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	<title>Comments on: UT3, Now With More Dinosaurs</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/</link>
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		<title>By: PC Monster</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-2/#comment-187464</link>
		<dc:creator>PC Monster</dc:creator>
		<pubDate>Tue, 12 May 2009 13:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-187464</guid>
		<description>What impressed me is that you can fit the model, texturing, animation, AI and game rules for a completely new and different character into a less-than 2mb download, in a game that takes up multiple GIGAbytes of room on your HD.

Wizardy, I tell you. WIZARDRY.</description>
		<content:encoded><![CDATA[<p>What impressed me is that you can fit the model, texturing, animation, AI and game rules for a completely new and different character into a less-than 2mb download, in a game that takes up multiple GIGAbytes of room on your HD.</p>
<p>Wizardy, I tell you. WIZARDRY.</p>
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-2/#comment-104403</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Wed, 22 Oct 2008 21:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-104403</guid>
		<description>&quot;Graphical quality and artistic merit are two very different things and it’s only in the last couple of years that this has actually become apparent.&quot;

O RLY. Half-Life 1, Deus Ex, and Max Payne all pull amazing feats with their engines, due to excellent artistic direction---DX in particular shines as an example of grubby-but-not-colourless and futuristic-without-neon-overload. If anything, the tendancy to slop-bucket pixel shaders over everything these days seems to be making modellers and texture artists lazy. (Massive exception for Team Fortress 2 applies.)</description>
		<content:encoded><![CDATA[<p>&#8220;Graphical quality and artistic merit are two very different things and it’s only in the last couple of years that this has actually become apparent.&#8221;</p>
<p>O RLY. Half-Life 1, Deus Ex, and Max Payne all pull amazing feats with their engines, due to excellent artistic direction&#8212;DX in particular shines as an example of grubby-but-not-colourless and futuristic-without-neon-overload. If anything, the tendancy to slop-bucket pixel shaders over everything these days seems to be making modellers and texture artists lazy. (Massive exception for Team Fortress 2 applies.)</p>
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	<item>
		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-2/#comment-104397</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Wed, 22 Oct 2008 20:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-104397</guid>
		<description>I agree with this introductory paragraph 9001%.

Also, UT99 forever. Although one cannot underestimate the awesome of UT2004&#039;s VCTF when teamwork actually happens.</description>
		<content:encoded><![CDATA[<p>I agree with this introductory paragraph 9001%.</p>
<p>Also, UT99 forever. Although one cannot underestimate the awesome of UT2004&#8217;s VCTF when teamwork actually happens.</p>
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		<title>By: Julian Montebartholemieau, Esquire</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-2/#comment-103727</link>
		<dc:creator>Julian Montebartholemieau, Esquire</dc:creator>
		<pubDate>Tue, 21 Oct 2008 14:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103727</guid>
		<description>&lt;i&gt;The known velociraptors are about the size of a turkey.&lt;/i&gt;

The humanoids in the UT3 universe are about the size of a golfball.</description>
		<content:encoded><![CDATA[<p><i>The known velociraptors are about the size of a turkey.</i></p>
<p>The humanoids in the UT3 universe are about the size of a golfball.</p>
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	<item>
		<title>By: Lunaran</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-2/#comment-103722</link>
		<dc:creator>Lunaran</dc:creator>
		<pubDate>Tue, 21 Oct 2008 14:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103722</guid>
		<description>A guy by the name of Kevin &quot;Rorschach&quot; Johnstone used to make texture sets for Quake3 level designers - a lot of his work wound up in the Headhunters3 mod.  I never liked them personally, because they were all a little too noisy and tended to visually override the level geometry and the players.

Not surprisingly, he&#039;s an art director at Epic now, whose whole approach to visual design seems to be summable with the phrase &quot;you missed a spot.&quot;</description>
		<content:encoded><![CDATA[<p>A guy by the name of Kevin &#8220;Rorschach&#8221; Johnstone used to make texture sets for Quake3 level designers &#8211; a lot of his work wound up in the Headhunters3 mod.  I never liked them personally, because they were all a little too noisy and tended to visually override the level geometry and the players.</p>
<p>Not surprisingly, he&#8217;s an art director at Epic now, whose whole approach to visual design seems to be summable with the phrase &#8220;you missed a spot.&#8221;</p>
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	<item>
		<title>By: Vivian</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-2/#comment-103719</link>
		<dc:creator>Vivian</dc:creator>
		<pubDate>Tue, 21 Oct 2008 14:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103719</guid>
		<description>If you&#039;re going to spend the effort to put dinosaurs in something, you might as well do a small amount of research: The known velociraptors are about the size of a turkey. And were almost definititely fluffy/feathery. Thats a deinonychus if its anything, and it needs some feathers.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re going to spend the effort to put dinosaurs in something, you might as well do a small amount of research: The known velociraptors are about the size of a turkey. And were almost definititely fluffy/feathery. Thats a deinonychus if its anything, and it needs some feathers.</p>
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	<item>
		<title>By: ascagnel</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-1/#comment-103694</link>
		<dc:creator>ascagnel</dc:creator>
		<pubDate>Tue, 21 Oct 2008 13:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103694</guid>
		<description>@qrter:

As a &quot;fratboy,&quot; I must respectfully disagree with your broad sweeping generaliza-WOOO KEGGERRRRRRRRRRR!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>@qrter:</p>
<p>As a &#8220;fratboy,&#8221; I must respectfully disagree with your broad sweeping generaliza-WOOO KEGGERRRRRRRRRRR!!!!!!!!!!!!!!</p>
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	<item>
		<title>By: qrter</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-1/#comment-103651</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Tue, 21 Oct 2008 11:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103651</guid>
		<description>&lt;blockquote&gt;Ok, this has absolutely nothing to do with the dinosaur mod, but since people are once again bashing Dude Huge, I’d like to point you to this little post on kotaku:

http://kotaku.com/5057652/three-developers-explain-littlebigplanet-level-design-to-a-7+year+old

While David Jaffe and that guy from Metroid treated the boy’s question with respect and gave good answers, all Mr. Betzinski came up with, was a lame joke. 

If a guy can’t even respect a 7 year old kid, how do you expect him to respect his customers.&lt;/blockquote&gt;

Jesus, it&#039;s like having a fratboy as a game designer.</description>
		<content:encoded><![CDATA[<blockquote><p>Ok, this has absolutely nothing to do with the dinosaur mod, but since people are once again bashing Dude Huge, I’d like to point you to this little post on kotaku:</p>
<p><a href="http://kotaku.com/5057652/three-developers-explain-littlebigplanet-level-design-to-a-7+year+old" rel="nofollow">http://kotaku.com/5057652/three-developers-explain-littlebigplanet-level-design-to-a-7+year+old</a></p>
<p>While David Jaffe and that guy from Metroid treated the boy’s question with respect and gave good answers, all Mr. Betzinski came up with, was a lame joke. </p>
<p>If a guy can’t even respect a 7 year old kid, how do you expect him to respect his customers.</p></blockquote>
<p>Jesus, it&#8217;s like having a fratboy as a game designer.</p>
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	<item>
		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-1/#comment-103646</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Tue, 21 Oct 2008 11:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103646</guid>
		<description>Gears has strong style (like it or not) and consistency in its design and visuals.  UT3 is a mess. I like some of the levels there, but overal its a clash of everything indeed.  Too much usless specular on everything is another problem (ffs bricks dont shine!)</description>
		<content:encoded><![CDATA[<p>Gears has strong style (like it or not) and consistency in its design and visuals.  UT3 is a mess. I like some of the levels there, but overal its a clash of everything indeed.  Too much usless specular on everything is another problem (ffs bricks dont shine!)</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-1/#comment-103621</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Tue, 21 Oct 2008 10:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103621</guid>
		<description>Incidentally, Jazz Jackrabbit was a great game.</description>
		<content:encoded><![CDATA[<p>Incidentally, Jazz Jackrabbit was a great game.</p>
]]></content:encoded>
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-1/#comment-103611</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Tue, 21 Oct 2008 09:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103611</guid>
		<description>&lt;blockquote cite=&quot;Okami&quot;&gt;While David Jaffe and that guy from Metroid treated the boy’s question with respect and gave good answers, all Mr. Betzinski came up with, was a lame joke.

If a guy can’t even respect a 7 year old kid, how do you expect him to respect his customers.&lt;/blockquote&gt;

In 1998, CliffyB laughed in my e-face after I told him I wanted to be a game designer. After that he said &quot;Oh wait... you&#039;re serious?&quot;. At the time I was the same age he was when he started at Epic.

MY ENTIRE CAREER IS THEREFORE NOTHING BUT A REVENGE QUEST.</description>
		<content:encoded><![CDATA[<blockquote cite="Okami"><p>While David Jaffe and that guy from Metroid treated the boy’s question with respect and gave good answers, all Mr. Betzinski came up with, was a lame joke.</p>
<p>If a guy can’t even respect a 7 year old kid, how do you expect him to respect his customers.</p></blockquote>
<p>In 1998, CliffyB laughed in my e-face after I told him I wanted to be a game designer. After that he said &#8220;Oh wait&#8230; you&#8217;re serious?&#8221;. At the time I was the same age he was when he started at Epic.</p>
<p>MY ENTIRE CAREER IS THEREFORE NOTHING BUT A REVENGE QUEST.</p>
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/10/20/ut3-now-with-more-dinosaurs/comment-page-1/#comment-103609</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Tue, 21 Oct 2008 09:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4360#comment-103609</guid>
		<description>This reminds me of something.

In 1998 I wrote up a design document for Leper Arena which included  a &quot;Dino Munch&quot; game mode.

It was basically Quake 3&#039;s overload, but with a mobile team Dinosaur which morphed between a T-Rex and a Velociraptor depending on health. It grew smaller and nippier the lower its health (so it was a slippery devil to finally kill), and slower but more dangerous the more it ate. The objective was to kill the other team&#039;s Dino.

You could feed it the limbs of enemies, or sacrifice your own limbs (limb loss being a mainstay mechanics of Leper Quake). If you overfed your dinosaur, it would poop mega healths and quad damages.

Damn I was a cool designer before I started to understand about technical realities and market forces. I want my imagination back!</description>
		<content:encoded><![CDATA[<p>This reminds me of something.</p>
<p>In 1998 I wrote up a design document for Leper Arena which included  a &#8220;Dino Munch&#8221; game mode.</p>
<p>It was basically Quake 3&#8217;s overload, but with a mobile team Dinosaur which morphed between a T-Rex and a Velociraptor depending on health. It grew smaller and nippier the lower its health (so it was a slippery devil to finally kill), and slower but more dangerous the more it ate. The objective was to kill the other team&#8217;s Dino.</p>
<p>You could feed it the limbs of enemies, or sacrifice your own limbs (limb loss being a mainstay mechanics of Leper Quake). If you overfed your dinosaur, it would poop mega healths and quad damages.</p>
<p>Damn I was a cool designer before I started to understand about technical realities and market forces. I want my imagination back!</p>
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