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<channel>
	<title>Comments on: World Exclusive: Love, The First Video</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/15/love-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/15/love-video/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 02:55:20 +0000</lastBuildDate>
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		<item>
		<title>By: fishyjoes</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-295892</link>
		<dc:creator>fishyjoes</dc:creator>
		<pubDate>Fri, 25 Sep 2009 10:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-295892</guid>
		<description>I cant get the video working T_T I unchecked popup-blocker in firefox and also tried the same in IE but none of it worked.

Any help?</description>
		<content:encoded><![CDATA[<p>I cant get the video working T_T I unchecked popup-blocker in firefox and also tried the same in IE but none of it worked.</p>
<p>Any help?</p>
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	<item>
		<title>By: Kua</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-295056</link>
		<dc:creator>Kua</dc:creator>
		<pubDate>Thu, 24 Sep 2009 21:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-295056</guid>
		<description>I enjoyed the music just as much as the viz ewe als. Talented geez.</description>
		<content:encoded><![CDATA[<p>I enjoyed the music just as much as the viz ewe als. Talented geez.</p>
]]></content:encoded>
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	<item>
		<title>By: akvaryum</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-197735</link>
		<dc:creator>akvaryum</dc:creator>
		<pubDate>Mon, 01 Jun 2009 09:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-197735</guid>
		<description>wooooowwww its veryyy goood
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&lt;a href=&quot;http://www.akvaryumsatis.com&quot; rel=&quot;nofollow&quot;&gt;akvaryum satış&lt;/a&gt;

[URL=&quot;http://www.akvaryumfiyatlari.com&quot;]akvaryum fiyatları[/URL]
[URL=&quot;http://www.akvaryumsatis.com&quot;]akvaryum satış[/URL]</description>
		<content:encoded><![CDATA[<p>wooooowwww its veryyy goood<br />
<a href="http://www.akvaryumfiyatlari.com" rel="nofollow">akvaryum fiyatları</a><br />
<a href="http://www.akvaryumsatis.com" rel="nofollow">akvaryum satış</a></p>
<p>[URL="http://www.akvaryumfiyatlari.com"]akvaryum fiyatları[/URL]<br />
[URL="http://www.akvaryumsatis.com"]akvaryum satış[/URL]</p>
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	</item>
	<item>
		<title>By: Teal_Blue</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-134563</link>
		<dc:creator>Teal_Blue</dc:creator>
		<pubDate>Thu, 15 Jan 2009 01:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-134563</guid>
		<description>Looks Very Very Interesting!  :)  What I personally like about Indie titles is that these people, men, women, this particular guy with his one man show, is the &quot;Difference&quot;!!  We have shooters, RTS, RPG and any number of other commercially produced works that are in fact stunning, but they largely follow a pattern. What is commercial, what is sellable, what is intriguing for any given particular audience. But here is one man, making something not yet seen, the graphics are different, the approach is different, the mindset is different!!  That to me is a joy, its like watching a painter who isn&#039;t Monet, or Pollock, or Picasso, or Rembrandt, doing his own thing, making his own style, And he is making it because he &quot;wants&quot; to.  Because maybe his mind is wrapped around trying to solve a problem, or to do something with his own approach instead of going committee and having decisions or approach or style dictated by a group that have money concerns, or market percentage concerns, or we have to make this bigger than the current biggest hit concerns. And it is something i would love to play when he finishes it. Just to enjoy all that singularity, that individuality, that sense of newness. I&#039;m not a critic, i&#039;m not a hard core gamer, but this looks very enjoyable, and beyond just enjoyable, it looks like it has some depth. I haven&#039;t seen anything this original since MYST. It may not be every gamers cup of tea. But for me, it looks Fantastic!  :)
Just my opinion.
-Teal</description>
		<content:encoded><![CDATA[<p>Looks Very Very Interesting!  :)  What I personally like about Indie titles is that these people, men, women, this particular guy with his one man show, is the &#8220;Difference&#8221;!!  We have shooters, RTS, RPG and any number of other commercially produced works that are in fact stunning, but they largely follow a pattern. What is commercial, what is sellable, what is intriguing for any given particular audience. But here is one man, making something not yet seen, the graphics are different, the approach is different, the mindset is different!!  That to me is a joy, its like watching a painter who isn&#8217;t Monet, or Pollock, or Picasso, or Rembrandt, doing his own thing, making his own style, And he is making it because he &#8220;wants&#8221; to.  Because maybe his mind is wrapped around trying to solve a problem, or to do something with his own approach instead of going committee and having decisions or approach or style dictated by a group that have money concerns, or market percentage concerns, or we have to make this bigger than the current biggest hit concerns. And it is something i would love to play when he finishes it. Just to enjoy all that singularity, that individuality, that sense of newness. I&#8217;m not a critic, i&#8217;m not a hard core gamer, but this looks very enjoyable, and beyond just enjoyable, it looks like it has some depth. I haven&#8217;t seen anything this original since MYST. It may not be every gamers cup of tea. But for me, it looks Fantastic!  :)<br />
Just my opinion.<br />
-Teal</p>
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	<item>
		<title>By: anandayoga</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-125513</link>
		<dc:creator>anandayoga</dc:creator>
		<pubDate>Thu, 18 Dec 2008 08:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-125513</guid>
		<description>&lt;a&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a></a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anandayoga</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-125512</link>
		<dc:creator>anandayoga</dc:creator>
		<pubDate>Thu, 18 Dec 2008 08:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-125512</guid>
		<description>world exlusif,,....thanks for the information</description>
		<content:encoded><![CDATA[<p>world exlusif,,&#8230;.thanks for the information</p>
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	<item>
		<title>By: Yakri</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-119226</link>
		<dc:creator>Yakri</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-119226</guid>
		<description>This game looks great, and I&#039;ll probably play it when it comes out.

For all those complaining about the graphics if games like world of warcraft and runescape can be as successful as they are with the graphics that they have, then this game shouldn&#039;t have a hard time filling up a 200 man server or two. And as for those who only want super high tech graphics, check out gears of war two, COD 5 and Mirrors edge, those should be right up your alley.

As for the game play, the two things I want to see is the tools for manipulating the world to be very free form and easy to use, and for the bad guys to have a very good AI. Because 1) I want to be able to build a mountain fortress with a huge labyrinth and escape tunnels and various other defenses. And 2) I want the bad guys to be smart enough to attack it, and maybe even destroy it.

By playing games like Shadowbane, NWN1, and Runescape, when there are now many games out with  graphics along the lines of halo 3, GoW2, and various recent MMO&#039;s. I&#039;ve found that graphics aren&#039;t such a big deal, I found Shadowbane to be much more fun then many other recent MMORPG titles, and NWN1, well what made that fun was the great challange in making a good character (I played a level 20 pvp server a lot). Because they are/were open and their were so many ways to do things.

Awesome graphics are worthless with out cool and innovative game play, but not the other way around.

LOVE I think has a great idea, what annoys me a lot in other MMO&#039;s is how hard it is to make any impact. It was a little bit possible in Shadowbane, since as a powerful nation leader, you could destroy other players precious city&#039;s with impunity, and more or less take control of the server.

The reason I think love will be very fun to play, is that you can make an impact, that&#039;s more fun then nearly anything else I can think of. You can build, and destroy, and your only limit is your imagination. Well, maybe the game won&#039;t live up to expectations, and maybe it will, maybe it will surpass them. It&#039;s all irrelevant, as we will find out one way or another. Now this is far more long and rambling then it needs to be so I&#039;ll try and make some points.

1)The graphics are fine, they are artistic and will not stop this from being a good game

2)The actual combat doesn&#039;t matter so much as the things that lead up to it. The AI, the terrain deforming, the items you can find or create. If those are good (and in the case of items, numerous), the the combat it self only needs to live up to the average shooter type game.

3)It&#039;s impressive. This is a game made by one guy, and it&#039;s and MMORPG, AND it&#039;s innovative, trying out new ideas. That means that this is a whole can of awesome. Doing something like this takes talent, vision, creativity. Over all, the fact that it&#039;s being made is really cool by it self.

4)Other games with similar or worse graphics have done well. Because they tried something that others hadn&#039;t.

5)This isn&#039;t like other MMO&#039;s, as such it fits a niche. I think it will be a game that enhances what actually makes MMO&#039;s fun, playing with other people. The graphics and quests, and monsters, and all that crap isn&#039;t why MMO&#039;s are fun. It&#039;s because your playing with other people. And this opens up great opportunity for things that the developers never intended to happen, to happen.

There is nothing quite like hack and slashing your way through a dungeon and jumping up on a railing because it looks cool. And then someone asks where your pet is, so you press the button to tell it to return to you. Seconds later it round the corner with a massive horde of frothing and the mouth baddies thirsty for your blood. Or falling into the pit of death for the third time, this time because you were laughing your ass off at the previous two times.

Things like that are what really what make MMO&#039;s fun to play.</description>
		<content:encoded><![CDATA[<p>This game looks great, and I&#8217;ll probably play it when it comes out.</p>
<p>For all those complaining about the graphics if games like world of warcraft and runescape can be as successful as they are with the graphics that they have, then this game shouldn&#8217;t have a hard time filling up a 200 man server or two. And as for those who only want super high tech graphics, check out gears of war two, COD 5 and Mirrors edge, those should be right up your alley.</p>
<p>As for the game play, the two things I want to see is the tools for manipulating the world to be very free form and easy to use, and for the bad guys to have a very good AI. Because 1) I want to be able to build a mountain fortress with a huge labyrinth and escape tunnels and various other defenses. And 2) I want the bad guys to be smart enough to attack it, and maybe even destroy it.</p>
<p>By playing games like Shadowbane, NWN1, and Runescape, when there are now many games out with  graphics along the lines of halo 3, GoW2, and various recent MMO&#8217;s. I&#8217;ve found that graphics aren&#8217;t such a big deal, I found Shadowbane to be much more fun then many other recent MMORPG titles, and NWN1, well what made that fun was the great challange in making a good character (I played a level 20 pvp server a lot). Because they are/were open and their were so many ways to do things.</p>
<p>Awesome graphics are worthless with out cool and innovative game play, but not the other way around.</p>
<p>LOVE I think has a great idea, what annoys me a lot in other MMO&#8217;s is how hard it is to make any impact. It was a little bit possible in Shadowbane, since as a powerful nation leader, you could destroy other players precious city&#8217;s with impunity, and more or less take control of the server.</p>
<p>The reason I think love will be very fun to play, is that you can make an impact, that&#8217;s more fun then nearly anything else I can think of. You can build, and destroy, and your only limit is your imagination. Well, maybe the game won&#8217;t live up to expectations, and maybe it will, maybe it will surpass them. It&#8217;s all irrelevant, as we will find out one way or another. Now this is far more long and rambling then it needs to be so I&#8217;ll try and make some points.</p>
<p>1)The graphics are fine, they are artistic and will not stop this from being a good game</p>
<p>2)The actual combat doesn&#8217;t matter so much as the things that lead up to it. The AI, the terrain deforming, the items you can find or create. If those are good (and in the case of items, numerous), the the combat it self only needs to live up to the average shooter type game.</p>
<p>3)It&#8217;s impressive. This is a game made by one guy, and it&#8217;s and MMORPG, AND it&#8217;s innovative, trying out new ideas. That means that this is a whole can of awesome. Doing something like this takes talent, vision, creativity. Over all, the fact that it&#8217;s being made is really cool by it self.</p>
<p>4)Other games with similar or worse graphics have done well. Because they tried something that others hadn&#8217;t.</p>
<p>5)This isn&#8217;t like other MMO&#8217;s, as such it fits a niche. I think it will be a game that enhances what actually makes MMO&#8217;s fun, playing with other people. The graphics and quests, and monsters, and all that crap isn&#8217;t why MMO&#8217;s are fun. It&#8217;s because your playing with other people. And this opens up great opportunity for things that the developers never intended to happen, to happen.</p>
<p>There is nothing quite like hack and slashing your way through a dungeon and jumping up on a railing because it looks cool. And then someone asks where your pet is, so you press the button to tell it to return to you. Seconds later it round the corner with a massive horde of frothing and the mouth baddies thirsty for your blood. Or falling into the pit of death for the third time, this time because you were laughing your ass off at the previous two times.</p>
<p>Things like that are what really what make MMO&#8217;s fun to play.</p>
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		<title>By: synthil</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-104455</link>
		<dc:creator>synthil</dc:creator>
		<pubDate>Thu, 23 Oct 2008 00:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-104455</guid>
		<description>&lt;i&gt;Noc says:

Actually, Ted, my post was me bungling a joke. It’s a reference to this. &lt;/i&gt;

You know, when I read, or rather, skimmed briefly, throughout that megalithic essay of utter drivel, the first thing I thought of was that xkcd comic!! I have to say I&#039;m quite relieved to see that it was a joke! What motivated you to write it... alas, who am I to question creativity!

I am quite concerned about Love from an administrative perspective. So many people have &#039;hacked&#039; the likes of WoW and other MMORPG&#039;s, and spend a significant amount of time spoiling the game for others through griefing and other malice. Eskil has mentioned nothing about co-operative administration with collaborative users, possessing varying levels of administrative power - something which any MMORPG, let&#039;s face it, needs in order to survive. WoW is a commercial enterprise run, and of course administered, by a group of both professionals and devoted volunteers. Eskil is one man - he cannot be expected to maintain every single Love server whilst improving the game, the business model, the media, the website, neverless ensuring that no griefing and spoiling occurs. What implications the open-source nature of everything apart from the game platform itself will pose towards the game&#039;s &#039;hackability&#039;, I don&#039;t know. 

This is a wonderful, ambitious, refreshing and inspiring project. It captures humanity in a way that RPG&#039;s simply never have done. I just don&#039;t see how it will survive unless Eskil reaches out to developers and administrators on a professional basis. His staunch singularity in fostering this title is both admirable and also very telling of his ability as a programmer, but he will need help, and he will need help soon. You can&#039;t hide underneath a blanket of procedural generation.</description>
		<content:encoded><![CDATA[<p><i>Noc says:</p>
<p>Actually, Ted, my post was me bungling a joke. It’s a reference to this. </i></p>
<p>You know, when I read, or rather, skimmed briefly, throughout that megalithic essay of utter drivel, the first thing I thought of was that xkcd comic!! I have to say I&#8217;m quite relieved to see that it was a joke! What motivated you to write it&#8230; alas, who am I to question creativity!</p>
<p>I am quite concerned about Love from an administrative perspective. So many people have &#8216;hacked&#8217; the likes of WoW and other MMORPG&#8217;s, and spend a significant amount of time spoiling the game for others through griefing and other malice. Eskil has mentioned nothing about co-operative administration with collaborative users, possessing varying levels of administrative power &#8211; something which any MMORPG, let&#8217;s face it, needs in order to survive. WoW is a commercial enterprise run, and of course administered, by a group of both professionals and devoted volunteers. Eskil is one man &#8211; he cannot be expected to maintain every single Love server whilst improving the game, the business model, the media, the website, neverless ensuring that no griefing and spoiling occurs. What implications the open-source nature of everything apart from the game platform itself will pose towards the game&#8217;s &#8216;hackability&#8217;, I don&#8217;t know. </p>
<p>This is a wonderful, ambitious, refreshing and inspiring project. It captures humanity in a way that RPG&#8217;s simply never have done. I just don&#8217;t see how it will survive unless Eskil reaches out to developers and administrators on a professional basis. His staunch singularity in fostering this title is both admirable and also very telling of his ability as a programmer, but he will need help, and he will need help soon. You can&#8217;t hide underneath a blanket of procedural generation.</p>
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	<item>
		<title>By: N</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-103421</link>
		<dc:creator>N</dc:creator>
		<pubDate>Mon, 20 Oct 2008 20:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-103421</guid>
		<description>Ah, fun times, let&#039;s see, whadda&#039; we have here... 
 
 Uuuu, a little derrida in the making I see *gasp!* He took the time to dismantle the statements of a creature he could only picture as a drooling moron, all for the sake of humour... what dedication! Yep, you don&#039;t see too many fine lads like this these days, eh? 
 Sadly, his efforts are nothing short of trying to find peanut crumbs in a steamy turd. Yes, I do know the value of my venting streak young sir, har-har, wink-wink. 
 Sorry kids, swearing may not be clever, but it is, without a doubt, quite liberating.
 
 As far as my knowledge in indieland games goes, let&#039;s just say (leaving financial success tales such as audiosurf or the-soon-to-be-made-wii-cave story) I was playing triumph or pencil whipped way before the all-mighty indieblog uproar craze. 
 
 On the subject of the game itself... 

&quot;As for the game, the way I understand it, the gameplay is supposed to be less “undefined” as it is “procedurally generated.” The idea is that, instead of being faced with pre-scripted quests and missions, you’ll be presented with situations which contain all of the same gameplay elements, but in a much more varied and unpredictable way.&quot;

Waw, sounds like pretty fucking revolutionary stuff, yeah, cool... hey by the way, tell me something, have you ever heard of a little game called TETRIS? It&#039;s quite old, Iron Curtain old. I don&#039;t know why I felt the urge to mention it, but I thought I&#039;d just throw that there for no reason...
 I&#039;m also amused at how such a worthless bait of a post would throw you into an &quot;atypical&quot; fit... and one made by a new comer at that, heh... 



P.S. you may be able to kill me with your mighty cerebrum, but I&#039;m afraid your abysmal digital media works might get me first...</description>
		<content:encoded><![CDATA[<p>Ah, fun times, let&#8217;s see, whadda&#8217; we have here&#8230; </p>
<p> Uuuu, a little derrida in the making I see *gasp!* He took the time to dismantle the statements of a creature he could only picture as a drooling moron, all for the sake of humour&#8230; what dedication! Yep, you don&#8217;t see too many fine lads like this these days, eh?<br />
 Sadly, his efforts are nothing short of trying to find peanut crumbs in a steamy turd. Yes, I do know the value of my venting streak young sir, har-har, wink-wink.<br />
 Sorry kids, swearing may not be clever, but it is, without a doubt, quite liberating.</p>
<p> As far as my knowledge in indieland games goes, let&#8217;s just say (leaving financial success tales such as audiosurf or the-soon-to-be-made-wii-cave story) I was playing triumph or pencil whipped way before the all-mighty indieblog uproar craze. </p>
<p> On the subject of the game itself&#8230; </p>
<p>&#8220;As for the game, the way I understand it, the gameplay is supposed to be less “undefined” as it is “procedurally generated.” The idea is that, instead of being faced with pre-scripted quests and missions, you’ll be presented with situations which contain all of the same gameplay elements, but in a much more varied and unpredictable way.&#8221;</p>
<p>Waw, sounds like pretty fucking revolutionary stuff, yeah, cool&#8230; hey by the way, tell me something, have you ever heard of a little game called TETRIS? It&#8217;s quite old, Iron Curtain old. I don&#8217;t know why I felt the urge to mention it, but I thought I&#8217;d just throw that there for no reason&#8230;<br />
 I&#8217;m also amused at how such a worthless bait of a post would throw you into an &#8220;atypical&#8221; fit&#8230; and one made by a new comer at that, heh&#8230; </p>
<p>P.S. you may be able to kill me with your mighty cerebrum, but I&#8217;m afraid your abysmal digital media works might get me first&#8230;</p>
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	<item>
		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-103361</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 20 Oct 2008 16:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-103361</guid>
		<description>Yeah that was one epic parodical analysis Noc. Love it</description>
		<content:encoded><![CDATA[<p>Yeah that was one epic parodical analysis Noc. Love it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kavika</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-103063</link>
		<dc:creator>Kavika</dc:creator>
		<pubDate>Mon, 20 Oct 2008 02:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-103063</guid>
		<description>Nice one, Noc.  I got your reference =)</description>
		<content:encoded><![CDATA[<p>Nice one, Noc.  I got your reference =)</p>
]]></content:encoded>
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	<item>
		<title>By: Maxieman</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/love-video/comment-page-3/#comment-102955</link>
		<dc:creator>Maxieman</dc:creator>
		<pubDate>Sun, 19 Oct 2008 15:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4202#comment-102955</guid>
		<description>Shit looks awesome</description>
		<content:encoded><![CDATA[<p>Shit looks awesome</p>
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