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	<title>Comments on: Mercenaries 2 Patch&#8230; Trailer?</title>
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	<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/</link>
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		<title>By: The Apologist</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-99167</link>
		<dc:creator>The Apologist</dc:creator>
		<pubDate>Sat, 11 Oct 2008 09:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-99167</guid>
		<description>Good for them.</description>
		<content:encoded><![CDATA[<p>Good for them.</p>
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-99068</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Fri, 10 Oct 2008 22:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-99068</guid>
		<description>Know why they put all the random bomb carts on hills? Because you can attach C4 to it, give it a push, and it rolls down into some targets for explodey no-fuel required fun.

The game is great. Totally Dumb and full of bugs, But great.</description>
		<content:encoded><![CDATA[<p>Know why they put all the random bomb carts on hills? Because you can attach C4 to it, give it a push, and it rolls down into some targets for explodey no-fuel required fun.</p>
<p>The game is great. Totally Dumb and full of bugs, But great.</p>
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		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-99054</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Fri, 10 Oct 2008 21:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-99054</guid>
		<description>I really hate how when getting a ride from Ewan you sometimes randomly appear in the farthest bottom left corner of the map and automatically die.</description>
		<content:encoded><![CDATA[<p>I really hate how when getting a ride from Ewan you sometimes randomly appear in the farthest bottom left corner of the map and automatically die.</p>
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		<title>By: Sire404</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98935</link>
		<dc:creator>Sire404</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98935</guid>
		<description>I actually thought Mercenaries 2 was a lot more fun than Crysis Warhead for example. It looks like shite in comparison and doesn&#039;t feel very polished, but it&#039;s just damned good fun in a sandbox kind of way. 

I feel they could take the concept MUCH further though. Mercenaries 3 ftw?</description>
		<content:encoded><![CDATA[<p>I actually thought Mercenaries 2 was a lot more fun than Crysis Warhead for example. It looks like shite in comparison and doesn&#8217;t feel very polished, but it&#8217;s just damned good fun in a sandbox kind of way. </p>
<p>I feel they could take the concept MUCH further though. Mercenaries 3 ftw?</p>
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		<title>By: BarkingDog</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98926</link>
		<dc:creator>BarkingDog</dc:creator>
		<pubDate>Fri, 10 Oct 2008 16:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98926</guid>
		<description>so far i&#039;ve been playing as the girl because she can run fast. \o/
but when it comes to the VZ occupied buildings, it&#039;s really damn annoying- they&#039;re just tiny boxes filled with RPG-wielding infinitely-respawning fucktards who kill you in two hits; additionally, the first hit knocks you over so you can&#039;t run away from the inevitable second rocket up the jacksie.
also, jumping is stupidly broken, in that you can scale near-vertical surfaces if you tap jump fast enough. and the disguise thing feels like a good idea with shit implementation, since &quot;friendlies&quot; will shoot at you if you&#039;re in a &quot;hostile&quot; vehicle until you press F. To sound the horn. What the fuck. Also, hostiles will report you for a tiny spray of bullets even if you&#039;re in one of their helicopters and far, far above them. But they don&#039;t mind you putting a little C4 on an officer&#039;s face, retreating out of los and turning him into ketchup. Or shooting a barrel next to a giant fuel tank next to said officer. :/
by the way, speaking of just cause, i really, really miss that guy&#039;s parachute and non-shit grapple. really, really, really.</description>
		<content:encoded><![CDATA[<p>so far i&#8217;ve been playing as the girl because she can run fast. \o/<br />
but when it comes to the VZ occupied buildings, it&#8217;s really damn annoying- they&#8217;re just tiny boxes filled with RPG-wielding infinitely-respawning fucktards who kill you in two hits; additionally, the first hit knocks you over so you can&#8217;t run away from the inevitable second rocket up the jacksie.<br />
also, jumping is stupidly broken, in that you can scale near-vertical surfaces if you tap jump fast enough. and the disguise thing feels like a good idea with shit implementation, since &#8220;friendlies&#8221; will shoot at you if you&#8217;re in a &#8220;hostile&#8221; vehicle until you press F. To sound the horn. What the fuck. Also, hostiles will report you for a tiny spray of bullets even if you&#8217;re in one of their helicopters and far, far above them. But they don&#8217;t mind you putting a little C4 on an officer&#8217;s face, retreating out of los and turning him into ketchup. Or shooting a barrel next to a giant fuel tank next to said officer. :/<br />
by the way, speaking of just cause, i really, really miss that guy&#8217;s parachute and non-shit grapple. really, really, really.</p>
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98909</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Fri, 10 Oct 2008 14:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98909</guid>
		<description>&lt;blockquote&gt;If you’re looking for realism, you’re better off playing STALKER&lt;/blockquote&gt;

Which I do of course. I realise mercenaries is not about realism. I don&#039;t mind the odd bit of unrealism where necessary to enhance the fun, but some games take liberties that are just idiotic. 

Take &lt;i&gt;Just Cause&lt;/i&gt; for example. That game was so over the top unrealistic I just couldn&#039;t play it. the guy you played could stand, literally, surrounded by a circle of 10+ enemies throwing grenades and shooting him and it would still take near a full minute for him to die. That&#039;s when he wasn&#039;t parachuting from the ground up into the air or jumping onto fighter jets as they flew past. 

I just want to make sure they havent made it that idiotic or anything</description>
		<content:encoded><![CDATA[<blockquote><p>If you’re looking for realism, you’re better off playing STALKER</p></blockquote>
<p>Which I do of course. I realise mercenaries is not about realism. I don&#8217;t mind the odd bit of unrealism where necessary to enhance the fun, but some games take liberties that are just idiotic. </p>
<p>Take <i>Just Cause</i> for example. That game was so over the top unrealistic I just couldn&#8217;t play it. the guy you played could stand, literally, surrounded by a circle of 10+ enemies throwing grenades and shooting him and it would still take near a full minute for him to die. That&#8217;s when he wasn&#8217;t parachuting from the ground up into the air or jumping onto fighter jets as they flew past. </p>
<p>I just want to make sure they havent made it that idiotic or anything</p>
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		<title>By: Songbearer</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98901</link>
		<dc:creator>Songbearer</dc:creator>
		<pubDate>Fri, 10 Oct 2008 13:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98901</guid>
		<description>@Roryok: &quot;...but I did find it had a few realism issues. &quot;

If you&#039;re looking for realism, you&#039;re better off playing STALKER. Mercenaries has its tounge jammed so firmly in its cheek that you&#039;re most likely going to be turned off as soon as you see the opening cinematic.

This is a game which gives you a near infinite supply of monster trucks with rocket boosters duct-taped to the underside of them, chaingun-laden motorcycles with tank treads instead of wheels, and enough high ordinance to level the entire country, let alone a few buildings.

Buildings will stay destroyed for as long as you have the game on, but will reset if you load it up again later. Oh, and if you play as the swede, you can survive a direct tank shell to the face and still get shot at and live. It&#039;s probably one of my favourite games this year because it&#039;s just so silly.</description>
		<content:encoded><![CDATA[<p>@Roryok: &#8220;&#8230;but I did find it had a few realism issues. &#8221;</p>
<p>If you&#8217;re looking for realism, you&#8217;re better off playing STALKER. Mercenaries has its tounge jammed so firmly in its cheek that you&#8217;re most likely going to be turned off as soon as you see the opening cinematic.</p>
<p>This is a game which gives you a near infinite supply of monster trucks with rocket boosters duct-taped to the underside of them, chaingun-laden motorcycles with tank treads instead of wheels, and enough high ordinance to level the entire country, let alone a few buildings.</p>
<p>Buildings will stay destroyed for as long as you have the game on, but will reset if you load it up again later. Oh, and if you play as the swede, you can survive a direct tank shell to the face and still get shot at and live. It&#8217;s probably one of my favourite games this year because it&#8217;s just so silly.</p>
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		<title>By: Ergates</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98894</link>
		<dc:creator>Ergates</dc:creator>
		<pubDate>Fri, 10 Oct 2008 12:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98894</guid>
		<description>@crozon &quot;...better than force fucking unleashed&quot;

I dunno, &quot;Force Fucking Unleashed&quot; sounds quite intriguing...</description>
		<content:encoded><![CDATA[<p>@crozon &#8220;&#8230;better than force fucking unleashed&#8221;</p>
<p>I dunno, &#8220;Force Fucking Unleashed&#8221; sounds quite intriguing&#8230;</p>
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		<title>By: Dr_demento</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98880</link>
		<dc:creator>Dr_demento</dc:creator>
		<pubDate>Fri, 10 Oct 2008 11:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98880</guid>
		<description>I loved the first and continue to love the second, despite its repetitive voice clips, its buggy performance and its oft-infuriating mission design.  A patch is very, very welcome.</description>
		<content:encoded><![CDATA[<p>I loved the first and continue to love the second, despite its repetitive voice clips, its buggy performance and its oft-infuriating mission design.  A patch is very, very welcome.</p>
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98870</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Fri, 10 Oct 2008 10:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98870</guid>
		<description>&lt;blockquote&gt;@Roryok: Stromko is correct. You have to have played the game to understand it. No need to get snappy.&lt;/blockquote&gt;

Yeah I was trying not to get snappy but I&#039;m tired and grumpy this morning 

=/

Is it actually any good? I did enjoy the first one, but I did find it had a few realism issues. You could get hit with an RPG and be ok. enemy buildings re-built themselves, in the middle of a war-torn country occupied by a number of  foreign armies. But it WAS a lot of fun.</description>
		<content:encoded><![CDATA[<blockquote><p>@Roryok: Stromko is correct. You have to have played the game to understand it. No need to get snappy.</p></blockquote>
<p>Yeah I was trying not to get snappy but I&#8217;m tired and grumpy this morning </p>
<p>=/</p>
<p>Is it actually any good? I did enjoy the first one, but I did find it had a few realism issues. You could get hit with an RPG and be ok. enemy buildings re-built themselves, in the middle of a war-torn country occupied by a number of  foreign armies. But it WAS a lot of fun.</p>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98863</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Fri, 10 Oct 2008 09:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98863</guid>
		<description>A very enjoyable game I thought and I will look forward to the updates, especially the one that shuts up that woman’s repetitive announcement. Although having a woman constantly nagging down your ear hole does lend it a kind of realism.</description>
		<content:encoded><![CDATA[<p>A very enjoyable game I thought and I will look forward to the updates, especially the one that shuts up that woman’s repetitive announcement. Although having a woman constantly nagging down your ear hole does lend it a kind of realism.</p>
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		<title>By: x25killa</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/mercenaries-2-patch-trailer/comment-page-1/#comment-98861</link>
		<dc:creator>x25killa</dc:creator>
		<pubDate>Fri, 10 Oct 2008 09:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3931#comment-98861</guid>
		<description>They better released that patch for the PC. Also, I do love the game.</description>
		<content:encoded><![CDATA[<p>They better released that patch for the PC. Also, I do love the game.</p>
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