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	<title>Comments on: Ninth Art Meets Tenth Art: Games To Comics</title>
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	<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/</link>
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		<title>By: bildo</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-115401</link>
		<dc:creator>bildo</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-115401</guid>
		<description>The most important part of this is that you have not played Sam and Max!!!!</description>
		<content:encoded><![CDATA[<p>The most important part of this is that you have not played Sam and Max!!!!</p>
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		<title>By: Gnarf</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-115073</link>
		<dc:creator>Gnarf</dc:creator>
		<pubDate>Thu, 20 Nov 2008 01:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-115073</guid>
		<description>&lt;a href=&quot;http://www.doomworld.com/10years/doomcomic/&quot; rel=&quot;nofollow&quot;&gt;DYNAMITE!&lt;/a&gt;

But yeah. Comics and movies and novels all seem totally apt for conveying rulesets.</description>
		<content:encoded><![CDATA[<p><a href="http://www.doomworld.com/10years/doomcomic/" rel="nofollow">DYNAMITE!</a></p>
<p>But yeah. Comics and movies and novels all seem totally apt for conveying rulesets.</p>
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		<title>By: Nick R</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-114365</link>
		<dc:creator>Nick R</dc:creator>
		<pubDate>Tue, 18 Nov 2008 14:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-114365</guid>
		<description>James T, I was just about to mention Sonic the Comic. Definitely the best non-game use of the Sonic characters (and in fact, better than most of the post-Mega Drive games, too). OK, so nostalgia probably plays a part, but at its best it was genuinely great, and even the rest of the time it was better than 95% of children&#039;s film/TV/game tie-in comics.

Nigel Kitching writing, Richard Elson drawing, Nigel Dobbyn colouring. What a team!

Mick McMahon of Judge Dredd fame also worked on the comic, although most of its readers (including me) didn&#039;t really appreciate his art at the time. He was great on the hilarous strip based on Decap Attack, but his style really didn&#039;t suit Sonic at all...

&lt;blockquote&gt;Apparently Mark Millar (of unbearable tryhard comics fame) wrote a Streets of Rage comic as a backup feature in the Sonic comics once. As a slight Streets of Rage tragic, I’d be disappointed that I can’t find it, but… it’s Millar, so what would I miss, really?&lt;/blockquote&gt;

That strip &lt;a href=&quot;http://defaced.co.uk/geekenvy/index.asp?article=4&quot; rel=&quot;nofollow&quot;&gt;can be read here.&lt;/a&gt;

There were also a couple of series of Ecco the Dolphin, &lt;a href=&quot;http://web8.orcaserver.de/ecco/downloads/comics/index.php&quot; rel=&quot;nofollow&quot;&gt;which are available here.&lt;/a&gt;

Eternal Champions, Shining Force and Shinobi were the other major Sega games to get their own strips.</description>
		<content:encoded><![CDATA[<p>James T, I was just about to mention Sonic the Comic. Definitely the best non-game use of the Sonic characters (and in fact, better than most of the post-Mega Drive games, too). OK, so nostalgia probably plays a part, but at its best it was genuinely great, and even the rest of the time it was better than 95% of children&#8217;s film/TV/game tie-in comics.</p>
<p>Nigel Kitching writing, Richard Elson drawing, Nigel Dobbyn colouring. What a team!</p>
<p>Mick McMahon of Judge Dredd fame also worked on the comic, although most of its readers (including me) didn&#8217;t really appreciate his art at the time. He was great on the hilarous strip based on Decap Attack, but his style really didn&#8217;t suit Sonic at all&#8230;</p>
<blockquote><p>Apparently Mark Millar (of unbearable tryhard comics fame) wrote a Streets of Rage comic as a backup feature in the Sonic comics once. As a slight Streets of Rage tragic, I’d be disappointed that I can’t find it, but… it’s Millar, so what would I miss, really?</p></blockquote>
<p>That strip <a href="http://defaced.co.uk/geekenvy/index.asp?article=4" rel="nofollow">can be read here.</a></p>
<p>There were also a couple of series of Ecco the Dolphin, <a href="http://web8.orcaserver.de/ecco/downloads/comics/index.php" rel="nofollow">which are available here.</a></p>
<p>Eternal Champions, Shining Force and Shinobi were the other major Sega games to get their own strips.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111844</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Thu, 13 Nov 2008 05:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111844</guid>
		<description>A comic starring the Commandos cast (1 through 3, natch), in the style of the old &#039;Daring Heroics of WW2!&#039; comics would be wonderful.  Ah well.

Apparently Mark Millar (of unbearable tryhard comics fame) wrote a Streets of Rage comic as a backup feature in the Sonic comics once.  As a slight Streets of Rage tragic, I&#039;d be disappointed that I can&#039;t find it, but... it&#039;s Millar, so what would I miss, really?

&quot;I&#039;m a totally badass &lt;b&gt;anal rapist!&lt;/b&gt;  Isn&#039;t that &lt;b&gt;badass?&lt;/b&gt;  I could really go for some &lt;b&gt;rape&lt;/b&gt; right about now!  &lt;b&gt;Anal&lt;/b&gt; rape!&quot;
&quot;Axel, you &lt;b&gt;can&#039;t&lt;/b&gt; go &lt;b&gt;raping&lt;/b&gt; right now, we just got a &lt;b&gt;message&lt;/b&gt; from the &lt;b&gt;commissioner!&lt;/b&gt;  Mr X is threatening to &lt;b&gt;ejaculate&lt;/b&gt; his &lt;b&gt;spunk&lt;/b&gt; on the mayor&#039;s &lt;b&gt;face!&lt;/b&gt;&quot;
&quot;&lt;b&gt;No-one&lt;/b&gt; ejaculates their spunk in &lt;b&gt;this&lt;/b&gt; stinking, little town but ME!  Let&#039;s go and &lt;b&gt;rape&lt;/b&gt; his ass!  Come on, &lt;b&gt;Adam!&lt;/b&gt;&quot;
[Adam walks in, adorned with nipple clamps and a ball-gag] &quot;Mff-ff-mff!&quot;
&quot;This is so &lt;b&gt;edgy!&lt;/b&gt;  I&#039;m going to &lt;b&gt;decapitate&lt;/b&gt; a &lt;b&gt;transsexual&lt;/b&gt; prostitute!&quot;

...Actually, the transsexual bit&#039;s more &#039;latter-day Garth Ennis&#039;...</description>
		<content:encoded><![CDATA[<p>A comic starring the Commandos cast (1 through 3, natch), in the style of the old &#8216;Daring Heroics of WW2!&#8217; comics would be wonderful.  Ah well.</p>
<p>Apparently Mark Millar (of unbearable tryhard comics fame) wrote a Streets of Rage comic as a backup feature in the Sonic comics once.  As a slight Streets of Rage tragic, I&#8217;d be disappointed that I can&#8217;t find it, but&#8230; it&#8217;s Millar, so what would I miss, really?</p>
<p>&#8220;I&#8217;m a totally badass <b>anal rapist!</b>  Isn&#8217;t that <b>badass?</b>  I could really go for some <b>rape</b> right about now!  <b>Anal</b> rape!&#8221;<br />
&#8220;Axel, you <b>can&#8217;t</b> go <b>raping</b> right now, we just got a <b>message</b> from the <b>commissioner!</b>  Mr X is threatening to <b>ejaculate</b> his <b>spunk</b> on the mayor&#8217;s <b>face!</b>&#8221;<br />
&#8220;<b>No-one</b> ejaculates their spunk in <b>this</b> stinking, little town but ME!  Let&#8217;s go and <b>rape</b> his ass!  Come on, <b>Adam!</b>&#8221;<br />
[Adam walks in, adorned with nipple clamps and a ball-gag] &#8220;Mff-ff-mff!&#8221;<br />
&#8220;This is so <b>edgy!</b>  I&#8217;m going to <b>decapitate</b> a <b>transsexual</b> prostitute!&#8221;</p>
<p>&#8230;Actually, the transsexual bit&#8217;s more &#8216;latter-day Garth Ennis&#8217;&#8230;</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111465</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 12 Nov 2008 09:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111465</guid>
		<description>Ed: Sorry - that was meant to be a genuine thanks. I&#039;d totally write a Laser Squad comic. 

KG</description>
		<content:encoded><![CDATA[<p>Ed: Sorry &#8211; that was meant to be a genuine thanks. I&#8217;d totally write a Laser Squad comic. </p>
<p>KG</p>
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111432</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Wed, 12 Nov 2008 06:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111432</guid>
		<description>We3&#039;s dozens-of-little-frames approach is pretty visually distinctive.  It&#039;s definitely a &quot;do not overuse&quot; item.  At least with subjective motion the eye would be drawn in naturally enough that you wouldn&#039;t &lt;i&gt;notice&lt;/i&gt; if it pops up a lot.  In color I imagine blur streaks or other &quot;visual information overload artifacts&quot; would be the equivalent because actual speed lines are more difficult to get away with outside of a stark black and white presentation.  These motion indicators being as subtle or exaggerated as the situation requires.  The point being that it blends in with the rest of the information on the page to create a sense of motion.  

Come to think of it, Quitely did do precisely this.  Not with the thumbnail-storm splashes but with blur, perspective, and even in-action objects (weather conditions providing natural &quot;speed lines&quot;).  Which, I suspect, is why some people had been describing We3 using the phrase &quot;Western manga,&quot; much to the annoyance of more than a few who take that as an insult.

A means to depict motion in stillness should be like the word &quot;said,&quot; in the sense that it slips into the text without drawing too much attention to itself.

But We3-ism is great for visceral effect.  Like the VATS system.  Though that gets old with overuse, too.  That said, creating a mosaic of action using a splattering of miniature images each with one piece of the action puzzle makes for a compelling mental image.  Something about both incomplete information and too-much-information colliding, I think explains it.

Granted, I wouldn&#039;t envy her or her artist either, but a bit of blur would&#039;ve been useful.  There&#039;s blur in the game, too.  Mostly in the periphery of the POV, but it&#039;s enough to help give a real sense of speed and body to the play.</description>
		<content:encoded><![CDATA[<p>We3&#8217;s dozens-of-little-frames approach is pretty visually distinctive.  It&#8217;s definitely a &#8220;do not overuse&#8221; item.  At least with subjective motion the eye would be drawn in naturally enough that you wouldn&#8217;t <i>notice</i> if it pops up a lot.  In color I imagine blur streaks or other &#8220;visual information overload artifacts&#8221; would be the equivalent because actual speed lines are more difficult to get away with outside of a stark black and white presentation.  These motion indicators being as subtle or exaggerated as the situation requires.  The point being that it blends in with the rest of the information on the page to create a sense of motion.  </p>
<p>Come to think of it, Quitely did do precisely this.  Not with the thumbnail-storm splashes but with blur, perspective, and even in-action objects (weather conditions providing natural &#8220;speed lines&#8221;).  Which, I suspect, is why some people had been describing We3 using the phrase &#8220;Western manga,&#8221; much to the annoyance of more than a few who take that as an insult.</p>
<p>A means to depict motion in stillness should be like the word &#8220;said,&#8221; in the sense that it slips into the text without drawing too much attention to itself.</p>
<p>But We3-ism is great for visceral effect.  Like the VATS system.  Though that gets old with overuse, too.  That said, creating a mosaic of action using a splattering of miniature images each with one piece of the action puzzle makes for a compelling mental image.  Something about both incomplete information and too-much-information colliding, I think explains it.</p>
<p>Granted, I wouldn&#8217;t envy her or her artist either, but a bit of blur would&#8217;ve been useful.  There&#8217;s blur in the game, too.  Mostly in the periphery of the POV, but it&#8217;s enough to help give a real sense of speed and body to the play.</p>
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		<title>By: Daniel Purvis</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111421</link>
		<dc:creator>Daniel Purvis</dc:creator>
		<pubDate>Wed, 12 Nov 2008 04:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111421</guid>
		<description>Beyond Good &amp; Evil. Strong characters, good set for detective capers, varied characters providing for multi-layered plots and spin-offs. Varied world&#039;s and environments to be explored.</description>
		<content:encoded><![CDATA[<p>Beyond Good &amp; Evil. Strong characters, good set for detective capers, varied characters providing for multi-layered plots and spin-offs. Varied world&#8217;s and environments to be explored.</p>
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		<title>By: Ed</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111370</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Tue, 11 Nov 2008 23:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111370</guid>
		<description>Sorry, the word &quot;parse&quot; always jumps out at me, I&#039;m not sure why. 

I wish I could think of a good game universe with latitude for stories now... um.... Laser Squad!? Not much of a universe to it, but there is some intriguing stuff &lt;a href=&quot;http://www.itchstudios.com/psg/rebelsquad/rebelsquad.htm&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Sorry, the word &#8220;parse&#8221; always jumps out at me, I&#8217;m not sure why. </p>
<p>I wish I could think of a good game universe with latitude for stories now&#8230; um&#8230;. Laser Squad!? Not much of a universe to it, but there is some intriguing stuff <a href="http://www.itchstudios.com/psg/rebelsquad/rebelsquad.htm" rel="nofollow">here</a></p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111345</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 11 Nov 2008 22:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111345</guid>
		<description>I think I probably meant &quot;essay&quot;, which is probably not right either. That&#039;s what you get when you hammer out 2000 words for no good reason. But thanks!

KG</description>
		<content:encoded><![CDATA[<p>I think I probably meant &#8220;essay&#8221;, which is probably not right either. That&#8217;s what you get when you hammer out 2000 words for no good reason. But thanks!</p>
<p>KG</p>
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		<title>By: Ed</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111336</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Tue, 11 Nov 2008 21:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111336</guid>
		<description>&lt;a href=&quot;http://www.google.co.uk/search?q=parse&quot; rel=&quot;nofollow&quot;&gt;parse&lt;/a&gt; - I do not think it means what you think it means. (And yes, I do understand metaphors)

Other than that, I enjoyed the words. Please keep extruding them.</description>
		<content:encoded><![CDATA[<p><a href="http://www.google.co.uk/search?q=parse" rel="nofollow">parse</a> &#8211; I do not think it means what you think it means. (And yes, I do understand metaphors)</p>
<p>Other than that, I enjoyed the words. Please keep extruding them.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111153</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 11 Nov 2008 11:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111153</guid>
		<description>Ginger Yellow: I admit, if I was going to do it, I&#039;d go for WE3-vision rather than Dorian&#039;s Subjective motion.

valiumaddict: Problem with buying a licence and then throwing it all away - especially if you mean the whole thing in the case of Deus Ex... well, why by the licence anyway?

KG</description>
		<content:encoded><![CDATA[<p>Ginger Yellow: I admit, if I was going to do it, I&#8217;d go for WE3-vision rather than Dorian&#8217;s Subjective motion.</p>
<p>valiumaddict: Problem with buying a licence and then throwing it all away &#8211; especially if you mean the whole thing in the case of Deus Ex&#8230; well, why by the licence anyway?</p>
<p>KG</p>
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		<title>By: Sören Höglund</title>
		<link>http://www.rockpapershotgun.com/2008/11/10/ninth-art-meets-tenth-art-games-to-comics/comment-page-2/#comment-111105</link>
		<dc:creator>Sören Höglund</dc:creator>
		<pubDate>Tue, 11 Nov 2008 08:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=4922#comment-111105</guid>
		<description>&lt;blockquote&gt;

“Soren: No-one lives forever is a brilliant example of something that could work. I’d read that even if I wasn’t a fan of the game. Sadly, it’s not a game that has a fanbase that would support a licenced comic.”

It’s possible that it could work in the broader scope of the Austin Powers universe, which has more public awareness. It’s basically the same idea, so merging the two wouldn’t be incongruous.&lt;/blockquote&gt;
I do think lumping No On Lives Forever in with Austin Power is selling it short. Yeah, they&#039;re both sixties spy-spoofs, but there&#039;s a sense that the characters take themselves seriously in NOLF that&#039;s completely missing in Austin Powers. NOLF2 bordered on being a straight spy thriller, albeit with a 60s ethos, for large stretches.  

&lt;blockquote&gt;Also, what about Bioshock. Any chance of a redeeming comic story there?&lt;/blockquote&gt;
Ultimately I&#039;d say that Bioshock is too definite a statement on the world and events of Rapture for there to be much room for new stories there. You could probably get some milieage out of viewing the rise and fall from other citizen&#039;s point of view, but that&#039;s about it.</description>
		<content:encoded><![CDATA[<blockquote>
<p>“Soren: No-one lives forever is a brilliant example of something that could work. I’d read that even if I wasn’t a fan of the game. Sadly, it’s not a game that has a fanbase that would support a licenced comic.”</p>
<p>It’s possible that it could work in the broader scope of the Austin Powers universe, which has more public awareness. It’s basically the same idea, so merging the two wouldn’t be incongruous.</p></blockquote>
<p>I do think lumping No On Lives Forever in with Austin Power is selling it short. Yeah, they&#8217;re both sixties spy-spoofs, but there&#8217;s a sense that the characters take themselves seriously in NOLF that&#8217;s completely missing in Austin Powers. NOLF2 bordered on being a straight spy thriller, albeit with a 60s ethos, for large stretches.  </p>
<blockquote><p>Also, what about Bioshock. Any chance of a redeeming comic story there?</p></blockquote>
<p>Ultimately I&#8217;d say that Bioshock is too definite a statement on the world and events of Rapture for there to be much room for new stories there. You could probably get some milieage out of viewing the rise and fall from other citizen&#8217;s point of view, but that&#8217;s about it.</p>
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