By RPS on November 4th, 2008 at 5:02 pm.

We have killed so many zombies in a single day that it seems improbable, even impossible: over 11,000. We are, of course, playing Left 4 Dead. Beneath the cut we have the first-impressions of each of the four RPS editors. It’s been a long, noisy day of gaming. When we close our eyes, all we can see are burning zombies.

John: One of the most important features of Left 4 Dead is the necessity that it be interesting to play repeated times. Despite a single play through of all four campaigns lasting about as long as the average console shooter, that’s not how it’s intended to be played. You’re meant to keep coming back, charging through each zombie-infested level again and again, in the company of your buddies.
So having had the chance to play through Blood Harvest and No Mercy before, going back to them gave me an important perspective. Despite there being certain key moments in each level, it wasn’t the same game again. And playing with different people (and in the case of playing with RPS, very different people) makes it a very different time.
I think that was possibly my big concern with Left 4 Dead, and it seems to have been taken care of. The Director, the omniscient controller of what happens in the game, seems genuinely capable of mixing things up in such a way that you can’t make cohesive plans. Which is exactly how it should be – this is a zombie apocalypse, and being able to predict events would spoil it. Not knowing if crossing a certain bridge spells certain doom, or a casual walk through the pretty countryside, amps up the tension.
There’s still those bottleneck moments when you can not only expect a brutal attack, but form rudimentary plans for dealing with them. Turning the difficulty up on Blood Harvest, the rural campaign setting finishing with a terrifying enslaught on a farmhouse, we struggled big time. With repeated attempts, we formulated multiple plans to get through it, which went from simple variations such as how to arrange ourselves on the lower floor of the building and when to retreat to upstairs (imagine a building with the frighteningly fast undead coming in through every door and window, climbing the sides of the building, attacking you from every angle), all the way to hiding in the large barn on the farm grounds, in the hope it might be easier to defend. (It wasn’t).
What stands out the strongest for me, and I think is even more significant than the variation the Director offers, is the people you play with. I know Kieron, Jim and Alec pretty well. We spend an improbable amount of time in each other’s company. We know each other well enough to insult each other’s mothers while looking out for each other. It’s ideal company for such a game. You really can’t do anything on your own, and the moment you do, you’re screwed. I became quite frustrated with Jim at one point for charging off on his own, and then having to shoot Hunters off him after he got himself pinned down before everyone was finished healing up, or whatever. (I’ll add here that I’m far more irritating to play with than Jim, for all manner of reasons). Later on, after a few more hours of play, Jim said, “I’m starting to get anxiety whenever I’m away from the group!” That’s really it. You’re a team of four, and you must think that way.
Three of the “special” zombies – the Boomer (giant fatty who vomits on you, and explodes when shot), the Hunter (incredibly fast and vicious, able to leap huge distances and pin you to the ground), and the Smoker (his metres-long tongue snatches you from the pack and drags you away) – all emphasise the necessity for only teamwork. Each incapacitates you, rendering you helpless, utterly dependent upon your team. None are difficult to kill when not being attacked by them, so you must constantly look out for each other, having each other’s backs.
Blimey, it’s a lot of fun. And we’ve yet to touch the Versus mode. Last night, as soon as I shut my eyes, I saw dozens of zombies clambering over fences, up buildings, and rushing toward me. I dreamt exclusively of zombies. And today I’ll be mostly fighting zombies. Zombies. Brain gone. Zombies.

Jim: I’ve always been keen to place multiplayer games above single player games. For every compelling, isolated drama I experience with solo-gaming, it seems like I have a dozen more anecdote-worthy incidents when other human brains are involved in the ludic mix. Those pink apes that live all around us are excellent allies and opponents in our imaginary exploits. However, and I’ve yammered unwholesomely about this elsewhere, it’s often great to be able to share co-operative adventures with your chums, and Left4Dead is one such playground for partnership. The entire game is bent on co-operation: you must save your chums, and stay close, so that they might save you. Alone, you die. That alone sets it apart and, for me at least, pops it on a little pedestal. It’s doing the kind of stuff I really value in gaming.
My main concern for L4D is that people still don’t seem to quite know what the game is about. You assume you know what a zombie game means, and then you play this… The demo should abolish that, of course, and I expect there to be a clamouring of exploded expectations in its wake. Left 4 Dead is remarkably immediate and familiar, and yet distinctly unlike other games. There’s a whiff of Half-Life’s greatest mods to it, which I guess is hardly surprising when you see the people that Valve now employ. That whiff is a taste of the meme-pool of experienced PC gamers who are building the kinds of games that extrapolate from our FPS heritage. I know it works a blinder on Xbox too, but this feels and smells like a profoundly PC game.
That said, I’m finding it tough to draw useful parallels with other game experiences. It is, of course, nothing like any other classic zombie game out there. It’s survival horror without being anything like other games that are so toe-tagged. And the replayed, randomised nature of the four hour-or-so maps mean that it’s also nothing like other FPS games. It’s reminding me, ever so faintly, of Hired Guns – that proto-FPS of the Dungeon Master ilk – four characters against the horrors. Only I never managed to get more than two people around a game of that. This time we are faced with the absolute ideal situation of having the four RPS editors all playing together in the same room. John really does squeal when the badguys come.
The most enjoyable aspect of all this, so far, has been the capacity for the game to go terrifyinglu wayward. You think you’re handling the zombie horde and then suddenly a molotov is thrown, or a cannister explodes, and everything is swathed in flame. Or someone is caught by the lasso-tongued smoker zombie and dragged off to their doom as the survivors flail about in panic. Or a witch is startled and sent screaming towards us. Or… well, you’ll get the idea soon enough.

Kieron: Stupid things first: It was only when the game was starting did I realise the “4” in Left 4 dead wasn’t just Nothing Compares 2 U-isms, but a reference to the four players. One of the smartest voices in games journalism, me.
More stupid things second: BAMBAMBAMBAM!
That’s the thing with Left 4 Dead. There really is a lot of shooting. I mean, you play most of the four-player co-op things that are around, and it’s really just the standard modern approach to the genre. As in, the fights are about 2:1 odds in their favour at the best, and it’s based around choosing your shots and similar.
Left 4 Dead isn’t like that. The thing I’d immediately reach for is the original Doom – as in, it’s a horror action game with the tension interrupted with moments of ludicrous intensity. Or – more accurately – the ludicrous intensity interrupted with moments of tension. Alec’s response to the game – re-naming his character BAMBAMBAMBAM! is the correct and measured response.
It’s also like Doom in other ways bar its sheer aggression – it’s based around a small yet iconic cast of characters. Within the first hour, we’d got a handle on all of the bad guys and learned the correct response – in my case, swearing profusely when half of them even slightly appear and calling the Boomers Fatties much to John’s disgust. But there’s more subtlety going on than you may expect – when you get the scores at the end of each section, I tended to top the amount of damage to Tanks by a large margin. That’s because I think I’ve worked out a way to actually hurt them which others haven’t quite got yet… but I’m not going to spoil you. Yet, anyway.
(The Tanks provide some of the game’s most hilarious elements of Drama. Alec lobbing a Molotov cocktail at one when he’s in a small room with us, leading to in a fiery deathtrap with eight tons of angry muscle. Similarly later, when I’m last man standing, with a single health point and trying to take one down with a pistol. And then there’s the Witches and…)
Okay – the way which it isn’t like Doom is what pleases me most. That it’s not a Doom Tribute – it’s a thoroughly modern game. When I first played Left 4 Dead almost two years back, I was the person least impressed I knew – I thought it felt kind of retro. Elements like climbing ladders didn’t seem to have proper animation on them and it was basically just people running at you.
Not true anymore. Or, at least, not true any more in any way which matters. The standard infected run is totally a next-generation futurist run. There’s a sense of momentum to them which I haven’t seen in the medium before – it’s best shown when they manage to flank you, and a half dozen burst from the tree-line en masse. Their run animation is particularly a marvel – catching one when they run in a parabolic arc, curving towards you is totally convincing. Seeing them clamber. Seeing them – best of all – get shot, with you catching a limb and them tumbling, their mass and speed carrying them onwards.
(Note to all: At least on normal, you can’t beat the autoshotgun.)
But the key element which makes this more progressive than you think is the Director, which – especially as you amp up the difficulty – manages to capture in a fluid way essential parts of the genre. Over breakfast yesterday – before playing – we were talking about different takes on the zombie game that we’d like to see. One which didn’t come up is one which Left 4 Dead grasps completely – its inherent perverseness. Now, it’s a constant internet thing to discuss what you’d do in a Zombie Invasion, the implication being that you’re smarter than anyone else. Which is fine… but that’s not how the genre works. The genre is based on that response, and proving it to be hubris. So doing really sensible yet boring actions is going to get you killed. Push on to reach the next safe room at all costs. Because frankly, going back at any time is just going to get the director angry with you. One section when we found ourselves stuck, we sent on one person ahead to gather a mob, with all three of us on a high place where they won’t be able to reach us easily.
This is when the Director decides to send the wave of undead from behind us.
Which isn’t saying there isn’t any way to play well. But your plans will go wrong drastically, and you’ll be forced to improvise – by which I mean screaming BAMBAMBAMBAM! a lot while running around. At least at this initial play, anyway.
So – very excited by it. Looking forward to going back and playing Versus mode and seeing how it holds up single player today.
(I’m thinking the other comparison I’d make to it is actually old Bitmap’s classic The Chaos Engine – when a player drops out, the seamless taking over by the computer works terrbly well. When I did , the rest of RPS decided they’d rather have the computer along rather than me. The Bast!)
You will also spend more than your usual your time swearing at friends. As is only right. It is a Zombie game, after all.

Alec: It began with jokes and with songs. There have been a lot of songs during our time in Seattle, the manic result of too little sleep and too much booze. But, y’know, we really shouldn’t have been singing in the midst of a zombie invasion.
The singing stopped when we pushed the difficulty up a notch, convinced that we were absolute masters of Normal Mode. Despite Director’s uncanny magic, I’d been a little concerned as to L4D’s replayability. The difficulty is as important to squeezing new (un)life out of familiar maps as is the random-o-matic element. Suddenly, we weren’t The Disharmonious Beatles stumbling through zany adventures with a smile on our faces and a song in our heart, but we were the self-interested, short-tempered cast of Night of The Living Dead and so many of its successors. That is to say, we weren’t friendly. We didn’t trust each other, we swore at each other, we blamed one another for everything from getting in the way to using a less appropriate weapon to stealing health packs. We were working together out of necessity, not amicability. No singing, and not even much BAMBAMBAMBAM.
The thing with the difficulty isn’t so much that it drops more zombies onto you – I’m not even sure it does – or even that their hitpoints go up, but more that the Special enemies are far more frequent. L4D has, outside of common or garden high-speed deaders:
Fat Blokes – Boomers, explodey and vomity meatsacks. Players caught in the blast/vomit radius become a great big beacon for a huge, bonus of wave of zombies
Tongue Blokes – Smokers, whose enormous mouth-snakes can grab a player from a good forty metres away, rendering him helpless until his mates save him
Fast Blokes (the hyper-fast, pouncing Hunters, who’ll pin a player to the ground, again until a chum intervenes
Creepy Singing Ladies – Witches, who remain motionless until disturbed by light, noise or an errant gunshot. Their eerie song and simultaneous sobbing are by far the most terrifying thing in the game. Upon waking up, they’re a whirling dervish of destruction. Fight every instinct to shoot the apparently frail things and sneak around them.
C*nts – the enormous, heavily armoured Tanks, who you can hear stomping towards you from about half a mile away. On Normal, they’ll fall over before they do too much damage. On Advanced, their hitpoints are such that we’d always be three men down and the last backed into a corner desperately letting off pistol shots within moments of encountering one. A Tank is the shortest route to an endgame situation.
Well, apart from one thing. In Normal you tend to encounter only one of these a time, and they weren’t too harrowing. In Advanced, we’d regularly hit situations such as someone being dragged off by a Tongue Bloke, his theoretical rescuer finding himself floored by a Fast Bloke, and the other two fending off 60 zombies that had just turned up as a result of a Fat Bloke being sick on them. Facing multiple specials at once is high trauma and a monstrous challenge – and one, interestingly, that I think can only be mastered to a certain extent. Being a master of the headshot is one thing, but the tactical thinking, reflex and pure luck necessary to stay alive in the face of genuinely overwhelming odds is another.
There is another difficulty level yet. And that’s my challenge for, probably, the rest of the year. Right now, I can’t even imagine beating it. Dear God but I intend to try, however.



04/11/2008 at 17:08 subedii says:
Just two more days (+ Valve Time) and I can finally try this for myself. It feels like it had an even longer buildup than this years presidential election.
04/11/2008 at 17:12 Pags says:
What’s the killcount on zombies? IT’S OVER NINE THOUSAAAAAAAAAAAAAAAND.
04/11/2008 at 17:12 Fumarole says:
So the zombies have eaten all your brains. Excellent. Thursday cannot come fast enough.
04/11/2008 at 17:16 Captain Captain says:
Its to expensive. Maybe I buy it later when the price is lower, I already got Far Cry 2, Fallout 3 and Red Alert 3. That will last a while. Except for FC2 of course, that got boring only after a few hours.
04/11/2008 at 17:20 Theoban says:
This sounds absolutely fantastic. And the Director sounds like a marvellous piece of programming.
04/11/2008 at 17:26 teo says:
I hope I can get all my CS buddies to try this
04/11/2008 at 17:27 Lu-Tze says:
Psyched. This is going to make for some awesome office swearing post-lunchtime.
04/11/2008 at 17:33 cowless says:
Did you try exploiting the director in other ways? Waste all your ammo missing zombies at the beginning of the level (or, perhaps, right before an ammo point) and see if it lets you walk through unmolested.
Can you set the difficulty level in games where humans play infected?
04/11/2008 at 17:33 Downloads_Plz says:
Sounds amazing, but the one thing that concerns me which even hands on time probably couldn’t answer is how much fun will it be playing across the internet with complete strangers?
Playing with 3 of your best buds would obviously be the best way to experience this, but as the majority of my friends are losers who don’t play video games (or is it the other way around…), I’m still not convinced how much fun I personally would have with it.
04/11/2008 at 17:34 cowless says:
Also: is there a save system?
04/11/2008 at 17:38 gaijin says:
i might have to finally ditch my hypothesis that the undead enemies in any game will invariably be the worst (yes, flood, I’m looking at you (no, not you, Flood the legendary rock producer)). Not that there *are* any other enemies in this so technically… but my contention that zombies are only a way to disguise lazy AI (“they’re supposed to shuffle directly towards you not caring that they get shot!”) sounds like it can now be laid to rest. In some ways the Director sounds like the most interesting element.
04/11/2008 at 17:39 Traced-Velocity says:
7 days until the public demo… Gonna be hard to wait. Thanks for the great impressions- Funny and informative.
04/11/2008 at 17:53 Jahkaivah says:
“60 Zombies”?… Is that hyperbolic or….?
04/11/2008 at 17:53 RichPowers says:
I wonder if Valve will license The Director like they do the Source Engine.
Maybe Valve upped the ante with the running physics to silence all the people who incessantly bitched about running zombies :)
In your opinion, will the game offer as much replay as Team Fortress 2? I’ve sunk 100+ hours into TF2 since release…it’s displaced the other online games I played.
04/11/2008 at 17:57 Deadpan says:
I can’t wait to kill me some Zombies.
Lots of zombies.
The Zombie Steam Locomotive is pulling into Holy Fuck Station.
Hoo-ah!
04/11/2008 at 18:05 The Poisoned Sponge says:
Two more days. Two more days. Two more days.
04/11/2008 at 18:10 cyrenic says:
Any U.S. time zone players interested in playing with other U.S. time zone RPS’ers check out this thread: http://www.rockpapershotgun.com/forum/pc/the-l4d-early-adopters-coordination-thread/page-1/
04/11/2008 at 18:12 Nero says:
Great impressions. Man I can’t wait to try out the demo.
04/11/2008 at 18:15 Stupoider says:
I’m dieing to play this.. TWO MORE DAYS! TWOOO MORE DAAAYS!
04/11/2008 at 18:18 Lewis says:
excitement building! my pre-order buyer`s remorse is lessening all the time. now i just need to convince my friends it`s worth $50….
04/11/2008 at 18:22 Gladman says:
Didn’t consider that till Kieron pointed it out (4).
Can anyone tell us exactly WHAT is on the demo? Single level? Single game mode?
04/11/2008 at 18:22 Grandstone says:
As usual, I just want to know if I can run it at a decent speed. I am so pumped for this game’s release that if I can’t run it I’ll probably be seeing if I can upgrade my laptop. November 11th can’t come fast enough.
04/11/2008 at 18:26 Ergates says:
Do want.
04/11/2008 at 18:30 Jahkaivah says:
@Gladman
I believe it consists the first two maps of No mercy (down the building along the street, then through the subway and trains, god I have seen too many gameplay videos).
The modes consist of single player (you and survivor bots vs zombies and boss bots) and co-op (you and online players vs zombies and boss bots). Versus mode (where you can play as boss zombies) isn’t available.
Not sure about difficulty caps, given what this article says I pray we can play higher than normal which is the lowest difficulty.
04/11/2008 at 18:31 Down Rodeo says:
Ah, this makes me want. So badly. I have exams, Valve! They’re so inconsiderate.
Also, nice writeup.
04/11/2008 at 18:40 Five says:
I’m not preordering it from Steam because it will be cheaper in the shops.
But nothing’s going to stop me buying it on release date :)
04/11/2008 at 18:44 TooNu says:
Too moar daez!
I really can’t wait for this game, I have a box of Huggies all ready
04/11/2008 at 18:46 lol says:
Releasing the demo 5 days earlier to those who preordered is so annoying. Doesn’t it make more sense to entice those people who haven’t already bought the game?
04/11/2008 at 18:46 Radiant says:
I thoroughly intend to pick this up on the 360.
Just so I can have a chance to play it with the full 4 players if only on split screen.
On Pc I don’t think I could get 4 mates on a gaming quality pc [ie not playing using the touchpad on their laptop] together at the same time.
And lord knows I don’t want to play it with the great unwashed that is the internet.
Actually is this coming on the PS3? That’ll give me a reason to dust off that behemoth.
04/11/2008 at 18:49 EyeMessiah says:
IM UNEMPLOYED AND HAVE ALREADY PAID FOR L4D.
1-0
04/11/2008 at 18:50 klo8 says:
There is no release for the PS3, at least not now. (20th of November, when the 360 and PC ones are released) Could be that there is going to be one in the future, though.
04/11/2008 at 18:54 kafka7 says:
Anyone in London seen the huge L4D billboard on the side of the Astoria theatre at Tottenham Court Road? Just thought it was so cool that a prime ad position has gone to a PC game. Go Valve!
04/11/2008 at 19:00 M_the_C says:
@lol It’s an incentive for more people to pre-order.
I’ll definitely be playing this demo.
Still don’t know if I will like the game so I’ll wait.
04/11/2008 at 19:10 Youatemycheeto says:
@Radient
I’ve heard varying things about being able to play it split screen on the 360. I’m sure that you can’t play 4-players on the same box, but you might not even be able to play with 2.
http://multiplayerblog.mtv.com/2008/10/16/left-4-dead-co-op/
@Captain Captain
I’m not sure that I understand why people are saying that it’s too expensive. To what are you comparing it? All the games you just mentioned are full price games. If you just play through L4D once on single player it’s supposed to last you about 9ish hours (so I hear), which is more than CoD4, GoW, and any number of other extremely well-received games. But importantly, this game is heavily based in co-op and is designed to be played multiple times (as the authors of this article stress).
That being said, if you do not think that $50 (or however many pounds) is too much for any game, then it hardly seems like L4D is overpriced.
04/11/2008 at 19:14 Rei Onryou says:
The suspense is unbearable, but these Valve updates are really helping. Cheers RPS! It’d be worth you guys trying to play from different rooms using mics (if Valve lets you) so we can find out if its as good WAN as it is LAN.
04/11/2008 at 19:16 Tei says:
Nice prereview RPS. And nice game Valve. Again /hat
Now.. I am happy. And I feel I have to use more of my credit card… that is a bad thing, because I just buyed Fallout 3.
I have a love/hate relation with zombie games. First: I am bored at slow zombies, Second: Fast infested guys make me nervous in a bad way. Third: The boring, and the nervous mix, I feel bored and stressed in a bad way. People sould PAY ME to play his zombies games. I will make a exception to Fallout 3 and L4D, because seems very good games, but this will be a exception.
There are more exceptions.. I love to play as a zombie. I like to play as a alien, or fiend (the Quake1 mod where you impersonate a fiend) … theres something really fun on playing a character that move ridiculous fast and is a deadly mele fighter against poor bastard with tiny firearms. I hope this L4D thing has this zombie thing where you can be the zombie.
What is that The Director thing? looks like something usefull??humm??? …
04/11/2008 at 19:20 cyrenic says:
@Youatemycheeto
There’s 2 player split screen on the Xbox:
http://www.left4dead411.com/news/2008/10/l4d-versus-split-screen-videos/
04/11/2008 at 19:52 Charlie says:
What about 2 player split screen on PC? Could I have my mate playing with me on a 360 controller?
04/11/2008 at 19:54 Tarn says:
Regarding whether it’s fun to play with strangers…my time on it at the Eurogamer Expo suggested it probably will be. It’s so focused on helping each other out that there’s really no point in deliberately playing like an arse – unlike in, say, Counterstrike, Battlefield etc when it’s all a bit more frivolous.
Even though I was playing with 3 guys I’d never spoken to, there was still an instant feeling of camaraderie – even after I shot them in the arse repeatedly due to having to use a 360 pad.
04/11/2008 at 19:57 Kadayi says:
Didn’t realise the pre-order beta started this week. Sweet. Nice write up as well gents. Try and nab some EP3 titbits/screenies, that would be an ace scoop. ;)
04/11/2008 at 20:05 Ginger Yellow says:
“Sounds amazing, but the one thing that concerns me which even hands on time probably couldn’t answer is how much fun will it be playing across the internet with complete strangers?”
That’s my worry too. I may well end up buying it on 360 too, simply because that’s what my friends play on (other than strategy games, and even then that’s only a couple).
04/11/2008 at 20:09 Lobster says:
The great thing about the director is it not only controls the enemies, but also dynamicly controls post effects, the bass and pitch of sound and music to forbode coming attacks, or increase the tension during combat, it also controls the type and frequency of items you find along the way, aswell as the speech of the characters.
04/11/2008 at 20:16 Erlam says:
I’m really, really looking forward to this. Trying to get a ‘four man’ together as we speak. So far, there’s me and my girlfriend. Hopefully I’ll convince others to get the game (and one to upgrade his computer to this decade.
04/11/2008 at 20:20 Jahkaivah says:
http://uk.youtube.com/watch?v=nximeolOJcs&fmt=18
How often can I expect attacks like the one at 2:00? :D
04/11/2008 at 20:28 Kieron Gillen says:
All the bloody time.
KG
04/11/2008 at 20:38 Jahkaivah says:
Yay!
04/11/2008 at 20:42 Plopsworth says:
Could anyone confirm if the split-screen multiplayer made it to the PC version?
That’s one particular feature I was looking forward to, having enjoyed the split-screen co-op (on the PC no-less) for Kane & Lynch, and also Serious Sam. This could even be girlfriend compatible, we have enjoyed quite a few co-op Metal Slug sessions.
04/11/2008 at 20:44 l4dfanatic says:
Don’t forget we get our keys tomorrow!!! (whoever preordered on gamestop)!!!!
Then thursday is the day I will drop out of school ;]
04/11/2008 at 21:10 Fazer says:
I posted about you on the official L4D forum – http://forums.steampowered.com/forums/showthread.php?t=743299
We have to spread the disease :->
04/11/2008 at 21:13 Fazer says:
Plopsworth – no split-screen on PC. Only Xbox 360.
04/11/2008 at 21:25 phuzz says:
Wnat.
Want so bad.
Glad I only paid £20 for it :) (not because that’s all I think it’s worth, just, you know, because cheap is good)
04/11/2008 at 21:42 abject says:
Great article, save for one part. Kieron’s review was nearly impossible to read. It felt like it had been translated to English, poorly, from some other language.
04/11/2008 at 21:53 Radiant says:
Haha yeah I play co-op Metal Slug with my nephew [the credit munching little tyke].
I can’t believe that its not 4 player split screen on the 360.
Cod4 [our current game of choice] is 4 way split screen; there is no way I’m picking this up then.
Maybe when it hits budget price I’ll consider it but only 2 player split screen for a 4 player game [at full price] is a bit shit.
04/11/2008 at 22:03 Fat Zombie says:
But how well does it run? I need to know if my fairly old computer can run it. Is it more system-intensive than, say, TF2?
04/11/2008 at 22:15 Weylund says:
@abject: Really?
I pre-ordered this game back when it first became available on Amazon (poor choice in hindsight given the demo’ing, but whatever) and I have to say it’s looking more and more like one of those gaming experiences where your expectations are not just met but surpassed and profoundly altered.
Like SEAL Team.
04/11/2008 at 22:22 Thiefsie says:
so question… what is the server/client set up for this?
Dedicated servers? for 4 players? can a server run 4-6 simultaneous games for 4 people each?
As if this is peer to peer I am really going to regret plonking money down on this – especially considering how expensive it is
04/11/2008 at 22:52 qrter says:
More a poor choice for Amazon’s notorious shittiness regarding delivering games on release dates – they generally miss the date by a few days.
Strange thing is, they only seem to have this problem with games, not with DVDs or CDs or whatever.
04/11/2008 at 22:58 Y3k-Bug says:
@Fat Zombie
It is more intensive than TF2 according to the required system specs on the game’s Steam page.
04/11/2008 at 23:02 Lobster says:
They are running official dedicated servers for the 360 (which is rare) and also releasing the dedicated server prior to launch for the PC version, as with all their games, they have noted that the AI requires more server CPU usage than most games.
04/11/2008 at 23:15 ScubaV says:
How fun is this going to be when you have to team up with random Angry Internet Men online because you only have a group of two or three, or are just running solo?
04/11/2008 at 23:16 JonFitt says:
I also fear trying to find a good group of people to play with. It’s going to be so easy for someone to grief 3 others.
Do they plan on having some sort of reporting/matchmaking system? if it’s just the old Source join-a-server system you’re going to spend a lot of time failing with idiots.
Wouldn’t it be hilarious if Valve were secretly joining some beta coop games as Super Zombies in order to balance the Versus mode! :)
04/11/2008 at 23:29 Lobster says:
Steam is getting a new matchmaking lobby system for Left 4 Dead which includes awards and ratings based on your performance, including ways to spot persistent greifers.
04/11/2008 at 23:38 andy says:
i guess i’ll have to keep waiting for a single player review of this before knowing whether its worth the money.
05/11/2008 at 00:09 Weylund says:
From the little evidence we have (i.e. we know that the AI takes care of verbal notifications, chit-chat and shooting, and anecdotally, that the RPS guys kinda preferred an AI to one of the guys when he dropped out) the computer players will probably be very adequate.
05/11/2008 at 00:16 Ian says:
I shan’t even think about buying this until at least one person I know has bought and is playing it.
I don’t see it being as much fun with all strangers.
05/11/2008 at 00:19 Deadpan says:
Ian,
Alot of these Zombie survival situations are made of total strangers. You come together by shooting the rest of the populace in the head. Kick back, have a few beers, cap the occassional G that makes it’s way up the fire escape. Good times, man. Good times.
05/11/2008 at 00:36 Nimic says:
My only worry is that I’ll be stuck playing with some randoms, and they’ll ruin everything with their randomness. At the moment, my cousin (who I live with) is getting the game, and I know one other person who is really excited about it. The three of us plus AI might be better than the three of us plus a twelve year old Russian.
05/11/2008 at 00:43 Cigol says:
I reckon Valve should check their sales numbers and see whether there was a spike after this article went up. Anyway, what about custom maps, are they going to be possible from day one? I want a shopping mall for sure.
05/11/2008 at 00:52 Dominic White says:
Cigol: They’ve confirmed that there’ll be an SDK launching alongside the game, and unless I’ve read things completely wrong, it should actually be really easy to convert any Source-engine map to L4D. You just need to add start, end and checkpoint areas (along with standard weapon/ammo spawns, perhaps), and the director will handle the action. Might not make for the greatest map, but it’s just an example.
05/11/2008 at 01:15 noom says:
My anticipatory bloodlust is reaching dangerous levels. There’d better not be any delays on the demo release or I’ll be forced to… like… give dead legs to my housemates or something.
RAWR
05/11/2008 at 01:18 Weylund says:
@Dom: You… you must be joking… no… it couldn’t possibly be. That’s the most awesome thing I’ve heard all day, apart from a whole bunch of states being called for a particular candidate whose ideals I espouse.
Seriously. My candidate doing well and the SDK release you’ve just mentioned are currently vying for top spot in my list of “yay dance!” reasons.
05/11/2008 at 01:20 phuzz says:
@everyone whos worried about having to play with randoms:
Surely this is why we have the RPS group on steam, you, yes you can play with your own choice of Angry Internet Man.
Because let’s face it, this game is not a good way to meet girls…
Oh, and what’s your zombie survival plan? Me? I’m heading to Tewkesbury barracks for a tank…
05/11/2008 at 01:20 noom says:
Also, the SDK excites me. The only thing better than struggling through zombie holocaust is creating the places in which others will meet their hideous doom under waves of your zombies (I assume ownership of any roaming undead in areas I create, obviously). Maybe this game will finally give me something I care about enough to devote the mapsing time to… haven’t had that since CS 1.6.
05/11/2008 at 01:24 RichPowers says:
If only I had real life friends who played videogames.
Now I’ll have to play with you people ;)
05/11/2008 at 01:25 Y3k-Bug says:
I can’t imagine playing with random people will be so bad with only a max of 4 guys. That would kinda force people to use their heads more, and to care more.
Also the matchmaking system keeps track of your overall skill at the game, so if you see yourself in a game with 3 guys who aren’t very good, you’ll know well before hand.
05/11/2008 at 01:33 D says:
I’m sure there’ll be anti-griefing mechanics in the game, like a vote-ban system. I don’t really foresee any griefing here, cause it’s not fun killing the other guys, then everyone leaving, and then getting pummeled by zombies.
With 4 player games, there’ll always be a non-griefed game ready – unlike TF2 where someone can grief a hotspot of 24 people, here he can grief a max of 3.
And by my last read up, at the end of missions you are scored by what kindsof things you did right and wrong, probably tied to achievements – so I think everyone [99%] will be playing on the same side.
The quality of playing with strangers varies. I think this will have more of a mature audience than a lot of shooters, just because success requires teamwork and strategic thinking.
+Plus, it’s easy to deal with that one guy by way of “whoops I didn’t see you get dragged way from the group there, sorry”..
05/11/2008 at 03:00 Grandstone says:
Good point, D. I love how everyone forgets about the zombies when they talk about griefers.
On the other hand, griefers can sic Witches on the whole team.
05/11/2008 at 03:17 Reverend Speed says:
Heh. Cigol, can’t believe how little attention this has recieved… http://www.youtube.com/watch?v=atuZvbEPsAg
05/11/2008 at 07:15 Tei says:
Other than in Garrys Mod, I never see grieffers on my videogames. You guys have really bad luck.
05/11/2008 at 07:21 Jim Rossignol says:
There is a single player option where both team and infected are handled by AI. It is very, very impressive, but it is still not equivalent to playing with people.
If you are intended to play this as a single player game then no, it will not be worth the money. It is a multiplayer game.
05/11/2008 at 07:23 Jim Rossignol says:
Also, there are tens of thousands of RPS readers who are clearly not demented griefer freaks. It cannot be too hard to use our Steam group system to create teams of four people to play this game among likeminded gamers.
05/11/2008 at 07:34 Fazer says:
http://www.hylobatidae.org/minerva/blogsheep.php?action=articleinfo&id=84
Not related to the article, but – pure awesomeness :-D
05/11/2008 at 09:16 Ian says:
@ People who suggested using the RPS steam group to find groups: I guess that makes sense to be honest, but I’d need to make sure I don’t team with anybody who’ll throw a hissy fit when I inevitably suck and die.
Only other mediocre gamers need apply.
05/11/2008 at 09:51 Sartoris says:
@Ian: Exactly. I count myself among those who fail miserably at twitch-gaming, yet are lured to on-line games by a faint promise of camaraderie and good, forgiving souls who will not hate me for spending most of the game by lying in a puddle of blood and making silly jokes. Shall we lie together, Ian? :D
05/11/2008 at 10:27 Ian says:
@ Sartoris: Assuming you mean in some sort of zombie-shootery kind of way then that sounds absolutely splendid. =)
I won’t be getting the game just yet anyway but when I do I shall enter the RPS chat rooms and boldly announce my desire to find fellow halfwits to get slaughtered with me. :D
05/11/2008 at 10:53 Dan says:
How does matchmaking work? If you want to play a game with 4 of your friends do you have to find or host a public server like CS/TF2? Or is there an easier way to find games akin to what you’d find on the 360 version?
05/11/2008 at 10:53 megaman says:
I hope you guys get something from Valve for spreading the virus. This might be what I have waited for since the times when we were playing Doom in coop mode. I want this game, and I want my friends to have this game!
05/11/2008 at 10:57 Dinger says:
Steam’s latest update supports the L4D pairing system. I think we can expect being able to ban individual players from our peering lists. But, really, will it come to that? Griefers need a crowd to thrive — that gives them semi-anonymity and the power to annoy lots of people. L4D doesn’t give them the crowd. They also need the spare moments to set up the griefing. Ain’t no grass grows on a racetrack.
I wouldn’t worry about pro-twitch players hanging around the RPS Steam group. On the other hand, they are a scary bunch of people. Contrary to what the “RPS 4″ may think, they don’t spend their time stalking the blog authors. They spend it stalking each other.
05/11/2008 at 10:57 Darth says:
AWESOMEGAM! :D
Only hours to go…
05/11/2008 at 10:57 fishmitten says:
“How does matchmaking work? If you want to play a game with 4 of your friends do you have to find or host a public server like CS/TF2? Or is there an easier way to find games akin to what you’d find on the 360 version?”
Good question… I don’t think I’ve seen matchmaking discussed in any articles so far. It would be nice to get a rundown on how the UI holds up, as well as the gameplay (which I feel has been pretty well covered already).
05/11/2008 at 11:09 Cataclysm says:
This game looks amazing. Seriously. My perfect FPS.
05/11/2008 at 11:40 derFeef says:
@Dath
24hours,yes. Maybe more
05/11/2008 at 12:12 Pat O'Dahed says:
Great article RPS.
05/11/2008 at 12:16 Nny says:
Just wondering whether I should take a day off on Friday….
05/11/2008 at 12:20 fishmitten says:
“Just wondering whether I should take a day off on Friday…”
Probably not. It’s only a game. Try using your holiday time constructively. Maybe spend some time with family and friends instead. There are always going to be rainy weekends and late nights for games.
05/11/2008 at 12:27 AlexW says:
Grandstone, if I recall correctly Witches typically kill only the people that set them off, then go back to moaning in a corner. The main reason they kill entire teams is because entire teams make noise – probably from the reflex of “CRAPKILLKILLKILL!” when the Witch is provoked.
I wish I had more than my netbook here at Uni.
05/11/2008 at 12:37 Malagate says:
I’ll presume it was Kieron who went by the tag “Mrs Violent Trevor” in those L4D screenshots?
Looks great, although I am surprised by how fast those zombies move in gameplay videos, this sounds really intense when they can get in your face so quickly.
Also @ Ian, I’d imagine playing with a hardcore twitcher wouldn’t be so bad, as you could just follow them and let them do all the hard work. If they start whining that the rest of the team isn’t 100% perfect, I’d just leave them to rot. I’ll happily join you and not shout at you or anyone else, no matter if we all sucked and died in 12 seconds.
05/11/2008 at 13:01 Craymen Edge says:
I’ve got this preordered on the 360, because I know at least I’ll be able to play it there. I can’t wait to give the demo a try though, to see if my rickety old Pentium 4 can handle it.
That was a great article, it has made me more excited for the game than I was already.
05/11/2008 at 13:42 Smee says:
Incredibly, prior to this article I have not thought about encountering more than one of the special zombies at once. I just got a whole lot more excitied.
05/11/2008 at 13:49 Ian says:
@ Smee: Me either, and then I wondered why I was surprised.
05/11/2008 at 14:42 Crispy says:
“Steam is getting a new matchmaking lobby system for Left 4 Dead which includes awards and ratings based on your performance, including ways to spot persistent greifers.”
Source?
—
“Creepy Singing Ladies – Witches, who remain motionless until disturbed by light, noise or an errant gunshot.”
This reminded me of one of the most hilarious moments I’ve seen of the game: a guy on the floor firing away at zombies, as per normal. His friend walks over to help him to his feet, at which point the zombie threat is more or less dealt with, save one silhouette that the first guy shoots at. The next thing his rescuer gets nabbed before he finishes pulling him to his feet, and there’s blood everywhere!
P.S. I wrote a braindump over at Halflife2.net
05/11/2008 at 16:55 Cigol says:
@Reverend Speed; (http://www.youtube.com/watch?v=atuZvbEPsAg) My prayers are answered and the game isn’t even out yet? Can’t wait – thanks for the heads up.
05/11/2008 at 17:04 Ian says:
If you choose to play as a zombie can you choose which game to do it in or does it just assign you?
I mean, could you have a full-on (for example) RPS game where there were 4 RPS group players as the good guys and a whole pile of others playing as zombies?
05/11/2008 at 17:08 Tei says:
No one will read in loud voice the subtext?
ZOMBIES ARE PEOPLE THAT BUY IN MALL’S.
Hehehe.. now that is written, Gabe from penny-arcade can steal my words.
05/11/2008 at 17:25 Ian says:
I asked a playing-as-zombies related question and RPS post a big article about it just minutes later.
…
I command what appears on RPS?
08/11/2008 at 09:39 Amante says:
Been playing the demo and it’s very, very fun. However, the difficulty levels have been a bit consolized, so you want to choose the right one to ensure you have the most fun. In the following, the first name is the one on the menus, the second is the one in the z_difficulty console cvar:
Easy: Stupid and dumbed down. Don’t play it. Ever.
Normal: The true ‘Easy’. Use only for trying the game the first time.
Advanced / Hard: The true ‘Medium’. Once you’ve played a game or two, never go below this level.
Expert / Impossible: The true ‘Hard’. While not quite “impossible”, it is very challenging. Any level past the first will usually be failed at least 3-5 times, maybe more depending on level of skill and luck. Everything is harder on this difficulty level – friendly fire damage is much higher, zombies do more damage (with the tank’s punch killing you in one hit), and the AI Director will pull off some truly devious strategies, often ambushing you with all three non-tank special zombies at once.
Expert / Impossible is, however, an absolute blast to play with a full four human players, and the most fun I’ve ever had in a co-op game ever. Having messed with some console commands and cheats, I’ve gotten a good idea of how the Infected play (and field tested them with some buddies), and I think Expert / Impossible Versus will be the funnest experience. Advanced / Hard will be pretty good too – just a bit more toned down. :)
Good hunting.
08/11/2008 at 10:23 Tei says:
Joining active games on level “Expert” is a good way to meet serius players that want a challenge, is also less error-prone. It work almost always.
09/11/2008 at 13:56 alan says:
In the contest to see “who wants this game the most” I win.
18/11/2008 at 19:49 Piratepete says:
no Alan, i’m sorry but you are second ;)
18/11/2008 at 22:29 alan says:
If you built a fansite for the game, then you can have this victory. If not, it’s mine.
02/12/2008 at 03:46 Garrison says:
It’s too expensive for what it is. Finished the game in about 5h, average 1h and something for each campaign. While the game is really stunning in both looks and feel, it’s not worth the price of a full game, with a “full” online gaming experience. By full I mean that even though it’s the online version that makes L4D shine, in reality its more of the same, and the Director can be manipulated – mistakes are made so that Tanks don’t spawn so often for example. It’s a cool game, but 50 bucks for it is outrageous.
30-35 TOPs
02/12/2008 at 03:53 Noc says:
Garrison: It’s not like it has a competitive multiplayer mode or ANYTHING. Seriously.
06/12/2008 at 23:00 dylan says:
how do you play three player co-op on left 4 dead
07/12/2008 at 01:00 Jonas says:
You either host the game locally or you get a dedicated server with a password. Then three of you join, and the fourth character is controlled by the AI.
The main problem with this in my experience is that the AI is too competent in some areas (it has damn good reaction times and aim) and not competent enough in others (it tends to get itself seperated from the group at inopportune moments).
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