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	<title>Comments on: Portal Prelude Mod Sort Of Released</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/</link>
	<description></description>
	<lastBuildDate>Sat, 20 Mar 2010 13:10:25 +0000</lastBuildDate>
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		<title>By: Muzozavr</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-187673</link>
		<dc:creator>Muzozavr</dc:creator>
		<pubDate>Tue, 12 May 2009 20:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-187673</guid>
		<description>&quot;On level 2 I was thinking “hmm, I’m missing this jump by only a little bit, consistently - surely that’s a sign that this isn’t just a _very hard_ standard momentum jump, but that there’s a more elegant solution?”

Nope, there isn’t&quot;

But there is. First jump: put portal on the backwall, then doublefling. Second jump: put orange portal on ceiling, jump into blue portal. As you fall out of the orange portal, shoot another orange portal at your feet, then hold forward.
As long as you don&#039;t fuck them up, they always work. Also, the reason you were missing the jumps is friction against the ceiling/wall on first/second jumps, switch up your portal placement to avoid that. Or crouch.

Same with level 1, you CAN disable the turrets, but it&#039;s easier to just rush your way to the elevator. :D

Basically, this game DOES have alternative, tricky solutions, and if you take your time to think, their amount is staggering, certainly no less than the original Portal.</description>
		<content:encoded><![CDATA[<p>&#8220;On level 2 I was thinking “hmm, I’m missing this jump by only a little bit, consistently &#8211; surely that’s a sign that this isn’t just a _very hard_ standard momentum jump, but that there’s a more elegant solution?”</p>
<p>Nope, there isn’t&#8221;</p>
<p>But there is. First jump: put portal on the backwall, then doublefling. Second jump: put orange portal on ceiling, jump into blue portal. As you fall out of the orange portal, shoot another orange portal at your feet, then hold forward.<br />
As long as you don&#8217;t fuck them up, they always work. Also, the reason you were missing the jumps is friction against the ceiling/wall on first/second jumps, switch up your portal placement to avoid that. Or crouch.</p>
<p>Same with level 1, you CAN disable the turrets, but it&#8217;s easier to just rush your way to the elevator. :D</p>
<p>Basically, this game DOES have alternative, tricky solutions, and if you take your time to think, their amount is staggering, certainly no less than the original Portal.</p>
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		<title>By: Namey</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-99640</link>
		<dc:creator>Namey</dc:creator>
		<pubDate>Sun, 12 Oct 2008 13:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-99640</guid>
		<description>I tried it for the first 5 tests or so, but quit shortly after that.

Overall I liked the puzzly parts, but the experience was kind of ruined by the difficulty itself. The solution was almost always clear if you gave it a little thought, but executing it usually required a perfect timing, performance and sometimes just plain luck. The lack on alternative, tricky solutions was kind of annoying. Like Y3k-Bug said above, 15 seconds of thinking, 15 minutes trying to do it just right.

The mod has potential, but I just found it too frustrating to be enjoyable.</description>
		<content:encoded><![CDATA[<p>I tried it for the first 5 tests or so, but quit shortly after that.</p>
<p>Overall I liked the puzzly parts, but the experience was kind of ruined by the difficulty itself. The solution was almost always clear if you gave it a little thought, but executing it usually required a perfect timing, performance and sometimes just plain luck. The lack on alternative, tricky solutions was kind of annoying. Like Y3k-Bug said above, 15 seconds of thinking, 15 minutes trying to do it just right.</p>
<p>The mod has potential, but I just found it too frustrating to be enjoyable.</p>
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-99084</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Fri, 10 Oct 2008 23:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-99084</guid>
		<description>If you want a good laugh, try reading in the &quot;Feedback &amp; Criticisms&quot; forum. There are some very well written, articulate negative reviews that calmly states what is wrong with this mod. And the Fanboys descend on it with righteous fury. Try to think of all the cliche responses you&#039;d imagine a fanboy would give. Yes, all of those.

&quot;Make a better mod&quot;
&quot;You&#039;re a noob&quot;
&quot;YOU MADE  EXAGGERATION THUS YOU LIES THUS ALL POST WRONG&quot;
&quot;This isn&#039;t mean to be Portal&quot; &lt;- &quot;&lt;i&gt;Portal Prelude&lt;/i&gt;&quot;? Right.
&quot;Go play an FPS&quot; &lt;- Wait, isn&#039;t that the main criticism of this mod, that it plays like a reflex-heavy FPS rather than a puzzle game?

Go ahead.</description>
		<content:encoded><![CDATA[<p>If you want a good laugh, try reading in the &#8220;Feedback &amp; Criticisms&#8221; forum. There are some very well written, articulate negative reviews that calmly states what is wrong with this mod. And the Fanboys descend on it with righteous fury. Try to think of all the cliche responses you&#8217;d imagine a fanboy would give. Yes, all of those.</p>
<p>&#8220;Make a better mod&#8221;<br />
&#8220;You&#8217;re a noob&#8221;<br />
&#8220;YOU MADE  EXAGGERATION THUS YOU LIES THUS ALL POST WRONG&#8221;<br />
&#8220;This isn&#8217;t mean to be Portal&#8221; &lt;- &#8220;<i>Portal Prelude</i>&#8220;? Right.<br />
&#8220;Go play an FPS&#8221; &lt;- Wait, isn&#8217;t that the main criticism of this mod, that it plays like a reflex-heavy FPS rather than a puzzle game?</p>
<p>Go ahead.</p>
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		<title>By: Smurfy</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-99070</link>
		<dc:creator>Smurfy</dc:creator>
		<pubDate>Fri, 10 Oct 2008 22:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-99070</guid>
		<description>I laughed at Thermite&#039;s review three posts back.</description>
		<content:encoded><![CDATA[<p>I laughed at Thermite&#8217;s review three posts back.</p>
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		<title>By: Rogue</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-99047</link>
		<dc:creator>Rogue</dc:creator>
		<pubDate>Fri, 10 Oct 2008 21:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-99047</guid>
		<description>Totally agree with all the previous comments on the bad level design and pin point precision needed early on. The Flash Portal Map pack was far far easier/ less infuriatingly than this. I&#039;m thinking that the makers of PP are either inhumanely good or just sadistic, because this mod is just torture to play though, hardcore or not.</description>
		<content:encoded><![CDATA[<p>Totally agree with all the previous comments on the bad level design and pin point precision needed early on. The Flash Portal Map pack was far far easier/ less infuriatingly than this. I&#8217;m thinking that the makers of PP are either inhumanely good or just sadistic, because this mod is just torture to play though, hardcore or not.</p>
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		<title>By: Little Green Man</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98963</link>
		<dc:creator>Little Green Man</dc:creator>
		<pubDate>Fri, 10 Oct 2008 18:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98963</guid>
		<description>Sounds crap to me, but I will try it later.</description>
		<content:encoded><![CDATA[<p>Sounds crap to me, but I will try it later.</p>
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		<title>By: RiptoR</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98911</link>
		<dc:creator>RiptoR</dc:creator>
		<pubDate>Fri, 10 Oct 2008 14:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98911</guid>
		<description>Downloading as we speak!</description>
		<content:encoded><![CDATA[<p>Downloading as we speak!</p>
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		<title>By: I Am Thermite</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98822</link>
		<dc:creator>I Am Thermite</dc:creator>
		<pubDate>Fri, 10 Oct 2008 05:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98822</guid>
		<description>Wow. This mod. CLEARLY I&#039;ve been spoiled from the Portal Flash Map Pack.

The problem is exactly what Y3k-Bug said-- it&#039;s really hard to execute plans properly.

But since this mod was supposed to be about things prior to Portal, I figured there had to be some interesting story or outcome, like the Flash Pack.

No.

I wasn&#039;t really feeling the dialogue. The game was, spoilers, &quot;hey, we&#039;re blatantly trying to kill you, miss test subject!&quot; to &quot;hi, hang out with us in our lab. we&#039;re coo&#039;.&quot; No, I would not be cool with a bunch of sadistic scientists who tried to kill me several times. Why are my chair tosses not hurting you? When Erik(Hey! I&#039;m sadistic!) meets Peter(Hey! I hate my job and this is terrible!) he drops the f-bomb every sentence. Okay, mature. I did, however, laugh when Mike&#039;s friend gave you the directions. It was absurd.

The two cutscenes in the game lasted too long.... Yes, pan left and right through the room before showing me the item! That&#039;s a better idea than just zooming into the gun. They later even flashbacked to it. Okay, I guess... The second cutscene pointed out that the GlaDOS-shaped construct in front of me was GlaDOS, and make me look at a guy waving his arms so we wouldn&#039;t see how they didn&#039;t know how to animate attaching cores. 

The after-credits ending felt like badly written fanfiction. I saw him during the tests but jeez...</description>
		<content:encoded><![CDATA[<p>Wow. This mod. CLEARLY I&#8217;ve been spoiled from the Portal Flash Map Pack.</p>
<p>The problem is exactly what Y3k-Bug said&#8211; it&#8217;s really hard to execute plans properly.</p>
<p>But since this mod was supposed to be about things prior to Portal, I figured there had to be some interesting story or outcome, like the Flash Pack.</p>
<p>No.</p>
<p>I wasn&#8217;t really feeling the dialogue. The game was, spoilers, &#8220;hey, we&#8217;re blatantly trying to kill you, miss test subject!&#8221; to &#8220;hi, hang out with us in our lab. we&#8217;re coo&#8217;.&#8221; No, I would not be cool with a bunch of sadistic scientists who tried to kill me several times. Why are my chair tosses not hurting you? When Erik(Hey! I&#8217;m sadistic!) meets Peter(Hey! I hate my job and this is terrible!) he drops the f-bomb every sentence. Okay, mature. I did, however, laugh when Mike&#8217;s friend gave you the directions. It was absurd.</p>
<p>The two cutscenes in the game lasted too long&#8230;. Yes, pan left and right through the room before showing me the item! That&#8217;s a better idea than just zooming into the gun. They later even flashbacked to it. Okay, I guess&#8230; The second cutscene pointed out that the GlaDOS-shaped construct in front of me was GlaDOS, and make me look at a guy waving his arms so we wouldn&#8217;t see how they didn&#8217;t know how to animate attaching cores. </p>
<p>The after-credits ending felt like badly written fanfiction. I saw him during the tests but jeez&#8230;</p>
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		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98813</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Fri, 10 Oct 2008 03:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98813</guid>
		<description>&quot;I know exactly what I have to do 15 seconds into the room, but due to the unforgiving design, I have to spend 15 minutes trying to execute &quot; 

bah, so its not a puzzle but a timing/prescision test?  thats a shitty design</description>
		<content:encoded><![CDATA[<p>&#8220;I know exactly what I have to do 15 seconds into the room, but due to the unforgiving design, I have to spend 15 minutes trying to execute &#8221; </p>
<p>bah, so its not a puzzle but a timing/prescision test?  thats a shitty design</p>
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		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98806</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Fri, 10 Oct 2008 02:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98806</guid>
		<description>The problem with Prelude is that I know exactly what I have to do 15 seconds into the room, but due to the unforgiving design, I have to spend 15 minutes trying to execute. 

There a is great game in there somewhere with a few more months of design and a ton more play testing. But in its current incarnation? No.</description>
		<content:encoded><![CDATA[<p>The problem with Prelude is that I know exactly what I have to do 15 seconds into the room, but due to the unforgiving design, I have to spend 15 minutes trying to execute. </p>
<p>There a is great game in there somewhere with a few more months of design and a ton more play testing. But in its current incarnation? No.</p>
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98803</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 10 Oct 2008 01:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98803</guid>
		<description>Portal Prelude: Sorts The Men From The Boys... mwuhahahaha.
I&#039;m loving this mod.  It has moments when you really do just have to sit back, have a couple of tokes on your ciggie and ponder for a moment.
To be perhaps a little to honest, I think the whole lightning/precision timing argument&#039;s a bit of a cop out (adorns flame retardant clothing) - as ever, I&#039;m playing on my 360 pad.</description>
		<content:encoded><![CDATA[<p>Portal Prelude: Sorts The Men From The Boys&#8230; mwuhahahaha.<br />
I&#8217;m loving this mod.  It has moments when you really do just have to sit back, have a couple of tokes on your ciggie and ponder for a moment.<br />
To be perhaps a little to honest, I think the whole lightning/precision timing argument&#8217;s a bit of a cop out (adorns flame retardant clothing) &#8211; as ever, I&#8217;m playing on my 360 pad.</p>
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		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2008/10/09/portal-prelude-mod-sort-of-released/comment-page-2/#comment-98798</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 10 Oct 2008 01:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3918#comment-98798</guid>
		<description>The makers of this mod come across as patronising elitists in all the quoted correspondence and forum posts.</description>
		<content:encoded><![CDATA[<p>The makers of this mod come across as patronising elitists in all the quoted correspondence and forum posts.</p>
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