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	<title>Comments on: Attack Of The Fallout 3 Reviews</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/</link>
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		<title>By: Calabi</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-109054</link>
		<dc:creator>Calabi</dc:creator>
		<pubDate>Tue, 04 Nov 2008 15:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-109054</guid>
		<description>Their games always seem to lack immersion.  I think anyone can notice the difference between Oblivion and The Witcher.

The Witcher has immersion it has context, you may be doing boring quests collecting animal parts.  But it has a good reason, everything in the world fits together.  Monsters dont just pop up out of nowhere to attack the player because the designers think it might be fun to have an encounter every 1.03 minutes.

You can easily avoid monsters if wish and you can easily find ones that you might want because they have a reality and a behaviour which causes carrion monsters to be found near corpses, etc.

Building a world takes more than just plonking down randomnly towns, creatures, and items.

Even the older RPGs had the conceit to pretend to be something more than a game by keeping things as contexual and consistent as possible, and by always obeying their own internal rules.

With Oblivion and Morrowind I always knew it was a game when I tried certain things, which is ok, but thats not really what RPGs are about.</description>
		<content:encoded><![CDATA[<p>Their games always seem to lack immersion.  I think anyone can notice the difference between Oblivion and The Witcher.</p>
<p>The Witcher has immersion it has context, you may be doing boring quests collecting animal parts.  But it has a good reason, everything in the world fits together.  Monsters dont just pop up out of nowhere to attack the player because the designers think it might be fun to have an encounter every 1.03 minutes.</p>
<p>You can easily avoid monsters if wish and you can easily find ones that you might want because they have a reality and a behaviour which causes carrion monsters to be found near corpses, etc.</p>
<p>Building a world takes more than just plonking down randomnly towns, creatures, and items.</p>
<p>Even the older RPGs had the conceit to pretend to be something more than a game by keeping things as contexual and consistent as possible, and by always obeying their own internal rules.</p>
<p>With Oblivion and Morrowind I always knew it was a game when I tried certain things, which is ok, but thats not really what RPGs are about.</p>
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		<title>By: MacQ</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-109038</link>
		<dc:creator>MacQ</dc:creator>
		<pubDate>Tue, 04 Nov 2008 13:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-109038</guid>
		<description>I think this is the first RPG that was boring to me from the early start. I was jawning all the way to Megaton. There it became a little more interesting, but I still can&#039;t shake the Oblivionish feeling about it all. It just throws me off the Fallout feeling and I can&#039;t really immerse (used a popular term here :P).
Hope it will get better soon.</description>
		<content:encoded><![CDATA[<p>I think this is the first RPG that was boring to me from the early start. I was jawning all the way to Megaton. There it became a little more interesting, but I still can&#8217;t shake the Oblivionish feeling about it all. It just throws me off the Fallout feeling and I can&#8217;t really immerse (used a popular term here :P).<br />
Hope it will get better soon.</p>
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		<title>By: jeremy</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-108571</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Sun, 02 Nov 2008 17:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-108571</guid>
		<description>Seems to me like the PC will be the definitive version to get as I suspect the modding community will fix alot of these problems fairly quickly. I expect there will be a mod to remove the vats slowmo gore hijinks very soon.</description>
		<content:encoded><![CDATA[<p>Seems to me like the PC will be the definitive version to get as I suspect the modding community will fix alot of these problems fairly quickly. I expect there will be a mod to remove the vats slowmo gore hijinks very soon.</p>
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		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-108114</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Fri, 31 Oct 2008 23:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-108114</guid>
		<description>Received this as a birthday present and finally got round to trying it out tonight. Only just stepped out of the Vault, so can&#039;t speak for the world outside at all.

However, the entire Vault section was a little embarassingly lame. Sluggish combat, although VATS is fun (but also a bit random when playing from a first person perspective). Their attempts to do a proper FPS right-click-zoom thing are rather sad due to the weapons failing to go to proper &#039;iron-sights&#039; - what exactly is the point otherwise? It just becomes a strange zoom lens. Voice acting so far is adequate - Neeson is good - but the animation and behaviour of characters is staggeringly awful. The crazy zoom/pan thing on dialogue actually seems more intrusive than it was in Oblivion. Graphics don&#039;t seem to have moved on since Oblivion either, so seem rather limited compared to, say, Bioshock (which had a generally similar setting to the Vault), Call of Duty 4 (which had great animation) or Half Life 2 (which had mostly convincing characters).

The entire Vault section feels like a first draft. There are great ideas in there, and structurally it&#039;s very clever. But there&#039;s absolutely zero polish - this is the kind of state it should be in early in development. That it&#039;s been released and is still this clunky really confuses me - it&#039;s not like Bethesda have a lack of cash.

Odd.</description>
		<content:encoded><![CDATA[<p>Received this as a birthday present and finally got round to trying it out tonight. Only just stepped out of the Vault, so can&#8217;t speak for the world outside at all.</p>
<p>However, the entire Vault section was a little embarassingly lame. Sluggish combat, although VATS is fun (but also a bit random when playing from a first person perspective). Their attempts to do a proper FPS right-click-zoom thing are rather sad due to the weapons failing to go to proper &#8216;iron-sights&#8217; &#8211; what exactly is the point otherwise? It just becomes a strange zoom lens. Voice acting so far is adequate &#8211; Neeson is good &#8211; but the animation and behaviour of characters is staggeringly awful. The crazy zoom/pan thing on dialogue actually seems more intrusive than it was in Oblivion. Graphics don&#8217;t seem to have moved on since Oblivion either, so seem rather limited compared to, say, Bioshock (which had a generally similar setting to the Vault), Call of Duty 4 (which had great animation) or Half Life 2 (which had mostly convincing characters).</p>
<p>The entire Vault section feels like a first draft. There are great ideas in there, and structurally it&#8217;s very clever. But there&#8217;s absolutely zero polish &#8211; this is the kind of state it should be in early in development. That it&#8217;s been released and is still this clunky really confuses me &#8211; it&#8217;s not like Bethesda have a lack of cash.</p>
<p>Odd.</p>
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		<title>By: AbyssUK</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107494</link>
		<dc:creator>AbyssUK</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107494</guid>
		<description>@Dan and Paul

I got mine today also.</description>
		<content:encoded><![CDATA[<p>@Dan and Paul</p>
<p>I got mine today also.</p>
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		<title>By: Dan Milburn</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107486</link>
		<dc:creator>Dan Milburn</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107486</guid>
		<description>I ordered from play.com on Tuesday, it shipped same day and arrived this morning.</description>
		<content:encoded><![CDATA[<p>I ordered from play.com on Tuesday, it shipped same day and arrived this morning.</p>
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		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107485</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107485</guid>
		<description>Does anyone know if or when play.com is shipping the game? I won&#039;t receive a notification email myself as I&#039;m getting it as a present, but was just getting impatient (Far Cry 2 is keeping me thoroughly engrossed for the meantime; blowing up multiple vehicles never gets old).

P.</description>
		<content:encoded><![CDATA[<p>Does anyone know if or when play.com is shipping the game? I won&#8217;t receive a notification email myself as I&#8217;m getting it as a present, but was just getting impatient (Far Cry 2 is keeping me thoroughly engrossed for the meantime; blowing up multiple vehicles never gets old).</p>
<p>P.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107208</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107208</guid>
		<description>That scathing assault on Alec&#039;s writing was both hilarious and on the money. Bravo!

&quot;stick in with your English lessons&quot;. Classic!</description>
		<content:encoded><![CDATA[<p>That scathing assault on Alec&#8217;s writing was both hilarious and on the money. Bravo!</p>
<p>&#8220;stick in with your English lessons&#8221;. Classic!</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107205</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107205</guid>
		<description>Look Mom! I&#039;ve found some flamebait! Can I keep it? Please, mom? Pretty please?</description>
		<content:encoded><![CDATA[<p>Look Mom! I&#8217;ve found some flamebait! Can I keep it? Please, mom? Pretty please?</p>
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		<title>By: Deadpan</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107161</link>
		<dc:creator>Deadpan</dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107161</guid>
		<description>Well. I picked up the collector&#039;s edition last night. Pretty much for the bobblehead, which is proudly serving as flair for my cubicle as I write this.

Installation was a snap. I didn&#039;t even have to give it a serial, which I found odd. And I never got bugged about WFGL at all. 

I managed to not kill the Overseer. And managed to get a little questing in before I turned in.  

Sadly, Bloody Mess wasn&#039;t available at the first couple of levels. But I did manage to cheat (a leetle bit) and build the Rock-It Launcher (woot!).  

A few minor issues I&#039;ve found...
- I didn&#039;t see an option to adjust resolution, but all the pretties were turned to 11 on my machine and ran just fine.
- Like in Oblivion, it&#039;s really easy to accidentally &#039;steal&#039; something and get the snot beaten out of you when trying to sit down.

But it&#039;s been fun so far.</description>
		<content:encoded><![CDATA[<p>Well. I picked up the collector&#8217;s edition last night. Pretty much for the bobblehead, which is proudly serving as flair for my cubicle as I write this.</p>
<p>Installation was a snap. I didn&#8217;t even have to give it a serial, which I found odd. And I never got bugged about WFGL at all. </p>
<p>I managed to not kill the Overseer. And managed to get a little questing in before I turned in.  </p>
<p>Sadly, Bloody Mess wasn&#8217;t available at the first couple of levels. But I did manage to cheat (a leetle bit) and build the Rock-It Launcher (woot!).  </p>
<p>A few minor issues I&#8217;ve found&#8230;<br />
- I didn&#8217;t see an option to adjust resolution, but all the pretties were turned to 11 on my machine and ran just fine.<br />
- Like in Oblivion, it&#8217;s really easy to accidentally &#8217;steal&#8217; something and get the snot beaten out of you when trying to sit down.</p>
<p>But it&#8217;s been fun so far.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107160</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107160</guid>
		<description>AOL Instant Messenger =(

Actually quite apt.</description>
		<content:encoded><![CDATA[<p>AOL Instant Messenger =(</p>
<p>Actually quite apt.</p>
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		<title>By: suibhne</title>
		<link>http://www.rockpapershotgun.com/2008/10/28/attack-of-the-fallout-3-reviews/comment-page-4/#comment-107158</link>
		<dc:creator>suibhne</dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4607#comment-107158</guid>
		<description>The example of STALKER modding isn&#039;t a good one, because those devs did a magnificent job of leaving their game data lying around where anyone could fiddle and faddle with it. (And yes, I mean that as praise. Heck, I was able to mod my own STALKER client&#039;s respawn values with only a 2-minute learning curve.) At least in my cursory glances through FO3&#039;s game files, I haven&#039;t seen any similarly open, fiddle-able/faddle-able data. Yes, user communities have significantly modded games that were probably much less friendly than this one...but I still wouldn&#039;t expect to see user mods anytime soon with mod tools or an SDK.

For me, Bethesda&#039;s typical level of polish is exemplified at the very beginning of FO3, when the Overseer presents you with your PipBoy - and rather than you reaching out and accepting it, the PipBoy simply vanishes into thin air. HL2 and even earlier games &quot;solved&quot; this &quot;problem&quot; years ago, and it seems particularly outdated in the age of first-person animation like that in Far Cry 2. Bethesda is such a weird mix of clunky old-school amateurishness and top-dollar mainstream pretension, with a good dollop of Hollywood shallowness thrown in.</description>
		<content:encoded><![CDATA[<p>The example of STALKER modding isn&#8217;t a good one, because those devs did a magnificent job of leaving their game data lying around where anyone could fiddle and faddle with it. (And yes, I mean that as praise. Heck, I was able to mod my own STALKER client&#8217;s respawn values with only a 2-minute learning curve.) At least in my cursory glances through FO3&#8217;s game files, I haven&#8217;t seen any similarly open, fiddle-able/faddle-able data. Yes, user communities have significantly modded games that were probably much less friendly than this one&#8230;but I still wouldn&#8217;t expect to see user mods anytime soon with mod tools or an SDK.</p>
<p>For me, Bethesda&#8217;s typical level of polish is exemplified at the very beginning of FO3, when the Overseer presents you with your PipBoy &#8211; and rather than you reaching out and accepting it, the PipBoy simply vanishes into thin air. HL2 and even earlier games &#8220;solved&#8221; this &#8220;problem&#8221; years ago, and it seems particularly outdated in the age of first-person animation like that in Far Cry 2. Bethesda is such a weird mix of clunky old-school amateurishness and top-dollar mainstream pretension, with a good dollop of Hollywood shallowness thrown in.</p>
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