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	<title>Comments on: Dead Space: Dead In the Water?</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/</link>
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		<item>
		<title>By: sera</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-4/#comment-111548</link>
		<dc:creator>sera</dc:creator>
		<pubDate>Wed, 12 Nov 2008 12:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-111548</guid>
		<description>I like to own my games, not rent them EA.

EA you have forever lost sales for your stupidity and are quickly becoming a joke. Keep this pace up and you will be left4dead.</description>
		<content:encoded><![CDATA[<p>I like to own my games, not rent them EA.</p>
<p>EA you have forever lost sales for your stupidity and are quickly becoming a joke. Keep this pace up and you will be left4dead.</p>
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	</item>
	<item>
		<title>By: redrain85</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-4/#comment-111385</link>
		<dc:creator>redrain85</dc:creator>
		<pubDate>Wed, 12 Nov 2008 00:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-111385</guid>
		<description>Edge says that Dead Space sold 470,000 copies across all three platforms in the U.S in its first month.

&lt;a href=&quot;http://www.edge-online.com/news/reviews-liven-up-dead-space-sales-analyst&quot; rel=&quot;nofollow&quot;&gt;Reviews Liven Up Dead Space Sales&lt;/a&gt;

Sales are so-so, then.  Shame.</description>
		<content:encoded><![CDATA[<p>Edge says that Dead Space sold 470,000 copies across all three platforms in the U.S in its first month.</p>
<p><a href="http://www.edge-online.com/news/reviews-liven-up-dead-space-sales-analyst" rel="nofollow">Reviews Liven Up Dead Space Sales</a></p>
<p>Sales are so-so, then.  Shame.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-4/#comment-111341</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 11 Nov 2008 21:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-111341</guid>
		<description>Just finished it.  Overall: superb.</description>
		<content:encoded><![CDATA[<p>Just finished it.  Overall: superb.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redrain85</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-4/#comment-110926</link>
		<dc:creator>redrain85</dc:creator>
		<pubDate>Mon, 10 Nov 2008 18:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110926</guid>
		<description>Uh oh.  Here comes the attack of the crappy DLC.

&lt;a href=&quot;http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20081110005587&amp;newsLang=en&quot; rel=&quot;nofollow&quot;&gt;Dead Space DLC&lt;/a&gt;

&lt;s&gt;Horse&lt;/s&gt; Space armor FTW!</description>
		<content:encoded><![CDATA[<p>Uh oh.  Here comes the attack of the crappy DLC.</p>
<p><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20081110005587&amp;newsLang=en" rel="nofollow">Dead Space DLC</a></p>
<p><s>Horse</s> Space armor FTW!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cradok</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-4/#comment-110904</link>
		<dc:creator>Cradok</dc:creator>
		<pubDate>Mon, 10 Nov 2008 17:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110904</guid>
		<description>I&#039;m on chapter 10 of 12, and the game is still keeping me off balance, still surprising me. I love it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m on chapter 10 of 12, and the game is still keeping me off balance, still surprising me. I love it.</p>
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	<item>
		<title>By: maxmcg</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110780</link>
		<dc:creator>maxmcg</dc:creator>
		<pubDate>Mon, 10 Nov 2008 12:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110780</guid>
		<description>I loved, loved Dead Space. I had Far Cry 2 bought at the time as well.

It was Dead Space that had me hooked for the entire weekend though. Couldn&#039;t stop playing it.</description>
		<content:encoded><![CDATA[<p>I loved, loved Dead Space. I had Far Cry 2 bought at the time as well.</p>
<p>It was Dead Space that had me hooked for the entire weekend though. Couldn&#8217;t stop playing it.</p>
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	<item>
		<title>By: Solario</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110546</link>
		<dc:creator>Solario</dc:creator>
		<pubDate>Sun, 09 Nov 2008 14:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110546</guid>
		<description>I still say it&#039;s a Unitology conspiracy, because of the game&#039;s negative depiction of Scien-.. Unitology.</description>
		<content:encoded><![CDATA[<p>I still say it&#8217;s a Unitology conspiracy, because of the game&#8217;s negative depiction of Scien-.. Unitology.</p>
]]></content:encoded>
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	<item>
		<title>By: Rain</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110514</link>
		<dc:creator>Rain</dc:creator>
		<pubDate>Sun, 09 Nov 2008 11:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110514</guid>
		<description>@DigitalSignalX

It&#039;s not a problem with antialiasing in general its just an issue with Dead Space cause that is not antialiasing that they apply there. Thats just a blur-filter they use that&#039;s also why it isn&#039;t limited to the edges.</description>
		<content:encoded><![CDATA[<p>@DigitalSignalX</p>
<p>It&#8217;s not a problem with antialiasing in general its just an issue with Dead Space cause that is not antialiasing that they apply there. Thats just a blur-filter they use that&#8217;s also why it isn&#8217;t limited to the edges.</p>
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	<item>
		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110496</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Sun, 09 Nov 2008 08:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110496</guid>
		<description>&lt;i&gt;What gets me is this happens EVERY year. There’s a massive landslide of generally good to excellent games, and most people just can’t afford to buy them all (ESPECIALLY in our current economic climate). Of course, the suits take a look at the sales figures and nothing else, and declare the genre dead because it didn’t sell in droves.

Short story: the pre-Christmas period is not necessarily the best time of year to sell your game.&lt;/i&gt;

This.  Oh god, this.  It&#039;s bloody ridiculous.  At the very least, you&#039;d think someone would try releasing a big budget game early in the year, then re-releasing it for a tenner less around now - that way you&#039;d have a big release out without all the competition, and when the competition &lt;i&gt;did&lt;/i&gt; come, you&#039;d cost significantly less, and the game would have a wider reputation.</description>
		<content:encoded><![CDATA[<p><i>What gets me is this happens EVERY year. There’s a massive landslide of generally good to excellent games, and most people just can’t afford to buy them all (ESPECIALLY in our current economic climate). Of course, the suits take a look at the sales figures and nothing else, and declare the genre dead because it didn’t sell in droves.</p>
<p>Short story: the pre-Christmas period is not necessarily the best time of year to sell your game.</i></p>
<p>This.  Oh god, this.  It&#8217;s bloody ridiculous.  At the very least, you&#8217;d think someone would try releasing a big budget game early in the year, then re-releasing it for a tenner less around now &#8211; that way you&#8217;d have a big release out without all the competition, and when the competition <i>did</i> come, you&#8217;d cost significantly less, and the game would have a wider reputation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110494</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Sun, 09 Nov 2008 08:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110494</guid>
		<description>I&#039;ve played it on the 360, and in short, as a horror it&#039;s utterly terrible, but as an FPS it&#039;s an unremarkable, but fun way to pass a few hours.  It has some neat touches (particularly the weapons, which apart from the assault rifle are neatly varied and help set the game aside from the usual pistol-shotgun-sniper set), and some lousy ones (particularly the total lack of character or suspense and the clunky, slow and awkward controls), leaving it nestling around the &#039;slightly above average&#039; mark.  80% would be generous.

Worth a look come the budget release, I&#039;d say, but still not a front runner even then, unless you&#039;re really desperate for an FPS.  Which nobody is.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played it on the 360, and in short, as a horror it&#8217;s utterly terrible, but as an FPS it&#8217;s an unremarkable, but fun way to pass a few hours.  It has some neat touches (particularly the weapons, which apart from the assault rifle are neatly varied and help set the game aside from the usual pistol-shotgun-sniper set), and some lousy ones (particularly the total lack of character or suspense and the clunky, slow and awkward controls), leaving it nestling around the &#8217;slightly above average&#8217; mark.  80% would be generous.</p>
<p>Worth a look come the budget release, I&#8217;d say, but still not a front runner even then, unless you&#8217;re really desperate for an FPS.  Which nobody is.</p>
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		<title>By: SuperNashwan</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110481</link>
		<dc:creator>SuperNashwan</dc:creator>
		<pubDate>Sun, 09 Nov 2008 08:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110481</guid>
		<description>I found the controls not quite unplayable but bad enough that I, err, won&#039;t be playing it what with the current glut of good games.  The graphics engine seems superb, the sound design possibly better than anything before it, so it&#039;s all the more jarring that the PC controls seem to have been programmed by someone who&#039;s only ever played on a console.  Never mind the vsync bug, there&#039;s no autorun toggle, the interface controls have separate bindings to your WASD for no reason and it takes literally, without exaggeration, over a metre of desk space movement to turn the guy around with the mouse on max sensitivity.  You can apparently change a settings.txt somewhere in your hidden Local Settings folder to get higher sensitivity than the slider allows for, but man, I can&#039;t believe it got through QA like this.  Is it really that hard to realise a mouse is more accurate than the ham-fisted analogue sticks on console pads?</description>
		<content:encoded><![CDATA[<p>I found the controls not quite unplayable but bad enough that I, err, won&#8217;t be playing it what with the current glut of good games.  The graphics engine seems superb, the sound design possibly better than anything before it, so it&#8217;s all the more jarring that the PC controls seem to have been programmed by someone who&#8217;s only ever played on a console.  Never mind the vsync bug, there&#8217;s no autorun toggle, the interface controls have separate bindings to your WASD for no reason and it takes literally, without exaggeration, over a metre of desk space movement to turn the guy around with the mouse on max sensitivity.  You can apparently change a settings.txt somewhere in your hidden Local Settings folder to get higher sensitivity than the slider allows for, but man, I can&#8217;t believe it got through QA like this.  Is it really that hard to realise a mouse is more accurate than the ham-fisted analogue sticks on console pads?</p>
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		<title>By: Trithemius</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/dead-space-dead-in-the-water/comment-page-3/#comment-110478</link>
		<dc:creator>Trithemius</dc:creator>
		<pubDate>Sun, 09 Nov 2008 07:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4841#comment-110478</guid>
		<description>I find it fun and even a wee bit scary. However I&#039;m not really enamoured of &quot;boss fights&quot; (I tend to find them repetitive since I die until I adapt to the first change, then die until I adapt to the second change, then die unti I... you get the drift) and Fallout 3 has loomed large. Fun and scary though DeadSpace is it cannot really stack up to Fallout 3 for me.</description>
		<content:encoded><![CDATA[<p>I find it fun and even a wee bit scary. However I&#8217;m not really enamoured of &#8220;boss fights&#8221; (I tend to find them repetitive since I die until I adapt to the first change, then die until I adapt to the second change, then die unti I&#8230; you get the drift) and Fallout 3 has loomed large. Fun and scary though DeadSpace is it cannot really stack up to Fallout 3 for me.</p>
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