Earlier this year I met the man – his name currently escapes me – who designed Perimeter. We were in a cellar vodka bar in Moscow. He looked just like the kind of man you’d expect to meet in a cellar vodka bar in Moscow, and nothing at all like the man you’d expect to have come up with one of the most bizarre science fiction games ever to raise its glowing laser shields on our gaming screens. His plot was this: you are Legate, the commander of a giant floating city, the frame. You are armed with terraforming tools and morphing unit technologies, and you must pilot the city. Occasionally you’ll be able to use a giant energy bubble. You are searching for a new world, and must travel from one portal to the next until the frame finds its new home. The only problem is that the frame is under-attack from the corporeal manifestations of the nightmares being suffered by the people living aboard the mobile mega-city.
Via my translator, I told the KD Lab boss how much I had enjoy his mad, mad game. He tapped his nose and said something about doing it far madder next time. I hope he manages it. Perhaps he will: there’s a Perimeter 2 trailer after the jump.
There’s no firm release date for this yet, but the game so far promises a more sophisticated terraforming engine (with water this time) and some RPG elements. As long as their are still swarms of nightmare spiders and dragon snakes, I’ll be happy.