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	<title>Comments on: Far Cry 2: First Impressions</title>
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		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-111993</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Thu, 13 Nov 2008 18:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-111993</guid>
		<description>Pox, good overview. The more I play FC2, the more impressed by it I am. Graphically, it beats Crysis; that game is more detailed, but flatter. It&#039;s like comparing an Impressionist painting against a draughtsman&#039;s technical drawing. FC2&#039;s landscapes remind me of WoW&#039;s Westfall: I love how Blizzard could use light with such a low-res landscape to capture a feeling of place so well. 

I&#039;ve learned to drive either through sentry posts (running down as many enemies as I can) or simply driving around them. Sometimes they catch up in a jeep, but I&#039;m now fairly practised at jumping out and gunning them out before they can even leave their vehicle.

P.</description>
		<content:encoded><![CDATA[<p>Pox, good overview. The more I play FC2, the more impressed by it I am. Graphically, it beats Crysis; that game is more detailed, but flatter. It&#8217;s like comparing an Impressionist painting against a draughtsman&#8217;s technical drawing. FC2&#8217;s landscapes remind me of WoW&#8217;s Westfall: I love how Blizzard could use light with such a low-res landscape to capture a feeling of place so well. </p>
<p>I&#8217;ve learned to drive either through sentry posts (running down as many enemies as I can) or simply driving around them. Sometimes they catch up in a jeep, but I&#8217;m now fairly practised at jumping out and gunning them out before they can even leave their vehicle.</p>
<p>P.</p>
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		<title>By: Pox</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-111756</link>
		<dc:creator>Pox</dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-111756</guid>
		<description>I&#039;ve played about 10 hours of FC2 so far, and while it has a veritable myriad of very annoying niggles, it is a great game.  I get minimum 45 fps with med-high settings on my 8800gts, and it looks better than Crysis on Low (which gets lower framerates), and the overall world is very believable - the lack of loading times and the sheer scale of it is quite impressive.


The big problems are:
- how systematic the &quot;main missions&quot; feel - other than the fact that they&#039;re completely unrelated missions, and haven&#039;t gone anywhere near what&#039;s meant to be a &quot;plot&quot; during the entirety of Act 1, every single time I get a mission from one of the factions, my &quot;best buddy&quot; will ring me up 5 seconds later and say (at 500wpm) &quot;Heymeetatthebarnontheoppositesideofthemap&quot;.  I drive over there, and they&#039;ll give me some alternate way of completing the mission.  And what do I get in return? &quot;Reputation&quot;.  After the first couple of times, I decided that bitch wasn&#039;t my buddy, and shot her in the leg.  And again.  She fell onto the ground (and a cloud of blue smoke magically appeared), begging for help.  Then I drove off and got pissed off at:

- Every bloody person in the bloody game jumping in their cars and chasing after me in a bloodlust whenever I so much as drove past.  Gets really old, I&#039;d much rather some kind of faction-reputation system... something as simple as Stalker:ШoC would do, or preferably the sort of thing you had in Freelancer.  At least let me join a faction so only half of the checkpoints are full of insane snipers.

- Guns jamming so much.  Sure, guns jam, and probably more so in a gritty environment like Africa, but surely not every bloody magazine.  Stalker with the right mods made me appreciate the benefits of having new weapons, but not to the point where I simply won&#039;t scavenge for weapons unless I&#039;m down to my last pistol bullet - it&#039;s ridiculous.  I haven&#039;t looked into modding possibilities yet, but hopefully the ability to tweak AI behaviour, weapon jamming, etc is there.

- Malaria - adds nothing, not even realism as far as I&#039;m concerned - just progressively longer intermittent incapacitations, with the eventual result being &quot;death&quot; followed by awakening at the doctor&#039;s clinic.  Hopefully this can be modded out too, as I&#039;m sick of doing the exact same mission to get the meds over and over.

However, I forget all of these things when I botch a headshot on an assassination mission, the target dives for cover in the camp, and I&#039;m forced to kill everyone to get to him.  In the middle of it, I use an RPG to take out a guy hiding behind a fence, turn around to grab some ammo and discover the RPG&#039;s backflare set the dry grass between me and the ammo cache on fire... and then the ammo explodes in my face, with a shot from an enemy finishing the job.
I awaken seconds later with one of them &quot;buddies&quot; pulling me to relative safety, with the whole camp burning up around me.  There are some truly epic moments.

That was much too long a comment.  I shall tl;dr the preview, deal with any silly boo-boos yourself.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played about 10 hours of FC2 so far, and while it has a veritable myriad of very annoying niggles, it is a great game.  I get minimum 45 fps with med-high settings on my 8800gts, and it looks better than Crysis on Low (which gets lower framerates), and the overall world is very believable &#8211; the lack of loading times and the sheer scale of it is quite impressive.</p>
<p>The big problems are:<br />
- how systematic the &#8220;main missions&#8221; feel &#8211; other than the fact that they&#8217;re completely unrelated missions, and haven&#8217;t gone anywhere near what&#8217;s meant to be a &#8220;plot&#8221; during the entirety of Act 1, every single time I get a mission from one of the factions, my &#8220;best buddy&#8221; will ring me up 5 seconds later and say (at 500wpm) &#8220;Heymeetatthebarnontheoppositesideofthemap&#8221;.  I drive over there, and they&#8217;ll give me some alternate way of completing the mission.  And what do I get in return? &#8220;Reputation&#8221;.  After the first couple of times, I decided that bitch wasn&#8217;t my buddy, and shot her in the leg.  And again.  She fell onto the ground (and a cloud of blue smoke magically appeared), begging for help.  Then I drove off and got pissed off at:</p>
<p>- Every bloody person in the bloody game jumping in their cars and chasing after me in a bloodlust whenever I so much as drove past.  Gets really old, I&#8217;d much rather some kind of faction-reputation system&#8230; something as simple as Stalker:ШoC would do, or preferably the sort of thing you had in Freelancer.  At least let me join a faction so only half of the checkpoints are full of insane snipers.</p>
<p>- Guns jamming so much.  Sure, guns jam, and probably more so in a gritty environment like Africa, but surely not every bloody magazine.  Stalker with the right mods made me appreciate the benefits of having new weapons, but not to the point where I simply won&#8217;t scavenge for weapons unless I&#8217;m down to my last pistol bullet &#8211; it&#8217;s ridiculous.  I haven&#8217;t looked into modding possibilities yet, but hopefully the ability to tweak AI behaviour, weapon jamming, etc is there.</p>
<p>- Malaria &#8211; adds nothing, not even realism as far as I&#8217;m concerned &#8211; just progressively longer intermittent incapacitations, with the eventual result being &#8220;death&#8221; followed by awakening at the doctor&#8217;s clinic.  Hopefully this can be modded out too, as I&#8217;m sick of doing the exact same mission to get the meds over and over.</p>
<p>However, I forget all of these things when I botch a headshot on an assassination mission, the target dives for cover in the camp, and I&#8217;m forced to kill everyone to get to him.  In the middle of it, I use an RPG to take out a guy hiding behind a fence, turn around to grab some ammo and discover the RPG&#8217;s backflare set the dry grass between me and the ammo cache on fire&#8230; and then the ammo explodes in my face, with a shot from an enemy finishing the job.<br />
I awaken seconds later with one of them &#8220;buddies&#8221; pulling me to relative safety, with the whole camp burning up around me.  There are some truly epic moments.</p>
<p>That was much too long a comment.  I shall tl;dr the preview, deal with any silly boo-boos yourself.</p>
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-110675</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Mon, 10 Nov 2008 00:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-110675</guid>
		<description>What is everyones big deal with the gun jams/check points? Frankly I think it adds heaps to the already bitter and depressing mood of it all.

A gun jamming on you mid combat is awesome. You have to dart into cover quickly and get the jam cleared so you can continue fighting. Personally I never use rusty guns, i just buy them, but I once had a rusty Mac 10 which exploded in my hand due to wear and tear, that was pretty bloody surprising.</description>
		<content:encoded><![CDATA[<p>What is everyones big deal with the gun jams/check points? Frankly I think it adds heaps to the already bitter and depressing mood of it all.</p>
<p>A gun jamming on you mid combat is awesome. You have to dart into cover quickly and get the jam cleared so you can continue fighting. Personally I never use rusty guns, i just buy them, but I once had a rusty Mac 10 which exploded in my hand due to wear and tear, that was pretty bloody surprising.</p>
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		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-109025</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Tue, 04 Nov 2008 12:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-109025</guid>
		<description>I just tried out the editor last night and it &lt;b&gt;rocks&lt;/b&gt;. Once upon a time I tried to create a Doom level, but lost patience. The FC2 editor let me plodge together a reasonably realistic looking island in about 5 minutes. It really is very very clever.

P.</description>
		<content:encoded><![CDATA[<p>I just tried out the editor last night and it <b>rocks</b>. Once upon a time I tried to create a Doom level, but lost patience. The FC2 editor let me plodge together a reasonably realistic looking island in about 5 minutes. It really is very very clever.</p>
<p>P.</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-108862</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Mon, 03 Nov 2008 18:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-108862</guid>
		<description>Concerning buddy death, yes it can happen. 
One who was on a mision with me got shot in the head whilst I was fighting off a truck.
Normally, you get to help them back up. Apparently Head-Shot=Instant death.
People were set on fire at that point.

I&#039;ve gotten past act 1, and am very impressed so far.</description>
		<content:encoded><![CDATA[<p>Concerning buddy death, yes it can happen.<br />
One who was on a mision with me got shot in the head whilst I was fighting off a truck.<br />
Normally, you get to help them back up. Apparently Head-Shot=Instant death.<br />
People were set on fire at that point.</p>
<p>I&#8217;ve gotten past act 1, and am very impressed so far.</p>
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		<title>By: Eli Just</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-107353</link>
		<dc:creator>Eli Just</dc:creator>
		<pubDate>Thu, 30 Oct 2008 02:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-107353</guid>
		<description>I&#039;m definitely liking it more now that I&#039;ve played some more. the G3 was TERRIBLE! Now with a dart rifle a grenade launcher and a Mac 10 there are some sweet moments in the game. Hiding on the side of the road from patrols feels really cool when they pass your right by. All the issues with patrols and checkpoints is gone when you&#039;re on foot. Too bad the world is so big you need to drive. Overall though it&#039;s really fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely liking it more now that I&#8217;ve played some more. the G3 was TERRIBLE! Now with a dart rifle a grenade launcher and a Mac 10 there are some sweet moments in the game. Hiding on the side of the road from patrols feels really cool when they pass your right by. All the issues with patrols and checkpoints is gone when you&#8217;re on foot. Too bad the world is so big you need to drive. Overall though it&#8217;s really fun.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-106690</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Tue, 28 Oct 2008 08:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-106690</guid>
		<description>&quot;Why on earth does everyone in this game sound like they’ve been sped up by 10-20%?&quot;
I&#039;ve noticed that in some of the Witcher EE stuff too; they&#039;re not higher-pitched, they&#039;re just stringing their words together ridiculously fast, without grammar or inflection.  Presumably it&#039;s to save on studio/VA bills; they must be hideously expensive, considering how badly dubs/dialogues get butchered to slash an absolutely measly fraction of studio time off the bill.

&lt;i&gt;&#039;All right, you poindexters, let&#039;s get this right! One: &quot;Hey, hey, kids, I&#039;m Talking Krusty.&quot; Two: &quot;Hey, hey, here comes Slideshow Mel&quot; -- again -- &quot;Here comes &lt;b&gt;Side&lt;/b&gt;show Mel, &lt;b&gt;Side&lt;/b&gt;show Mel&quot;. Three: &quot;Huhuhuhahahah!&quot; Badabing badaboom, I&#039;m done. Learn from a professional, kid.&#039;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Why on earth does everyone in this game sound like they’ve been sped up by 10-20%?&#8221;<br />
I&#8217;ve noticed that in some of the Witcher EE stuff too; they&#8217;re not higher-pitched, they&#8217;re just stringing their words together ridiculously fast, without grammar or inflection.  Presumably it&#8217;s to save on studio/VA bills; they must be hideously expensive, considering how badly dubs/dialogues get butchered to slash an absolutely measly fraction of studio time off the bill.</p>
<p><i>&#8216;All right, you poindexters, let&#8217;s get this right! One: &#8220;Hey, hey, kids, I&#8217;m Talking Krusty.&#8221; Two: &#8220;Hey, hey, here comes Slideshow Mel&#8221; &#8212; again &#8212; &#8220;Here comes <b>Side</b>show Mel, <b>Side</b>show Mel&#8221;. Three: &#8220;Huhuhuhahahah!&#8221; Badabing badaboom, I&#8217;m done. Learn from a professional, kid.&#8217;</i></p>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-106533</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Mon, 27 Oct 2008 21:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-106533</guid>
		<description>Yeah I&#039;m lovin this game at the moment too. There&#039;s some bloody cool and surprising moments to be had in this game, like when I sat waiting in ambush for a supply truck and fired at it with my dodgy rusty old RPG, and the rocket bounced off the front of the truck and ricocheted into the jungle and blew up a tree, leaving me standing there like a complete lemon. Or when I snuck up on a road block which had an ammo dump I was after, and I chucked a grenade in which went and inadvertantly caused a flash fire, and the boxes of ammo I was after went up in flames exploding like a load of fire crackers. Having lots of fun sniping out bases and then sneaking in to take out the stragglers with my MAC10. I also love travelling by boat too, it&#039;s very atmospheric, very Apocalypse Now, especially if you jump out the boat and set fire to the locals every now and then. And personally I think the graphics look gorgeous, especially when burning said locals by the river side at night.

And I agree about the shadows, they are a bit on the pitch black side, especially in the midday sun.</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;m lovin this game at the moment too. There&#8217;s some bloody cool and surprising moments to be had in this game, like when I sat waiting in ambush for a supply truck and fired at it with my dodgy rusty old RPG, and the rocket bounced off the front of the truck and ricocheted into the jungle and blew up a tree, leaving me standing there like a complete lemon. Or when I snuck up on a road block which had an ammo dump I was after, and I chucked a grenade in which went and inadvertantly caused a flash fire, and the boxes of ammo I was after went up in flames exploding like a load of fire crackers. Having lots of fun sniping out bases and then sneaking in to take out the stragglers with my MAC10. I also love travelling by boat too, it&#8217;s very atmospheric, very Apocalypse Now, especially if you jump out the boat and set fire to the locals every now and then. And personally I think the graphics look gorgeous, especially when burning said locals by the river side at night.</p>
<p>And I agree about the shadows, they are a bit on the pitch black side, especially in the midday sun.</p>
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		<title>By: Frye</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-106437</link>
		<dc:creator>Frye</dc:creator>
		<pubDate>Mon, 27 Oct 2008 16:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-106437</guid>
		<description>I love it. My major annoyance is that the shadows are WAY too dark on my settings (medium/high). Actually shadowed areas seem darker than nights!</description>
		<content:encoded><![CDATA[<p>I love it. My major annoyance is that the shadows are WAY too dark on my settings (medium/high). Actually shadowed areas seem darker than nights!</p>
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-106354</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Mon, 27 Oct 2008 13:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-106354</guid>
		<description>Why on earth does everyone in this game sound like they&#039;ve been sped up by 10-20%?</description>
		<content:encoded><![CDATA[<p>Why on earth does everyone in this game sound like they&#8217;ve been sped up by 10-20%?</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-106215</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Mon, 27 Oct 2008 08:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-106215</guid>
		<description>Now I know why they call them &#039;tank tops&#039; -- judging by the endurance of my enemies, a single layer of woven cotton has the bullet-stopping power of an M1 Abrams&#039; hull.  Not fond of needing two SMG clips to kill people, nor the constantly-respawning checkpoint denizens, nor the pointless &#039;malaria&#039; -- and it strikes me as just a little boneheaded that [i]every single[/i] other motorist in the country is DESPERATE TO GET OUT AND KILL YOU NO MATTER WHAT THE COST (what is this, Paperboy?) -- the constant gun-jamming is &lt;i&gt;dreadful&lt;/i&gt; (I know it&#039;s an incentive to pick up your bought guns, but then maybe they shouldn&#039;t have made gun shop/supply areas as rare as hens&#039; teeth), and the &quot;real-world map&quot; stuff can be very irritating in the dark (we can&#039;t just have an optional regular &#039;map screen&#039; and assume our chosen hero brought a torch with him?) -- oh, and by Christ I wish you could map commands to more than one key, that&#039;s your &#039;consolitis&#039; right there -- but y&#039;know, there&#039;s still plenty left to like.  I like hunting diamonds, I like the proper non-checkpoint fights (and even the odd checkpoint -- ONCE -- if they&#039;re in an interesting place), I like the huge supply of missions (even if there&#039;s only one or two &lt;i&gt;types&lt;/i&gt; to speak of, the many venues and vectors of approach spice it up), and I really like the atmosphere of it all (I&#039;d say it&#039;s not quite as beautiful moment-to-moment as Clear Sky, but the elimination of regional loading screens is a major plus).  If the techniques and technology used for Far Cry 2 are available for more games to use in future, we&#039;ll be a lucky bunch indeed.  As for the game itself, it&#039;s got some painfully wrongheaded gimmicks and mistakes in it, but still, there&#039;s fun to be had.

I wonder if the checkpoint spawn/jamming/malaria could be modded out... we&#039;d really be cooking with gas then.</description>
		<content:encoded><![CDATA[<p>Now I know why they call them &#8216;tank tops&#8217; &#8212; judging by the endurance of my enemies, a single layer of woven cotton has the bullet-stopping power of an M1 Abrams&#8217; hull.  Not fond of needing two SMG clips to kill people, nor the constantly-respawning checkpoint denizens, nor the pointless &#8216;malaria&#8217; &#8212; and it strikes me as just a little boneheaded that [i]every single[/i] other motorist in the country is DESPERATE TO GET OUT AND KILL YOU NO MATTER WHAT THE COST (what is this, Paperboy?) &#8212; the constant gun-jamming is <i>dreadful</i> (I know it&#8217;s an incentive to pick up your bought guns, but then maybe they shouldn&#8217;t have made gun shop/supply areas as rare as hens&#8217; teeth), and the &#8220;real-world map&#8221; stuff can be very irritating in the dark (we can&#8217;t just have an optional regular &#8216;map screen&#8217; and assume our chosen hero brought a torch with him?) &#8212; oh, and by Christ I wish you could map commands to more than one key, that&#8217;s your &#8216;consolitis&#8217; right there &#8212; but y&#8217;know, there&#8217;s still plenty left to like.  I like hunting diamonds, I like the proper non-checkpoint fights (and even the odd checkpoint &#8212; ONCE &#8212; if they&#8217;re in an interesting place), I like the huge supply of missions (even if there&#8217;s only one or two <i>types</i> to speak of, the many venues and vectors of approach spice it up), and I really like the atmosphere of it all (I&#8217;d say it&#8217;s not quite as beautiful moment-to-moment as Clear Sky, but the elimination of regional loading screens is a major plus).  If the techniques and technology used for Far Cry 2 are available for more games to use in future, we&#8217;ll be a lucky bunch indeed.  As for the game itself, it&#8217;s got some painfully wrongheaded gimmicks and mistakes in it, but still, there&#8217;s fun to be had.</p>
<p>I wonder if the checkpoint spawn/jamming/malaria could be modded out&#8230; we&#8217;d really be cooking with gas then.</p>
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		<title>By: qrter</title>
		<link>http://www.rockpapershotgun.com/2008/10/23/far-cry-2-first-impressions/comment-page-6/#comment-106179</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Mon, 27 Oct 2008 05:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4520#comment-106179</guid>
		<description>Right! I&#039;ll put in a quid (1), surely there&#039;s some EastEnders extra that needs a bit of money..</description>
		<content:encoded><![CDATA[<p>Right! I&#8217;ll put in a quid (1), surely there&#8217;s some EastEnders extra that needs a bit of money..</p>
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