buildings, swap inventory, and drink potions.  There are maybe seven different kinds of villagers you can hire, and most are just slight variations of a few functions: make food, make money, buffs, make inventory items, and village defense.  By the middle of a long game, you have everything you want in your village, and you haven&#8217;t even used up all of your village slots.</p>
<p>Your own character is never able to do anything except move, cause damage, and take damage.  Inventory items never affect anything other than your ability to do one of those three things.</p>
<p>The monsters are very beautiful, and there is a little bit of variety.  Not all monsters are present in any given game (although most are).  Unfortunately, there&#8217;s not much correlation between monsters and difficulty.  You could start out fighting level 1 dark elves and end up fighting level 10 berserkers, or it could be the other way around.  AI is bizarre, especially for a game where one of the only decisions is whether or not to run from an encounter; casters stay still, while melee types chase, making it a simple matter to separate an Orc warrior from his shamanic backup.</p>
<p>The concept is interesting, and with enough added content, Hinterlands could be a good game.  But as it stands today, playing Hinterlands is like playing the first level of Diablo over and over again to get the best time.  It&#8217;s a grind fest that never rewards the grind; it&#8217;s a fantasy game that fails to be fantastic.</p>
<p>(And yes, thank you, I&#8217;ve played on Hardcore.  It&#8217;s not that different from one difficulty level to the next.)</p>
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-98985</link>
		<dc:creator>D</dc:creator>
		<pubDate>Fri, 10 Oct 2008 19:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-98985</guid>
		<description>My my, this is unbelievable. I bought the game on day one and quickly felt it needed some polish. It&#039;s very refreshing to find &quot;Content Update plans&quot; immediately followed by &quot;Content Update ready&quot; the next morning. This thing will run and run :)</description>
		<content:encoded><![CDATA[<p>My my, this is unbelievable. I bought the game on day one and quickly felt it needed some polish. It&#8217;s very refreshing to find &#8220;Content Update plans&#8221; immediately followed by &#8220;Content Update ready&#8221; the next morning. This thing will run and run :)</p>
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		<title>By: Jesse McLaughlin</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-98951</link>
		<dc:creator>Jesse McLaughlin</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-98951</guid>
		<description>I purchased this game because of RPS coverage and find it to be $20 well spent. Whenever I lack the free time or energy to devote to a longer game, this is what I&#039;ve been turning too (or Mount and Blade cause it&#039;s funny to hit people with clubs).</description>
		<content:encoded><![CDATA[<p>I purchased this game because of RPS coverage and find it to be $20 well spent. Whenever I lack the free time or energy to devote to a longer game, this is what I&#8217;ve been turning too (or Mount and Blade cause it&#8217;s funny to hit people with clubs).</p>
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		<title>By: Uglycat</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/exclusive-hinterland-designer-diary/comment-page-1/#comment-98924</link>
		<dc:creator>Uglycat</dc:creator>
		<pubDate>Fri, 10 Oct 2008 16:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3941#comment-98924</guid>
		<description>Really could use a tutorial, even if all it was, was how to get food. Starved in my first game and couldn&#039;t work out how to get food. Second game I started with a farmer so that made a bit more sense.

It would also be nice to have a &#039;start over&#039; button as it seems to only allow you to continue a game?</description>
		<content:encoded><![CDATA[<p>Really could use a tutorial, even if all it was, was how to get food. Starved in my first game and couldn&#8217;t work out how to get food. Second game I started with a farmer so that made a bit more sense.</p>
<p>It would also be nice to have a &#8217;start over&#8217; button as it seems to only allow you to continue a game?</p>
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