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	<title>Comments on: Perimeter 2: New Earth</title>
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		<title>By: hendrixiloveyou</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103763</link>
		<dc:creator>hendrixiloveyou</dc:creator>
		<pubDate>Tue, 21 Oct 2008 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103763</guid>
		<description>fantastic a perimeter sequel!
the original was certianly one of the more fun and unique RTS games of recent years, only problems i had with that game were the size of the amps, they were all far to small, and there werent many units and a small unit limit...oh and the drm starforce was a nightmare.
Still so glad a sequel is well under way!</description>
		<content:encoded><![CDATA[<p>fantastic a perimeter sequel!<br />
the original was certianly one of the more fun and unique RTS games of recent years, only problems i had with that game were the size of the amps, they were all far to small, and there werent many units and a small unit limit&#8230;oh and the drm starforce was a nightmare.<br />
Still so glad a sequel is well under way!
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103590</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 21 Oct 2008 08:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103590</guid>
		<description>There already were ditches you could dig in perimeter.  But all they amounted to was stopping ground attackers and since units can morph it meant little. I hope they can employ a better water than in maelstrom which was simply an aura. It didn&#039;t flow, you couldn&#039;t block it in any way. Any one here ever play wetrix. In that game you had tetris style pieces and you built walls to hold in water and it over spilled into nearby areas. You could evaporate the water, and try and survive earth quakes and falling bombs. Thats how water in games should be. Like water!</description>
		<content:encoded><![CDATA[<p>There already were ditches you could dig in perimeter.  But all they amounted to was stopping ground attackers and since units can morph it meant little. I hope they can employ a better water than in maelstrom which was simply an aura. It didn&#8217;t flow, you couldn&#8217;t block it in any way. Any one here ever play wetrix. In that game you had tetris style pieces and you built walls to hold in water and it over spilled into nearby areas. You could evaporate the water, and try and survive earth quakes and falling bombs. Thats how water in games should be. Like water!
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		<title>By: Dreamhacker</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103564</link>
		<dc:creator>Dreamhacker</dc:creator>
		<pubDate>Tue, 21 Oct 2008 06:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103564</guid>
		<description>Was the man&#039;s name Evegeny &quot;GEorGE&quot; Novikov?</description>
		<content:encoded><![CDATA[<p>Was the man&#8217;s name Evegeny &#8220;GEorGE&#8221; Novikov?
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		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103558</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Tue, 21 Oct 2008 05:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103558</guid>
		<description>Haste - increases combat stat for units!</description>
		<content:encoded><![CDATA[<p>Haste &#8211; increases combat stat for units!
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103505</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Tue, 21 Oct 2008 00:37:23 +0000</pubDate>
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		<description>Actually one consequence of water could be that building your base on water would protect you from hostile terraforming, but they didn&#039;t show that so it&#039;s just an assumption.</description>
		<content:encoded><![CDATA[<p>Actually one consequence of water could be that building your base on water would protect you from hostile terraforming, but they didn&#8217;t show that so it&#8217;s just an assumption.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103503</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Tue, 21 Oct 2008 00:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103503</guid>
		<description>That video really didn&#039;t impress me. Special effects several years behind the curve and god-powers that are as cliche as they get. Heal, meteor shower, haste.. they thought these were groundbreaking enough to even be MENTIONED in a preview video, let alone be the primary focus of one?

I remember playing Perimeter, it was interesting. I had a lot of fun just annihilating enemies with wave after wave of bombers. That video gives me no sense of what kind of gameplay possibilities the sequel will have. None of those powers would&#039;ve changed how I played the game, and the inclusion of water appears utterly inconsequential.</description>
		<content:encoded><![CDATA[<p>That video really didn&#8217;t impress me. Special effects several years behind the curve and god-powers that are as cliche as they get. Heal, meteor shower, haste.. they thought these were groundbreaking enough to even be MENTIONED in a preview video, let alone be the primary focus of one?</p>
<p>I remember playing Perimeter, it was interesting. I had a lot of fun just annihilating enemies with wave after wave of bombers. That video gives me no sense of what kind of gameplay possibilities the sequel will have. None of those powers would&#8217;ve changed how I played the game, and the inclusion of water appears utterly inconsequential.
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		<title>By: Tunips</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103483</link>
		<dc:creator>Tunips</dc:creator>
		<pubDate>Mon, 20 Oct 2008 23:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103483</guid>
		<description>Hopefully Perimeter 2 reverses KD-Labs&#039; trend towards normalacy. Vangers is still one of my favourite games ever.</description>
		<content:encoded><![CDATA[<p>Hopefully Perimeter 2 reverses KD-Labs&#8217; trend towards normalacy. Vangers is still one of my favourite games ever.
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103453</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Mon, 20 Oct 2008 22:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4342#comment-103453</guid>
		<description>Living in a bubble, being assaulted by psychogenic manifestations of ill will actually sounds like it&#039;s derived from Final Fantasy: Spirits Within.
( Doesn&#039;t mean that it is. And I can&#039;t really believe I remember what that movie was all about either.  Do I get a my culture spotter&#039;s badge Akela?)</description>
		<content:encoded><![CDATA[<p>Living in a bubble, being assaulted by psychogenic manifestations of ill will actually sounds like it&#8217;s derived from Final Fantasy: Spirits Within.<br />
( Doesn&#8217;t mean that it is. And I can&#8217;t really believe I remember what that movie was all about either.  Do I get a my culture spotter&#8217;s badge Akela?)
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		<title>By: Lim-Dul</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103447</link>
		<dc:creator>Lim-Dul</dc:creator>
		<pubDate>Mon, 20 Oct 2008 22:11:45 +0000</pubDate>
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		<description>Whoa - the info that Beyond Good &amp; Evil (not related to the article but Heliocentric&#039;s post =) is now officially getting a sequel totally eluded me. This is awesome news! I hope all the exposure BG&amp;E got AFTER it failed to sell well will dramatically improve the sequel&#039;s sales (if it&#039;s good =).

Ah, and yeah, it&#039;s also nice that Perimeter 2 is coming out. ;-)</description>
		<content:encoded><![CDATA[<p>Whoa &#8211; the info that Beyond Good &amp; Evil (not related to the article but Heliocentric&#8217;s post =) is now officially getting a sequel totally eluded me. This is awesome news! I hope all the exposure BG&amp;E got AFTER it failed to sell well will dramatically improve the sequel&#8217;s sales (if it&#8217;s good =).</p>
<p>Ah, and yeah, it&#8217;s also nice that Perimeter 2 is coming out. ;-)
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103433</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Mon, 20 Oct 2008 21:28:14 +0000</pubDate>
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		<description>A very difficult game indeed, but very enjoyable also. Probably the most challenging rts of all times in fact.

The only thing I didn&#039;t quite liked so much was the Scorch enemy, those silly spiders, dragons and what not. Probably I would have liked it even more if my opponents were of flesh and blood, or at least a bit more human-like. 

The morphing kicked lots of butter, but I think the enemy style just kind of ruined it for the more casual part of the hardcore rts gamers. It&#039;s not that surprising that this game sort of never became a huge financial success.</description>
		<content:encoded><![CDATA[<p>A very difficult game indeed, but very enjoyable also. Probably the most challenging rts of all times in fact.</p>
<p>The only thing I didn&#8217;t quite liked so much was the Scorch enemy, those silly spiders, dragons and what not. Probably I would have liked it even more if my opponents were of flesh and blood, or at least a bit more human-like. </p>
<p>The morphing kicked lots of butter, but I think the enemy style just kind of ruined it for the more casual part of the hardcore rts gamers. It&#8217;s not that surprising that this game sort of never became a huge financial success.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103432</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Mon, 20 Oct 2008 21:27:25 +0000</pubDate>
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		<description>I just got this off GoG, having been curious for years.  Odd and hard, and uncompromising in either, and fun and interesting because of it.</description>
		<content:encoded><![CDATA[<p>I just got this off GoG, having been curious for years.  Odd and hard, and uncompromising in either, and fun and interesting because of it.
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		<title>By: Rost</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/perimeter-2-new-earth/#comment-103410</link>
		<dc:creator>Rost</dc:creator>
		<pubDate>Mon, 20 Oct 2008 19:40:14 +0000</pubDate>
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		<description>I don&#039;t know who you drunk with, Jim, but Krank (Kuzmin) is no more boss of KD Lab, he rules Kranx Productions studio. This is the man who created first Perimeter. And he have no relation to the sequel. Too bad for last.

sorry for my wonderful English anyway.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know who you drunk with, Jim, but Krank (Kuzmin) is no more boss of KD Lab, he rules Kranx Productions studio. This is the man who created first Perimeter. And he have no relation to the sequel. Too bad for last.</p>
<p>sorry for my wonderful English anyway.
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