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	<title>Comments on: &#8220;Ultimate&#8221;: Burnout Paradise in Feb &#8217;09</title>
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	<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/</link>
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		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109545</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Thu, 06 Nov 2008 11:54:56 +0000</pubDate>
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		<description>Think of it as like GTAIV with a city that is more obviously built from big, wide race tracks and jumps and smashable fences and secret back routes, with no people at all either walking around or driving vehicles. It&#039;s just a big car sandbox with races there if you want to do them.</description>
		<content:encoded><![CDATA[<p>Think of it as like GTAIV with a city that is more obviously built from big, wide race tracks and jumps and smashable fences and secret back routes, with no people at all either walking around or driving vehicles. It&#8217;s just a big car sandbox with races there if you want to do them.
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		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109543</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Thu, 06 Nov 2008 11:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4760#comment-109543</guid>
		<description>@MonkeyMonster

You can do takedowns in any race, however the &#039;Road Rage&#039; type of race is all about hitting a takedown target, and once you get beefy enough cars the &#039;Marked Man&#039; races tend to involve a bit of it too!</description>
		<content:encoded><![CDATA[<p>@MonkeyMonster</p>
<p>You can do takedowns in any race, however the &#8216;Road Rage&#8217; type of race is all about hitting a takedown target, and once you get beefy enough cars the &#8216;Marked Man&#8217; races tend to involve a bit of it too!
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		<title>By: Kinsley</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109533</link>
		<dc:creator>Kinsley</dc:creator>
		<pubDate>Thu, 06 Nov 2008 10:20:56 +0000</pubDate>
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		<description>I haven&#039;t got very far through it yet. I have seen some road rage events (my favourites). But I haven&#039;t seen any crash events.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t got very far through it yet. I have seen some road rage events (my favourites). But I haven&#8217;t seen any crash events.
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		<title>By: MonkeyMonster</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109530</link>
		<dc:creator>MonkeyMonster</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4760#comment-109530</guid>
		<description>2 zombies just walked over my grave... Please tell me takedowns and revenges are in this?  They are by far the best part and have me and mates hooting when we unleash a particularly good one after a few beers.</description>
		<content:encoded><![CDATA[<p>2 zombies just walked over my grave&#8230; Please tell me takedowns and revenges are in this?  They are by far the best part and have me and mates hooting when we unleash a particularly good one after a few beers.
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		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109525</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Thu, 06 Nov 2008 09:09:42 +0000</pubDate>
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		<description>Unless you&#039;re a big racer fan, or have a kid who wants to see all the cool cars like I do with the 360 version, the main attraction here for the PC gamer would be the online modes. Certainly the recent bikes pack is fairly pointless for offline play.</description>
		<content:encoded><![CDATA[<p>Unless you&#8217;re a big racer fan, or have a kid who wants to see all the cool cars like I do with the 360 version, the main attraction here for the PC gamer would be the online modes. Certainly the recent bikes pack is fairly pointless for offline play.
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		<title>By: Kinsley</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109201</link>
		<dc:creator>Kinsley</dc:creator>
		<pubDate>Wed, 05 Nov 2008 00:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4760#comment-109201</guid>
		<description>It&#039;s a great game. But I don&#039;t know, I think the burnout series is starting to go soft. I think the nanny state is starting to get at them. Burnout 3: Takedown and Burnout: Revenge are the fastest, twitchiest, most violent racing games in the history of the universe. Paradise is kind of toned down.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a great game. But I don&#8217;t know, I think the burnout series is starting to go soft. I think the nanny state is starting to get at them. Burnout 3: Takedown and Burnout: Revenge are the fastest, twitchiest, most violent racing games in the history of the universe. Paradise is kind of toned down.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109037</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 04 Nov 2008 13:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4760#comment-109037</guid>
		<description>I need to talk up in support of trackmania, i value it because of its meaningful creation tools but also for the simplisity of the game and its interface. This isn&#039;t to say the game doesn&#039;t offer diverse experiences but that its easy for people to learn. The nadeo tracks offer plenty of hints as to how to navigate the track even on your first run. A non pc thing but i need to pimp that the ds version of trackmania is on amazon for 17.99 on pre order for this month. This is my 4 year old sons favourite game, 4 year olds have tiny attention spans but as far as i can tell incredible motor skills. He gets gold medals on the his first try of some non puzzle style tracks, a task i could never commit.</description>
		<content:encoded><![CDATA[<p>I need to talk up in support of trackmania, i value it because of its meaningful creation tools but also for the simplisity of the game and its interface. This isn&#8217;t to say the game doesn&#8217;t offer diverse experiences but that its easy for people to learn. The nadeo tracks offer plenty of hints as to how to navigate the track even on your first run. A non pc thing but i need to pimp that the ds version of trackmania is on amazon for 17.99 on pre order for this month. This is my 4 year old sons favourite game, 4 year olds have tiny attention spans but as far as i can tell incredible motor skills. He gets gold medals on the his first try of some non puzzle style tracks, a task i could never commit.
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		<title>By: Schmung</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109036</link>
		<dc:creator>Schmung</dc:creator>
		<pubDate>Tue, 04 Nov 2008 13:19:58 +0000</pubDate>
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		<description>I got bored playing this after about a week on the 360. Haven&#039;t touched it again since that initial burst, despite all the free updates. Something about it just leaves me a bit cold. Possibly the absence of a proper crash junction mode. Still, credit to Criterion for supporting the game so well and bringing it in it&#039;s entirety to PC.</description>
		<content:encoded><![CDATA[<p>I got bored playing this after about a week on the 360. Haven&#8217;t touched it again since that initial burst, despite all the free updates. Something about it just leaves me a bit cold. Possibly the absence of a proper crash junction mode. Still, credit to Criterion for supporting the game so well and bringing it in it&#8217;s entirety to PC.
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109024</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Tue, 04 Nov 2008 11:59:24 +0000</pubDate>
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		<description>I know we all wuv Valve, but my 360 owning friend has been full of praise for the way he keeps getting free updates for a game he bought month and months ago.</description>
		<content:encoded><![CDATA[<p>I know we all wuv Valve, but my 360 owning friend has been full of praise for the way he keeps getting free updates for a game he bought month and months ago.
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		<title>By: MonkeyMonster</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109002</link>
		<dc:creator>MonkeyMonster</dc:creator>
		<pubDate>Tue, 04 Nov 2008 10:46:55 +0000</pubDate>
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		<description>I love the burnout 3 races (specially 2 player) but more so the setup crashes :D  So much fun to cause a massive pile up and watch as your tally rise as more carnage ensues and you sit willing the explode meter to keep rising until WAHAY and it causes even more damage around you and you get the gold award.  More than a little bit satisfying.</description>
		<content:encoded><![CDATA[<p>I love the burnout 3 races (specially 2 player) but more so the setup crashes :D  So much fun to cause a massive pile up and watch as your tally rise as more carnage ensues and you sit willing the explode meter to keep rising until WAHAY and it causes even more damage around you and you get the gold award.  More than a little bit satisfying.
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		<title>By: aldo_14</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-109000</link>
		<dc:creator>aldo_14</dc:creator>
		<pubDate>Tue, 04 Nov 2008 10:31:47 +0000</pubDate>
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		<description>&lt;blockquote&gt;

I really don’t understand the Trackmania love. Maybe it’s just because to me the time trial mode in a racing game is like sitting an exam. &lt;/blockquote&gt;

I always regarded Trackmania as more about the track &lt;i&gt;building&lt;/i&gt; (and indeed the associated puzzling) than the time trial aspect.  If they added contact racing and took away the ability to make your own tracks it wouldn&#039;t be half the game it is, methinks.</description>
		<content:encoded><![CDATA[<blockquote>
<p>I really don’t understand the Trackmania love. Maybe it’s just because to me the time trial mode in a racing game is like sitting an exam. </p></blockquote>
<p>I always regarded Trackmania as more about the track <i>building</i> (and indeed the associated puzzling) than the time trial aspect.  If they added contact racing and took away the ability to make your own tracks it wouldn&#8217;t be half the game it is, methinks.
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		<title>By: iNsAn1tY</title>
		<link>http://www.rockpapershotgun.com/2008/11/03/ultimate-burnout-paradise-in-feb-09/#comment-108997</link>
		<dc:creator>iNsAn1tY</dc:creator>
		<pubDate>Tue, 04 Nov 2008 10:21:20 +0000</pubDate>
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		<description>&lt;i&gt;Supposedly the only reason it’s being released on the PC is because the console versions didn’t sell as well as EA had hoped.

I’ve played the 360 version a few times. Seems like good fun.&lt;/i&gt;

That&#039;s... that&#039;s the complete opposite of the truth. Where do you hear that? The PC port has come off the back of strong sales on the consoles. Check the numbers - it&#039;s sold well over 1.5 million copies on 360 and PS3 since launch.</description>
		<content:encoded><![CDATA[<p><i>Supposedly the only reason it’s being released on the PC is because the console versions didn’t sell as well as EA had hoped.</p>
<p>I’ve played the 360 version a few times. Seems like good fun.</i></p>
<p>That&#8217;s&#8230; that&#8217;s the complete opposite of the truth. Where do you hear that? The PC port has come off the back of strong sales on the consoles. Check the numbers &#8211; it&#8217;s sold well over 1.5 million copies on 360 and PS3 since launch.
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