<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Oblivion And On</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 22:24:35 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: chowdmer</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-323999</link>
		<dc:creator>chowdmer</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-323999</guid>
		<description>TES 5 should have lightning bolts that you can ride if you get a certain spell.</description>
		<content:encoded><![CDATA[<p>TES 5 should have lightning bolts that you can ride if you get a certain spell.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chowdmer</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-323998</link>
		<dc:creator>chowdmer</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-323998</guid>
		<description>everything in oblivion was generic. at first i was pretty excited cus i am a morrowind veteran and i wanted some new TES content to play with and oblivion was pretty nice. i was impressed. after 2 years of oblivion and an invincible armored mage charectar that cound kill a lich on hard i like 5 hits i started to notice that you could go very far in the wilderness without encountering anything but a rat or a goblin or nothing at all but in fallout 3 there were super mutants shooting at you and raiders attacking you from every direction. TES 5 should have more enemies and more action. and if you get overwhelmed you should be able use a V.A.T.S similar combat system to take on te group with ease.</description>
		<content:encoded><![CDATA[<p>everything in oblivion was generic. at first i was pretty excited cus i am a morrowind veteran and i wanted some new TES content to play with and oblivion was pretty nice. i was impressed. after 2 years of oblivion and an invincible armored mage charectar that cound kill a lich on hard i like 5 hits i started to notice that you could go very far in the wilderness without encountering anything but a rat or a goblin or nothing at all but in fallout 3 there were super mutants shooting at you and raiders attacking you from every direction. TES 5 should have more enemies and more action. and if you get overwhelmed you should be able use a V.A.T.S similar combat system to take on te group with ease.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chowdmer</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-323996</link>
		<dc:creator>chowdmer</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-323996</guid>
		<description>everything in oblivion was generic. at first i was pretty excited cus i am a morrowind veteran and i wanted some new TES content to play with and oblivion was pretty nice. i was impressed. after 2 years of oblivion and an invincible armored mage charectar that cound kill a lich on hard i like 5 hits i started to notice that you could go very far in the wilderness without encountering anything but a rat or a goblin or nothing at all but in fallout 3 there were super mutants shooting at you and raiders attacking you from every direction. TES 5 should have more enemies and more action. and if you get overwhelmed you should be able use a V.A.T.S similar combat system to take on te group with ease. 
mounts in oblivion sucked eggs, i got my first horse and it actualy seemed to be slowing me down cus i could hardly control it&#039;s crappy controls. armor rating in oblivion meant nothing. you could not actualy tell the difference from iron to deadric in an actual fight. hand to hand was underpowered and there were no spiked nuckles or anything cool to slap on your fists to pump up the DMG. stealth was ok. TES 5 should has destructable buildings and mounted combat. you should be able to actuay hear your charectar talk. see him/her climb up a ladder. open a chest or drink a potion/eat. WTF bethesda? are you to lazy to put some more effort into anamations? anyway TES 5 should be more immersive, put less time into graphics and more time into the actual content. add a quest where a master inventor discovers the secrets of flight and you can purchase a small private zepplin or whatever. add more variaty and less graphic work. lol, srry for my awful spelling</description>
		<content:encoded><![CDATA[<p>everything in oblivion was generic. at first i was pretty excited cus i am a morrowind veteran and i wanted some new TES content to play with and oblivion was pretty nice. i was impressed. after 2 years of oblivion and an invincible armored mage charectar that cound kill a lich on hard i like 5 hits i started to notice that you could go very far in the wilderness without encountering anything but a rat or a goblin or nothing at all but in fallout 3 there were super mutants shooting at you and raiders attacking you from every direction. TES 5 should have more enemies and more action. and if you get overwhelmed you should be able use a V.A.T.S similar combat system to take on te group with ease.<br />
mounts in oblivion sucked eggs, i got my first horse and it actualy seemed to be slowing me down cus i could hardly control it&#8217;s crappy controls. armor rating in oblivion meant nothing. you could not actualy tell the difference from iron to deadric in an actual fight. hand to hand was underpowered and there were no spiked nuckles or anything cool to slap on your fists to pump up the DMG. stealth was ok. TES 5 should has destructable buildings and mounted combat. you should be able to actuay hear your charectar talk. see him/her climb up a ladder. open a chest or drink a potion/eat. WTF bethesda? are you to lazy to put some more effort into anamations? anyway TES 5 should be more immersive, put less time into graphics and more time into the actual content. add a quest where a master inventor discovers the secrets of flight and you can purchase a small private zepplin or whatever. add more variaty and less graphic work. lol, srry for my awful spelling</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-264931</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 01 Sep 2009 17:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-264931</guid>
		<description>I think at least two provinces with one of them being Cyrodiil warring, like Skyrim trying to secede from the Empire and you could choose to help Skyrim or the Empire, and if you choose to help Skyrim you could choose its political persuasion(Democracy, Monarch) a whole second life element, with economy and proper investment in shops for a stipend of gold every week or you could beat the shopkeeper into paying you protection money anhelping the criminal underworld, there should be more of a criminal underworld which would have warring gangs trying to control territory(kinda like the Camonna Tong and the Thieves Guild but more immersive)</description>
		<content:encoded><![CDATA[<p>I think at least two provinces with one of them being Cyrodiil warring, like Skyrim trying to secede from the Empire and you could choose to help Skyrim or the Empire, and if you choose to help Skyrim you could choose its political persuasion(Democracy, Monarch) a whole second life element, with economy and proper investment in shops for a stipend of gold every week or you could beat the shopkeeper into paying you protection money anhelping the criminal underworld, there should be more of a criminal underworld which would have warring gangs trying to control territory(kinda like the Camonna Tong and the Thieves Guild but more immersive)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zephyx</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-212364</link>
		<dc:creator>Zephyx</dc:creator>
		<pubDate>Sun, 28 Jun 2009 07:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-212364</guid>
		<description>@jalf: are you kidding me ? I played oblivion with 2 years without mods!!! 2 years!! And besides all the minor glitches and errors, it was a great game; not just an awesome sandbox, but exciting material that no other game has established before</description>
		<content:encoded><![CDATA[<p>@jalf: are you kidding me ? I played oblivion with 2 years without mods!!! 2 years!! And besides all the minor glitches and errors, it was a great game; not just an awesome sandbox, but exciting material that no other game has established before</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XMadscottsmanX</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-175537</link>
		<dc:creator>XMadscottsmanX</dc:creator>
		<pubDate>Sun, 19 Apr 2009 19:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-175537</guid>
		<description>Fair enough. I&#039;ll accept that.</description>
		<content:encoded><![CDATA[<p>Fair enough. I&#8217;ll accept that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-175463</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Sun, 19 Apr 2009 16:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-175463</guid>
		<description>Oblivion was a terrible game. It was an impressive sandbox, for the time, but it is virtually unplayable without at least 3 mods installed.

That&#039;s why I was impressed by Fallout 3. It was the first indication I&#039;d seen that Bethesda had actual game designers employed. (Next step: Prove that they also have animators)

Apart from that, I strongly suspect cyrenic was making a joke, because Fallout 3 often gets branded &quot;Oblivion with guns&quot;. ;)</description>
		<content:encoded><![CDATA[<p>Oblivion was a terrible game. It was an impressive sandbox, for the time, but it is virtually unplayable without at least 3 mods installed.</p>
<p>That&#8217;s why I was impressed by Fallout 3. It was the first indication I&#8217;d seen that Bethesda had actual game designers employed. (Next step: Prove that they also have animators)</p>
<p>Apart from that, I strongly suspect cyrenic was making a joke, because Fallout 3 often gets branded &#8220;Oblivion with guns&#8221;. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XMadscottsmanX</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-175455</link>
		<dc:creator>XMadscottsmanX</dc:creator>
		<pubDate>Sun, 19 Apr 2009 16:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-175455</guid>
		<description>4th comment down, cyrenic

He says, and I quote: &quot;Lame, this just looks like it’ll be Fallout 3 with swords.&quot; 

I&#039;m insulted! The Elderscrolls games were the back bone of the Fallout 3 gameplay. Oblivion was as good as Fallout 3 if not better. To say a sequel to Oblivion is just &quot;Fallout 3 with swords&quot; is stupid. Fallout 3 was just Elderscrolls with guns. 
Has he even heard of Oblivion?

Sorry if I&#039;m ranting a bit. I just thought it was a stupid comment.</description>
		<content:encoded><![CDATA[<p>4th comment down, cyrenic</p>
<p>He says, and I quote: &#8220;Lame, this just looks like it’ll be Fallout 3 with swords.&#8221; </p>
<p>I&#8217;m insulted! The Elderscrolls games were the back bone of the Fallout 3 gameplay. Oblivion was as good as Fallout 3 if not better. To say a sequel to Oblivion is just &#8220;Fallout 3 with swords&#8221; is stupid. Fallout 3 was just Elderscrolls with guns.<br />
Has he even heard of Oblivion?</p>
<p>Sorry if I&#8217;m ranting a bit. I just thought it was a stupid comment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simonkaye</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-165851</link>
		<dc:creator>simonkaye</dc:creator>
		<pubDate>Sun, 29 Mar 2009 14:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-165851</guid>
		<description>Someone should forward this thread to Bethesda.

Keiron? Alec?</description>
		<content:encoded><![CDATA[<p>Someone should forward this thread to Bethesda.</p>
<p>Keiron? Alec?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mop45star</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-3/#comment-155123</link>
		<dc:creator>mop45star</dc:creator>
		<pubDate>Fri, 06 Mar 2009 21:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-155123</guid>
		<description>OK first of all : 

I am a HUGE fan of oblivion so i thank bethsda for such a great game 

Although i have not finished playing oblivion but up until now i have logged to 320 hours of game play :) :) 

So you could see how much i love this game 

Now the one thing that i wish for in tes v is the story to still be in cyrodiil as i much like to know what will happen to it after martin because the left the story in a interesting level 


(spoiler)

I mean when you talk to high council  after the martin&#039;s transformation  

Now if we are to talk about the in-game clues of tes v it is most likely summerset isle 

But i really hope that the story sties in cyrodiil and at the beginning of the game the ask about your your oblivion hero&#039;s name and race and sex so that he will be mentioned in conversations in tes v that will be just awesome :o wow!

I will not talk about anything else as I like it the way it is 

Ohh i can not wait till it is out</description>
		<content:encoded><![CDATA[<p>OK first of all : </p>
<p>I am a HUGE fan of oblivion so i thank bethsda for such a great game </p>
<p>Although i have not finished playing oblivion but up until now i have logged to 320 hours of game play :) :) </p>
<p>So you could see how much i love this game </p>
<p>Now the one thing that i wish for in tes v is the story to still be in cyrodiil as i much like to know what will happen to it after martin because the left the story in a interesting level </p>
<p>(spoiler)</p>
<p>I mean when you talk to high council  after the martin&#8217;s transformation  </p>
<p>Now if we are to talk about the in-game clues of tes v it is most likely summerset isle </p>
<p>But i really hope that the story sties in cyrodiil and at the beginning of the game the ask about your your oblivion hero&#8217;s name and race and sex so that he will be mentioned in conversations in tes v that will be just awesome :o wow!</p>
<p>I will not talk about anything else as I like it the way it is </p>
<p>Ohh i can not wait till it is out</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thirith</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-2/#comment-127675</link>
		<dc:creator>Thirith</dc:creator>
		<pubDate>Tue, 23 Dec 2008 19:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-127675</guid>
		<description>Definitely agree on that one. What gets me about &lt;i&gt;Oblivion&lt;/i&gt; is that they have the toolkit to make all of that happen, but they screw it up with writing that&#039;s at best perfunctory, at worst laughable and with plotting that is transparently &quot;gamey&quot;. Heck, they even manage it every now and then with great quests, but the main quest is so... nothingy.

I enjoy &lt;i&gt;Oblivion&lt;/i&gt; for the world it creates (especially with the Unique Landscapes mods) - I basically play it as a sort of soothing walking simulator with the occasional quest in between, though.</description>
		<content:encoded><![CDATA[<p>Definitely agree on that one. What gets me about <i>Oblivion</i> is that they have the toolkit to make all of that happen, but they screw it up with writing that&#8217;s at best perfunctory, at worst laughable and with plotting that is transparently &#8220;gamey&#8221;. Heck, they even manage it every now and then with great quests, but the main quest is so&#8230; nothingy.</p>
<p>I enjoy <i>Oblivion</i> for the world it creates (especially with the Unique Landscapes mods) &#8211; I basically play it as a sort of soothing walking simulator with the occasional quest in between, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2008/10/29/oblivion-and-on/comment-page-2/#comment-127662</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 23 Dec 2008 18:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4651#comment-127662</guid>
		<description>Spoiler alert for Oblivion? Maybe? Play it for 10 minutes and you&#039;ll be unspoiled at any rate.

I&#039;d like to see the story develop in a way that is more interesting and lends itself more to justifying the 35 hours of exploration before actually advancing the plot.  In Oblivion, you&#039;re in jail, then holy crap the King dies then... is that an elven tomb? Oh look, a run down fort.. 30 hours later (or months in game time) you suddenly remember you just witnessed the murder of the king and should probably investigate it for a bit. Strangely, everything else stands in the same place too.  It just seems like there are these huge things happening in the world that nobody cares about. Oblivion gates? BFD, I&#039;m going to wander back and forth between the castle and my home. This is more a complaint with plot development than anything else, it just seems like Bethesda jumps into this huge dramatic story arc so quickly that it doesn&#039;t make sense to include any exploration (thankfully they still do). I know its a game, but still, if I just witnessed a king get murdered and he cryptically mutters a prophecy of cataclysmic portents, I *might* check it out before satiating my wanderlust. Maybe that&#039;s just me. Perhaps easing into the story would make things like traveling for 5 months straight more acceptable. Would it make sense to have a point of no return? Functionally it may not work, but in the world of reality it certainly makes a whole lot more sense.

I also liked the idea (I don&#039;t remember who wrote it, and quite frankly, I&#039;m not going to reread all the above posts) of rumors and things like that actually referring to something in the game that is not quest related.  It&#039;s all about building a world and creating smaller stories within that world to make it authentic.  Fallout 3 started things moving in this direction and, honestly, I connected more with all the little side stories in Fallout than I did in the main story. Bethesda built a better world than a main quest, and I applaud them, now they just need to bring those concepts together.

Which brings me to another point, don&#039;t make a single followable main quest. I&#039;m going to reference Fallout in this little quip: If I leave the vault and decide, hey, I&#039;m evil and I&#039;m going to become a raider, why in the world would I even care about my father or fighting the Enclave? It just doesn&#039;t make sense that I would go about murdering, pillaging and cavorting...  then find my dad and save the WORLD. Seriously.

Last thing, make the characters a part of the world around them. React to things around them, like shooting their partner with a sniper rifle. I would run, why doesn&#039;t the npc? Hey, I saved your life and all you&#039;re going to say is, &quot;Welcome to Megaton&quot; for the next 45 years of your life? Even a repeatable yet believable phrase would be better, like, I don&#039;t know, &quot;Hey, what&#039;s up?&quot; or whatever periodically / geographically / racially correct dialogue that would be.

Honestly, a lot of these things are minor in the sense of functionality.  Does the game work without these things added, sure, it&#039;ll still get a bunch of 9s and 10s, but it just breaks the immersion of a game when NPC&#039;s react just the way we would expect a code controlled AI script to react.</description>
		<content:encoded><![CDATA[<p>Spoiler alert for Oblivion? Maybe? Play it for 10 minutes and you&#8217;ll be unspoiled at any rate.</p>
<p>I&#8217;d like to see the story develop in a way that is more interesting and lends itself more to justifying the 35 hours of exploration before actually advancing the plot.  In Oblivion, you&#8217;re in jail, then holy crap the King dies then&#8230; is that an elven tomb? Oh look, a run down fort.. 30 hours later (or months in game time) you suddenly remember you just witnessed the murder of the king and should probably investigate it for a bit. Strangely, everything else stands in the same place too.  It just seems like there are these huge things happening in the world that nobody cares about. Oblivion gates? BFD, I&#8217;m going to wander back and forth between the castle and my home. This is more a complaint with plot development than anything else, it just seems like Bethesda jumps into this huge dramatic story arc so quickly that it doesn&#8217;t make sense to include any exploration (thankfully they still do). I know its a game, but still, if I just witnessed a king get murdered and he cryptically mutters a prophecy of cataclysmic portents, I *might* check it out before satiating my wanderlust. Maybe that&#8217;s just me. Perhaps easing into the story would make things like traveling for 5 months straight more acceptable. Would it make sense to have a point of no return? Functionally it may not work, but in the world of reality it certainly makes a whole lot more sense.</p>
<p>I also liked the idea (I don&#8217;t remember who wrote it, and quite frankly, I&#8217;m not going to reread all the above posts) of rumors and things like that actually referring to something in the game that is not quest related.  It&#8217;s all about building a world and creating smaller stories within that world to make it authentic.  Fallout 3 started things moving in this direction and, honestly, I connected more with all the little side stories in Fallout than I did in the main story. Bethesda built a better world than a main quest, and I applaud them, now they just need to bring those concepts together.</p>
<p>Which brings me to another point, don&#8217;t make a single followable main quest. I&#8217;m going to reference Fallout in this little quip: If I leave the vault and decide, hey, I&#8217;m evil and I&#8217;m going to become a raider, why in the world would I even care about my father or fighting the Enclave? It just doesn&#8217;t make sense that I would go about murdering, pillaging and cavorting&#8230;  then find my dad and save the WORLD. Seriously.</p>
<p>Last thing, make the characters a part of the world around them. React to things around them, like shooting their partner with a sniper rifle. I would run, why doesn&#8217;t the npc? Hey, I saved your life and all you&#8217;re going to say is, &#8220;Welcome to Megaton&#8221; for the next 45 years of your life? Even a repeatable yet believable phrase would be better, like, I don&#8217;t know, &#8220;Hey, what&#8217;s up?&#8221; or whatever periodically / geographically / racially correct dialogue that would be.</p>
<p>Honestly, a lot of these things are minor in the sense of functionality.  Does the game work without these things added, sure, it&#8217;ll still get a bunch of 9s and 10s, but it just breaks the immersion of a game when NPC&#8217;s react just the way we would expect a code controlled AI script to react.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.320 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-21 22:25:15 -->
