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	<title>Comments on: Moving Pictures Of Mirror&#8217;s Edge</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/</link>
	<description></description>
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		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102972</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 19 Oct 2008 17:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102972</guid>
		<description>As a traceur I can confirm that the game seems to be very realistic and gives off the parkour vibe. I would like to see some flips, but the martial arts compensates for it. The only thing left now is to actually play it!</description>
		<content:encoded><![CDATA[<p>As a traceur I can confirm that the game seems to be very realistic and gives off the parkour vibe. I would like to see some flips, but the martial arts compensates for it. The only thing left now is to actually play it!</p>
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		<title>By: Pace</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102543</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Sat, 18 Oct 2008 06:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102543</guid>
		<description>You can&#039;t have him!  He&#039;s mine!  MINE!</description>
		<content:encoded><![CDATA[<p>You can&#8217;t have him!  He&#8217;s mine!  MINE!</p>
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	<item>
		<title>By: Morningoil in Singapore</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102523</link>
		<dc:creator>Morningoil in Singapore</dc:creator>
		<pubDate>Sat, 18 Oct 2008 02:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102523</guid>
		<description>John Walker, I think I actually love you. Thank you for helping to me realise that it&#039;s okay to love another man (just so long as there is no inappropriate touching).

Meanwhile, Mirror&#039;s Edge, it look swooshy.</description>
		<content:encoded><![CDATA[<p>John Walker, I think I actually love you. Thank you for helping to me realise that it&#8217;s okay to love another man (just so long as there is no inappropriate touching).</p>
<p>Meanwhile, Mirror&#8217;s Edge, it look swooshy.</p>
]]></content:encoded>
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	<item>
		<title>By: Koopa</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102488</link>
		<dc:creator>Koopa</dc:creator>
		<pubDate>Fri, 17 Oct 2008 23:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102488</guid>
		<description>I have problems with gamevideo too with Opera. That&#039;s why I have multiple browsers installed - in case one fails, I try another browser instead of bitching about stuff not working.</description>
		<content:encoded><![CDATA[<p>I have problems with gamevideo too with Opera. That&#8217;s why I have multiple browsers installed &#8211; in case one fails, I try another browser instead of bitching about stuff not working.</p>
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	<item>
		<title>By: Ophois</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102389</link>
		<dc:creator>Ophois</dc:creator>
		<pubDate>Fri, 17 Oct 2008 17:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102389</guid>
		<description>@Okami:

Was the 4th trigger not the disarm/attack button?  I can&#039;t remember the exact layout from my brief 5 minutes with the demo, but 1 trigger was up (jumps and hurdling over obstacles), 1 was down (wall run, crouch, slide), there was the button that put you in to Reaction (bullet) time to let you aim jumps a little better wasn&#039;t there?  Damn I should have paid more attention, I was just so stocked to actually play it.

I do remember laughing as I compared my fumbling attempts to get through the level to the PR guy showing it off.  Your right about that sense of motion though, the first person view point really pulls you into the experience in the way a 3rd person game doesn&#039;t.</description>
		<content:encoded><![CDATA[<p>@Okami:</p>
<p>Was the 4th trigger not the disarm/attack button?  I can&#8217;t remember the exact layout from my brief 5 minutes with the demo, but 1 trigger was up (jumps and hurdling over obstacles), 1 was down (wall run, crouch, slide), there was the button that put you in to Reaction (bullet) time to let you aim jumps a little better wasn&#8217;t there?  Damn I should have paid more attention, I was just so stocked to actually play it.</p>
<p>I do remember laughing as I compared my fumbling attempts to get through the level to the PR guy showing it off.  Your right about that sense of motion though, the first person view point really pulls you into the experience in the way a 3rd person game doesn&#8217;t.</p>
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		<title>By: Little Green Man</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102332</link>
		<dc:creator>Little Green Man</dc:creator>
		<pubDate>Fri, 17 Oct 2008 15:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102332</guid>
		<description>I hate Gamevideos...</description>
		<content:encoded><![CDATA[<p>I hate Gamevideos&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: SlappyBag</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102282</link>
		<dc:creator>SlappyBag</dc:creator>
		<pubDate>Fri, 17 Oct 2008 13:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102282</guid>
		<description>Old =P</description>
		<content:encoded><![CDATA[<p>Old =P</p>
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	<item>
		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102265</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Fri, 17 Oct 2008 13:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102265</guid>
		<description>Interesting, I find my meh gland has become sensitive to this particular franchise.</description>
		<content:encoded><![CDATA[<p>Interesting, I find my meh gland has become sensitive to this particular franchise.</p>
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		<title>By: Del Boy</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102264</link>
		<dc:creator>Del Boy</dc:creator>
		<pubDate>Fri, 17 Oct 2008 13:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102264</guid>
		<description>Ah right, didn&#039;t realise you had played it.

The controls were my only real reservation but that sounds pretty much how I had hoped it would be.</description>
		<content:encoded><![CDATA[<p>Ah right, didn&#8217;t realise you had played it.</p>
<p>The controls were my only real reservation but that sounds pretty much how I had hoped it would be.</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102245</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Fri, 17 Oct 2008 12:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102245</guid>
		<description>@ Del Boy: There is a button that let&#039;s you perform a roll - if you use it at the right moment while landing, you perfirn a rolling landing, letting you keep your momentum (very important in this game). I guess it let&#039;s you avoid damage too, though I&#039;m not too sure about it, because I never looked at my health when playing the demo version.

Also you don&#039;t use the face buttons on the joypad, but the 4 trigger buttons. I think one is sprint, one is jump and one roll. I&#039;m not sure what the fourth button was, but it might have been hold/climb.

The game actually is pretty fun and challenging. The challenge in this case coming from quickly finding the perfect path and keeping up your momentum. As long as you manage to stay in motion, you&#039;re able to perform quite amazing 

It&#039;s hard to describe the feeling you get from playing it, but there&#039;s this amazing sense of flow that you get into. It&#039;s very rewarding to clear a series of obstacles and maybe even knock out a guard without ever breaking your stride.</description>
		<content:encoded><![CDATA[<p>@ Del Boy: There is a button that let&#8217;s you perform a roll &#8211; if you use it at the right moment while landing, you perfirn a rolling landing, letting you keep your momentum (very important in this game). I guess it let&#8217;s you avoid damage too, though I&#8217;m not too sure about it, because I never looked at my health when playing the demo version.</p>
<p>Also you don&#8217;t use the face buttons on the joypad, but the 4 trigger buttons. I think one is sprint, one is jump and one roll. I&#8217;m not sure what the fourth button was, but it might have been hold/climb.</p>
<p>The game actually is pretty fun and challenging. The challenge in this case coming from quickly finding the perfect path and keeping up your momentum. As long as you manage to stay in motion, you&#8217;re able to perform quite amazing </p>
<p>It&#8217;s hard to describe the feeling you get from playing it, but there&#8217;s this amazing sense of flow that you get into. It&#8217;s very rewarding to clear a series of obstacles and maybe even knock out a guard without ever breaking your stride.</p>
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	<item>
		<title>By: gaijin</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102241</link>
		<dc:creator>gaijin</dc:creator>
		<pubDate>Fri, 17 Oct 2008 12:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102241</guid>
		<description>Okami - they could cut out the  middle marine and just make your character a girl with huge boobs.

She could go and pillage mausoleums or something. You could call the game Mausoleum Pillager! I&#039;m sold.</description>
		<content:encoded><![CDATA[<p>Okami &#8211; they could cut out the  middle marine and just make your character a girl with huge boobs.</p>
<p>She could go and pillage mausoleums or something. You could call the game Mausoleum Pillager! I&#8217;m sold.</p>
]]></content:encoded>
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	<item>
		<title>By: Del Boy</title>
		<link>http://www.rockpapershotgun.com/2008/10/16/moving-pictures-of-mirrors-edge/comment-page-1/#comment-102236</link>
		<dc:creator>Del Boy</dc:creator>
		<pubDate>Fri, 17 Oct 2008 12:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4264#comment-102236</guid>
		<description>Up and down = jump and land sounds fine.

There should be another &#039;command&#039; to perform a roll if required, a roll would cause less damage than landing flat on your feet from a particularly high jump.

You should also have to press or do something to carry on running smoothly so a jump, land, roll and run would be up, down, X, Y at the right times not just up and down.</description>
		<content:encoded><![CDATA[<p>Up and down = jump and land sounds fine.</p>
<p>There should be another &#8216;command&#8217; to perform a roll if required, a roll would cause less damage than landing flat on your feet from a particularly high jump.</p>
<p>You should also have to press or do something to carry on running smoothly so a jump, land, roll and run would be up, down, X, Y at the right times not just up and down.</p>
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