Rock, Paper, Shotgun

The Witcher Done Good?

Posted by Jim Rossignol on November 10th, 2008 at 10:06 am.

Share:


You probably spotted this from last week, but I wanted to reprise the story to lead into some other thoughts about The Witcher. Polish fantasy RPG The Witcher has sold 1 million copies. That’s a fair amount for a game on any format. Developers CD Projekt are rightly pleased with this, and I’m glad that this unexpected success has allowed them scope to continue and expand their RPG-building projects. The Witcher was one of those games that made me say: “I’d like to see what they do next.” I usually say that only to find that the company in question has gone bust (sorry, Troika) but it looks like that won’t be the case here.

Wired reports: “The success of The Witcher has ensured that we’ll be able to make the games we want,” said CD Projekt CEO Adam Kicinski. “The amazing response we had from the gaming community to the Enhanced Edition really reinforced that we’re on the right track with our development philosophy.”

They’ve done extremely well, I’d agree, but let’s not get too self-congratulatory about it all: The Witcher had some problems, as I found out over the past few weeks.

One thing that divides even RPS editors is how much voice acting matters in a game. Does it really make a difference to how we rate a game? Of course matters of combat mechanics and quest-structure are ultimately more important – but can such cosmetics be ignored in a game where talking is so central to the action? John and myself seem particularly riled by silly voices and mistaken enunciation. My first hours in Fallout 3 were uncomfortable thanks to cavalcade of “A TRAVELLER EH?” and other dialogue missteps, and I had to flee starting-town Megaton to be able to find myself hooked and interested in the game world. (Guess which route I took regarding that particular explosive device…)

The Witcher, of course, had no such open-world luxury. Despite the wide open sections each game presents to you, it is relatively linear, especially in the first five or so hours of play. Escaping the bad voice-acting there meant playing the Enhanced Edition and switching the language to its native Polish. I’m sure it sounded cheesy to a Polish speaker too, but it was a far less distressing experience than the English, which was fathoms below that proffered in daytime soap operas. If the Enhanced Edition accomplished anything, it was the ability to sidestep this clumsiness. It’s hard to properly quantify the difference that this made, but treating the game as a foreign language property transformed it from something intolerable, to something compelling. Once this atmosphere-exploding chatter had been dealt with, the odd lines of broken text could safely be ignored, and I was able to plunge into the game proper.

Finally engaged with The Witcher’s moody fantasy world, I was rapidly taken with it. The combat was just the right side of simplicity, and the way that quests unfolded seems to give genuine scope for decisions that belonged to me. That is good game design. There are stupid dead-ends – unexplained skill requirements for some quests, or entirely vague parameters for success in others – but they were generally passable.

Also good was the mood it struck throughout: constant undertones of desperation and nastiness. It’s my general feeling that games aren’t bleak enough – even when the subject of a game is hyper-death and battle-horror, the experience is still generally upbeat. (Valve talked, as you’ll see in a forthcoming podcast, about how Left 4 Dead’s characters had to be upbeat to avoid bumming out their players with the looming End Of World fiction it was creating.) So it was gratifying to see The Witcher be brave enough to just grind onward with grimness, and deliver a world in which traditional fantasy tropes marched alongside racism and other brutalities.

If there was one failure in this approach, it was that it made the dreary starting village area even more of a slog to get through. With one brain-lobe I’m loving the gritty game world, but in another I am getting bored and thinking “this should have lasted an hour at the most”. The sense of release when the city and the swamps beyond finally opened the game up into something broad and explorable was astonishing. At fucking last! I’d been assured that if I just got to that point then the game would start to make sense, and that I’d start to understand the enthusiasm of its fans. And I did, and it does – but that fact alone causes some raised eyebrows about CD Projekt’s “development philosophy”. If that philosophy involves ignoring the fact that the starting hours of your game are completely rubbish – with NPCs that seem mentally ill thanks to nonsensical editing and a story teetering on a terrifying precipice of plot holes – then there’s definitely some distance to go before “right track” status can be confirmed. This was a game that made be scream with frustration almost as often as it delighted me – the perpetual minefield of ambitious, problematic PC games. That it took so long to start motoring is a problem that couldn’t be fixed by the EE patch, and seemed especially pressing to the time-starved gamer of 2008.

I say this with the knowledge that CD Projekt will be able to make another game, thanks to their initial success. It’s a thumbs-aloft, gold-plated victory for the medium as we celebrate it. The Polish team now have a real chance to become a powerhouse in game development, bringing us a kind of RPG that is very rare indeed – something that encompasses inventory and stat fiddling, wide-open, consequence-filled story-telling, and actual graphical prowess. (Did everyone ignore that? The manifestation of a truly good-looking PC-only RPG?) Not only that, but it’s a game that doesn’t sit entirely within the exhausted archetypes of traditional fantasy games. There might be dwarves and elves in The Witcher’s world, but at least their engagement, and the events surrounding them, are muddled up with the kind of ugliness and inhumanity that we find in our own history. For a game rooted in fantasy scribblings, it’s taken an interesting path – picked on an author who didn’t just regurgitate D&D’s Tolkien-withering clichés, and seemingly tried to address the kinds of issues that games generally like to avoid: sex, racism, prejudice, and the trials of poverty. Yes, it’s pulp fiction, but even pulp – when good – hits the right nerves.

It’s tough to recommend The Witcher right now because there’s just so much else out there. But it is one of those interesting singularities in the world of PC gaming. It’s a gristly, meaty mess. Hard to digest but nonetheless nutritious. You’d be foolish to overlook it.

And if The Witcher’s success allows CD Projekt to continue on their journey and confirms that they’ve taken the right path, I hope they’ll also listen to criticism – of which there is plenty – and overcome the problems that face even the biggest RPGs in the business.

__________________


Related Stories:

__________________

« Retro: The Thing | Ninth Art Meets Tenth Art: Games To Comics »

, , .

109 Comments »

  1. Thirith says:

    I’ve had The Witcher for ages now but still haven’t played it. Having heard so much about the rubbishy voice acting might be quite useful – it can’t be as bad as I am expecting it to be right now…

    One of my main problems with lots of game voice acting is that it is tremendously stilted – most of it feels very scripted. If you’re trying to go for semi-realistic dialogues you need to be more conversational. It’s mostly fantasy games that suffer from this. That’s where I’m usually glad for the Patrick Stewart type actors – they make even stilted dialogue sound important and real.

    For me, one main reason why most game dialogues sound fake is that there’s no overlap – character A says his line, then character B replies. It’s all so polite. That works okay enough if it’s a fairly emotionless conversation, but as soon as people are angry, afraid or otherwise emotionally involved there’s overlap, and there are stops and gaps and interruptions. I can’t remember many games that have done these and it’s a shame.

  2. Pavel says:

    Alex – I liked it also. Definitely better than Oblivion’s, and since even Oblivion’s did not detract from my experience (I read subtitles anyway), I had no problem with Witcher voice acting. But Geralt was indeed awesome – such a bad ass! I hope they will keep this voice actor for sequel(s).

  3. Paul Moloney says:

    With all the love being shown, I thought I’d play the Witcher demo (I’d previously just played it for a few minutes). I have to admit I find the dialogue a little grating (”babe”?) and Geralt’s animation looks very odd – when he’s holding his sword aloft, he has his arms bent back to the extent that he looks double jointed. But I’m intrigued so will plough ahead; I finally got the hang of the clicky-clicky combat (perhaps they could do a dance version – Parappa the Witcher, anyone?).

    P.

  4. Pavel says:

    Paul M. – babe dialogue is changed in EE I think. As far as animations, I liked most of them, especially the combat bad ass ones. But I did not mind horrible animations in Oblivion or Fallout 3, so I definitely would not complain about the Witcher ones.I don’t play RPGs for animations..

  5. The “Babe” is changed to “Child”, I think, in the EE, which is a much better translator.

    KG

  6. Bobsy says:

    Re: Racism. To stress what I meant, at the initial choice to do with terrorists you don’t know that much. When you get in and see the Ghetto, that changes – the Jewish parallels are striking. I was talking strictly about the opening.

    (Which does include stuff, of course.)

    KG

    Brainzapflash! Why don’t we have a game set in a Ghetto? Adventure/RPG stylee?

  7. malkav11 says:

    By the way, what CD Projekt achieved with the Aurora engine is nothing short of amazing. NWN itself is ugly as sin and I would have assumed that nothing better could be achieved with the engine Bioware developed. Not so!

  8. John says:

    …. And let’s not forget that it is the same CD Projekt that started the fantastic gog.com selling classic retro PC games like Fallout 1 and 2!!!! Surely that also shows, along with the free EE for previous Witcher customers, that the big guys would have charged for, that they really are gamers making games and understand gamers like no other games publisher does outside of the indie market! :)

  9. mejobloggs says:

    I got nwn2+exp a while ago and played it for a total of 2 minutes. It ran at 15 fps or something terrible and didn’t look that great either

    Loaded The Witcher and frames were high and it looked very nice. I find it very hard to believe when people tell me they run the same engine.

Page 3 of 3«123

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

GamersGate has loads of PC games.

Respond to our gibber

  • Vinraith : “Heh, true, but if someone doesn't buy them new the poor bastards will go out of business and not be able to support things like ...” on The RPS Bargain Bucket: Bundles Of Fun
  • Heliocentric : “The lesson with kerberos is, buy the game 3 years after release in a pack with all the expansions, it will then be one of ...” on The RPS Bargain Bucket: Bundles Of Fun
  • bookwormat : “That's because UK does not have a single exclamation mark in its name, so noone can take them seriously. U.S!! as you know is written ...” on The RPS Bargain Bucket: Bundles Of Fun
  • DMJ : “First EA starts releasing some half-way-decent games, then some bold new franchises, now they grow a sense of humour? This is shaking the very foundations ...” on The Sims: New Moon Parody
  • Krikey! : “I tried Trash last time but wasn't too impressed. Felt it was very generic - wasn't post apocalyptic enough. Still, it's decent at it's price.” on The RPS Bargain Bucket: Bundles Of Fun

Browse the archive

Buy classic PC games from Good Old Games, please.