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	<title>Comments on: Dragon Age: Origins: Origins</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/</link>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-2/#comment-108331</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sat, 01 Nov 2008 17:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-108331</guid>
		<description>Well, I enjoy rolling candy shovels full of dice for my part. Cyberpunk is also nice of course, but the fixed target number - amount of successes thing feels easier to judge to me.</description>
		<content:encoded><![CDATA[<p>Well, I enjoy rolling candy shovels full of dice for my part. Cyberpunk is also nice of course, but the fixed target number &#8211; amount of successes thing feels easier to judge to me.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-2/#comment-108241</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sat, 01 Nov 2008 08:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-108241</guid>
		<description>I&#039;ve always hated the WoD system - too many dice, ditto for SR, although I&#039;ve not used v4.0.  Most elegant system is clearly Interlock, a.k.a. Cyberpunk 2020.  (FYI: Stat + Skill + Exploding d10 vs. Difficulty number/Opposed Roll and that&#039;s aboot it)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always hated the WoD system &#8211; too many dice, ditto for SR, although I&#8217;ve not used v4.0.  Most elegant system is clearly Interlock, a.k.a. Cyberpunk 2020.  (FYI: Stat + Skill + Exploding d10 vs. Difficulty number/Opposed Roll and that&#8217;s aboot it)</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-2/#comment-108125</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sat, 01 Nov 2008 00:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-108125</guid>
		<description>You think so? I always felt that it was just as simplified as it needed to be, complete with a good point build system. Look at Shadowrun 4.0, it essentially copied all the good parts of nWoD.</description>
		<content:encoded><![CDATA[<p>You think so? I always felt that it was just as simplified as it needed to be, complete with a good point build system. Look at Shadowrun 4.0, it essentially copied all the good parts of nWoD.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-2/#comment-108119</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sat, 01 Nov 2008 00:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-108119</guid>
		<description>Heh, WoD had an unlovely clunky system in 1991, and it&#039;s only got worse since... ;-)</description>
		<content:encoded><![CDATA[<p>Heh, WoD had an unlovely clunky system in 1991, and it&#8217;s only got worse since&#8230; ;-)</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-108102</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Fri, 31 Oct 2008 23:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-108102</guid>
		<description>And the replacement for D20 has IMO always been WoD style. Rolling Attributes was old in the 80s.</description>
		<content:encoded><![CDATA[<p>And the replacement for D20 has IMO always been WoD style. Rolling Attributes was old in the 80s.</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-108067</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Fri, 31 Oct 2008 22:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-108067</guid>
		<description>Looks and sounds just great. I&#039;m really looking forward to this.</description>
		<content:encoded><![CDATA[<p>Looks and sounds just great. I&#8217;m really looking forward to this.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-107974</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-107974</guid>
		<description>@Trithemius

&quot;In the BG games if you are not casting spells or using items your choice is “point my character at this enemy or that enemy”. All the “decisions” are being made randomly by the computer as it plays AD&amp;D2e in the background.&quot;

So apart from when you&#039;re making decisions, you&#039;re making, umm, some different decisions?  I think Oblivion&#039;s at the other end of the &quot;interactive combat&quot; spectrum, as you have to hit a key for each strike, I always thought the BG games&#039; combat was quite fitting but YMMV.

And, as James G alluded to, D20 is dead (and somewhat ironically the replacement is becoming a pen and paper version of WoW.  Hang on, I didn&#039;t mean ironically, I meant incestuously)</description>
		<content:encoded><![CDATA[<p>@Trithemius</p>
<p>&#8220;In the BG games if you are not casting spells or using items your choice is “point my character at this enemy or that enemy”. All the “decisions” are being made randomly by the computer as it plays AD&amp;D2e in the background.&#8221;</p>
<p>So apart from when you&#8217;re making decisions, you&#8217;re making, umm, some different decisions?  I think Oblivion&#8217;s at the other end of the &#8220;interactive combat&#8221; spectrum, as you have to hit a key for each strike, I always thought the BG games&#8217; combat was quite fitting but YMMV.</p>
<p>And, as James G alluded to, D20 is dead (and somewhat ironically the replacement is becoming a pen and paper version of WoW.  Hang on, I didn&#8217;t mean ironically, I meant incestuously)</p>
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		<title>By: James G</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-107849</link>
		<dc:creator>James G</dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-107849</guid>
		<description>@Trithemius

Dragon Age isn&#039;t D20, its Bioware&#039;s own system which although pause and play makes use of more complex calculations that would be possible with a simple D20 system. Furthermore, they have introduced more variety to fighter characters&#039; approaches, giving them something more akin to the variety usually seen with magic users.</description>
		<content:encoded><![CDATA[<p>@Trithemius</p>
<p>Dragon Age isn&#8217;t D20, its Bioware&#8217;s own system which although pause and play makes use of more complex calculations that would be possible with a simple D20 system. Furthermore, they have introduced more variety to fighter characters&#8217; approaches, giving them something more akin to the variety usually seen with magic users.</p>
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		<title>By: Angel Dust</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-107778</link>
		<dc:creator>Angel Dust</dc:creator>
		<pubDate>Fri, 31 Oct 2008 09:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-107778</guid>
		<description>Man, it seems like a real step backward from Mass Effect in terms of animation, voice acting and writing.</description>
		<content:encoded><![CDATA[<p>Man, it seems like a real step backward from Mass Effect in terms of animation, voice acting and writing.</p>
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		<title>By: Trithemius</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-107721</link>
		<dc:creator>Trithemius</dc:creator>
		<pubDate>Fri, 31 Oct 2008 03:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-107721</guid>
		<description>(Sorry for the serial postings, the formatting was looking a bit hinky when I tried to consolidate them)
@Fumarole
&lt;i&gt;Someone liked Mass Effect’s combat? Wow.&lt;/i&gt;
ME&#039;s combat felt more like I was playing a computer game and less like I was watching a machinima of a D&amp;D session.
Perhaps this is a problem for me because I tend to split my time between playing computer games and playing RPGs so I am not seriously jonesing for the next computerised version of tabletop RPG combat?</description>
		<content:encoded><![CDATA[<p>(Sorry for the serial postings, the formatting was looking a bit hinky when I tried to consolidate them)<br />
@Fumarole<br />
<i>Someone liked Mass Effect’s combat? Wow.</i><br />
ME&#8217;s combat felt more like I was playing a computer game and less like I was watching a machinima of a D&amp;D session.<br />
Perhaps this is a problem for me because I tend to split my time between playing computer games and playing RPGs so I am not seriously jonesing for the next computerised version of tabletop RPG combat?</p>
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		<title>By: Trithemius</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-107720</link>
		<dc:creator>Trithemius</dc:creator>
		<pubDate>Fri, 31 Oct 2008 03:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-107720</guid>
		<description>@theanorak
&lt;i&gt;Bioware make a “spiritual successor” to Baldur’s Gate and everyone complains that haven’t moved on since 1802 and why-oh-why are we still using the same combat/world/tropes/etc.&lt;/i&gt;

It&#039;s not the &quot;spiritual successor&quot; bit that vexes me - it&#039;s the it&#039;s the same *game* bit. I&#039;d like something that draws me into the game a bit more, that requires that I respond to in-game events rather than just watch.

 The tropes don&#039;t bother me at all, it&#039;s a deliberate positioning of the colour of the game. It&#039;d be like saying &quot;WTF Nazis again&quot; in a game about the Normandy invasions. 

I&#039;m certain I&#039;ll purchase and play, and quite probably enjoy, this game. I just can&#039;t help but think that an opportunity was lost here. Who better than BioWare is in a position to experiment with this sort of thing?

For the record, I hate this Angry Internet Man thing. It&#039;s a piece of enabling terminology that allows people discount criticism on the basis that someone else is making similar criticisms in a more strident fashion.</description>
		<content:encoded><![CDATA[<p>@theanorak<br />
<i>Bioware make a “spiritual successor” to Baldur’s Gate and everyone complains that haven’t moved on since 1802 and why-oh-why are we still using the same combat/world/tropes/etc.</i></p>
<p>It&#8217;s not the &#8220;spiritual successor&#8221; bit that vexes me &#8211; it&#8217;s the it&#8217;s the same *game* bit. I&#8217;d like something that draws me into the game a bit more, that requires that I respond to in-game events rather than just watch.</p>
<p> The tropes don&#8217;t bother me at all, it&#8217;s a deliberate positioning of the colour of the game. It&#8217;d be like saying &#8220;WTF Nazis again&#8221; in a game about the Normandy invasions. </p>
<p>I&#8217;m certain I&#8217;ll purchase and play, and quite probably enjoy, this game. I just can&#8217;t help but think that an opportunity was lost here. Who better than BioWare is in a position to experiment with this sort of thing?</p>
<p>For the record, I hate this Angry Internet Man thing. It&#8217;s a piece of enabling terminology that allows people discount criticism on the basis that someone else is making similar criticisms in a more strident fashion.</p>
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		<title>By: Trithemius</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/dragon-age-origins-origins/comment-page-1/#comment-107716</link>
		<dc:creator>Trithemius</dc:creator>
		<pubDate>Fri, 31 Oct 2008 03:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4679#comment-107716</guid>
		<description>TW games and Kings Bounty are games where the combat is abstracted or scaled up. In TW games the decisions I am making are strategic and operational, with tactical decisions being mostly in the realm of &quot;this hill or that hill&quot; or &quot;charge now, or regroup first&quot;. Combat in Kings Bounty is more like a kind of hallucinatory chess game.

In both of these examples thought the choices made are meaningful. In the BG games if you are not casting spells or using items your choice is &quot;point my character at this enemy or that enemy&quot;. All the &quot;decisions&quot; are being made randomly by the computer as it plays AD&amp;D2e in the background.

I can&#039;t help but feel that this is pretty wasteful thing to do with a computer. It&#039;d essentially like watching someone play D&amp;D very quickly with the difference being that you are alone.

I played Secret of the Silver Blades, Wake of the Ravager, the Baldur&#039;s Gates, the Icewind Dales, Dungeon Siege, and the Diablos. I enjoyed these games when I played them. I just think that now maybe CRPG designers could do something more clever and interesting with their combat systems, something that leverages the capabilities of the platform at bit more. We&#039;ve been doing this stuff for 20 years now...

(Oh shit, did I say leverage? Jesus...)</description>
		<content:encoded><![CDATA[<p>TW games and Kings Bounty are games where the combat is abstracted or scaled up. In TW games the decisions I am making are strategic and operational, with tactical decisions being mostly in the realm of &#8220;this hill or that hill&#8221; or &#8220;charge now, or regroup first&#8221;. Combat in Kings Bounty is more like a kind of hallucinatory chess game.</p>
<p>In both of these examples thought the choices made are meaningful. In the BG games if you are not casting spells or using items your choice is &#8220;point my character at this enemy or that enemy&#8221;. All the &#8220;decisions&#8221; are being made randomly by the computer as it plays AD&amp;D2e in the background.</p>
<p>I can&#8217;t help but feel that this is pretty wasteful thing to do with a computer. It&#8217;d essentially like watching someone play D&amp;D very quickly with the difference being that you are alone.</p>
<p>I played Secret of the Silver Blades, Wake of the Ravager, the Baldur&#8217;s Gates, the Icewind Dales, Dungeon Siege, and the Diablos. I enjoyed these games when I played them. I just think that now maybe CRPG designers could do something more clever and interesting with their combat systems, something that leverages the capabilities of the platform at bit more. We&#8217;ve been doing this stuff for 20 years now&#8230;</p>
<p>(Oh shit, did I say leverage? Jesus&#8230;)</p>
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