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	<title>Comments on: Oh Ye-Of-Little-Faith Special: World of Goo Demo</title>
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	<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/</link>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-103379</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 20 Oct 2008 17:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-103379</guid>
		<description>Yeah, that chapter closing level got me too - and got me really frustrated because of the interface not really being very good for working with green goo. I kept building up these towers and then accidentally scooping up a bit of structural goo instead of a bit of free-flowing goo and having big chunks come down around my ears. Which exacerbated the problem, because then I had free-flowing goo, structurally integral goo, and dangling bits of structure that I needed to pull off and get back somewhere useful, all within a few pixels of each other. And of course if you mouse over free-flowing goo, it pauses and waits for you to grab it. Which is good most of the time, but not when it&#039;s in the way.

Of course then I discovered I didn&#039;t actually need to be doing any of that. Oh well.</description>
		<content:encoded><![CDATA[<p>Yeah, that chapter closing level got me too &#8211; and got me really frustrated because of the interface not really being very good for working with green goo. I kept building up these towers and then accidentally scooping up a bit of structural goo instead of a bit of free-flowing goo and having big chunks come down around my ears. Which exacerbated the problem, because then I had free-flowing goo, structurally integral goo, and dangling bits of structure that I needed to pull off and get back somewhere useful, all within a few pixels of each other. And of course if you mouse over free-flowing goo, it pauses and waits for you to grab it. Which is good most of the time, but not when it&#8217;s in the way.</p>
<p>Of course then I discovered I didn&#8217;t actually need to be doing any of that. Oh well.</p>
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-103008</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Sun, 19 Oct 2008 20:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-103008</guid>
		<description>whoops! a single look at the install directory and there&#039;s my answer. Sorry guys!

fwiw:
WorldOfGooDemo\properties\config.txt</description>
		<content:encoded><![CDATA[<p>whoops! a single look at the install directory and there&#8217;s my answer. Sorry guys!</p>
<p>fwiw:<br />
WorldOfGooDemo\properties\config.txt</p>
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-103006</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Sun, 19 Oct 2008 20:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-103006</guid>
		<description>ok, is there any way to switch from the &quot;pleasant&quot; 640x480 resolution in the demo?</description>
		<content:encoded><![CDATA[<p>ok, is there any way to switch from the &#8220;pleasant&#8221; 640&#215;480 resolution in the demo?</p>
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		<title>By: bobince</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101869</link>
		<dc:creator>bobince</dc:creator>
		<pubDate>Thu, 16 Oct 2008 15:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101869</guid>
		<description>Oho! You&#039;re right. OK then - sold.

(Windowed mode has the pointer constraint problem worse than multi-monitor, but at leas you can see the mouse wobble off the edge...)</description>
		<content:encoded><![CDATA[<p>Oho! You&#8217;re right. OK then &#8211; sold.</p>
<p>(Windowed mode has the pointer constraint problem worse than multi-monitor, but at leas you can see the mouse wobble off the edge&#8230;)</p>
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		<title>By: IcyBee</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101865</link>
		<dc:creator>IcyBee</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101865</guid>
		<description>@bobince

It can run in a window.  Just Ctrl+Enter.</description>
		<content:encoded><![CDATA[<p>@bobince</p>
<p>It can run in a window.  Just Ctrl+Enter.</p>
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		<title>By: Colthor</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101847</link>
		<dc:creator>Colthor</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101847</guid>
		<description>@Hypocee:
Funny, my feelings were pretty much the opposite of yours.

I didn&#039;t much like the Epilogue, mostly because I find it irritating and frustrating to try and get the goo to form cross-pieces properly. It seems like they really don&#039;t want to. Maybe I&#039;m just cag-handed or something, but it made the game end on a bum note for me, sadly.</description>
		<content:encoded><![CDATA[<p>@Hypocee:<br />
Funny, my feelings were pretty much the opposite of yours.</p>
<p>I didn&#8217;t much like the Epilogue, mostly because I find it irritating and frustrating to try and get the goo to form cross-pieces properly. It seems like they really don&#8217;t want to. Maybe I&#8217;m just cag-handed or something, but it made the game end on a bum note for me, sadly.</p>
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		<title>By: bobince</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101833</link>
		<dc:creator>bobince</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101833</guid>
		<description>Yeah... okay RPS, I&#039;ll admit you were right, this is pretty decent. I&#039;ll definitely buy it if 2Dboy can iron out the technical issues (resolution, volume control, proper mouse constraint  for multi-monitor mode... windowed version would be ideal really).</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; okay RPS, I&#8217;ll admit you were right, this is pretty decent. I&#8217;ll definitely buy it if 2Dboy can iron out the technical issues (resolution, volume control, proper mouse constraint  for multi-monitor mode&#8230; windowed version would be ideal really).</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101757</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Thu, 16 Oct 2008 12:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101757</guid>
		<description>Sorry man, I was just kidding. 

I would have loved more wobbly structure building, and indeed in my comment on the RPS review I state that I don&#039;t especially like the part of the game where it breaks with construction entirely. I would have dinged it if the &lt;i&gt;whole&lt;/i&gt; thing were just Black and Green Goos, but when I finished the preorder chapter back in March I was hankering for more. Given the cleverness of the level design on display I could have waited, oh, probably another whole chapter for any more types of Goo to show up.

I&#039;ve played and loved Bridge Builder too - I&#039;ve played it to death; it&#039;s what, like ten years old? It&#039;s not in realtime for that breath-stopping dexterity challenge and it doesn&#039;t have insane challenges where I have to ride massive machinery or blow up most of my structure or hang it from a rope to accomplish the goal.</description>
		<content:encoded><![CDATA[<p>Sorry man, I was just kidding. </p>
<p>I would have loved more wobbly structure building, and indeed in my comment on the RPS review I state that I don&#8217;t especially like the part of the game where it breaks with construction entirely. I would have dinged it if the <i>whole</i> thing were just Black and Green Goos, but when I finished the preorder chapter back in March I was hankering for more. Given the cleverness of the level design on display I could have waited, oh, probably another whole chapter for any more types of Goo to show up.</p>
<p>I&#8217;ve played and loved Bridge Builder too &#8211; I&#8217;ve played it to death; it&#8217;s what, like ten years old? It&#8217;s not in realtime for that breath-stopping dexterity challenge and it doesn&#8217;t have insane challenges where I have to ride massive machinery or blow up most of my structure or hang it from a rope to accomplish the goal.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101668</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 16 Oct 2008 10:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101668</guid>
		<description>Yeah. I mean, it&#039;s got to be far less than a minute to do what you have to do.

KG</description>
		<content:encoded><![CDATA[<p>Yeah. I mean, it&#8217;s got to be far less than a minute to do what you have to do.</p>
<p>KG</p>
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101635</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Thu, 16 Oct 2008 08:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101635</guid>
		<description>Brokenbroll: Most definitely, yes.

Also, it sounds as if you must have been awfully close to finishing that level without knowing it. If you try again, you&#039;ll see what I mean.</description>
		<content:encoded><![CDATA[<p>Brokenbroll: Most definitely, yes.</p>
<p>Also, it sounds as if you must have been awfully close to finishing that level without knowing it. If you try again, you&#8217;ll see what I mean.</p>
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		<title>By: Brokenbroll</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101616</link>
		<dc:creator>Brokenbroll</dc:creator>
		<pubDate>Thu, 16 Oct 2008 07:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101616</guid>
		<description>Does the game get more inventive as the chapters progress? I like some elements of it, but too many of the levels had a very simple theme made challenging by having to do the same action over and over and over. The last level was particularly bad in this regard, I just stopped playing, I had no more interest in slowly dragging the Goo up the tunnel.</description>
		<content:encoded><![CDATA[<p>Does the game get more inventive as the chapters progress? I like some elements of it, but too many of the levels had a very simple theme made challenging by having to do the same action over and over and over. The last level was particularly bad in this regard, I just stopped playing, I had no more interest in slowly dragging the Goo up the tunnel.</p>
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2008/10/15/oh-ye-of-little-faith-special-world-of-goo-demo/comment-page-2/#comment-101562</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Thu, 16 Oct 2008 02:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4170#comment-101562</guid>
		<description>&lt;blockquote&gt;Hypocee says:
Shadowcat - NO SOUL&lt;/blockquote&gt; Is that because by the end of the first chapter, I merely liked the game a lot?

Let me be clear: the first chapter is charming, witty, beautifully drawn and scored, and altogether endearing. But gameplay-wise, it&#039;s still more or less Bridge Builder with added cute.

My cynicism was with respect to the &lt;strong&gt;gameplay&lt;/strong&gt; stepping up enough to warrant the hype. And it did. &lt;em&gt;After&lt;/em&gt; chapter one.

To put it another way, if it had eventuated that all the subsequent chapters &lt;strong&gt;were&lt;/strong&gt; identical in terms of gameplay to the first chapter, would the game still be getting &lt;em&gt;such&lt;/em&gt; good reviews, and would you still love it as much as you do?

I find it hard to believe that the answer to either of those questions would come close to a &quot;Yes&quot;, and that is the basis of my worry about the demo being what it is.

I said &quot;mixed feelings&quot; because I also agree that to show very much of what comes after is to risk spoiling some of the experience. But personally I would have been a little hesitant to put down US$20 on the game if I believed I had already experienced the full range of gameplay mechanics on offer.</description>
		<content:encoded><![CDATA[<blockquote><p>Hypocee says:<br />
Shadowcat &#8211; NO SOUL</p></blockquote>
<p> Is that because by the end of the first chapter, I merely liked the game a lot?</p>
<p>Let me be clear: the first chapter is charming, witty, beautifully drawn and scored, and altogether endearing. But gameplay-wise, it&#8217;s still more or less Bridge Builder with added cute.</p>
<p>My cynicism was with respect to the <strong>gameplay</strong> stepping up enough to warrant the hype. And it did. <em>After</em> chapter one.</p>
<p>To put it another way, if it had eventuated that all the subsequent chapters <strong>were</strong> identical in terms of gameplay to the first chapter, would the game still be getting <em>such</em> good reviews, and would you still love it as much as you do?</p>
<p>I find it hard to believe that the answer to either of those questions would come close to a &#8220;Yes&#8221;, and that is the basis of my worry about the demo being what it is.</p>
<p>I said &#8220;mixed feelings&#8221; because I also agree that to show very much of what comes after is to risk spoiling some of the experience. But personally I would have been a little hesitant to put down US$20 on the game if I believed I had already experienced the full range of gameplay mechanics on offer.</p>
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