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	<title>Comments on: X3: Non-playable Demo?</title>
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		<title>By: TheDeadlyShoe</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-110242</link>
		<dc:creator>TheDeadlyShoe</dc:creator>
		<pubDate>Sat, 08 Nov 2008 08:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4794#comment-110242</guid>
		<description>&lt;i&gt;Well, they’re calling it X3: Terran Conflict and not X4: Terran Conflict. How different from X3’s structure and tech can it actually be?&lt;/i&gt; 

Well, it uses all the content as X3 and it has the same engine.  But gameplay wise and content wise it&#039;s a far bigger departure from X3 than X3 was from X2.  

The biggest things being they removed the entire BBS and replaced it with a more dynamic missions system.  Part of the upshot is that there&#039;s five medium length decent quality campaigns rather than 1 long shitass campaign.</description>
		<content:encoded><![CDATA[<p><i>Well, they’re calling it X3: Terran Conflict and not X4: Terran Conflict. How different from X3’s structure and tech can it actually be?</i> </p>
<p>Well, it uses all the content as X3 and it has the same engine.  But gameplay wise and content wise it&#8217;s a far bigger departure from X3 than X3 was from X2.  </p>
<p>The biggest things being they removed the entire BBS and replaced it with a more dynamic missions system.  Part of the upshot is that there&#8217;s five medium length decent quality campaigns rather than 1 long shitass campaign.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109549</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Thu, 06 Nov 2008 12:08:56 +0000</pubDate>
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		<description>Caiman: Terran Conflict is basically X3 + A *large* expansions worth of content integrated into everything + A totally new UI + New mouse/keyboard flying controls and a much better mission system that lets you actually get into the action much faster. Not quite a sequel, but more than an expansion.</description>
		<content:encoded><![CDATA[<p>Caiman: Terran Conflict is basically X3 + A *large* expansions worth of content integrated into everything + A totally new UI + New mouse/keyboard flying controls and a much better mission system that lets you actually get into the action much faster. Not quite a sequel, but more than an expansion.
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109479</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Thu, 06 Nov 2008 03:45:50 +0000</pubDate>
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		<description>Well, they&#039;re calling it X3: Terran Conflict and not X4: Terran Conflict.  How different from X3&#039;s structure and tech can it actually be?</description>
		<content:encoded><![CDATA[<p>Well, they&#8217;re calling it X3: Terran Conflict and not X4: Terran Conflict.  How different from X3&#8242;s structure and tech can it actually be?
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109421</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Wed, 05 Nov 2008 23:39:38 +0000</pubDate>
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		<description>This reminds me of the &quot;rolling demos&quot; on the Spectrum mags covertape.  Shadow of the Beast sure looked pretty :(</description>
		<content:encoded><![CDATA[<p>This reminds me of the &#8220;rolling demos&#8221; on the Spectrum mags covertape.  Shadow of the Beast sure looked pretty :(
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		<title>By: Urael</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109410</link>
		<dc:creator>Urael</dc:creator>
		<pubDate>Wed, 05 Nov 2008 22:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4794#comment-109410</guid>
		<description>As Frymaster said, this is nothing new nor even remotely scandalous. They did exactly the same thing for X3: Reunion and X2; A rolling tech demo, then a playable demo a month or three later. Shame on you, Jim, for making journalistic mountains out of mole-exits, given Egosoft&#039;s long-proven care and attention to benchmarking. Move along, people. Nothing to froth about here.

I will be interested to see how this game fares on my beloved 5-year old rig, though (She&#039;s called Natalie). X3 ran very well but how much of an upgrade has Terran Conflict received?</description>
		<content:encoded><![CDATA[<p>As Frymaster said, this is nothing new nor even remotely scandalous. They did exactly the same thing for X3: Reunion and X2; A rolling tech demo, then a playable demo a month or three later. Shame on you, Jim, for making journalistic mountains out of mole-exits, given Egosoft&#8217;s long-proven care and attention to benchmarking. Move along, people. Nothing to froth about here.</p>
<p>I will be interested to see how this game fares on my beloved 5-year old rig, though (She&#8217;s called Natalie). X3 ran very well but how much of an upgrade has Terran Conflict received?
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		<title>By: andy</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109402</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Wed, 05 Nov 2008 21:51:09 +0000</pubDate>
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		<description>looking forward to seeing the purties in this demo.  and more importantly how my rig handles it.

if anyone&#039;s listening, please get to work on putting together a nice Homeworl3.  please?</description>
		<content:encoded><![CDATA[<p>looking forward to seeing the purties in this demo.  and more importantly how my rig handles it.</p>
<p>if anyone&#8217;s listening, please get to work on putting together a nice Homeworl3.  please?
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109392</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Wed, 05 Nov 2008 20:50:27 +0000</pubDate>
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		<description>looks like they&#039;re using the same engine, but with horendous bloom.</description>
		<content:encoded><![CDATA[<p>looks like they&#8217;re using the same engine, but with horendous bloom.
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		<title>By: frymaster</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109348</link>
		<dc:creator>frymaster</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:39:01 +0000</pubDate>
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		<description>last time round they did a rolling demo, then released a one-sector time-limited demo later on.  I presume they have the same plans this time.</description>
		<content:encoded><![CDATA[<p>last time round they did a rolling demo, then released a one-sector time-limited demo later on.  I presume they have the same plans this time.
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		<title>By: teo</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109336</link>
		<dc:creator>teo</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:17:14 +0000</pubDate>
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		<description>60%
gg</description>
		<content:encoded><![CDATA[<p>60%<br />
gg
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		<title>By: jonfitt</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109329</link>
		<dc:creator>jonfitt</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4794#comment-109329</guid>
		<description>Non-interactive demos of games are preferable to no demo at all. It gives people a useful benchmarking tool. If you had no intention of playing Crysis, it would still be cool to grab the demo and run a timedemo. (Although in Crysis&#039; case you can do this with the interactive demo).

For a game like X3 it&#039;s a good solution to them if they can&#039;t cut out a demo, but also maybe it&#039;s even better than a live demo? 
I played the demo of X3:Reunion and you&#039;re dumped in the game with a billion icons on screen and no real tutorial. (Turns out that&#039;s just like the full game, but at least there you have the manual).
Maybe it&#039;s better for the developers to excite people with the visuals so they want to learn how to play rather than throwing a pretty but hugely complicated demo at them? 

I know I&#039;d rather see 1 in-game but non-interactive demo, than several cut together hi-action xxxtreme trailers like we see everyday. It&#039;s much more representative of the real experience.</description>
		<content:encoded><![CDATA[<p>Non-interactive demos of games are preferable to no demo at all. It gives people a useful benchmarking tool. If you had no intention of playing Crysis, it would still be cool to grab the demo and run a timedemo. (Although in Crysis&#8217; case you can do this with the interactive demo).</p>
<p>For a game like X3 it&#8217;s a good solution to them if they can&#8217;t cut out a demo, but also maybe it&#8217;s even better than a live demo?<br />
I played the demo of X3:Reunion and you&#8217;re dumped in the game with a billion icons on screen and no real tutorial. (Turns out that&#8217;s just like the full game, but at least there you have the manual).<br />
Maybe it&#8217;s better for the developers to excite people with the visuals so they want to learn how to play rather than throwing a pretty but hugely complicated demo at them? </p>
<p>I know I&#8217;d rather see 1 in-game but non-interactive demo, than several cut together hi-action xxxtreme trailers like we see everyday. It&#8217;s much more representative of the real experience.
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		<title>By: Lord_Mordja</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109313</link>
		<dc:creator>Lord_Mordja</dc:creator>
		<pubDate>Wed, 05 Nov 2008 16:10:33 +0000</pubDate>
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		<description>Huh? They had a demo for &quot;The Reunion&quot;.</description>
		<content:encoded><![CDATA[<p>Huh? They had a demo for &#8220;The Reunion&#8221;.
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		<title>By: nabeel</title>
		<link>http://www.rockpapershotgun.com/2008/11/05/x3-non-playable-demo/#comment-109312</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Wed, 05 Nov 2008 16:10:28 +0000</pubDate>
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		<description>I have no interest in X3 at all, but this is a great idea in my opinion. I was thinking of this very same solution for many games that don&#039;t have a demo.

nabeel</description>
		<content:encoded><![CDATA[<p>I have no interest in X3 at all, but this is a great idea in my opinion. I was thinking of this very same solution for many games that don&#8217;t have a demo.</p>
<p>nabeel
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