Rock, Paper, Shotgun

Dragon Age: Origins: Origins

Posted by John Walker on October 30th, 2008 at 3:20 am.

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Smash the barrel!

Below the jump is a pleasantly long video showing off Dragon Age’s conversations, from the perspective of a few different races, and demonstrating the difference that various origin stories will make. Some of the acting is quite a relief – a good degree better than in other videos we’ve seen of the game. And extremely British, which I hadn’t realised. (And amazingly, actually British actors, rather than embarrassing mockney attempts).

There’s also some clips of battling, and a snippet more news about the mysterious Morgan (with a very videogame voice, not like the more naturalistic people earlier in the video). I find myself tremendously looking forward to Dragon Age – I really want a nice juicy D&D to sink my teeth into, which isn’t a feeling I have very often.

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54 Comments »

  1. Funky Badger says:

    Heh, WoD had an unlovely clunky system in 1991, and it’s only got worse since… ;-)

  2. Jochen Scheisse says:

    You think so? I always felt that it was just as simplified as it needed to be, complete with a good point build system. Look at Shadowrun 4.0, it essentially copied all the good parts of nWoD.

  3. Funky Badger says:

    I’ve always hated the WoD system – too many dice, ditto for SR, although I’ve not used v4.0. Most elegant system is clearly Interlock, a.k.a. Cyberpunk 2020. (FYI: Stat + Skill + Exploding d10 vs. Difficulty number/Opposed Roll and that’s aboot it)

  4. Jochen Scheisse says:

    Well, I enjoy rolling candy shovels full of dice for my part. Cyberpunk is also nice of course, but the fixed target number – amount of successes thing feels easier to judge to me.

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