By Kieron Gillen on October 16th, 2008 at 12:01 pm.

This news is spreading rapidly over the net. It seems that the PS3 is good for something other than playing your Blu-Ray discs. News For Gamers have completed the PS3 version of Bioshock, to discover a fifteen second teaser for the second game. It’s apparently called Bioshock 2: The Sea Of Dreams and you’ll find images from it beneath the cut. EDIT: Also, thanks to the comment-threaders, video. Go watch!



Initial impressions: Well, due to the extra few years, people are going to be able to write slash fiction about the Little Sisters without feeling quite as monstrous.
UPDATE: The Video…
Further impressions: Telekinetic sandcastle building is a splendid thing.


Is that a city in the second screenshot? Me likes!
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Ahhh, but will it follow on from the ‘good’ ending or the ‘evil’ one? Or will it be a prequel?
(prequels == the new sequels)
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Och, I really need to finish Bioshock.
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I think it’s a graveyard in the second pic.
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The age of the “Little Sister” seems to imply a sequel not a prequel.
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It’s a sandcastle in the shape of Rapture.
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I think they’re meant to be sandcastles in the shapes of the buildings in the Bioshock logo, but it’s hard to tell without a better quality image.
Also, they need to make that stuffed toy Mister Bubbles available with the Collector’s Edition. Me wants.
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OOOoooooohhhhh! Videos please, PS3 Bioshock-finishers!
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Why the little girl hangs sackboy? It’s a 2k Marin vs Media Molecule thingie?
*hides*
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A Big Daddy Sackboy would be so awesome.
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That’s what they should have put in the collectors edition.
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Looks like it’s a grown up Little Sister, pining for her days at Rapture. She’s looking Beyond the Sea in a wistful manner, with her only friend in the world; a big daddy toy. Her big daddy never leaves her side and they have her own little sand version of Rapture to play in and remember.
If colourful Rapture was all you knew as a child, if you had the biggest strongest protector ever who doted on you completely, if the ‘real’ world was strange, alien and hurtful – I imagine you’d have rose tinted specs about that beautiful, tragic world yourself.
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Those screenshots at a glance suggest Little Sisters plus good ending, drawn back to Rapture through dreams (see the title), misses or needs the Big Daddies.
I would guess the whole “gene therapy causing mass hallucinations/shared memories” aspect from the first game (making the “ghosts”) reaches out to draw back the Little Sisters, probably directed by the Big Daddies which are still down there.
It’ll either be playing as an ex-Little Sister to go back down and rescue the Big Daddies (then lots of twists), someone who’s not the original protagonist following an ex-Little sister down to try and save her from her dreams which brought her back, or someone other big name in Rapture has found a way to take control and is bringing them back against their will.
In any case all this talk of Big Daddies reminds me of what I really disliked in the first one, how you go through a process of becoming a Big Daddy only for it all to somehow vanish and be meaningless when you reach the end of that sequence. Such a waste of potential.
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Malagate: Yes! That was the most annoying thing for me as well, but no-one ever seems to pick up on it. You keep getting told about it being an irreversable process, and that you are sacrificing your humanity. Then the “dome” on your UI disappears for the fight with Fontaine, and at the ending you’re a normal person again. WTF?
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I thought you were only disguised as a Big Daddy, not actually converted into one?
Ah, the “good” ending. That was not me sniffling, no. I’d just been chopping some onions earlier, honest.
P.
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Movie (from same original post) : http://rapidshare.com/files/154546323/PA090035.rar.html
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Paul, were you not paying attention during the voice-changing sequence? You know, the bit where they ram sharp bits of metal of questionable hygiene into the protagonist’s throat to give him the big daddy wails?
It was a definate conversion, although I suppose he has free will enough to remove his suit (unlike the normal big daddies) but that wouldn’t change his voice back.
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Is it me or does the Bioshock sign (First picture) seem even more coroded and rusty than the one from the first game?
http://www.2kgames.com/cultofrapture/wallpapers/1600x1200a.jpg
If so it might sugest that the game could take place in the furture.
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http://www.youtube.com/watch?v=6Aedy06NMuU
Doesn’t tell much. Did note some interesting possibilities;
1/ Alma?
2/ Butterfly on the logo?
3/ Gives a precise location
4/ I’m hungry.
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You disguises as a Big Daddy, don’t become one.
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I’m not convinced she’s legal guys, so I’m not sure how much of a timeskip this represents.
I hope we forget the endings all together, kinda like the transition from HL to HL2.
I really, really want to play LBP (I keep wanting to say LBA). Someone sell me a PS3!
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Telekinesis sandcastles?
I’m still hoping for a prequel.
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If you build it, they will come!
…and play water polo.
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She could do with a hot meal.
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Timexy, let me point you in the direction of the script:
Specifically:
Fontaine: You think turning yourself into one of those tin men is a two-way street? The Kraut’s holding auditions for the Frankenstein parade, and you’re first in line!
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Bah, a prequel had so much more potential. Rapture is gonna be all crusty and barnacley now.
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That’s what you said on the youTube page. Looks pretty interesting, especially how fungal and overgrown the logo looked. Little hints.
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There are in fact barnacles on the new logo.
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Oh God. Wonderful video. I really hope the game will be as good as BioShock. And, why the butterfly on the logo?
Oooh, I must replay the first one…
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Mr Pink,
Let me point you in the direction of Suchong’s radio log that states that the full benefit of the Big Daddy suit is achieved by directly attaching the person’s organs to the insides of it. You just put it on and receive a damage reduction. This along points to the fact you are not a full Big Daddy. I agree your vocal chords / voice box are altered, but there is no indication of any other permanent bodily alteration. You just wear a helmet, suit and carry an R34 thingy. Its not far fetched to think that Tenenbaum reversed the process prior to leaving Rapture and in point of fact your character never speaks in the credits and could conceivably still have his Big Daddy voice.
You may have also noticed that Fontaine lies and its in his interests for you not to become a Big Daddy and follow him.
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Wow, my quotage imploded.
It would be interesting to play a post-puberty little sister.
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Yeah, I do like the Big Daddy doll. Given that they were given electroshock therapy to want to be near Big Daddies, it’s a nice touch.
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The Big Daddy gear is knocked off you at the start of the final boss fight, when you get slammed against the wall. It’s certainly not a full conversion, but it’s as close as you can get without having your organs strung up inside a deep dive suit.
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I’m thinking it would be very interesting to make the protagonist a little sister. I doubt they’d be brave enough to remove guns in favour of loads of plasmids (though that’d be cool) but it just has lots of story potential. Just as long as it doesn’t fall down in the last act like the original, and possibly presents actual moral quandries rather than whether not you want to kill a little girl.
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I still haven’t played the first game, guess it’s time to buy it now :)
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Ging, nice to see you around.
The Hidden is a great work.
I believe Bioshock 2 will be good.
My impression for the trailer.
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Having played the first one through to the end, I’m distinctly uninterested.
It’s a clear lesson in how to create the illusion of brilliance and then deliver tangible rubbish.
My feelings on the game are admittedly all the stronger for the complete nose dive the whole thing takes after that scene (think golf clubs, spoiler fans). Complete mess after that.
I’d rather pay another (insert your local equivalent value of a full priced game here) for a final third of the game that was as good as the start rather than see another unfinished game get pumped out.
No thanks Irrational, if that is your name.
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I loved Bioshock, but I have to agree that the ending was pretty weak. Like others have said, there was much more they could’ve done with becoming a Big Daddy. It always bugged me that your hands looked normal when you put on the gloves.
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Am I the only one NOT wanting a sequel (or prequel)? Bioshock was great, but it was nice selfcontained story and I just wish they would move to some awesome new IP instead.In the genre of Immersive Sim of course (meaning, more like Deus Ex and less like Bioshock).
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I like the idea of being a grown up little sister! With uber powerful jedi like abilities, going down to cleanse Rapture of all the still alive Big Daddies and now very powerful splicers..
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Oh balls. I’d managed to avoid Bioshock spoilers. I guess that’s what I get for reading a thread and replies about a sequel. :(
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Sea of Dreams…. From the look of it my little diversionary thought that Bioshock was actually all about a guy in a coma could be closer to the truth than i could ever realise… kinda like the Silent Hill thing they do…..
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Does this feel like a wet Fallout 2 to anyone else?
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I was disappointed too, though – when it was revealed that you were to be transformed into a Big Daddy, I felt sick to my stomach thinking of the implications, saving the girls and the city but leaving me this lumbering, moaning hulk walking along the oceanbed. It would’ve been a depressing and fantastic downbeat ending, but alas, it was not to be.
That was pretty much what I expected, too. Perhaps it was – apparently multiple endings were the publishers’ ideas.
Also, isn’t that German woman whose name I can’t spell still down there? And Cohen?
Maybe the sequel will have you returning to a Rapture that’s been overtaken by a complete ecosystem (rather than splicers and delipidation), sort of like how the earlier version of Bioshock had an animal/insect ecosystem. Albeit I suspect it’s more likely they’ll change the setting – revisiting Rapture would surely leave too little room for variation.
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Oh damn it, that first paragraph should have been a quote of qrter. Grumble.
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Awesome, awesome, awesome .
More Bioshock is never a bad thing.
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@Ian, if it helps most of the spoilers in this thread have been for the last bit of the game, which is, as you may have gathered, pretty rubbish. Bioshock is worth a play, there’s some fabulous moments in it, just a shame the last part is a bit generic really.
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http://www.eegra.com/images/files/2008-10/bioshock2.png
C’mon, make it happen!
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Ian: Don’t worry too much, I don’t think the really important spoilers are in here. I’d play it as soon as you can though, I’m impressed that you’ve managed to avoid the biggy up to this point!
On the subject of spoilers, we need a spoiler tag RPS!
I’ll take other people’s point about Fontaine being less than trustworthy, but at the very least it was a missed opportunity.
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weirdly enough i reinstalled Bioshock the other day with the intention of playing through it with more exploration and experimentation but then i fired up Crysis: Warhead and exploded a train
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I liked the Big Daddy sackboy, it was a cool way to identify the woman as a Little Sister and to indicate their disturbed mental state post-Rapture.
I think the desire for a prequel is logical. You see the ruined Rapture and wonder at how cool it would have been before, but I think it’s better left unseen.
Apart from the fall itself, which would have you treading over similar ground, it wouldn’t actually make for a good FPS.
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SEA OF DREAMS
Sounds like such a stupid title. I think there was a spyflick with that name, actually.
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A wet Fallout 2 with guns then?
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I wasn’t particularly keen on the idea of a second Bioshock. But that video’s won me over and reading the comments reminded just how much I was in love with that game.
Despite it’s rubbishy ending.
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That trailer captures just the right note of wistfulness and beauty that makes me thinks that they might, just right, get Bioshock 2 right.
Bioshock was one of those games I got it completely wrong over. After playing it initially, some trivial thing annoyed me and I didn’t go back to it for several months. I’m very glad I did.
P.
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I spring clean my PC regularly, removing games I don’t play any more and tidying up the desktop. Occasionally a game has such an impact on me, though, that I’ll leave it installed as my own, personal memorial of thanks to the developers.
Bioshock was one such title for me. The icon is still on my desktop.
I admit the ending was a little too formulaic compared to the rest of the game, but come on you nay sayers, don’t you remember anything else? The unbelievable atmosphere? The constant twists? The… fear? And the Oh My God shock at ‘that scene’? It was dramatic, emotional art brought to gaming in a way I’ve rarely experienced. Frankly I can’t wait for more of the same.
Oh, and as someone who’s on the verge of completing Fallout 2 while he waits impatiently for 3 to come out, um… gotta go with ‘No’ on the ‘Wet Fallout 2′ comment, even with guns! Sorry.
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Yes, but will it have DRM?
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I’m hoping it will incorporate elements of Al Pacino flick Sea of Love, in which you get to see his bum. Hopefully a whole (hole) level will be based around entering his anus with a Big Daddy’s drill.
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…giving Mr. Pacino ample opportunity to say “hoo hah!”.
http://www.youtube.com/watch?v=l3ZIDT63UOA
P.
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The Big Daddy conversion facility is littered with human-sized yellow tanks for subject conversion yet you never take a dip in one, which I found a bit jarring.
It’s a brilliant game though, even the bit people diss on is better than almost any game out there. A sequel is absolutely welcome.
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I hope it isn’t a sequel: I mean, you have nothing to go from in either endings and they were trite and forgettable anyway.
I hear Ken Levine is actually well away from this one, so maybe it will be good?
But of course, I have been burned before.
Never again, preorder. Never again.
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Does anyone else think Bioshock is overrated???
Wasn’t the control scheme and combat, kind of well, SHIT.
Anyone?
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Looks like the Return To Rapture.
Little Sister: “We have to go back!”
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So fucking dull, I’ve had enough of 50s retro futurism. It just bores me now, blame the Fallout 3 PR fatigue.
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I thought it was one of the worst things to hit the industry this decade. Not because it’s inherently worse than anything else – although it’s an utterly laughably shit attempt at immersion and “sophistication” in a mediocre, by-the-numbers title – but most definitely on account of everyone being on the “artsy” KoolAid as a result.
The only reason I’m still holding on to my special edition copy is so I can sell it at outrageously huge prices a couple of years down the line. Might as well turn a complete and utter waste of time, patience and effort into a financial opportunity.
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Mogs: If it turns out to be such an idea, then truly, Irrational haven’t an original bone left in their body, let alone care for coherency in a story.
But why fucking bother anyway now that they know they can get away with selling shit and will get their balls licked for it?
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Dracko, I really cannot fathom that level of hatred, considering we’re talking about the video games industry here – one which has pumped out literally tonnes of vapid, shallow shovelware. Even if Bioshock had completely failed at what it set out to do (and I don’t think it did, far from it) it set its sights admirably high.
P.
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Oh no, they didn’t…
I refuse to let the hype swallow me again.
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Mogs, that’s exactly what it reminded me of, too.
(Presuming you’re reffing what I think you are.)
And, I genuinely can’t understand any hate of Bioshock. If you think it’s overrated, fair, but as Paul says… they were trying for something, and maybe it was a little pretentious and maybe they failed, even. But look at the fucking context.
How many games out the same month were dull black-and-grey shooters, or grindy RPGs, or Wii “waggle tacked on” sports games?
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(Also, that may have sounded angrier than it was. Attempt at passion, don’t think I’m starting shit.)
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Good Christ but I do adore Bioshock.
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Paul Moloney: It only does so in name alone. As far as intent goes, there was simply nothing there.
Quake had more strategy and atmosphere to it than BioShock did.
And the difference is: Most shovelware and vapid crap doesn’t pretend to be anything other than that. Irrational want to put a giant sticker with ART! written on it on a game where you have to press one of two buttons to get screwed over for not going down the set morally safe path they always had in mind and expects brownie points for it.
They can fuck right off, the snivelling hypocrites.
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“Most shovelware and vapid crap doesn’t pretend to be anything other than that. ”
Halo 3? Gears of War 2?
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Regarding the whole big daddy conversion, two parts of it where distinctly irreversible. One was the voice box, as several people noted. The other was a pheromone producer, which while not noticeable to most, was certainly key to the Little Sisters.
So, in the ‘good’ ending, you see that Jack dies while the little sisters appear to be adults. With just a slight touch of retcon, this could just be artistic license, and they could have been teens, such as the one in the trailer… so, what if the Little Sister ‘family’ breaks apart, or certain members start to go a bit insane once they are no longer around the pheromones they where genetically reprogrammed to crave the presence of go away? That, along with the suggestions about ‘ghosts’ and various other collective unconsious stuff from the first game sort of ties up the potential backstory for me.
All in all, I’m ready for Bioshock 2. It wasn’t as good as the System Shock games, story/villain wise, but gameplay wise it was considerably more enjoyable (anyone who thinks otherwise… I think nostalgia goggles are tied on a bit too tight).
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@Dracko
Fine, you didn’t like Bioshock, but is it realy necessary to be such an obnoxious twit about those who did. People have different tastes, and I thought RPS folk were beyond treating those they disagreed with as though they were brainwashed idiots. From a personal standpoint I’m not a major fan of the FPS mechanic, but enjoyed Bioshock for its atmosphere and sense of place. You may not see this as all that important in a game, but for me, exploration is one of the most enjoyable aspects of gaming, and atmosphere and place is very important for this.
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“As far as intent goes, there was simply nothing there.”
So, you don’t think any thought was put into the extremely detailed setting, the use of Art Deco styling, the characterisation, the set pieces, the surreal dialog…?
And saying that Quake, of all games, excelled in this? Extremely bizarre. I mean, here is the Quake “story”:
“The player takes the role of an unnamed soldier sent into a portal to stop an enemy, code named “Quake”. The government has been experimenting with teleportation technology, and created a working prototype called a “Slipgate”, in order to carry out an attack: Operation Counterstrike. Unfortunately, a portal to Quake’s own dimension has been opened, and death squads begin to emerge, killing and robbing as much as they can before returning through the gate, destroying Operation Counterstrike in the process, which leaves only the soldier alive. Once sent through the portal, the player’s main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software’s previous hit, Doom.”
Wow.
P.
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All in all, I’m ready for Bioshock 2. It wasn’t as good as the System Shock games, story/villain wise, but gameplay wise it was considerably more enjoyable (anyone who thinks otherwise… I think nostalgia goggles are tied on a bit too tight).
I completely disagree, i mean the controls of system shock 2 are a bit dodgy now but the atmosphere I think is still better, not only that but the RPG elements inventory style and weapons make it still the better game for me. Also I thought the gameplay of bioshock was a bit hit and miss and found the shooting a little off which wasn’t particularly forgivable as it was a shooter.
However all that aside I still appreciate the beauty of Bioshock and what it was doing, especially at the time of really shallow shooters.
Also come on people lets bring back the PC love, we are all in it together.
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I’ve been watching my roommate play Bioshock and it’s just as great to watch as it was to play all those months ago. Definitely looking forward to the sequel.
And, errr, I really wouldn’t bother with Dracko guys. He’s just an “angry internet man” sent here to make our lives miserable. Don’t mind the troll, etc.
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In Bioshock 2 you play as Ken Levine and you pitch around the game to gene spliced publishers:)
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*SPOILERS* Why you fools didn’t warn people before talking about events late in Bioshock, I’ll never know.
The Big Daddy conversion would probably have been irreversible for any normal person or splicer, but not ‘Jack’, who is the only Pure-Spliced person, not born and converted but grown from the beginning to be able to hold lots of Tonics and Plasmids without going insane or growing tumours.
He’s also has access to the vita-chambers which could potentially fully regenerate him back to his pre-Daddyfied stated.
The teaser suggests that either of the endings could have happened. A Sister could still pine after Rapture even if Good Jack was able to protect and provide for them at the surface. Evil Jack would need a supply of Adam and Eve as he invades the world to fuel his powers and Splicer army. He would have taken some Sisters with him and even made more of them when he established a stronghold somewhere on land. Any new Sisters(which would allow the story to continue beyond the 70s or 80s as this Sister looks to be in her teens or 20s) could recieve ghost memories from the Adam-slugs and give them the urge to go back to Rapture.
It could even be that their powers cause them to re-build Rapture on the surface, or raise it from the ocean.
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In Bioshock 2 you play as a
hackerLittle Sister who returns toCitadel StationRapture only to discover thatSHODANAndrew Ryan wasn’t fully destroyed and is secretly rebuilding an army ofcyborgssplicers to conquer the Earth.report
Dracko: Um, I took the “evil” path and didn’t get screwed over. Liked the ending I got (would have used the first nuke on Rapture).
Assuming Quake comparison is hyperbole because it doesn’t make sense otherwise.
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@AsubstanceD: Atmosphere, all in all, is a mixed bag to me. System Shock 1 & 2 had an excellent atmosphere. So did Bioshock. I like sci-fi better than neo-20′s, but the steampunk edge was nice… so I can’t really say which is better. But I wasn’t talking about atmosphere. I’ll give you that the System Shock games stand up well on atmosphere even still.
I just mean the gameplay. The shooting etc. I personally found the inventory in SS2 to be clumsy, and the UI overlay to be quite sub-par, even for when it came out. The shooting was overall decent, but the weapon degredation was a poor gameplay element. Ammo availability was plenty of a limitation enough. SS1 is just plain horrible UI and controls, however wonderful the story, atmosphere and characters where (and are, and will forever be).
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Well, I guess to really be true to form, the sequel would take place on a
starshipcruise ship, but the crew would recover a piece ofCitadel StationRapture floating inspacethe ocean containing a clone ofSHODANFontaine, who proceeds to hijack the ship and turn the crew intohybridssplicers.report
No, actually to be true to form it would have to resemble SS1, since BioShock apparently already resembled SS2. I mean, it had a wrench and everything, unbelievable!
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i read the trailer as:
bioshock, but on land = barnacles! (seaside) + sandcastles! (seaside) = blackpool pleasure beach gone amok
little sister with string daddy = string daddies are otherwise innocuous hammocks but if you try to sleep in the wrong one it eats your face
overall this could be brighton rock in game form. but probably isn’t.
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edit: (if i could) apparently brighton rock is set in london, my apologies to citizens of blackpool
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It’s as if her thoughts are manifesting themselves – wonder just how powerful she is? Look what she’s doing with the sand without really thinking about it.
I’m interpreting the whole butterfly from the barnacle thing as something beautiful coming out of Rapture. But I can’t decide whether or not the little bigger sister is disturbed or mournful in that vid – probably both. If I wanted to take the metaphor to an extreme, I could point out that although the butterfly “escapes” it doesn’t leave. Maybe she’s home-sick? Would it have been better in the long run to have destroyed the little sisters when we had the opportunity.
Maybe you play a little sister this time round?
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Well I certainly didn’t get that much from the clip, but if you stop the video at 0:35 and look carefully at the girl’s left buttock it clearly reveals that in the next game the person guiding you via audio clips turns out to be your enemy. Spoiler!
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I’m going to take the easy way out of this conversation and say that “I don’t give two shits about speculation until the game is shipping”.
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Even at a little over a minute and a half that teaser has already got my brain working overtime on the potential of Bioshock 2.
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http://www.eegra.com/pages/show/title/16_10_2008_EXCLUSIVE__BIOSHOCK_2_BOXART_/
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I read this on another website and this one guy had an idea that I thought was great!
What if that little girl is Tenebaum and the story will be a prequel. Rapture rises like in the sand.
Probably wont be a prequel but if it was that would be great!
The idea of “we have to go back” from “LOST” is a stupid idea.
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Colin – she’s holding a Big Daddy doll, but they hadn’t been invented when Tenenbaum was ~16.
(p.s. I know that I’m pointing out potential chronological inconsistencies in a clip that apparently shows psychokinesis)
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There are lots of videos of the trailer on Youtube. It’s pretty uninteresting, and I still think the younger little sisters are hotter than the grown up versions…
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Well, that was one of the least representative trailers I’ve seen since the last DNF trailer…
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Mm, looks quite nice for me.
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Looks to me like the ***SPOILER*** little sisters lived (so good ending) /SPOILER***, and that now you play in the repercussions of that city, etc.
I sense an awful ‘return’ though, that feels really forced.
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Here’s what I get just from the Logo:
1)Sequel. Now there are barnacles, but the original was only rusted.
2) On land. See the butterfly. There is also the city in the sand.
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Also, if anybody would notice she’s in Europe, seeing as that definitely looks like a sunset and sun rises in the east. Just thought I’d point that out.
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Meh. I thought Bioshock was one of the most over-rated games of all time. And, yes, I was a huge fan of SysShock2.
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I’m interested in this just to see how it plays. I can’t say that I see much potential for a Bioshock sequel thematically; the ending seemed to rap up things quite nicely.
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oh great, that could have done with an edit button… Let’s try that again:
*Ahem*
I think you’ll find the sun rises in the east on every continent. So why couldn’t it be, say, Australia, or America? Most continents have a coastline facing west, you know, not just Europe. ;)
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However, Rapture was created in the Atlantic, so either rapture is being rebuilt, or he’s right about the Europe bit
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Could also be Africa or any island from South Georgia up to Greenland… though I hope the young lady has a coat if the latter is the case.
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“Also, if anybody would notice she’s in Europe, seeing as that definitely looks like a sunset and sun rises in the east. Just thought I’d point that out.”
Or California
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It looks warm where ever it is, and while Africa might be interesting, I doubt even little sisters would go to the West Africa of the 60s.
As towards California, short of rapture being rebuilt, it would have to be Western Europe or some where along that part of the Atlantic.
Also, we could just be reading into this too much
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I think it would be cool to rebuild rapture, although it doesnt make a very good story. I mean if you did that you should just make a prequel.
What if thelittle sisters miss tenebaum and go after her but ask Jack for help ( once again not a very good story line ).
But anything could happen.
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the city will resurface and the final boss in the first game is still alive and madder than ever and new weapon, new big daddy and new DRUGS/POWER I KNOW THIS BECAUSE I HAVE SEEN A SNEAK PEEK of the new game gameplay
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Perhaps Andrew Ryan isnt really dead. I found it strange how he went out so easily like that in bioshock when he is so determined to stop you and Atlas before that. He asks you to hit him over the head. Maybe this was just a lookalike of Andrew Ryan?
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judging by the butterfly i guess that it takes place above ground
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Uh, to the people saying it might occur in a place other than Europe, the West coast of Africa, or the eastern coast of an American continent, did you happen to notice THE HUGE FUCKING SIGN that said “Atlantic Coast”?
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