Rock, Paper, Shotgun

Prince Of Persia Gets All Arty

By John Walker on October 27th, 2008 at 11:55 pm.

He's on his way to cheer on Hamels.

How to while away the last few minutes of my birthday, before the Phillies begin game 5, and their inevitable triumphant victory in the World Series? Why, with Prince of Persia videos, of course.

The first (below) features a really rather pleasant arty story-piece, discussing the battle between light and dark, all esoteric and confusing. The second has three members of the development team discussing the artistic direction of the game. But not just saying, “A bit like concept art, only 3D”, but rather something more intelligent and thoughtful. It suggests that real passion has gone into creating such a vividly unique design. (Go Phillies!)

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28 Comments »

  1. Is it just me or is “Light world v. Dark world” the WW2 of Fantasy Games? I feel like I’ve been fighting the forces of darkness longer than the actual fictional battle took to win.

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  2. Brann says:

    Phillies? World Series! Damn amerikaners!

    At least they seem to have taken two steps back from the “i’m-bnasty-and-I’m-part-of-of-a-Godsmack-videoclip” style of the character which is nice.

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  3. DazzeL says:

    Looks like a very standard storyline, though I do appreciated the LOTRness of the speech, but an unusual graphical style.

    Looks kinda cool to me.

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  4. gulag says:

    Happy Birthday

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  5. Pace says:

    Happy birthday! and,
    Go Phillies!
    (as a Mets fan I’m contractually bound to hate the Phillies, except in the World Series where I’m free to root for the NL team.)

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  6. No Mets fan should be rooting for the Phillies. No. God. Damn. Way.

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  7. Pace says:

    Well, we don’t want to see Kazmir winning a world series now do we? That would be bitter. (and I’m getting a bit tired of the Rays being compared to the ’69 Mets.)

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  8. Quirk says:

    asdf: Why the g? Seems like too much typing.

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  9. We want to see Hamels winning a World Series, obviously. In about two and a half hours from now, ideally.

    2-0, go go go!

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  10. Pags says:

    Go Rays!

    [Some sort of terrible typo has led Pags to accidentally spell "Phillies" incorrectly - Ed]

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  11. Pags says:

    Oh God, I feel so violated.

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  12. Dracko says:

    I may have very little love for this game, but it has to be said that the story is at least rooted into Persian mythology.

    My point being that the Light vs. Dark story is as old as humanity. There’s not much of a biggie seeing it here. In fact, it seems appropriate for a franchise that kicked off following simple Arabian Nights tales.

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  13. CrashT says:

    It’s a pity the same attention wasn’t lavished on the script or selection of voice actors… :(

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  14. Johnny Law says:

    Yargh, CrashT slipping in with the exact comment I was going to make. Their choices for the voicework slay me.

    The game may very well still be awesome, just the whole Missed Opportunities thing makes me sad.

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  15. Whiskey Jack says:

    I really dig the art direction, particularly when the world is in the “healed state” but I’m still wondering how will the gameplay actually feels like.

    It doesn’t seem like the acrobatics are extremely elaborate (except for the jump from the round thing, but it seems automated somehow), and that’s what POP is to me: More and more elaborate and dare I say complicated acrobatics that you have to link one to the other to get to the next “safe spot” and complete that level design based puzzle.

    So yeah, I’m sold on the look of it, now I need to know the feel of it.

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  16. The_B says:

    Also: happy birthday for yesterday John.

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  17. rez says:

    I do hope the gameplay lives up to the art style. The stages remind me a lot of the pre-rendered Squaresoft RPG environments. This isn’t eye candy, this is a visual feast.

    Please don’t let me down, Ubi.

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  18. nabeel says:

    Happy Birthday! Looking forward to the game.

    nabeel

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  19. Tomzor! says:

    Reminds me of Ico.

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  20. MonkeyMonster says:

    I like it, its a very nice [/borat] Having been a fan since the first of these new style POP’s this is a definite leap, twist, grab, scurry (whoops, rewind) and then slide down in the right direction. Only problem being I’ve played all of them on ps2 and now will have to try it on the pc (not having gone for a ps3 hog)

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  21. L.B. Jeffries – regarding “the actual fictional battle”,. the reason this theme is a constant in the histroy of human story telling is that this is no fictional battle, look around the world today and this battle rages in all corners of it,. and of course in the souls of each individual,. its the basic theme of all struggle.

    The game looks very painterly indeed,. with the huge areas and endless details,. of course the gameplay will need to be enjoyable and that is hard to see from a video. arn’t we done with the ‘illustrative’ tag yet?

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  22. jph wacheski – Fair enough, but they don’t really seem to be exploring the personal or moral implications of combating the “other” beyond these shadowy things are bad, lets kill them.

    And as far as metaphors for the timeless struggle goes, light v. dark has been overdone a wee bit. Twilight Princess, countless RPGs…it just seems like rather than do a proper job and make a good enemy people just say “They’re all shadowy, lets kill them”.

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  23. Andrew F says:

    I would have respected the art video a bit more if, while describing the new style, they could actually have brought themselves to let the word “cel shaded” past their lips.

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  24. Cian says:

    I agree with Whiskey Jack. I’m excited for this game and I love the look of it, but from what I’ve seen it hasn’t shown off the flow and acrobatic flair that made Sands of Time so very joyous.

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  25. Mollusk says:

    Light and darkness? Out of balance you say? Unprecedented.

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  26. HotSake says:

    Does anyone else smell that? Smells like Okami. Painterly style? Light battling darkness? Healing the corrupted environment and changing it? Nah, must be the stench of originality.

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