By Kieron Gillen on October 15th, 2008 at 9:26 am.

This is mainly of use to the cynics (and the evangelists, of course). Anyone who’s even slightly vulnerable to purple-prose will have already worked out how to buy it and done exactly that. If you haven’t – well, what are you waiting for? A demo? Well, wait no more. It’s currently spreading across the net, but let’s point at Filefront for this 33Mb slice of splendidosity. It’s the whole of chapter one, which made me start ranting about it all those months ago. You will too.
Well, almost probably. A couple of tiny thoughts plus some more Goo-in-action-video-footage follows…
Here’s the footage…
It’s a fun period which World of Goo finds itself in. It’s absolutely the honeymoon period – I literally saw my first negative comment from someone who’s played it last night, and I had to go to NeoGaf to actually see that. Literally everyone else loves it which I haven’t seen since… well, the early days of Portal, but even then I saw downbeat stuff earlier.
Of course, that’s also inevitable. No cultural object appeals to everyone. The people more likely to like something are attracted to it initially – they’re the core audience, after all. The more they rave about it, people outside the core audience come in. And since some of them will find their experience differ from the initial crowd, they express their reservations. Or slag it, if they’re wired that way. It’s backlash cycle, and natural and unavoidable.
To be honest, I don’t think it’ll be a big backlash – partially because, like Portal, it’s immensely loveable and partially because as an indie game it’s unlikely to sell the multi-millions required to get a real backlash. But still, in the time before a single minor chord in the orchestra of public voices, it’s easy to smile. Pure joy and gaming. It’s why we formed RPS, y’know?
Join us. Play the bloody demo.



15/10/2008 at 09:34 Voidman says:
Like the Lemmings but more gooey…(?)
Love it. In the pipeline (pun intended)
15/10/2008 at 09:35 Fire_Storm says:
“Not a single solution has made sense to me.”
It’s cute that single celled organisms are at the stage where they can try Indie Gaming now, it’s just a shame they developed the ability to post on forums so quickly.
the Information Superhighway levels made me smile the kind of smile I usually reserve for post coitus. Thank you RPS for showing me your World of Goo.
15/10/2008 at 09:36 Junior says:
I saw a negative comment the other day, Horrible things.
I got the game last week, I’m still crawling slowly through it, partly because I don’t want any poor goo balls to die if I can help it. It’d be a much happier world of goo if they all got to join me in that big corporation in the, um, World of Goo corporation.
See you in the sky!
15/10/2008 at 09:36 Scott says:
I feel where that guy’s coming from (Mr. Negative Comment, that is,) sometimes is does sound like you just keep piling Goo until it works. It’s less of a thinking puzzle game and more a feeling/intuition one. It can be frustrating at times, and I do think the difficulty is rather absurd in places. Maybe it’s just because I’ve suffered the savegame deletion bug twice, but I feel as though part of my enjoyment of the game is feeling like I should be enjoying it. However, my feelings about the game are overall quite positive, as anything negative that the gameplay creates is easily eclipsed by the atmosphere and excellent music.
And on another topic, profanity pack? Where do I get that? I preordered but there was nothing on it in the emails…
15/10/2008 at 09:47 Kieron Gillen says:
Scott: Oh, not saying that I don’t see his point either – just that he’s the first one who that is his main impressions.
(The tactile nature of the game’s puzzle solving is a big part of its appeal for me)
KG
15/10/2008 at 10:00 Okami says:
If you really want to loose faith in humanity, try reading the World of Goo trailer comments on gametrailers.com…
It will make you sad and angry and possibly a criminal if you can find out where those little fuckers live…
15/10/2008 at 10:05 Not Bernard says:
According to the website, “When the profanity pack is ready, everyone who pre-ordered will get a download link via email.”
I know what that guy’s saying, it’s not like other puzzle games, and I quite like that. It feels a lot softer, almost.
15/10/2008 at 10:06 Kieron Gillen says:
Okami: Oh, they don’t count! I was talking about human beings.
KG
15/10/2008 at 10:18 DarthS says:
I don’t get the ‘none of the solutions made sense’.
I was playing through the first chapter the other day while my flatmates 6yr old looked on, eyes as big as saucers. He managed to play through one of the opening levels with nothing from me but helpful reminders to read the signposts, and has since bugged me at every opportunity for another go.
Evangelising this game is hard however. “It’s great! It’s just like…uh…”
What is it like? I want to say Portal, but that’s like comparing apples and oranges. They’re both fruit but they taste nothing like each other.
I should be able to say; “This is great! You’ve never played anything like it before!” but in this age of cynicism everyone just roles their eyes.
15/10/2008 at 10:18 AbyssUK says:
If only it had a run train button it would be perfect
15/10/2008 at 10:20 Gap Gen says:
Anyone who comments on internet video sites is probably tainted, anyway.
15/10/2008 at 10:30 klo8 says:
Thanks RPG for showing me World of Goo. It’s awesome
15/10/2008 at 10:37 Nero says:
Nice to have a demo out. This means I don’t have to be called an asshole by some random Steam guy for not giving him the pre-order preview chapter (sorry dude).
15/10/2008 at 11:01 Ben Abraham says:
Downloading as we speak.
15/10/2008 at 11:05 Valentin Galea says:
I really tried to hate that game but ended up loving it!
It’s kinda hard puzzle wise, but what the hell I’ll play the levels just for the music alone:)
15/10/2008 at 11:08 Carra says:
Aaah. Yesterday I played the “Eureka” level.
I was quite glad to have figured out the solution to the level just by reading the levels name :)
15/10/2008 at 11:14 phuzz says:
For those of us trying out the demo on our work computers, Alt+Enter will switch the game to windowed mode…
Not that I’d be playing games at work or anything.
15/10/2008 at 11:16 Saflo says:
Are they saying UNATCO?
15/10/2008 at 11:27 Meat Circus says:
@Saflo:
Maybe, but I’m sure one of the things they say is “Take the money!” though.
15/10/2008 at 11:38 Saflo says:
That’s good advice.
15/10/2008 at 11:48 The Sombrero Kid says:
negative comment wise, it really needs said that there’s a distinct lack of resolution settings or any other for that matter which is presumably going to be rectified but i feel it was RPS and other reviewers duty to point this out.
not a major failing of the game and definitely does little if anything to detract from the gameplay experience but I’d say it’s a major failing on the part of the reviewers to not point this out, it seems a little deceitful.
btw the game is f*cking brilliant!
15/10/2008 at 11:51 Colthor says:
If I’d just played chapter 1 as a demo I don’t think I would have bought the full game. Don’t get me wrong, it made me smile lots of times – the installer, the loading messages, and I spent a couple of minutes just playing with the brilliant mouse pointer when I loaded the game – but the basic mechanic you wind up using for much of chapter one, sticking black balls together until they collapse under their own weight and you try again (especially on the Tower of Goo level I didn’t feel like I understood why it was breaking. It could do with some sort of feedback, like Bridge Builder’s colour-changing lines that go red before they snap, or something. But cuter.), which frustrated me and didn’t seem that interesting or compelling.
Everything else was lovely; the music, the graphics, the squidgy goo. The penultimate level of Chapter 1 is particularly beautiful.
Happily, when you get to Chapter 2 it keeps all the good stuff, but adds more toys to play with and more interesting puzzles. And Chapter 3 does it again.
And at the start of Chapter 4? I laughed and grinned like my heart wasn’t a blackend, shrivelled potato.
So if you play the demo and aren’t that taken with the “blobby, real-time Bridge Builder” game mechanic, be assured that the later chapters are a lot more fun.
15/10/2008 at 11:54 Shadowcat says:
I have mixed feelings about the demo being the first chapter, no more and no less. I pre-ordered, and while I liked the first chapter lots, it didn’t on its own warrant the level of hype.
I maintained a small amount of cynicism for a while longer, but I have become more and more entranced as the game has progressed. Each chapter brings new unexpected wonders, and the game has well and truly won me over. I even dreamed about it last night.
So yes, the game really is fabulous, and well worth the asking price; but if the first chapter is all you see, you might reasonably imagine that the subsequent chapters will be more or less identical.
Maybe a sort of teaser trailer of some of what is to come could be the reward for completing the demo. Something to dispell the above concern, and get people really excited about more goo?
15/10/2008 at 12:06 Esquar says:
someone please seed the torrent for this, I have the feeling filefront doesn’t like my un-american ways.
15/10/2008 at 12:07 MonkeyMonster says:
Like I needed more of a reason to get it and then that trailer is embedded on here… How can I possibly resist those little buggers and their whoops of joy…
15/10/2008 at 12:20 ZeroByte says:
Here’s a list of demo mirrors from the 2dboy forum. Filefront hated me too.
15/10/2008 at 12:22 ZeroByte says:
God dang it! I forgot da link.
15/10/2008 at 12:29 Gpig says:
I’ve only played the first 8 stages so far but I regret buying it, especially at $20. My opinion might change after I’ve beaten the first area, but it seems odd to not like a game that doesn’t have any kind of learning curve after that long.
15/10/2008 at 12:30 thelf says:
Seconding Sombrero Kid – no widescreen mode in 2008 is definitely a bit of a WTF and deserved a mention (I know you’re writers and hate all technical information because you can’t be poetic about it but throw it in a sidebar or something).
Surprisingly tricky, too, which is not a turn off yet but if it has a conventional difficulty curve I’m not sure I could even complete the full game. It’s definitely “oh, neat” rather than “oh, darling!” at this point.
15/10/2008 at 12:41 Sam says:
@Gpig – It appears that the ease with which people can complete World of Goo varies wildly – while you see no learning or difficulty curve in the first 8 levels, other comments on the internet suggest that others find even the first chapter tricky.
I’m mostly in your camp (although some of the guys on the World of Goo forums scare me with their solutions), but I promise you that after Chapter 1, things get more interesting and varied. Plus, you can (and should, if you’re finding it easy) go for OCDs on each level. That’s why they’re there – and they do have a learning curve.
15/10/2008 at 12:43 Alec Meer says:
I really struggled with a lot of the first chapter on my initial playthrough, then part way through chapter 2 something flipped in my brain and I suddenly wasn’t struggling much at all. When I went back to Ch.1 later, it seemed laughably simple. Consistently though, it’s the inventiveness and charm that really makes the game, much more so than the challenge.
15/10/2008 at 12:55 The Sombrero Kid says:
@Alec
agree with you here about half way through chapter 2 something flipped with me, I didn’t notice it but as I’m playing it on my PC and laptop on the bus simultaneously I found the first chapter ridiculously easy the second time round.
15/10/2008 at 12:58 DaveJonesLocker says:
I’ve been following RPS’ coverage of this impending release and downloaded the demo as soon as RPS informed me of its release.
I have to say, I quite like it. Comparisons to DMA Designs’ “Lemmings” (Amiga) are not far from the mark. It’s clever, clean and colorful and otherwise well-presented.
I got the same sense of being thrown into the water and expected to learn to swim, which is exciting, but can also be a bit frustrating when the learning curve ramps up if you choose the “bog level” path. I couldn’t solve that one in several attempts and opted to take the low road instead.
In all, it looks like a game I will recommend to others and eventually buy for myself when money is not as mythical a resource as it seems to be now.
I’m also impressed by developers’ website, insofar is its forums appear to be set up with feedback in mind.
The only complaint that sprang to my mind while playing was simply that the pre-level clues flashed away before I could read them, but perhaps my eyes are old and bent.
15/10/2008 at 13:00 IcyBee says:
A hack to change the resolution has been posted on the official forums.
You have to edit config.txt in the preferences subdirectory.
It seems to work, but higher resolutions result in tiny buttons/text. Try 960×600 for WS play.
15/10/2008 at 13:02 Sam says:
@DaveJonesLocker:
As far as the “bog level” goes – it helps to have some physical intuition about bridges, levers and springs. You’re probably doing what I guess everyone tries to do first and applying lift in the wrong place.
15/10/2008 at 13:05 Dan says:
“We have just been informed that World of Goo will not be available in Europe until Feb/March of 2009. Copies purchased yesterday in Europe will continue to work.”
15/10/2008 at 13:06 Roman Levin says:
I really, really liked the game but I don’t think it was quite as brilliant as some people make it out to be. I mean, it’s not up to Portal’s standards of awesomeness. Which is not what I’d call damning with faint praise.
My biggest complaint is that several of the levels felt kind of random in terms of execution. Especially in the epilogue. By which I mean that realizing what you have to do was rather easy but actually doing it sometimes worked and sometimes didn’t.
15/10/2008 at 13:06 The Sombrero Kid says:
@IcyBee
yeah, that doesn’t work it makes the game unplayable (imo) mission critical text and objects appear off screen and generally lower the quality of the experience.
15/10/2008 at 13:09 unique_identifier says:
the world of goo corp tower building thing with synched country tagged nameclouds is cute. They could have easily settled with some crappy vertical board of numbers, but no.
i’m a bit befuddled by the regurgitation level in the demo. is there meant to be a win condition (although there’s at least one approach i’ve thought of that i haven’t tried yet)?
this demo hasn’t inspired the same ear to ear grinning and gleeful laughter that Braid did, but it does make me smile.
15/10/2008 at 13:09 Mike says:
Ive just completedthe demo and I am so buying this game now!
15/10/2008 at 13:10 Hypocee says:
Unusual scattershot here.
Colthor – what made you buy the game then?
Shadowcat – NO SOUL
Kieron – I left a negative comment right here at RPS on the review, unless you’re talking about a negative impression of the whole game.
General – The whole thing was far too easy for me challengewise, which is unusual. I’m sure it helps that I’d played Bridge Builder and Tower of Goo, but even on the non-truss levels the solution was almost always obvious at first glance – it was never more than a matter of exploring exact strain limits/weight distributions. Mom’s Computer was the only one to stick me for any significant time, first because I kept trying to build out of the ____ in some way, and second because in pursuing that I found that if you swing them hard enough you can break the _____s through the side of the _____. I spent some time pursuing that red herring.
15/10/2008 at 13:13 DaveJonesLocker says:
@Sam
That’s exactly right. My false sense of intuition about the cause and effect of the physical nature of the game was quickly sent back to school. Still, I found it enjoyable and not overly frustrating. When three attempts at the “bog” seemed like enough, it was nice to have an alternate path to follow.
15/10/2008 at 13:14 Sam says:
@Hypocee – did you get all the OCDs for all the levels too? I agree that the non-OCD solutions are generally fairly obvious, but I’ve not figured out all the OCD ones yet.
I agree about MOM’s Computer, though, I was similarly distracted by both the same red herrings.
15/10/2008 at 13:14 unique_identifier says:
@ Sam, re: “it helps to have some physical intuition about bridges, levers and springs” … “applying lift in the wrong place”
hahaha, that was exactly the moment i sat back for a moment and recalled physics and realised what a bloody idiot i was. simple harmonic motion and torque and the distance between the pivot and the point of application of force and all that rot. or just remembering what its like to play with a see saw.
going off on a tangent, i’m kind of curious how they’re actually simulating them goos.
15/10/2008 at 13:15 AbyssUK says:
I had difficulty at first but then realised that you can make fully crossed boxes by adding another blob.. suddenly things stopped falling apart.
i.e. [X] not [/] or [\]
15/10/2008 at 13:17 rez says:
After having read the intensely positive reviews here and elsewhere, I ran (virtually) to Steam to purchase this gooey bit o’ fun. While I’ve had a lot of fun with the first chapter and the first bit of the second, I admit I was initially disappointed. This might be because I had unrealistically high expectations of the game, due in part to the reviews out there.
I’ve since re-adjusted my expectations and found this game to be every bit as lovable as I’d been led to believe. The feeling it inspires is a bit reminiscent of the first time I played Worms Armageddon (hadn’t played any of the other titles at that point). I guess I’m just a sucker for 2d graphics, cute animations, and wacky sound effects. The fun puzzles and solid (highly viscous liquid?) gamplay mechanics don’t hurt either.
15/10/2008 at 13:18 Hypocee says:
UID – you need to look around carefully for things that could help you. ;)
15/10/2008 at 13:23 The Sombrero Kid says:
@Hypocee
lol :)
15/10/2008 at 13:23 unique_identifier says:
i cant wait to hear about the profanity pack. it’d be hilarious if those cute little gooballs could guess when their structure was undergoing some kind of failure and pipe up with an appropriately timed torrent of abuse.
15/10/2008 at 13:25 Hypocee says:
Sam – no no, I’m not that triangleet! I’m having a nice time going back through and figuring those out. I did get one on my first runthrough, but it was a ‘save as many Goos as mathematically possible’, which in my view doesn’t count.
15/10/2008 at 13:30 The Sombrero Kid says:
the OCD’s sometimes ask you to save all but 1 of the goo balls – impossible!!!!!!
15/10/2008 at 13:33 unique_identifier says:
@ Hypocee:
Cheers. I groaned. The sign even hints it too. To think I built two towers right up to the skybox (and then had them collapse, trying to make them taller somehow)…..
15/10/2008 at 13:38 Sam says:
UID: well, apparently they’re using Open Dynamics Engine for the physics layer, but that doesn’t appear to do deformable object physics in itself. If I were doing it, I’d do some real-time Finite Element stuff with it, but I guess they might just be modelling the goos as points with springs (modelled as ODE “Slider” joints?) attached.
15/10/2008 at 13:38 The Sombrero Kid says:
@unique_identifier
don’t feel too bad i’m sure we all done that, i know i did
15/10/2008 at 13:41 terry says:
@Abyss – your train suggestion is so utterly awesome that I am strongly inclined to email 2dboy to pester them into adding it.
15/10/2008 at 13:41 The Sombrero Kid says:
as a commercial venture physics you don’t want to pay for is a 3 way between ODE Bullit and Box2D, none of which are terribly good.
15/10/2008 at 13:44 Colthor says:
@Hypocee
Colthor – what made you buy the game then?
I bought it on the strength of the review and everybody’s unreserved raving about the game, on Monday, before the demo was out.
15/10/2008 at 13:46 Ross B says:
Chapter 1 isn’t the best one for a demo, but the best parts are spoilers to the story.
15/10/2008 at 13:52 cyrenic says:
Regarding the difficulty curve:
I too started really figuring things out part way through chapter 2. I never got stuck on any of the levels though. I thought overall the game was a bit easy, especially the later levels which were supposed to be hard :P.
15/10/2008 at 14:20 Guido says:
@Colthor Just play a bit further and it’ll click. It’s really intuitive, and I love that there’s no color marks or anything – it makes sense without, so they’d only distract from the gooy-ness…
@cyrenic I agree, the Epilogue levels were rather easy, I got them all on first try :) Not what I expected after the bin thingy that got me mulling for hours before I found the really simple solution…
In other news, I wrote a little review as well.
15/10/2008 at 14:36 fishmitten says:
This game is AWESOME.
It’s a shame they saw it necessary to pull it down from Steam until next year here in the UK, but it is a great game.
15/10/2008 at 14:45 nakke says:
Steam news:
“We have just been informed that World of Goo will not be available in Europe until Feb/March of 2009. Copies purchased yesterday in Europe will continue to work.”
WHAT THE HELL. WHY?
15/10/2008 at 15:01 phuzz says:
It say something that my biggest frustration so far (in the demo, and I’m playing at work so I can’t give it my full attention), is the propensity of the little buggers to come and investigate which ever new bit of structure you’re building, buggering up the weight distribution and breaking my lovely tower/bridge/funny C shaped thing, and yet all I feel is vague annoyance and I resolve to build quicker next time.
(I’m sure I’m doing it wrong somewhere :p)
15/10/2008 at 15:32 IcyBee says:
These often consist of a lot of green goo. The pipe can hold a lot of them by suction, and you can gradually remove them from the structure one by one. The last one won’t make it though.
15/10/2008 at 15:34 IcyBee says:
@phuzz
Try whistling.
15/10/2008 at 15:35 The Sombrero Kid says:
@nakke
:D
15/10/2008 at 15:35 The Sombrero Kid says:
@IcyBee
yeah i can usually get most of them this way but not all but one, that’s crazy
15/10/2008 at 15:45 Y3k-Bug says:
@nakkie
The contract 2d Boy signed with their distributors in Europe prohibts them from selling the game with any other parties in the European union until they put out the boxed copy in Feb ’09.
From the way they described it apparently 2D Boy neglected to notice that provision in the contract.
15/10/2008 at 16:51 nabeel says:
I am firmly in the “UNATCO!” camp.
nabeel
15/10/2008 at 18:02 SwiftRanger says:
See, demos can still sell a game. This was a really good one.
15/10/2008 at 18:54 Satsuz says:
I refuse to play the demo, because I don’t wish for my want of this game to manifest as intense physical pain. I’ll wait until payday and just pick up the game, skipping the middle bit.
15/10/2008 at 19:08 K says:
I got some of the OCDs unintentionally the first time round. So now I’m having to go through and get them all. :/
15/10/2008 at 19:40 K says:
Incidentally, they’ve made me think about the game in a new way. Working out how to get the OCD on a level as early as level 3 “Hang Low” makes one feel smart.
It’s more than just being more efficient, but sometimes solving in new, exciting ways!
15/10/2008 at 20:41 Leeks! says:
I’m also loving it, though I bought it for my Wii so that I could sprawl out on the couch all hungover-like whilst playing.
15/10/2008 at 21:06 Matt says:
I’d been charmed by the review and thought “oh, that looks good to play.”
I enjoyed that little trailer and thought “aaaww, in’t that cute?”
I was enthralled by the demo, particularly the last level, and thought “oooh, that’s awesome!”
Then I checked the price at their website and upon seeing the delightful sum of only $20 found myself feverishly entering long-forgotten passwords to gain access to my dormant Paypal account, before manically refreshing my Hotmail for the download link. Currently I am heartily abusing adjectives in an attempt to pass the time while the file slowly ticks through the percent marks. Hurry, you fiend, hurry!
15/10/2008 at 22:34 myname says:
I too fell in love with this game right away – and it even has the best music i’ve EVER heard in a game!
16/10/2008 at 00:57 Xilnold says:
I’m just not seeing what everyone else is seeing, apparently.
Of course this is compounded by me being an american idiot, if you’ll pardon the reference to a horrible song, but sometimes my goo bridge will just collapse and I’ll have no idea why. Is it too heavy? Too weak? Too big? too small?
I am incapable of completing the first chapter, and I honestly don’t feel I am missing out on much. Ooh, physics and goo. we’ve got some of that thar innovashun.
16/10/2008 at 03:41 Shadowcat says:
Is that because by the end of the first chapter, I merely liked the game a lot?
Let me be clear: the first chapter is charming, witty, beautifully drawn and scored, and altogether endearing. But gameplay-wise, it’s still more or less Bridge Builder with added cute.
My cynicism was with respect to the gameplay stepping up enough to warrant the hype. And it did. After chapter one.
To put it another way, if it had eventuated that all the subsequent chapters were identical in terms of gameplay to the first chapter, would the game still be getting such good reviews, and would you still love it as much as you do?
I find it hard to believe that the answer to either of those questions would come close to a “Yes”, and that is the basis of my worry about the demo being what it is.
I said “mixed feelings” because I also agree that to show very much of what comes after is to risk spoiling some of the experience. But personally I would have been a little hesitant to put down US$20 on the game if I believed I had already experienced the full range of gameplay mechanics on offer.
16/10/2008 at 08:36 Brokenbroll says:
Does the game get more inventive as the chapters progress? I like some elements of it, but too many of the levels had a very simple theme made challenging by having to do the same action over and over and over. The last level was particularly bad in this regard, I just stopped playing, I had no more interest in slowly dragging the Goo up the tunnel.
16/10/2008 at 09:24 Shadowcat says:
Brokenbroll: Most definitely, yes.
Also, it sounds as if you must have been awfully close to finishing that level without knowing it. If you try again, you’ll see what I mean.
16/10/2008 at 11:06 Kieron Gillen says:
Yeah. I mean, it’s got to be far less than a minute to do what you have to do.
KG
16/10/2008 at 13:25 Hypocee says:
Sorry man, I was just kidding.
I would have loved more wobbly structure building, and indeed in my comment on the RPS review I state that I don’t especially like the part of the game where it breaks with construction entirely. I would have dinged it if the whole thing were just Black and Green Goos, but when I finished the preorder chapter back in March I was hankering for more. Given the cleverness of the level design on display I could have waited, oh, probably another whole chapter for any more types of Goo to show up.
I’ve played and loved Bridge Builder too – I’ve played it to death; it’s what, like ten years old? It’s not in realtime for that breath-stopping dexterity challenge and it doesn’t have insane challenges where I have to ride massive machinery or blow up most of my structure or hang it from a rope to accomplish the goal.
16/10/2008 at 15:23 bobince says:
Yeah… okay RPS, I’ll admit you were right, this is pretty decent. I’ll definitely buy it if 2Dboy can iron out the technical issues (resolution, volume control, proper mouse constraint for multi-monitor mode… windowed version would be ideal really).
16/10/2008 at 15:32 Colthor says:
@Hypocee:
Funny, my feelings were pretty much the opposite of yours.
I didn’t much like the Epilogue, mostly because I find it irritating and frustrating to try and get the goo to form cross-pieces properly. It seems like they really don’t want to. Maybe I’m just cag-handed or something, but it made the game end on a bum note for me, sadly.
16/10/2008 at 15:54 IcyBee says:
@bobince
It can run in a window. Just Ctrl+Enter.
16/10/2008 at 16:05 bobince says:
Oho! You’re right. OK then – sold.
(Windowed mode has the pointer constraint problem worse than multi-monitor, but at leas you can see the mouse wobble off the edge…)
19/10/2008 at 21:27 mashakos says:
ok, is there any way to switch from the “pleasant” 640×480 resolution in the demo?
19/10/2008 at 21:29 mashakos says:
whoops! a single look at the install directory and there’s my answer. Sorry guys!
fwiw:
WorldOfGooDemo\properties\config.txt
20/10/2008 at 18:18 malkav11 says:
Yeah, that chapter closing level got me too – and got me really frustrated because of the interface not really being very good for working with green goo. I kept building up these towers and then accidentally scooping up a bit of structural goo instead of a bit of free-flowing goo and having big chunks come down around my ears. Which exacerbated the problem, because then I had free-flowing goo, structurally integral goo, and dangling bits of structure that I needed to pull off and get back somewhere useful, all within a few pixels of each other. And of course if you mouse over free-flowing goo, it pauses and waits for you to grab it. Which is good most of the time, but not when it’s in the way.
Of course then I discovered I didn’t actually need to be doing any of that. Oh well.