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	<title>Comments on: Interview: CitiesXL</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/</link>
	<description></description>
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		<title>By: clovus</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107579</link>
		<dc:creator>clovus</dc:creator>
		<pubDate>Thu, 30 Oct 2008 18:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107579</guid>
		<description>Let&#039;s see, RPS&#039;s front page has descriptions of two city builders that involve creating cities on a persistant planet. The one is by the people who did City Life, which I don&#039;t know much about outisde of reviews. It costs $9.99 a month for the online play. The other is by Tilted Mill, who made several games I really like and are city building masters. Their game is... free? I think I know which one I want to play...

(the answer, BTW, is probably both. haha.)</description>
		<content:encoded><![CDATA[<p>Let&#8217;s see, RPS&#8217;s front page has descriptions of two city builders that involve creating cities on a persistant planet. The one is by the people who did City Life, which I don&#8217;t know much about outisde of reviews. It costs $9.99 a month for the online play. The other is by Tilted Mill, who made several games I really like and are city building masters. Their game is&#8230; free? I think I know which one I want to play&#8230;</p>
<p>(the answer, BTW, is probably both. haha.)</p>
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		<title>By: MacBeth</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107445</link>
		<dc:creator>MacBeth</dc:creator>
		<pubDate>Thu, 30 Oct 2008 10:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107445</guid>
		<description>Hadn&#039;t heard of this before, but it&#039;s piqued my interest...

Also, do I get geek points for recognising Mt St Helens from the digital elevation model before the voiceover confirmed it?</description>
		<content:encoded><![CDATA[<p>Hadn&#8217;t heard of this before, but it&#8217;s piqued my interest&#8230;</p>
<p>Also, do I get geek points for recognising Mt St Helens from the digital elevation model before the voiceover confirmed it?</p>
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		<title>By: Hernan</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107414</link>
		<dc:creator>Hernan</dc:creator>
		<pubDate>Thu, 30 Oct 2008 08:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107414</guid>
		<description>Did anyone else find that private moment between saw27 and Ewan a bit.....wrong?</description>
		<content:encoded><![CDATA[<p>Did anyone else find that private moment between saw27 and Ewan a bit&#8230;..wrong?</p>
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107252</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 29 Oct 2008 21:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107252</guid>
		<description>Crap dance music aside, this game looks funfunfun.</description>
		<content:encoded><![CDATA[<p>Crap dance music aside, this game looks funfunfun.</p>
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107246</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Wed, 29 Oct 2008 21:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107246</guid>
		<description>Hey don&#039;t call that voice over cheesy! That is Jeremiah Costello! I know him personally and he is awesome.</description>
		<content:encoded><![CDATA[<p>Hey don&#8217;t call that voice over cheesy! That is Jeremiah Costello! I know him personally and he is awesome.</p>
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		<title>By: Yak Jazz</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107244</link>
		<dc:creator>Yak Jazz</dc:creator>
		<pubDate>Wed, 29 Oct 2008 21:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107244</guid>
		<description>Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss
Looks good, but I can&#039;t really imagine what it would feel like to play. I want to

Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss
know how it&#039;s going to quench my evil capitalist tendencies.</description>
		<content:encoded><![CDATA[<p>Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss<br />
Looks good, but I can&#8217;t really imagine what it would feel like to play. I want to</p>
<p>Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss-Boom-tss-CHA-tss<br />
know how it&#8217;s going to quench my evil capitalist tendencies.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107234</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Wed, 29 Oct 2008 19:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107234</guid>
		<description>EA dropped the ball with SimCity, and non-Sims sim games in general, so I&#039;m foaming at the mouth for a proper city builder.

Plugging in different &quot;tycoon game&quot; modules within also sounds kinda cool.

Any idea on how mod-friendly CitiesXL will be? The SimTropolis community creates AWESOME new buildings and mods for SimCity 4.</description>
		<content:encoded><![CDATA[<p>EA dropped the ball with SimCity, and non-Sims sim games in general, so I&#8217;m foaming at the mouth for a proper city builder.</p>
<p>Plugging in different &#8220;tycoon game&#8221; modules within also sounds kinda cool.</p>
<p>Any idea on how mod-friendly CitiesXL will be? The SimTropolis community creates AWESOME new buildings and mods for SimCity 4.</p>
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		<title>By: teo</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107233</link>
		<dc:creator>teo</dc:creator>
		<pubDate>Wed, 29 Oct 2008 19:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107233</guid>
		<description>Sure looks pretty
I find this strangely appealing</description>
		<content:encoded><![CDATA[<p>Sure looks pretty<br />
I find this strangely appealing</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107231</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Wed, 29 Oct 2008 19:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107231</guid>
		<description>This sounds interesting (and is very much the sort of non-WOW MMO I&#039;ve been advocating for), but my enthusiasm is tempered by the fact that City Life was rubbish. Still, I&#039;m dying for a decent new city builder, so let&#039;s hope they pull it off this time.</description>
		<content:encoded><![CDATA[<p>This sounds interesting (and is very much the sort of non-WOW MMO I&#8217;ve been advocating for), but my enthusiasm is tempered by the fact that City Life was rubbish. Still, I&#8217;m dying for a decent new city builder, so let&#8217;s hope they pull it off this time.</p>
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		<title>By: Grill</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107221</link>
		<dc:creator>Grill</dc:creator>
		<pubDate>Wed, 29 Oct 2008 18:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107221</guid>
		<description>(The slightly over-enthusiastic PR for the game here) 
Nah, the GEMS are single-payment gubbinz; they&#039;re not essential for everyone, as you can work together in communities where people have different specialisations and because the blueprints for more impressive buildings/landmarks are sometimes randomly allocated. 

I&#039;d better leave it for the devs to fill you in more, as I don&#039;t want to get anything wrong. :-S</description>
		<content:encoded><![CDATA[<p>(The slightly over-enthusiastic PR for the game here)<br />
Nah, the GEMS are single-payment gubbinz; they&#8217;re not essential for everyone, as you can work together in communities where people have different specialisations and because the blueprints for more impressive buildings/landmarks are sometimes randomly allocated. </p>
<p>I&#8217;d better leave it for the devs to fill you in more, as I don&#8217;t want to get anything wrong. :-S</p>
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	<item>
		<title>By: Latent Homosapien</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107218</link>
		<dc:creator>Latent Homosapien</dc:creator>
		<pubDate>Wed, 29 Oct 2008 18:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107218</guid>
		<description>Great.  Now there&#039;s another game I really want coming out in the next 6 months.

From what I&#039;ve seen, this looks like it could fill the void left by Sim City becoming too dry for my tastes.  My only concern is that the online mode will mean that the GEMs will become essential, rather than being &quot;if you fancy it&quot; mods.  With competition for revenue amongst players, it could all too easily turn into a case of only those who have the willingness/ability to fork out for all the fancy GEMs being able to really compete.</description>
		<content:encoded><![CDATA[<p>Great.  Now there&#8217;s another game I really want coming out in the next 6 months.</p>
<p>From what I&#8217;ve seen, this looks like it could fill the void left by Sim City becoming too dry for my tastes.  My only concern is that the online mode will mean that the GEMs will become essential, rather than being &#8220;if you fancy it&#8221; mods.  With competition for revenue amongst players, it could all too easily turn into a case of only those who have the willingness/ability to fork out for all the fancy GEMs being able to really compete.</p>
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/interview-citiesxl/comment-page-1/#comment-107217</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4648#comment-107217</guid>
		<description>Sounds like an interesting concept.

When they said these &quot;GEM&quot; things are &quot;pay to play basis&quot; to they mean if you use them you pay extra? So £9.99 for sub (for example) and you use your ski slope, you then owe £10.09?</description>
		<content:encoded><![CDATA[<p>Sounds like an interesting concept.</p>
<p>When they said these &#8220;GEM&#8221; things are &#8220;pay to play basis&#8221; to they mean if you use them you pay extra? So £9.99 for sub (for example) and you use your ski slope, you then owe £10.09?</p>
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