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	<title>Comments on: World At War Beta Strikes</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/</link>
	<description></description>
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		<title>By: Bilocationist</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-108399</link>
		<dc:creator>Bilocationist</dc:creator>
		<pubDate>Sun, 02 Nov 2008 00:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-108399</guid>
		<description>Yeah, I&#039;m enjoying it too - on the hardcore servers. Not had any crashes yet, just can&#039;t join any games if I hit &#039;refresh.&#039; So have to refresh, quit, start again and join. Oh well ;)</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m enjoying it too &#8211; on the hardcore servers. Not had any crashes yet, just can&#8217;t join any games if I hit &#8216;refresh.&#8217; So have to refresh, quit, start again and join. Oh well ;)</p>
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		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-108397</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Sat, 01 Nov 2008 23:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-108397</guid>
		<description>I really love the way the game crashes five seconds after I open it, every single time.</description>
		<content:encoded><![CDATA[<p>I really love the way the game crashes five seconds after I open it, every single time.</p>
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		<title>By: Alonzo Harris</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-108395</link>
		<dc:creator>Alonzo Harris</dc:creator>
		<pubDate>Sat, 01 Nov 2008 23:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-108395</guid>
		<description>I&#039;m quite enjoying the beta, at least what I&#039;ve played of it, but it isn&#039;t an entirely positive experience. The maps are definitely smaller and more open than in CoD4 and respawning seems faster, which effectively destroys any flow the fighting previously had (which wasn&#039;t very much - the moving spawns certainly made for a balanced and fast-paced experience, but it was hardly very focused). On a positive note, Treyarch have managed to create an excellent atmosphere in their maps - Makin in particular has a very bloody feel to it, providing the multiplayer much more personality than CoD4 which, to me at least, felt like a very generic military setting.</description>
		<content:encoded><![CDATA[<p>I&#8217;m quite enjoying the beta, at least what I&#8217;ve played of it, but it isn&#8217;t an entirely positive experience. The maps are definitely smaller and more open than in CoD4 and respawning seems faster, which effectively destroys any flow the fighting previously had (which wasn&#8217;t very much &#8211; the moving spawns certainly made for a balanced and fast-paced experience, but it was hardly very focused). On a positive note, Treyarch have managed to create an excellent atmosphere in their maps &#8211; Makin in particular has a very bloody feel to it, providing the multiplayer much more personality than CoD4 which, to me at least, felt like a very generic military setting.</p>
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		<title>By: Bilocationist</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107872</link>
		<dc:creator>Bilocationist</dc:creator>
		<pubDate>Fri, 31 Oct 2008 13:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107872</guid>
		<description>Do you mean 90 in one game will look different from 90 in another? In which case, no afaik it&#039;s simply a camera setting. Lots of games will have a different FoV for the arms and weapons (player mesh) than the environment (or used to at least).</description>
		<content:encoded><![CDATA[<p>Do you mean 90 in one game will look different from 90 in another? In which case, no afaik it&#8217;s simply a camera setting. Lots of games will have a different FoV for the arms and weapons (player mesh) than the environment (or used to at least).</p>
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		<title>By: RiptoR</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107768</link>
		<dc:creator>RiptoR</dc:creator>
		<pubDate>Fri, 31 Oct 2008 08:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107768</guid>
		<description>Isn&#039;t a comparable FOV value different for each game/game engine?

Could be mistaken though.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t a comparable FOV value different for each game/game engine?</p>
<p>Could be mistaken though.</p>
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		<title>By: Bilocationist</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107573</link>
		<dc:creator>Bilocationist</dc:creator>
		<pubDate>Thu, 30 Oct 2008 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107573</guid>
		<description>I&#039;m surprised more people don&#039;t have  issues with these tight FOVs to be honest. I&#039;m sure a few years ago 90 was standard. Ok so we have wide screen monitors now, but surely that doesn&#039;t justify a drop to 65, as I said it just feel totally wrong to me, as when some fps games have the weapon way to big on screen, so it feels like the camera&#039;s in your torso or something. Anyway... Bugs me...</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised more people don&#8217;t have  issues with these tight FOVs to be honest. I&#8217;m sure a few years ago 90 was standard. Ok so we have wide screen monitors now, but surely that doesn&#8217;t justify a drop to 65, as I said it just feel totally wrong to me, as when some fps games have the weapon way to big on screen, so it feels like the camera&#8217;s in your torso or something. Anyway&#8230; Bugs me&#8230;</p>
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		<title>By: cowless</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107569</link>
		<dc:creator>cowless</dc:creator>
		<pubDate>Thu, 30 Oct 2008 17:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107569</guid>
		<description>@Bilocationist

You can perhaps solve your HUD and FOV problems by just sitting back a bit.</description>
		<content:encoded><![CDATA[<p>@Bilocationist</p>
<p>You can perhaps solve your HUD and FOV problems by just sitting back a bit.</p>
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		<title>By: IvanHoeHo</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107552</link>
		<dc:creator>IvanHoeHo</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107552</guid>
		<description>A few problems: 
voice acting sucks 
sound design majorly lacking
the slower running speed&#039;s fine, but the animation is completely out of sync
various exploits still open (e.g. people using macros to turn semi-auto rifles into autos)
the &quot;aperture sights&quot; do not belong

They&#039;ve still got a couple of weeks, though, so I can&#039;t see why all this cannot be fixed</description>
		<content:encoded><![CDATA[<p>A few problems:<br />
voice acting sucks<br />
sound design majorly lacking<br />
the slower running speed&#8217;s fine, but the animation is completely out of sync<br />
various exploits still open (e.g. people using macros to turn semi-auto rifles into autos)<br />
the &#8220;aperture sights&#8221; do not belong</p>
<p>They&#8217;ve still got a couple of weeks, though, so I can&#8217;t see why all this cannot be fixed</p>
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		<title>By: Nero</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107535</link>
		<dc:creator>Nero</dc:creator>
		<pubDate>Thu, 30 Oct 2008 15:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107535</guid>
		<description>I can&#039;t create a online profile when starting the game. I read on the forums that a reinstall might help, it didn&#039;t. Oh well, not gonna buy it anyway. Oh well, I will have L4D to keep me busy with some real zombie killing.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t create a online profile when starting the game. I read on the forums that a reinstall might help, it didn&#8217;t. Oh well, not gonna buy it anyway. Oh well, I will have L4D to keep me busy with some real zombie killing.</p>
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		<title>By: Paradukes</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107483</link>
		<dc:creator>Paradukes</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107483</guid>
		<description>The tanks kind of suck anyway (At least to my experience). Personally, the reason I like hardcore is that you can stand toe to toe with a rank 55 (or 65 now) and still stand a good chance even at level 1. Softcore is for people who&#039;ve made it  to the highest rank and just want to kill people who haven&#039;t.</description>
		<content:encoded><![CDATA[<p>The tanks kind of suck anyway (At least to my experience). Personally, the reason I like hardcore is that you can stand toe to toe with a rank 55 (or 65 now) and still stand a good chance even at level 1. Softcore is for people who&#8217;ve made it  to the highest rank and just want to kill people who haven&#8217;t.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107482</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107482</guid>
		<description>@bibliocat
For a wide screen i find anything less than 90 uncomfortably cramped, 120 is lovely for driving or piloting when awareness &gt; precision.</description>
		<content:encoded><![CDATA[<p>@bibliocat<br />
For a wide screen i find anything less than 90 uncomfortably cramped, 120 is lovely for driving or piloting when awareness &gt; precision.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/10/30/world-at-war-beta-strikes/comment-page-1/#comment-107480</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 30 Oct 2008 11:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4673#comment-107480</guid>
		<description>Also i need to add a big fuck you to bf2142 which you have to unlock all sorts of shit from grenades to automatic turrets.

But at least in that game tanks are free, its not like i need to be level 50 to get in the attack heli.

But it cod there is no heli or bomber you can pilot (the addition of tanks in 5 might shut me up though.) so the most devestating weapon in the game (triple grenade, 3 indirect balls of death)  is only for the people who have 40 levels under the belt and as a result a personal experience advantage.

But fucking unlocks made cod4 sell more so it&#039;ll be a staple of the series now. Good bye cod multi, i knew ye well.</description>
		<content:encoded><![CDATA[<p>Also i need to add a big fuck you to bf2142 which you have to unlock all sorts of shit from grenades to automatic turrets.</p>
<p>But at least in that game tanks are free, its not like i need to be level 50 to get in the attack heli.</p>
<p>But it cod there is no heli or bomber you can pilot (the addition of tanks in 5 might shut me up though.) so the most devestating weapon in the game (triple grenade, 3 indirect balls of death)  is only for the people who have 40 levels under the belt and as a result a personal experience advantage.</p>
<p>But fucking unlocks made cod4 sell more so it&#8217;ll be a staple of the series now. Good bye cod multi, i knew ye well.</p>
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