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	<title>Comments on: The Sims 3 &#8220;Create-a-sim&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/</link>
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		<title>By: lol</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-199632</link>
		<dc:creator>lol</dc:creator>
		<pubDate>Wed, 03 Jun 2009 07:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-199632</guid>
		<description>i think they should make the time during the day and night longer. its takes them hours to go for a piss</description>
		<content:encoded><![CDATA[<p>i think they should make the time during the day and night longer. its takes them hours to go for a piss
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		<title>By: Hitnrunguy</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-197102</link>
		<dc:creator>Hitnrunguy</dc:creator>
		<pubDate>Sat, 30 May 2009 19:59:27 +0000</pubDate>
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		<description>I too believe this is not a big leap, it&#039;s just an improv to the sims 2. Which was, by the way, a HUMONGO leap.And with the whole RPGish thing, I don&#039;t like it. Because the Sims I know is a God/Simulator, not an RPG game. I&#039;m not going to pay 50 bucks for this, sorry, I&#039;m just not.</description>
		<content:encoded><![CDATA[<p>I too believe this is not a big leap, it&#8217;s just an improv to the sims 2. Which was, by the way, a HUMONGO leap.And with the whole RPGish thing, I don&#8217;t like it. Because the Sims I know is a God/Simulator, not an RPG game. I&#8217;m not going to pay 50 bucks for this, sorry, I&#8217;m just not.
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		<title>By: TNTROB</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-184940</link>
		<dc:creator>TNTROB</dc:creator>
		<pubDate>Fri, 08 May 2009 04:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-184940</guid>
		<description>The game focuses on creativity and how in and of going he and out in the sims 2 Just to try and start a relationship with another sim. The open world lets you get that sim. It also shows the sims in an who new light. Putting them in a perspective. The game is suppose to realistic but giving you creative and artistic gameplay.</description>
		<content:encoded><![CDATA[<p>The game focuses on creativity and how in and of going he and out in the sims 2 Just to try and start a relationship with another sim. The open world lets you get that sim. It also shows the sims in an who new light. Putting them in a perspective. The game is suppose to realistic but giving you creative and artistic gameplay.
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		<title>By: misinterpretation</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-154556</link>
		<dc:creator>misinterpretation</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-154556</guid>
		<description>holy sh*t what&#039;s travis bickle doing there?! haha that&#039;s cool</description>
		<content:encoded><![CDATA[<p>holy sh*t what&#8217;s travis bickle doing there?! haha that&#8217;s cool
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		<title>By: Rawr McJeanie</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-141665</link>
		<dc:creator>Rawr McJeanie</dc:creator>
		<pubDate>Tue, 03 Feb 2009 19:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-141665</guid>
		<description>This
Is
Fucking
SICK!!!

(IN THE GOOD WAY!!) 

GO SIMS 3</description>
		<content:encoded><![CDATA[<p>This<br />
Is<br />
Fucking<br />
SICK!!!</p>
<p>(IN THE GOOD WAY!!) </p>
<p>GO SIMS 3
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		<title>By: Moonracer</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-110612</link>
		<dc:creator>Moonracer</dc:creator>
		<pubDate>Sun, 09 Nov 2008 19:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-110612</guid>
		<description>If they manage to remove the tedium of micromanaging and the AI is good enough that you could let the game run by itself for two hours without you sims dying then I may have to pick it up at some point. Maybe after it comes packaged with the first expansion pack six month later.

Interestingly, the Sims 3 seems to have a lot of elements from the Sims 2 expansion packs. Cars, businesses, cell phones, instruments are a few I&#039;ve noticed. I remember Sims 2 was essentially a bare bones Sims 1.</description>
		<content:encoded><![CDATA[<p>If they manage to remove the tedium of micromanaging and the AI is good enough that you could let the game run by itself for two hours without you sims dying then I may have to pick it up at some point. Maybe after it comes packaged with the first expansion pack six month later.</p>
<p>Interestingly, the Sims 3 seems to have a lot of elements from the Sims 2 expansion packs. Cars, businesses, cell phones, instruments are a few I&#8217;ve noticed. I remember Sims 2 was essentially a bare bones Sims 1.
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		<title>By: Tims</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-110303</link>
		<dc:creator>Tims</dc:creator>
		<pubDate>Sat, 08 Nov 2008 14:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-110303</guid>
		<description>Woo. I want to make a bunch of moody teens that throw parties in the graveyard.</description>
		<content:encoded><![CDATA[<p>Woo. I want to make a bunch of moody teens that throw parties in the graveyard.
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		<title>By: Xyzzy</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-110213</link>
		<dc:creator>Xyzzy</dc:creator>
		<pubDate>Sat, 08 Nov 2008 04:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-110213</guid>
		<description>Woohoo, Now I can make my Sims properly obese, instead of mildly plump. Yay!</description>
		<content:encoded><![CDATA[<p>Woohoo, Now I can make my Sims properly obese, instead of mildly plump. Yay!
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-110085</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Fri, 07 Nov 2008 20:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4837#comment-110085</guid>
		<description>I think in order to fully appreciate what&#039;s going on in Sims 3, you have to have liked Sims 2. I&#039;ve noticed that RPS readers as a collective aren&#039;t too keen on the Sims; I on the other hand liked Sims 2 a lot, but always found the technical limitations of it to be stifling. Sims 3 stands to remove a lot of those limitations, as well as add depth to the game itself, which sound like a great idea.

Above all that, however, I noticed that in their little demo-town there are a lot of more interesting architectural styles. The default buildings in Sims 2 were very uninspired to be honest, but these show some real flair, which makes me think there will be more to work with as far as building the Barbie Dream House. Rather, in my case, the Barbie Block House--my ideal Sims town has always looked a little bit like Stalingrad.

Needless to say, I&#039;m probably going to get this.</description>
		<content:encoded><![CDATA[<p>I think in order to fully appreciate what&#8217;s going on in Sims 3, you have to have liked Sims 2. I&#8217;ve noticed that RPS readers as a collective aren&#8217;t too keen on the Sims; I on the other hand liked Sims 2 a lot, but always found the technical limitations of it to be stifling. Sims 3 stands to remove a lot of those limitations, as well as add depth to the game itself, which sound like a great idea.</p>
<p>Above all that, however, I noticed that in their little demo-town there are a lot of more interesting architectural styles. The default buildings in Sims 2 were very uninspired to be honest, but these show some real flair, which makes me think there will be more to work with as far as building the Barbie Dream House. Rather, in my case, the Barbie Block House&#8211;my ideal Sims town has always looked a little bit like Stalingrad.</p>
<p>Needless to say, I&#8217;m probably going to get this.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-110063</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Fri, 07 Nov 2008 20:00:17 +0000</pubDate>
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		<description>Tim is absolutely correct WW did not have that much involvement with Sims 2 (it&#039;s a common misconception), the lead on it was Rod Humble, who is also the lead on Sims 3.  Wright had already moved onto toying with the idea of Spore by then. 

Personally I&#039;ve warmed to the idea of the open world approach they are taking and the traits idea seems a lot more flexible compared to the rather strict and predictable personality types in the Sims 2. However despite the glamour I kind of wish they&#039;d really upped the ante on the character creation. Sure they look a lot better than in Sims 2, but if you compare it to the APB character creation system (as demonstrated in the RPS link below), it comes off second rate...

http://www.rockpapershotgun.com/2008/06/12/apb-the-fashion-parade/

Sure there&#039;s an argument that the Sims 3 isn&#039;t aiming for strict realism, but if the character creation system of an upcoming MMO can be that detailed, why not push the envelope a bit more in terms of flexibility.</description>
		<content:encoded><![CDATA[<p>Tim is absolutely correct WW did not have that much involvement with Sims 2 (it&#8217;s a common misconception), the lead on it was Rod Humble, who is also the lead on Sims 3.  Wright had already moved onto toying with the idea of Spore by then. </p>
<p>Personally I&#8217;ve warmed to the idea of the open world approach they are taking and the traits idea seems a lot more flexible compared to the rather strict and predictable personality types in the Sims 2. However despite the glamour I kind of wish they&#8217;d really upped the ante on the character creation. Sure they look a lot better than in Sims 2, but if you compare it to the APB character creation system (as demonstrated in the RPS link below), it comes off second rate&#8230;</p>
<p><a href="http://www.rockpapershotgun.com/2008/06/12/apb-the-fashion-parade/" rel="nofollow">http://www.rockpapershotgun.com/2008/06/12/apb-the-fashion-parade/</a></p>
<p>Sure there&#8217;s an argument that the Sims 3 isn&#8217;t aiming for strict realism, but if the character creation system of an upcoming MMO can be that detailed, why not push the envelope a bit more in terms of flexibility.
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-110009</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:40:58 +0000</pubDate>
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		<description>That&#039;s why boomer explode.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why boomer explode.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/11/07/the-sims-3-create-a-sim/#comment-109992</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Fri, 07 Nov 2008 17:45:25 +0000</pubDate>
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		<description>You know. If they made it easy to mod the sims it&#039;d be so much more interesting.

Picturing a submarine crew mod where you need to stop your radar operator having a break down.

Or alternatively a zombie apocolypse sims where you need to forage in the houses for food and build barricades.

I&#039;m not suggesting anything a mod team couldn&#039;t knock out with the tools maxis (my mobile predicted nazis) keep internal.

Thats the reason i can&#039;t care about sims already designed content is being set aside for expansion packs.

The game isn&#039;t out yet and the pets and the elevators etc are being reserved for expansions.</description>
		<content:encoded><![CDATA[<p>You know. If they made it easy to mod the sims it&#8217;d be so much more interesting.</p>
<p>Picturing a submarine crew mod where you need to stop your radar operator having a break down.</p>
<p>Or alternatively a zombie apocolypse sims where you need to forage in the houses for food and build barricades.</p>
<p>I&#8217;m not suggesting anything a mod team couldn&#8217;t knock out with the tools maxis (my mobile predicted nazis) keep internal.</p>
<p>Thats the reason i can&#8217;t care about sims already designed content is being set aside for expansion packs.</p>
<p>The game isn&#8217;t out yet and the pets and the elevators etc are being reserved for expansions.
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