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	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 13:35:41 +0000</lastBuildDate>
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		<title>By: Krupo</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-112645</link>
		<dc:creator>Krupo</dc:creator>
		<pubDate>Sat, 15 Nov 2008 05:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-112645</guid>
		<description>I&#039;m glad to hear there&#039;s an explanation for why full-feeds are not on - that they&#039;re broken - rather than it being RPS-spite.

Since spite is the default explanation for anything.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear there&#8217;s an explanation for why full-feeds are not on &#8211; that they&#8217;re broken &#8211; rather than it being RPS-spite.</p>
<p>Since spite is the default explanation for anything.</p>
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		<title>By: Cibbuano</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-109223</link>
		<dc:creator>Cibbuano</dc:creator>
		<pubDate>Wed, 05 Nov 2008 03:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-109223</guid>
		<description>I&#039;d like to see the full catalogue of LucasArts adventure games... Monkey Island, DotT, etc...</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see the full catalogue of LucasArts adventure games&#8230; Monkey Island, DotT, etc&#8230;</p>
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108877</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 03 Nov 2008 19:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108877</guid>
		<description>Erlam and Okami: Thanks for the answers, but I guess I should&#039;ve been clearer. I&#039;m not actually a 17-year-old high school dropout myself, I&#039;m a 22-year-old university student. I just think it would&#039;ve been pretty sweet if I&#039;d already been working in the game industry for 5 years instead of still being on the outside looking in ;)

On the other hand college can be lots of fun, and not getting a university education was never really in the cards for me. As reflected in your differing opinions, I&#039;ve heard quite different things about the benefits of starting out in QA. Personally I&#039;m hoping to break into the industry through the (massively entertaining) shortcut of &lt;a href=&quot;http://www.thenamelessmod.com&quot; rel=&quot;nofollow&quot;&gt;modding&lt;/a&gt;.

Erlam, out of curiosity: Vancouver - EA? Hothead? Relic? Rockstar?</description>
		<content:encoded><![CDATA[<p>Erlam and Okami: Thanks for the answers, but I guess I should&#8217;ve been clearer. I&#8217;m not actually a 17-year-old high school dropout myself, I&#8217;m a 22-year-old university student. I just think it would&#8217;ve been pretty sweet if I&#8217;d already been working in the game industry for 5 years instead of still being on the outside looking in ;)</p>
<p>On the other hand college can be lots of fun, and not getting a university education was never really in the cards for me. As reflected in your differing opinions, I&#8217;ve heard quite different things about the benefits of starting out in QA. Personally I&#8217;m hoping to break into the industry through the (massively entertaining) shortcut of <a href="http://www.thenamelessmod.com" rel="nofollow">modding</a>.</p>
<p>Erlam, out of curiosity: Vancouver &#8211; EA? Hothead? Relic? Rockstar?</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108831</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Mon, 03 Nov 2008 16:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108831</guid>
		<description>@Erlam: You did game design work and get no credit for it? That hurts. You should get recognition for what you do, it&#039;s only fair! And you&#039;re right of course, in a small studio you can start in the QA department and have people recognize your worth. 

But I&#039;d still advise anybody to pick one aspect of game development that they have talent for and apply for that role.

@Nick S: Yup, these same mods. GoG sure are great, I want to marry them when I grow up!</description>
		<content:encoded><![CDATA[<p>@Erlam: You did game design work and get no credit for it? That hurts. You should get recognition for what you do, it&#8217;s only fair! And you&#8217;re right of course, in a small studio you can start in the QA department and have people recognize your worth. </p>
<p>But I&#8217;d still advise anybody to pick one aspect of game development that they have talent for and apply for that role.</p>
<p>@Nick S: Yup, these same mods. GoG sure are great, I want to marry them when I grow up!</p>
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		<title>By: Bozzley</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108771</link>
		<dc:creator>Bozzley</dc:creator>
		<pubDate>Mon, 03 Nov 2008 12:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108771</guid>
		<description>I&#039;d like to see something on MDK if that&#039;s at all possible. It&#039;s a classic.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see something on MDK if that&#8217;s at all possible. It&#8217;s a classic.</p>
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		<title>By: Diogo Ribeiro</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108752</link>
		<dc:creator>Diogo Ribeiro</dc:creator>
		<pubDate>Mon, 03 Nov 2008 10:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108752</guid>
		<description>Y&#039;know, I *was* going to bring up Matt and Kim this weekend as a suggestion to the next (being introduced to them thanks to good ol&#039; Stuart Campbell at his forums), since my previous one didn&#039;t get through. If you have the time for something, consider Housemartins - understated but spiffy Brit band with real pop gems from the (gasp!) 1980&#039;s - for next weekend.

As for GoG games... C&#039;mon, Giant was - and still is - phenomenal. It&#039;s a crime not to give it a go and a thinky :)</description>
		<content:encoded><![CDATA[<p>Y&#8217;know, I *was* going to bring up Matt and Kim this weekend as a suggestion to the next (being introduced to them thanks to good ol&#8217; Stuart Campbell at his forums), since my previous one didn&#8217;t get through. If you have the time for something, consider Housemartins &#8211; understated but spiffy Brit band with real pop gems from the (gasp!) 1980&#8217;s &#8211; for next weekend.</p>
<p>As for GoG games&#8230; C&#8217;mon, Giant was &#8211; and still is &#8211; phenomenal. It&#8217;s a crime not to give it a go and a thinky :)</p>
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		<title>By: Nick S</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108702</link>
		<dc:creator>Nick S</dc:creator>
		<pubDate>Mon, 03 Nov 2008 03:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108702</guid>
		<description>Will: At a guess, probably the ones &lt;a href=&quot;http://www.gog.com/en/forum/giants_citizen_kabuto/mods/23/1&quot; rel=&quot;nofollow&quot;&gt;mentioned here&lt;/a&gt;. That&#039;s one of the nice things about gog. Their staff collect links to some of the best mods for each game, test them, and post a list in the forums before each game is released.</description>
		<content:encoded><![CDATA[<p>Will: At a guess, probably the ones <a href="http://www.gog.com/en/forum/giants_citizen_kabuto/mods/23/1" rel="nofollow">mentioned here</a>. That&#8217;s one of the nice things about gog. Their staff collect links to some of the best mods for each game, test them, and post a list in the forums before each game is released.</p>
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		<title>By: Will Tomas</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108686</link>
		<dc:creator>Will Tomas</dc:creator>
		<pubDate>Mon, 03 Nov 2008 02:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108686</guid>
		<description>I hate to be cheeky - but what are the links for the Giants fan-made graphics patches?</description>
		<content:encoded><![CDATA[<p>I hate to be cheeky &#8211; but what are the links for the Giants fan-made graphics patches?</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108680</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 03 Nov 2008 00:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108680</guid>
		<description>I have to disagree about QA leading to nothing. If you go into a huge company, yes it can be a dead end. But small, even medium companies will have &#039;tiers,&#039; I.e. QA-&gt;Dev support-&gt;Lead QA/Dev Support-&gt;Design/Audio/Artistry, etc.

I&#039;m currently stuck in the Dev Support (at least in tasks, the company is trying to refuse the title) / Design jump. I designed half the weapons for our game, but will likely not get credit.

Oh well, soldier on.</description>
		<content:encoded><![CDATA[<p>I have to disagree about QA leading to nothing. If you go into a huge company, yes it can be a dead end. But small, even medium companies will have &#8216;tiers,&#8217; I.e. QA-&gt;Dev support-&gt;Lead QA/Dev Support-&gt;Design/Audio/Artistry, etc.</p>
<p>I&#8217;m currently stuck in the Dev Support (at least in tasks, the company is trying to refuse the title) / Design jump. I designed half the weapons for our game, but will likely not get credit.</p>
<p>Oh well, soldier on.</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108678</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Mon, 03 Nov 2008 00:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108678</guid>
		<description>&lt;i&gt;If only it were still possible to get a job in the game industry as a 17-year-old high school drop-out.&lt;/i&gt;

You wouldn&#039;t believe the kind of people that work in the games industry. If you&#039;ve got half a brain, you can make it, if you really want to. Of course, if you got a full brain, you&#039;ll get a job that actually pays your rent. 

For starters, find out if you&#039;re any good at programming or modeling or texturing. If you suck at all three things, try and find a level editor you&#039;re good with. 

Do not get a QA job. Don&#039;t. It sucks. Really, you do not want to test video games for a living. And though there are stories of testers rising above the unwashed ranks of QA and becoming designers, they&#039;re the exception, not the rule.

And do yourself a favor and go back and finish school. You&#039;re not missing out on anything. Life doesn&#039;t really start to get interesting until you&#039;re 25.

&lt;i&gt; Is Giants good? &lt;/i&gt;

Yes. Bought it from GoG on friday, downloaded the fan made graphic improvement patches and played it the whole weekend. Play it for the single player campaign and I&#039;ll guarantee you hours of fun. 

Every modern video game should aspire to be more like Giants and less like.. well, less like any other game that gets made these days..</description>
		<content:encoded><![CDATA[<p><i>If only it were still possible to get a job in the game industry as a 17-year-old high school drop-out.</i></p>
<p>You wouldn&#8217;t believe the kind of people that work in the games industry. If you&#8217;ve got half a brain, you can make it, if you really want to. Of course, if you got a full brain, you&#8217;ll get a job that actually pays your rent. </p>
<p>For starters, find out if you&#8217;re any good at programming or modeling or texturing. If you suck at all three things, try and find a level editor you&#8217;re good with. </p>
<p>Do not get a QA job. Don&#8217;t. It sucks. Really, you do not want to test video games for a living. And though there are stories of testers rising above the unwashed ranks of QA and becoming designers, they&#8217;re the exception, not the rule.</p>
<p>And do yourself a favor and go back and finish school. You&#8217;re not missing out on anything. Life doesn&#8217;t really start to get interesting until you&#8217;re 25.</p>
<p><i> Is Giants good? </i></p>
<p>Yes. Bought it from GoG on friday, downloaded the fan made graphic improvement patches and played it the whole weekend. Play it for the single player campaign and I&#8217;ll guarantee you hours of fun. </p>
<p>Every modern video game should aspire to be more like Giants and less like.. well, less like any other game that gets made these days..</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108673</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 03 Nov 2008 00:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108673</guid>
		<description>&quot;If only it were still possible to get a job in the game industry as a 17-year-old high school drop-out.&quot;

Just wanted to add that, you&#039;re in luck! 90% of the people hired here in Vancouver are either completely non-schooled in the industry at all, and the other 10% of us were stupid enough to go to school for it.

Get into Focus testing if you can. It&#039;s a good foothold into the industry proper.</description>
		<content:encoded><![CDATA[<p>&#8220;If only it were still possible to get a job in the game industry as a 17-year-old high school drop-out.&#8221;</p>
<p>Just wanted to add that, you&#8217;re in luck! 90% of the people hired here in Vancouver are either completely non-schooled in the industry at all, and the other 10% of us were stupid enough to go to school for it.</p>
<p>Get into Focus testing if you can. It&#8217;s a good foothold into the industry proper.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/11/02/the-sunday-papers-41/comment-page-1/#comment-108671</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 03 Nov 2008 00:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4746#comment-108671</guid>
		<description>Is Giants good? I seem to recall one side tended to win far more often than any other side. Never got around to trying it though.</description>
		<content:encoded><![CDATA[<p>Is Giants good? I seem to recall one side tended to win far more often than any other side. Never got around to trying it though.</p>
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