
Ars Technica recently took some time to talk to the PC Gaming Alliance’s bossman, Randy Stude. Stude, who hails from Intel, was the man who stood up and announced the initiative by Intel, AMD, Nvidia, Dell, Gateway and others at GDC in February.
As well as proclaim his fellow PCGA members “the guardians of pc gaming”, Stude had this to say: “The PCGA will take up the challenge of piracy, not to assume the responsibility that the ESA has taken on… rather the PCGA would like to address the methodology that publishers might be able to take to solve, or to do a better job trying to solve, the piracy challenge for their substantial investments in content.”
Which is perhaps the one way that this initiative can really help: by at least trying to come up with a better solution that the currently meaningless anti-piracy solutions that we complain so bitterly about. As we discussed at the Thinkosium, general standards for PC gaming probably aren’t on the cards, but creative solutions to the big problems should be. There’s plenty more from Stude, so go read. Stude previously discussed these topics over on Gamasutra.
Related Stories:




No-one has shares in Melton Mowbray pork pies. At least, not without careful vetting. They’ve taken legal action over the use of the town’s name to protect their goddamn identity. As a native, the local obsession with chunky meat-and-jelly pie products is frankly embarassing.
And the muslim/jewish community in Melton is less than tiny. They’re probably bothered by the pie obsession. I know I am.
ANALOGY DOWN! REPEAT, WE HAVE AN ANALOGY DOWN!
You’ve got that backwards. “Bloke” DS gaming, of the likes supplied by Bangaio Spirits and Advance Wars, really is on its last legs. Piracy has almost killed it (and PSP gaming, for the most part). Aiming nearly all their games at the “casual girl” crowd, who have so far shown less interest in how to make games fall off the back of an internet, is the result, not the cause.