By Kieron Gillen on November 11th, 2008 at 6:08 pm.

The Until-launch Demo’s up for non-preorder users, apparently. Re-start Steam to get it if you can’t see it.
And remember: Don’t Startle The Witch.
By Kieron Gillen on November 11th, 2008 at 6:08 pm.

The Until-launch Demo’s up for non-preorder users, apparently. Re-start Steam to get it if you can’t see it.
And remember: Don’t Startle The Witch.
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11/11/2008 at 18:13 RiptoR says:
Downloading it now, but I’m not sure if it’ll be playable. It says ’6.5 days left’ under the gifts column…
11/11/2008 at 18:21 Little Green Man says:
Yeah just mentioned this on Dead Air campaign post. 40% done!
11/11/2008 at 18:22 Flyspeck says:
I’m, pretty sure thats how long we have left to play it. I heard somewhere they are shutting down the demo once the game comes out.
11/11/2008 at 18:26 Kieron Gillen says:
Yes. Hence my title line.
KG
11/11/2008 at 18:27 Grandstone says:
Downloading–and ceasing to complain–now! 12%! Time to go have lunch.
11/11/2008 at 18:35 elefaire says:
Surely they’ll just disable the multi. They need some kind of demo so people can see if it runs.
11/11/2008 at 18:40 Morte says:
3200MB. Wow.
11/11/2008 at 18:42 RiptoR says:
That 3200mb is probably the size of the local cache. Download will be a lot less normally.
11/11/2008 at 18:50 Nallen says:
I hope so, because I’m getting 65-75KB/s
11/11/2008 at 18:51 Leeks! says:
Man, shutting down the demo seems cruel. But what if my preorder doesn’t come in at EXACTLY the moment of release?!?! What will I do then!? I’ll be forced to play–God’s teeth!–one of the other six games I’ve bought in the past four weeks! Clearly, Valve are inhuman sadists.
11/11/2008 at 18:51 NegativeZero says:
I get the strong impression that Valve don’t quite grasp what a demo is. It’s not something that should be given to people who already paid for the game, and it’s not something that should disappear when the actual game is out either. It’s supposed to be used to convince you to actually buy it.
Shutting down the demo after a week when we’re in the middle of the busiest month of game releases in the calendar year is just crazy, it’s going to make sales after that week much harder.
11/11/2008 at 18:53 MeestaNob! says:
Downloading at 1mb/s. Vroooom.
This game has been built up in my expectations so much that if it’s anything short of life changing I might feel disappointed.
11/11/2008 at 19:07 Chris R says:
That’s what the free weekends are for… they did it with TF2 and it seems to be working great. There will soon be a “play L4D for free this weekend” promotion, and that will be way better than any demo.
Relax guys.
11/11/2008 at 19:14 Fumarole says:
Relax guys.
What, didn’t you hear? This is the internet.
11/11/2008 at 19:14 Rob says:
Hah, when I saw that 6.5 days left I thought it was talking about download ETA. Can’t wait to try this one out actually, should make a decision on a purchase fairly simple.
11/11/2008 at 19:16 RC-1290'Dreadnought' says:
And remember, if your game crashes and you have a multicore cpu, enter mat_queue_mode 0 in the console. You can also try to update directX and your videocard driver.
Oh, don’t shoot your teammates and don’t run when under attack. Except if its a Tank.
11/11/2008 at 19:20 cyrenic says:
Be sure you play the game with 2 or 3 friends and on Advanced or Expert. Otherwise you’re missing the best parts.
11/11/2008 at 19:21 Sharkwald says:
Anyone having trouble downloading? I click the Install Demo link and the page refreshes in Steam’s browser but nothing begins installing…
11/11/2008 at 19:23 Sharkwald says:
Of course, having said that, my next attempt at downloading is successful. Ignore me, never mind, nothing to see here.
Yay, 6.5 days left!
11/11/2008 at 19:32 Grandstone says:
Just got done playing a quick round of single player on normal. This game is masterful, it looks great even on low settings, and I’m seriously contemplating blowing 45 bucks on it.
11/11/2008 at 19:39 Nallen says:
Where are you MeestaNob? I have a ton of spare bandwidth, must be the delivery I guess.
11/11/2008 at 19:43 Rei Onryou says:
As soon as you get the demo, head to RPS chatroom and join your comrades!
11/11/2008 at 20:34 Fantomas says:
People only getting 64KB-ish are prolly on BT. BT cap the line @ 18:30 until later when it’s raised to 96KB-ish and then uncapped later still. I think the raising and uncapping happen at 23:00 and 01:00 but I’m not sure on that. 18:30 is correct though.
Coulda had the played the game tonight otherwise, but no chance now. Damn late start didn’t help.
11/11/2008 at 20:58 mist says:
Meh I suck. :(
Tried playing single player Advanced.
First stage was piece of cake. Second stage went fine… until a Tank came along and killed my whole team. Retry–>> Tank came along JUST before I get an ammo refill… and with 10 bullets left in my machine gun. Again, whole team dead.
I suck.
11/11/2008 at 21:06 James says:
I can’t see the incentive for Valve to provide a free weekend, since that’s easily enough time to complete several campaigns and think “well, I got a free game out of that” and uninstall it. They’d be riding a lot of the versus mode being really, really good… and I’m skeptical. Clearly the meat on the bones is in co-op play.
11/11/2008 at 21:07 Katsumoto says:
Can’t connect to anyone’s games for some reason :(.
Looks nice in single player though!
11/11/2008 at 21:18 Nallen says:
Connection to Steam dropped and reconnected, connection maxed, game downloaded…
11/11/2008 at 21:45 Smee says:
I want to explore the maps because of the level design, alternate routes and all the hidden goodies, but I’m too damn scared to go in the dark places.
Sigh.
11/11/2008 at 22:04 Paul Moloney says:
I have a 10 MB connection but am only getting 60Kbps!
Estimated time of arrival? Six days.
Very very sad face.
P.
11/11/2008 at 22:23 Calabi says:
I see what you, guys have been saying now. Its like they’ve made getting your arse kicked, fun.
I’ve just been playing with random people, and it was pretty good, most of time everyone did wonder off randomnly, and we ended up dying quite alot but we did manage to stick together and complete it a couple of times.
11/11/2008 at 22:46 Fat Zombie says:
Bad: not too sure whether this’ll run tolerably once it’s downloaded and installed. Would suck if it didn’t.
Good: This has caused m4 to start playing Team Fortress 2 again. Damn, this is still awesome fun. WE MUST PUSH LEETLE CART etc.
11/11/2008 at 22:48 Leeks! says:
Just played my first game on expert by accident. Man!
11/11/2008 at 22:49 Dizet Sma says:
Installed Steam / started the download.
Went away. Came back. Server busy – try again later.
Tried again later. Download started at a fair rate. Went away again.
Demo downloaded and icon sitting on desktop.
Click icon, watch movie.
Loading page… Options screen… machine locks. No alt-tab / ctrl-alt-del nothing.
Reboot. Clicky – no movie – options screen – lock.
Reboot. Try to launch via the Steam interface.
Error “This game is unavailable. Please try again later.”
Well, whoop-de-frickin-do.
Me vs Steam, played one, lost one. Goals nil, points nil.
11/11/2008 at 22:49 RiptoR says:
Just had a go at SP and Coop. SP is kinda dumb, AI teammates only shoot at enemies that are a few feet from them and the don’t move around on their own.
Coop was nice except for lag, but that was probably the hosts fault :)
11/11/2008 at 23:06 Armyofnone says:
Already played it with pre-order… AMAZING. Get it now.
11/11/2008 at 23:17 Andy says:
I hate virgin media so much…. have already downloaded my 1.2gigs today so i won’t get more than 100k/s until tomorrow. Along with the recent free “upgrade” from 4mb/s to 10mb/s they stopped us actually being able to use the internet so THANKS FOR THAT VIRGIN!
I remember dreaming of 10mb/s, and now I wish I had 512k/s with no data limits.
11/11/2008 at 23:21 cyrenic says:
@Fat Zombie
I run the game great with the min specs (CPU at least). I just hope the later levels dont get laggy on me :P.
11/11/2008 at 23:35 Dinger says:
It worked okay. First time it came up though, and they were all speaking German — well, that annoyed me more than anything. I mean, my steam settings say “English”. Precisely where I live, native German speakers are the minority. The only reason you’d decide to default to German is if you ignored the Windows settings, the Steam settings, the sociological data on the region I lived, and went with some cheap-ass IPLOC service that for similar reasons is probably the major reason why Belgium is going to split in two. I’d tell Valve™ to screw off, but they’d probably just run it through a German-to-English translation service and have no idea what I was saying.
Once I changed Steam’s language to French, however, L4D came up in English.
Really, guys, you just know how to make friends, don’t you?
Anyway, the game’s fun, and the demo’s worthwhile. Looking forward to playing more than two levels.
12/11/2008 at 00:22 Stromko says:
They are not kidding about the witch. Me and a buddy found the witch during a quiet moment in the subways, so we figured, what the hell and unloaded on her. She clambers up the side of the subway car and comes in from behind us, brushes past me and kills my buddy, meanwhile a whole horde of zombies is rushing the rest of the team. I unload a clip into the witch but it’s no good, I fall too.
Tough game, they really seem to understand that co-op games are best when there’s a lot of challenge to it. If only Iron Grip: Warlord had more hard/brutal servers I probably wouldn’t be regretting my purchase of IG:W right now.
12/11/2008 at 00:42 Dizet Sma says:
Huzzah! All works now, with just a few glitchy sound issues, but that’s probably me.
Had a quick blast thru single player a few times then tried to run a co-op. We died. Badly.
I don’t think that I’d play a whole bunch of times and so paying full price would be a waste, but maybe if I could pick up a cheap copy, then you never know.
12/11/2008 at 00:56 Sum0 says:
What Left 4 Dead does, in an awesome way, is capture the cinematic terror of zombie movies. Like when a teammate is helping you up and you spy a zombie jumping down from the building behind his back and your first instinct is to yell “Look out!”. Or when you’re staring into a hole in the floor and suddenly a massive horde appears all at once.
The animation is particularly impressive – the way the zombies run is so impressively kinetic, as opposed to the cheap scissor-legs-on-ice movement we still get in this day and age. I don’t know if two levels is enough to convince me to buy the whole thing (mainly I’m concerned about repetitiveness), but it’s definitely a blast.
12/11/2008 at 01:05 Erik says:
From what little I got to try it seemed ok. I’ll try again when they’ve fixed the crashing. Played countless amount of hours on various games on this rig without problems, but of course one of the games I’m looking the most forward to has to be the one to break my streak.
12/11/2008 at 01:11 Saul says:
It’s more of a beta than a demo. They’ve been using it to test their matchmaking and networking systems. I doubt they’re very concerned that people may not buy it who don’t get to the demo this week. The reviews and general internet gushing should take care of that.
As for testing it on your system– there are widespread reports that it runs well even on systems that are years old (aside from a few exceptions, which appear to be based on bugs). Basically, if you have played any shooters in the last year or two, your machine will have no problems with L4D.
Also, it’s the best action game since Doom.
12/11/2008 at 01:27 Grandstone says:
Sum0′s not kidding about how movie-like it is. I was just in a game in which we had limped our way to the subway tunnels. It had been tough going (we’d been knocked over far more than would have been ideal, always getting back up by the skin of our teeth), so as we approached the back of one of the trains, one of my teammates said, “We should be fine as long as a Tank doesn’t show up.”
I was on point. We crept into the rear of the subway car, all of us alert because we were all pretty close to death. We got to the end of the car; the music spiked; crashing down in front of the exit came the Tank. We bolted for the other side before it could clamber over the car and block off the way we’d come (it does that sometimes), laughing all the way because something so cliche and appropriate had just happened. It almost made you believe the Director could listen to your conversations. With one man left, we killed it, and it was a close thing besides that.
I don’t think we survived that round. It’s not hard to see why it doesn’t matter. Seeing a Tank surge through a little subway car is a sight to behold.
12/11/2008 at 01:49 killing thyme says:
Wow. it’s pretty awesome.
Connection was a bitch though. Only managed one game online co-op so far, and that dropped about two seconds in. Reconnected into it and I liked that the bot had took over.
Second stage was hella fun, even if I did get knocked down a few times. Down to my last health at the end and we managed to get everyone out.
Woo!
12/11/2008 at 01:55 Ben Abraham says:
My bandwith! My poor, poor bandwith! It weeps with regret… 2.2gb will take longer to download than there is time left in the demo. =(
12/11/2008 at 02:33 man alive says:
Sorry for boring tech talk but has anyone tried it on an athlonXP ~3000+ ish? Can’t just try myself, I want to know if I can run it on my parents’ media centre machine this xmas if I stick a new graphics card in it, but obviously don’t want to buy a new graphics card if the CPU can’t cut it anyway… thanks.
12/11/2008 at 02:39 Heliocentric says:
just played it on an athlon xp 2400+ with a 7600 gs
lowest settings in everything, still looks okay, but when 40 zombies showed up at once it started getting patchy fps.
so a 3000+ might even allow you to turn a few things up :)
12/11/2008 at 03:00 RichPowers says:
The horror! I’ve been downloading at a piddly 40 KB/s all day!
Still at only 55%…
12/11/2008 at 03:18 hydra9 says:
This is amazing. Normally, I’m one of those weird freaks who only plays single-player… but wow, just played my first co-op in Left 4 Dead, and it was mind-blowing. So cinematic, tense, brilliant! The single-player mode seemed suddenly limp and pointless. I can see myself buying this one.
12/11/2008 at 03:25 hydra9 says:
Ugh, I’ve got to work tomorrow and I want to kill another Tank. Must force myself unwillingly to bed…
12/11/2008 at 03:44 Xyzzy says:
I startled the Witch, but only so I could try out my nifty new machine gun.
12/11/2008 at 04:09 waffles says:
Its pretty awesome, but im not sure if its 50$ awesome yet.
Im gonna wait till the pricedrop.
12/11/2008 at 04:39 TheDeadlyShoe says:
Re: versus mode… I’ve only played ghetto versus mode with cheats, but it’s pretty awesome! I think that will pan out as well as people think it will. Players are much bigger jerks than AI zombies, but you can also pin them down with suppressing fire and ambush them (they don’t react as fast as the AI).
12/11/2008 at 04:49 MeestaNob! says:
@ Nallen
I’m in Australia on Optus cable, it’ll be downloading from somewhere close by, almost certainly Internode. My cable was maxed out.
The best thing about the release time is that I grabbed the whole thing off peak, leaving my meager download cap alone for other, non-3.2 Gb things.
12/11/2008 at 06:24 PJ says:
I actuall have better luck running and using melee when under attack by zombies. Especially during the swarms you have to stay mobile.
12/11/2008 at 07:31 Frye says:
Awesome game, this. I’m sure to get it. Just took me half an hour to get it going. It tried to start the demo in 1600×1200@100hz on my machine, which my monitor couldn’t handle, hence a black screen. I had to fix it using compatibility mode 640×480 on my first run. I’m sure they’ll fix that on release.
12/11/2008 at 07:44 teo says:
demo was alright
not really feeling the awesomeness that was promised
anything other than expert = pointless
12/11/2008 at 08:01 Rob says:
For those with bandwidth caps, the actual amount downloaded was about 1.3 GB.
12/11/2008 at 08:37 Ian says:
I played two runs of the demo level on easy, mostly with other people (random, though I was in the RPS chatroom for the first time!) who hadn’t played it before either.
Absolutely loved it and now, damn it all, I want the full game. :(
12/11/2008 at 08:42 Owen says:
Primary reason for grabbing this demo was to see how well my ageing AMD 3000+ could handle it. I now know it handles it admirably (geforce 7800 GS and 1GB ram) although obviously low resolution and medium settings.
Left it downloading over night and got 30 mins in before work. Ooh it’s good :)
Animation’s superb and damn it’s frantic when a horde of zombies come bolting towards you.
12/11/2008 at 08:51 Heliocentric says:
Just a heads up.
L4D cost 23 quid on pre order discount from play.com thats about 70% of the steam price.
12/11/2008 at 09:00 Owen says:
Blimey it’s £19.97 on Amazon.
http://www.amazon.co.uk/exec/obidos/ASIN/B001GIOGDW/soundsvault-21
(Incidentally this is a damn useful site:
http://www.gamestracker.com/buy-left-4-dead-compare-prices-pc.htm )
12/11/2008 at 09:03 Emperor Fabulous says:
Finally installed last night on my Macbook Pro (2nd generation) Dual 2.4Ghz, 2GB with 8800M GT and boy, does it fly! Completed the available maps and have to say, I cannot wait for my retail box copy to turn up; kinda regretting not pre-ordering through Steam.
I absolutely love the ambiance, especially when a Boomer explodes on you! I was surprised at how long you can last in a fight, not sure how realistic that is but I have to say giving people unlimited pistol ammo is a good call.
12/11/2008 at 09:17 Heliocentric says:
Owen you just saved me six quid. Can i repay you in e-karma? The only thing i ever checked is google shopping, but i’ll book mark that one. So thats like 60% the steam price? Also on impulse? $ =£ atm, but that includes tax.
12/11/2008 at 09:41 Owen says:
Heh, e-karma is fine Helio :) I accept all major e-karma cards.
12/11/2008 at 09:54 Ian says:
Every time I run into a Boomer I’m like… “Right, shoot it now and accept the vomit or try to retreat and potentially let one of my team-mates get it instead?” I invariably take the hit and get a face-slashing. :(
12/11/2008 at 09:57 Lu-Tze says:
We got to the end of the demo on Expert and found a witch sitting crying outside the safe room door. “Don’t disturb the witch” becomes rather difficult at that point.
I lobbed a can of petrol at her, and my mate shot it midair, showering her in a rain of fire. This game rocks.
12/11/2008 at 10:12 hydra9 says:
@Lu-Tze:
Brilliant. I love the way that each playthrough is totally different. One time, we came out of the subway, up into that room with concrete pillars. All seemed okay, then suddenly a Tank started running towards us, punching the pillars, shattering them! He tossed two of my team-mates up in the air and pounded the life out of them before the other two of us could unload our clips into his head.
The next playthrough… At the same point, we heard a witch. We all turned our flashlights off, and crept through that room, listening to the sound of the ‘little girl’ crying, wondering where she was, and hoping we didn’t run into her.
12/11/2008 at 10:14 AndyK says:
AARRRGH why did my logmein connection choose today to fail on me!! I’ll have to wait until I finish work to start the download now. Arse!
(I guess playing Fallout 3 while I wait isn’t exactly terrible..)
12/11/2008 at 10:18 Akirasfriend says:
Spent a long night last night downloading the demo and listening to my friend (with a much faster connection) getting it a couple of hours before me, playing it and enjoying it over Skype.
I’ve tried running it, but my old Celeron D, 512MB DDR, 256MB 6200 just doesn’t like it. I get measly FPS in the single digits on 640xwhatever it is, with no sounds playing besides zombie grunts. I tried upping the dedicated memory and lowering all the graphics options, but it’s just not having it.
Anyone else had more success trying to run it on an equally shitty rig? :(
12/11/2008 at 10:28 Malagate says:
@Ian, the trick with boomers is to listen out carefully for them, so you can get prepared and not surprised when they show up, ideally shoot them from a little far away but if they’re already up in your face just push them. Pushing boomers knocks them back quite far actually, just as long as no-one else in the team is too quick on the trigger finger you should be able to kill it without a single vomit stain.
Also I’ve noticed after watching the movie after the demo a few too many times that it says there are 10 weaons. I’m just wondering if that’s including dual pistols as a seperate weapon as well as the explosives (molotov and pipebomb) and the minigun emplacements. If not, then what are the other weapons?
12/11/2008 at 10:33 NeonWraith says:
Ok, so I’m getting desperate here. For some reason I can’t actually download the demo, even though it shows up on Steam fine…anyone have any suggestions for a way to fix this? (I’ve tried rebooting Steam, still nothing…I just click on the ‘download demo’ button, and nothing happens)
12/11/2008 at 10:40 Tei says:
Suggestions for newbies:
DON’T pick the shotgun.
DON’T rambo.
If you don’t have a clean shot, use mele. Use mele to kill a hunter over a friend, then kill the hunter.
Switch off the lights wen near a witch.
DON’T pick the shotgun.
Use the health packs wiselly. Health first the most damaged member.
Learn the re-spawn system, and use it to make your team finish the map.
SHOT the tank, and run to avoid getting killed by him. The tank will get you anywhere (if not stuck), so shot him.
Be vigilant for hunters.
Be vigilant for smokers.
Be villigant for boomers.
IF you are hit by a bommer, try to move to a corner, or something, where you can use mele to save your ass.
Protect the guy on the static machine guy.
12/11/2008 at 11:10 Ian says:
I got on okay with the shotgun, but then I’ve not got past easy yet (only two quick playthroughs.)
It looks to me that on higher levels head-shots and judicious use of melee for self-defence will be paramount to ammo management.
12/11/2008 at 11:15 Paul Moloney says:
Hurray, the demo downloaded quickly enough in the end, so I got to play through two levels in co-op before the end. Good fun, but I think I need to play it on a more difficult setting; while it was fun and frenzied, I never felt in particular danger. I managed to survive a few situations where I was literally surrounded by zombies; rather than biting, they must have merely been nibbling hard on me. So I’ll up the ante next time.
P.
12/11/2008 at 11:19 Scotti says:
Athlon 4200 X2
1 gig RAM
7800gt
Runs great maxed at 1280 x 1020
12/11/2008 at 11:23 Smee says:
@Tei – Why don’t you like the shotgun? I find it one-shots anything apart from a Tank or a Witch. Reloading during a Horde swarm is a bitch, sure, but that’s what your teammates are for.
I also seem to run out of ammo every single time I pick the Uzi, which is something I am not ok with.
12/11/2008 at 11:28 Ian says:
I ran out of ammo a couple of times with the assault rifle too, which is a shame because it’s awesome. But that could be due to my uselessness rather than it being a downside of the weapon. :p
12/11/2008 at 11:43 Dinger says:
Only spent a few hours on it (auf Englisch, thank God),
If puked upon, run to the other side of your group. If you’re lucky, they’ll think it’s just another zombie rush, and not realize it’s your fault.
You don’t need to point the shotgun directly at something to hit it. So blast the hunters off folks by aiming above them.
It probably helps if you establish firing arcs, like Bill (on point, keep low), Zoe — to the left of Bill, Francis to the right, Lewis to the rear.
Learn to us the melee attack, largely because it’s sweet.
A couple times I’ve been on maps where people run back to the safe room for more ammunition. And I wonder: is that wise? If this is an infinite-respawn game, shouldn’t one keep moving?
12/11/2008 at 11:45 Tei says:
@Smee: Friendly fire with the shotgun is a team killer. With the uzi the problem is limited. But a single shotgun shot may kill a already damaged teammate. Newbies with shotguns are terrrible, absolute terrible players.
12/11/2008 at 11:54 Graham_S says:
@NeonWraith
I was confused for a while, but clicking the download demo link of the page in the store does not actually kick off the download. For me it just added it to the “Not installed” section of the “My Games” list. I then needed to right click the game in the “My Games” list and choose “Install Game”
I don’t know if that’s the same problem you are having.
12/11/2008 at 12:27 thefanciestofpants says:
Loving the demo, can’t wait for moar.
Lived up to three years of high expectations.
PS; Hunting Rifle freakin rocks. Think of it as a semi-auto scoped railgun and you’ll never go back.
12/11/2008 at 12:32 Malagate says:
@Tei, on expert the shotgun is a massive tker yes, but on easier settings the damage is still pretty low towards teammates. It’s certainly the weapon of choice if you’re leading the group and crouching, if anyone runs in front of you whilst you’re doing that then they’re not doing it right.
Similarly, never walk in front of the guy using the mounted minigun. The guys I was playing with last night must have been vision impaired and deaf, they would have otherwise surely heard the minigun warming up moments before they decided to step in front of the hot stream of lead. If you thought the shotgun was bad, at least I have learnt that the minigun knocks them down VERY fast. At least if I see someone using it I’ll always be behind them, saving their butt from zombie chewing.
12/11/2008 at 12:52 TheDeadlyShoe says:
@Dinger: I only run back for ammo at the start of the second map. Empty a couple Uzi clips into the zombies near the door, then refill.
12/11/2008 at 13:21 The Archetype says:
As of 24 hours ago I had Left 4 Dead filed away as a game that sounded like a lot of fun that I would never play because I frighten extremely easily when playing games on the PC (Doesn’t occur with consoles. Not sure why.)
Then I listened to the podcast and learned that Mike Patton had provided the sounds of the common zombies. I figured that I should at least get the demo and give the single player campaign a quick go to hear that, since I’m a huge Patton fan. (This is the same reason I checked out his album Adult Themes for Voice, which consisted entirely of things he recorded in hotel rooms on a 4-track while on tour, utilizing only his voice. It’s amazingly excellent and very odd, and I wanted to see what he would do for games.) Besides, maybe, just maybe, this would be a horror game that wouldn’t end up with me rapidly exiting while screaming “OH SHIT! OH SHIT!”.
Turns out the art style of Left 4 Dead is stylized enough that I’m left feeling very tense but never frightened out of my mind the way every other horror game does.
It also turns out that my laptop is incredibly sluggish just playing single player, to the point where the game is almost unplayable. Multiplayer would probably be a nightmare. I’m so depressed now.
12/11/2008 at 13:28 man alive says:
Cheers heliocentric, awesome news :)
12/11/2008 at 13:33 Mark-P says:
Great fun! Matchmaking is nice in principle, ropey in practice. I seem to need ‘mat_queue_0′ to prevent crashes ( Intel Q9450, Vista64, Radeon 4850HD )
I think I’m sold though, despite being broke.
12/11/2008 at 13:41 Sum0 says:
I think my favourite bit so far is when I decided to ditch the rest of my team and leg it for the exit. I was doing pretty well, gunning down the odd zombie and dodging the others.
Then the screaming horde attacked, and in my last few seconds of life I thought: “Oh. I’m the guy in the zombie movie who tries to save his own skin and gets horribly mutilated for it.”
12/11/2008 at 13:42 Chaz says:
Can’t say I’m that knocked out by this to be honest, and the demo has merely met my expectations, which is to say it’s an OK fun game but has short legs in the longevity stakes. All you do is spray endless waves of zombies with machine gun fire, and I can’t honestly see that keeping my interest beyond maybe 3-4 play throughs. Which ultimately means that the full game probably isn’t going to get my money. The co-op is fun, and the game does make you want to stick together and help each other out quite well, which is nice, but I think there are other games that provide better more in-depth co-op experiences than this. Good short term fun, but I don’t think the game’s worth all the hype its being given.
12/11/2008 at 13:44 Paul Moloney says:
“All you do is spray endless waves of zombies with machine gun fire, and I can’t honestly see that keeping my interest beyond maybe 3-4 play throughs”#
Chaz, I’m guessing that it possibly to get through a level on easy settings doing this, but on harder settings you really need to strategize and work hard.
At least, I hope that’s what it’s like.
P.
12/11/2008 at 13:44 x25killa says:
The day the internet went slow due to Left4Dead on 12/11/2008.
12/11/2008 at 13:52 Ian says:
@ sum0: It would make me warm inside if there was evidence that The Director caters for that sort of behaviour.
Still, added to the already cinematic influences, I bet. :D
12/11/2008 at 13:59 NeonWraith says:
@ Graham_S – I just checked my Not Installed list, and, funnily enough…there it is, so thanks for helping me out :)
Seems like an odd way of doing it, still.
12/11/2008 at 13:59 Agrajag says:
“All you do is spray endless waves of zombies with machine gun fire, and I can’t honestly see that keeping my interest beyond maybe 3-4 play throughs”
Me and some friends played the demo last week (pre-order). We replayed the levels (well, the 1.5 levels) for 5 and something hours. Advanced and expert modes. There’s so much replay value in this game! LANing this thing with 4 friends is a recepie for tons of fun.
Oh, and there’s nothing as fun as 4 shotgun firing squad :)
12/11/2008 at 14:07 MeestaNob! says:
OK, I’ve had a good bash about, and to be honest, whilst I enjoyed it, I don’t feel it’s quite worth a) the gushing praise it’s receiving, nor b) the price.
It’s good quick popcorn gaming, which is really what it’s trying to be, but I cant help but feel it’s missing that little something.
Random brain dump of ideas:
- With a moderately decent team, it’s not hard enough even on Expert, except for Tanks which can molest most teams easily out of the blue. It pays to be prepared for them, this is good thing, you should be tense occasionally, it’s tongue in cheek, but it’s not a family trip to Disneyland. Witches aren’t the horror everyone makes them out to be when introduced to 21 century munitions.
- The pistol(s) shouldn’t have unlimited ammo, at least not on harder difficulty levels. They’re quite powerful and it’s possible to run through with just dual pistols if you’re sensible. I’d like to see higher spec pistols that are spawned by the Director to reward good play (but with added challenges afterwards to compensate).
- I’ll get caned for this, but it’s not graphically impressive enough. Gameplay > Graphics everyday of the week, but a fast food gaming experience like this really should look a bit sharper. The art direction and effects a top rate, but some of the models could be a bit more detailed, and more environmental detail is desperately needed. Why Valve refuse to have a ‘insane’ graphics setting for those who can manage it I’ll never know. Their games look good, but it’s no Crysis visually.
-Healing (either self healing or assisted) looks absolutely terrible. Whilst the animation of the characters is typically excellent… why cant I see any bandaging or at least something? There’s blood and gore on the models, but healing makes no difference other than to the health gauge.
Pointless score based on small fraction of unfinished game: 7/10. I like it, but it absolutely wasn’t worth the hype as such. I’ll still buy it, but no way known I’m spending that kind of cash on a casual 20 minute blaster.
12/11/2008 at 14:10 MeestaNob! says:
Oh, one last bullet point for above.
Valve should have invested in procedurally generated levels, rather than just static levels with random/directed encounters. I don’t care what they say, it feels like the same thing over and over again, albeit entertaining as a rubber dick.
12/11/2008 at 14:18 Optimaximal says:
The problem with procedurally generated levels is that they end up looking shit and lacking in anything of note – take Hellgate’s procedurally generated dungeons and streets.
A truely great multiplayer game relies on a well designed and paced level that allows you to learn & exploit choke points and devise a strategy, with (in L4Ds case) the AI mixing things up to keep you on your toes.
Could you imagine how potentially awful a procedural generated TF2 level could be?
12/11/2008 at 14:29 MeestaNob! says:
But Hellgate did everything wrong.
12/11/2008 at 14:33 Unrein says:
I don’t understand all the whine about low replayability… I’ve played the demo for 34.4 hours, and it’s only 1.5 levels of the full game! I reckon the expert difficulty will get more challenging with 5 levels and the finale. So far I feel the expert setting is perfect for me.
12/11/2008 at 14:35 man alive says:
MeestaNob – fully agree with all of your points (except you can actually see bandages in the healing animation), but the full game’s still clearly got enough to it for a worth-the-money 15-20 hours, and if those hours involve a LAN party they’ll be great. Don’t expect to play this past xmas (new maps aside), but short and sweet is OK.
12/11/2008 at 14:38 man alive says:
also – solution for too easy: kill a couple of your AI companions at the start and don’t rescue them.
12/11/2008 at 14:40 Ian says:
Yeah, I think we should judge difficulty only after playing the full game.
Unless you have of course, in which case I’ll shut up.
12/11/2008 at 16:27 Frans Coehoorn says:
Repeat after me please: I LOVE THIS GAME.
12/11/2008 at 16:50 Mark-P says:
“I LOVE THIS GAME” :)
It rocks hard when you get a bunch of players who are all ‘into it’. Unfortunately a lot of folks seem to play it like Doom – run ahead mindlessly and shoot.
The demo convinced me to order off Play pretty quickly, I can’t wait for the rest of the levels now. It’ll be interesting to see how long it takes to get old, and what Valve add after release. For the hours of fun gained, I’d happily pay a little for extras like the TF2 post-release content.
I’ve got no problems with the graphics. They look great and the game runs silky smooth maxed out. I love the way the normal zombies move as well.
12/11/2008 at 17:16 ROWROW says:
I LOVE THIS GAME. The Director is a bastard tho.
Now, kill the lights.
12/11/2008 at 17:21 shon says:
I ran into a safe room this morning and a Hunter was waiting inside. I was terrified and then thrilled at the idea of this being a possible occurrence. Has anyone else had that happen?
12/11/2008 at 17:23 Solario says:
Here’s another handy hint:
ALWAYS PLAY ON EXPERT. It’s not insanely difficult.
12/11/2008 at 18:34 Fat Zombie says:
@Heliocentric:
Your processor is pretty much the same as mine, so if it runs on yours I’m pleased.
Anyway, that’s really the only bit where I’m deficient. Gots me a gig of RAM, and a 512MB graphics card; so hopefully those might compensate a teeny bit.
*waits to have hopes cruelly smooshed*
12/11/2008 at 22:11 Conquests.of. says:
Agree entirely with MeestaNob!
Game’s got amazing cinematic feel, realism, scripts finesse.
I hate character models… the old ones had much more personality, Zoey looked sort of french, now she looks like a cheerleader.
Gameplay is too bland… too repetitive… too pointless… you need no tactics and you can’t form any with strangers, anyway, they won’t listen to you.
L4D is just as imagined it… messy but terribly boring shooting of zombies that run, fall and die in obectively beautiful ways. Nothing more. The director AI is a revolutionary concept, but useless interaction-wise.
An expected (but still hoped it’d be otherwise) disappointment.
12/11/2008 at 22:24 Grandstone says:
@Solario:
You’re right that Expert isn’t insanely difficult, but it depends on your team. I played with a gang of fellow newbies and we got roasted in the subway. I don’t think we even saw the minigun. I played with another team and after much frustration we finally got to the second safe room. Supposedly, it only gets harder from there, and that’s not even the entire second level (unless I’ve misread something).
My advice is simply not to play on Normal. It’s way too easy. Hopefully Valve will see fit to add higher difficulty levels for the truly hardcore.
12/11/2008 at 22:32 cyrenic says:
@Conquests.of.
Did you play on expert with at least 3 people?
12/11/2008 at 23:44 Jim Rossignol says:
The demo doesn’t have Versus mode in, does it? We were feeling pretty confident too before Valve handed our arses to us in the first five minutes of a Versus match…
13/11/2008 at 00:27 Lobster says:
Its a shame some people dont click with it, but then I guess thats true of any game, I personaly cant stop playing it with my friends, the challenge seems just right to us, and we have tremendous fun with it each time.
Its esspeacialy fun when one guy is left alive, and the other 3 get to sit back and laugh as he limps his way through the map, only to have a smoker drag him into a boomer.
Cant wait for the full release.
13/11/2008 at 00:31 Conquests.of. says:
*Did you play on expert with at least 3 people?*
Played for 6 hours non-stop… tried everything.
13/11/2008 at 00:37 Conquests.of. says:
*The demo doesn’t have Versus mode in, does it? We were feeling pretty confident too before Valve handed our arses to us in the first five minutes of a Versus match…*
Yes that’s what i craved for… challenge, because challenge leads to thinking and teamwork.
I guess that’s it, I tried twice in expert mode, We died, naturally, but I thought tactics weren’t needed anyway, just more shooting.
I’ll give it another chance, see if I can squeeze some teamwork…
Thanks.
13/11/2008 at 00:53 mejobloggs says:
At first I didn’t like the game that much, but it’s growing on me. (Actually, i played it last night, didn’t like it that much, but now im sitting here at work itching to play again)
I think the game is a bit highly priced. I’m sure I hot TF2 for half the price of L4D, and I don’t see myself playing L4D as much
13/11/2008 at 01:08 Corbeaubm says:
This game is everything that the addictive cooperative multiplayer game should be. It takes tactics, coordination, and practice. The levels are consistent enough to allow you to develop plans and strategies, while the director is enough of a complete bastard to make each play different (this is the aspect of the game that I’m most impressed by). It just plain works, with the possible exception of the Tank being disproportionally powerful (been with three different teams playing on Expert, and we have yet to get past a Tank).
Anyway, I played the demo for an evening and then pre-ordered it via Steam. Then spent the rest of the morning playing more of the demo. I feel sorry for my GPA…
13/11/2008 at 01:20 Jachap says:
On the advice of the people who had been playing it since the pre-order I’ve only ever been on Expert and I’ve only ever been on with 3 friends, communicating constantly. As such, it is absolutely fresh and hilarious every time. Its full of adrenaline-rush jumpy scares, as opposed to real, creeping dread, but I think that’s just fast zombie syndrome.
Based purely on my own personal experience, I think the AI Director is brilliant. Just now, after a fairly straight-forward playthrough, (by which I mean, there was a completely unavoidable witch squatting in the subway carriage) when we were all limping home on the companionway to the last Safe House, it plopped a tank directly in front of us.
I could just imagine a smug guy looking not unlike a thinner Kevin Smith, leaning back in his chair, sipping his Pepsi Max and chuckling.
The Director is an utter bastard, it wants to kill me, and I love it.
13/11/2008 at 01:23 Andrew says:
We did get past that tank, though.
Well. I did. With 11 temporary health. And everyone else was dead. And the tank was still alive, we’d just lured it off the catwalk so at least one of us could get to the saferoom.
Beautiful stuff.
13/11/2008 at 02:27 hydra9 says:
Dying is fun.
13/11/2008 at 02:41 Redd says:
Ahaha, this is great.
We were approaching the safe-room, sans black guy, when all hell broke loose. We knew we’d never get a chance to rescue him with such an onslaught as we were pretty badly mashed up, so we instinctively made a dash for the exit without him, firing over our shoulders as we went.
The veteran was first inside by a long chalk, and in the desperate, last second mayhem I shot and incapacitated Zoey (well, whoever was playing her), right outside the safe-room. She was instantly fell upon by the pack.
There was no way I was risking getting caught, so I pulled back the extra ten feet and shut the steel door behind me. The vet ran over to the door and fired a few shots, trying to shoot the infected through the slat, but even he wasn’t going to go out there. I just patched myself up and waited for the screams to stop. If only team chat fell quiet as fast. =P
I haven’t felt that much of a shithead in a computer game since I gave up playing MMOs.
Fantastic.
13/11/2008 at 02:52 Conquests.of. says:
Ok I gave the game another eager chance (with in mind the imperative of co-ordinating tactics and junk), and I’m really sorry but I still find L4D too dull and too confusing to lend itself to some serious teamwork.
13/11/2008 at 02:55 Conquests.of. says:
@Redd.
I really fail to see how that’s anywhere near fun or interesting for the sake of videogaming.
13/11/2008 at 03:23 RichPowers says:
In the latest RPS podcast, Erik Wolpaw jokes about how whenever something goes wrong in real life, Valve devs will blame the Director. He is a complete and utter bastard and makes me fear the day of sentient machines.
13/11/2008 at 03:50 Saul says:
I guess I can see this not being everyone’s cup of tea, but it certainly is mine. As far as I’m concerned, this is the holy grail of gaming. I’ve been craving a decent co-op action game since Doom, and this delivers. The design is top-notch in every respect.
Best played with friends, of course, but I’ve had a lot of fun with randoms on the internet, too. I can’t wait to attempt a full 5-level campaign. We’ve got a LAN planned the weekend after release for just that purpose.
Can’t understand the complaints about the price. With 20 levels and the Director, there’s lot more hours of gameplay in this than in a typical single-player game. I will certainly put more hours into this than TF2, and probably more than the entire Orange Box combined.
13/11/2008 at 05:19 john t says:
If you’re finding yourself not enjoying the demo and you’re playing on easy or normal, please try it on advanced or expert. It’s an entirely different game.
13/11/2008 at 05:22 john t says:
been with three different teams playing on Expert, and we have yet to get past a Tank
I have, twice. It involves running backwards a lot and having an auto shotgun. It also helps if the first person he knocks down has a lot of health and takes a long time to die.
13/11/2008 at 09:29 GenuineEntropy says:
Had a go at the demo last night.
Rather splendid indeed, finally a game that really captures the the essence of the great zombie apocalypse movies.
The randomness introduced by the Director seems to work very well, with folks on the server I played on constantly stalling and egging each other on to take the lead… Only to have the Director get fed up with our faffing and unleash a shambling horde from behind.
Definitely worth a look.
13/11/2008 at 10:37 Dude says:
I played yesterday with a friend and 2 bots, first time in normal it was a cake walk, no challenge. Then we tried on expert, made it to the underground badly hurt and went on to try 4 time to beat it without success.
I think you are mistaken Conquest.of, this game does require tactics from the players, one example:
We got pounded several time at the underground entrance because we were moving out in the open to quickly, thinking about it I think we should have set ourself up in a place (probably the escalator) where we can’t get assaulted from every direction. We were just doing as you depict it, moving forward and shooting, we failed.
Another great thing is the director, my god he played tricks on us, a smoker in the hole above the exit of the first safe zone, putting nice and shiny weapons at the underground entrance, which resulted in a hunter/boomer/horde spawn when we approached them…. We couldn’t reach them until the fight was finish.
13/11/2008 at 15:16 shon says:
The Director reminds me of an easily bored tabletop RPG Gamemaster. He really hates it any time the party stops his wonderful game to discuss their next move so he throws another horde at them.
When I see a Tank now I like to think the Director is throwing a tantrum.
13/11/2008 at 16:04 Gorgeras says:
I played the demo for the first time last night and repeated playing of the short maps available pretty much made everyone an expert on them; except for a hardcore few who really shouldn’t be even trusted with scissors.
Why do they stop? Why do they have to search every nook and cranny for zombies to shoot? KEEP MOVING! NO! DON’T GO IN THERE UNLESS YOU NEED TO! STOP!
The longer they spend in the same place, the more impatient the director gets. At this point, I know I can’t even coerce them into moving forward because if I run ahead I’m going to run into a boss and they’re too far away to help. I hope the full-game teaches them some keener survival instincts.
13/11/2008 at 16:23 Ian says:
I dunno if anybody has read any Roald Dahl short stories but the Director makes me think of “The Great Automatic Grammatizator”. It’s based around the idea of a machine that writes books and the operator just pushes buttons and levers and pedals to add or inject certain elements such as a plot twist or passion.
I imagine the Director using this, having set the type of book to “Zombie Apocalypse” and when it feels the pace is sagging (i.e. you’ve slowed down) it jams a foot on the “More Zombies” pedal, jabs a finger at the “Boss Zombie” button a few times and is happy again for a few minutes.
13/11/2008 at 16:27 Conquests.of. says:
@Dude:
I really wish you were right, this game is not WoW (which is incredible for an online game), it’s amazingly innovative, almost feels indie, and the new maps awaiting…
but what kind of tactics do you need? To me It feels like it’s just a problem of shooting fast, aiming well, doing lotta mess… and would you really try explaining a scheme and a formation to some german fellow or to those persons who don’t care what you say, they wanna rush in and shoot stuff?
13/11/2008 at 16:33 Conquests.of. says:
I really wanna like this game, but I don’t find a challenge! Help me find it :)
13/11/2008 at 16:41 Jim Rossignol says:
Conquests: you sound like you need tougher games – go play something else!
13/11/2008 at 16:44 Dude says:
Well, first if the guy run off and shoot stuff is probably going to die very quickly, just tell him to stay together.
Sure they will be people that will keep doing that but I think it won’t be the majority.
As you say it is not wow, I think its better because it force coop play which even in wow is missing….
As far as shooting fast and doing a lot of mess, yeah in the demo the map are so short you can afford to do those kind of thing. The excellent preview with video of Blood Harvest at left4dead411 shows that when maps are bigger it is another story. Those guys did play quite well together and still didn’t manage to finish the campaign on expert, go over there and check the footage.
I think this demo is design to give a taste of what left4dead is, it fast and arcade kind of shooting, I think in that respect it is already a very good game…. I don’t think that tactic are really necessary against the director, I guess in versus their will tactical play from both part.
As Jim said, versus is another beast and they were surprised by the combination of attack the valve guys put on them…
13/11/2008 at 16:48 Catastrophe says:
@Conquests.of.
You stated you keep dying in Expert, but say you need more of a challenge?
13/11/2008 at 16:51 Paul Moloney says:
“It’s just a flesh wound!”
P.
13/11/2008 at 17:21 hydra9 says:
I feel like I know the two demo maps so well now – It’s almost as if they’re the whole game. Then I look at screenshots and see our heroes running around in the great outdoors, in the misty morning air and it seems almost inexplicable that there’s more – a whole 18 maps more. It’s like being told that this year Father Christmas is going to be giving me five times as many presents, and he’s real and it’s hard to believe but I’m a little delirious thinking about it.
13/11/2008 at 17:32 Paul Moloney says:
L4D is one game I wish had an equivalent of DigiMask. Yes, obviously there would be the practicality of having your gender/race somehow match your character, but it would be fun seeing yourself in the ultimate zombie movie.
P.
13/11/2008 at 17:49 Fumarole says:
I really fail to see how that’s anywhere near fun or interesting for the sake of videogaming.
You are quite the curious gamer. I related to that story instantly. Try playing with people you know, as opposed to strangers. The experience is totally different.
13/11/2008 at 18:23 Kieron Gillen says:
I find it fascinating that everyone agrees the Director is a He.
KG
13/11/2008 at 18:32 cyrenic says:
@Kieron:
Jonfitt did call the Director GLaDOS in a previous comment thread, so not everyone ;).
13/11/2008 at 18:51 Calabi says:
@Keiron:
Directors usually are male, most of the really good ones anyway.
13/11/2008 at 19:05 Lobster says:
I reckon L4D has acctully shipped in Korea as an RTS game under a different name and thousands of starcraft fans over there play this crazy game where the goal is to spawn zombies to grief these odd human characters trying to cross the maps, the funny thing about is is they can only play when a server is free, even though its singleplayer…
13/11/2008 at 19:06 Kieron Gillen says:
Calabi: I don’t think it’s that. I think he just seems like a bloke to me.
KG
13/11/2008 at 19:36 Gorgeras says:
I’m going with the Director being a male based on the assumption that most Korean Starcraft players are male.
And because this thread is insufficiently mysoginistic; if the Director were female the zombies would be running away, scared by the loud gun noises. Then the whole point of the game would be to find some common ground with the Infected and learn to live together.
Bloody whooly-minded liberal nonsense like that.
13/11/2008 at 19:52 Mark-P says:
I find it fascinating that people keep personifying the director. I can only see a script making semi-random spawns at semi-random spawnpoints. A programmer’s curse?
It’s still awesome though and it makes HL2, and all other rail shooters, look painfully linear.
13/11/2008 at 19:56 Ixtab says:
There’s something in the way that it spawns the zombies and such that makes the director a He for me, I couldn’t tell you what it is but it’s one of those gender traits you subconsciously pick up on.
Of course it could just be me being chauvanist and assuming that it must be male.
Or the fact that I was already predisposed to think it male by all the previewers (such as yourselves) calling it He. Which is probably why most people see it as a He, it’s all your fault.
13/11/2008 at 20:00 jackflash says:
I’ve been looking forward to this for a long time, but share some of the disappointment of some others here. Feels a lot more arcadey than I was expecting. Maybe I’ve been playing too much Insurgency lately. I guess I was hoping L4D would replicate the realism and intensity of that with hordes of zombies. Instead of creeping around trying not to get hit, using the comms to coordinate, and taking things out from a distance, it’s just a lot of holding the trigger down and trying not to TK. Feels a bit shallow to me. Ah well. Maybe someone will mod it up and give it a tighter feel.
13/11/2008 at 20:05 Calabi says:
If I was just going by its behaviour though, I would think its a she, its just too cleverly sadistic, and calculating. I couldnt see a man being as cruel as the director sometimes is.
13/11/2008 at 20:05 Cradok says:
I played this for two hours last night on the PC, enjoyed every minute of it. It was weird seeing four random people just sitting down and working together for the greater good. It’s gone from being a ‘maybe’ to ‘pre-ordered’.
I also played it on the 360 a bit, as a comparison to help me choose which version to get. I played six games, all six of which went rapidly south due to assholes and non-cooperation. Only reason I’d get it on the 360 is if I’m likely to be playing with three friends regularly, and right now, I’m not.
13/11/2008 at 22:24 The Unshaven says:
I think the game is brilliant, well-polished, and high quality. However, my *experience* of the game has had quite a high-amplitude of quality, mainly because many of the people I’ve played with have been Utter Fraggles.
a) Don’t heal yourself for your whopping 8% damage when a team-mate is only surviving on 20% painpills.
b) LEAVE THE WITCH ALONE. SERIOUSLY. HAVE YOU BEEN EATING RETARD-SANDWICHES AGAIN?
c) Stay with the group.
d) COMMUNICATE.
Unfortunately some connection problems have sometimes meant I’ve been playing with two AI and one other person, and that other person keeps changing.
I’ve had no problem connecting though, it’s staying connected together that’s the key.
The difference on Expert and Advanced is massive, and great fun. I also think that Versus mode will be a great change of pace, as the Specialist zombies being other people will change the dynamic hugely, along with giving you a chance to mix things up yourself as one of the walking dead.
Each time I play the game, the quality astounds me and I get more reasons to buy the preorder. I *also* get more reasons to hold off until I can sit down and play it with friends. It’s bizarre.
And the corroding value of the NZ dollar means that the concrete savings of buying the preorder at 10% off versus sourcing locally is getting less and less relevant over time.
13/11/2008 at 22:40 Frans Coehoorn says:
Well, there aren’t that many female directors in the world. Last move I saw from a female director was Sofia Coppola’s Lost in Translation but she’s waaayyyy too sweet to do such cruel directing in Left 4 Dead. Anyway, I also think it’s a He.
Or… it’s GlaDOS like people here said earler. It would make sense actually. ;)
13/11/2008 at 23:37 hydra9 says:
It’s really weird when people drop out and get replaced by bots. I didn’t realise what was happening for a while. I was low on health and politely asked one of my healthy companions to take the lead. When they refused I started thinking, “What’s wrong with you? Do you hate me? Do you want me to die? Or have you just lost all hope?”
14/11/2008 at 12:48 Ian says:
@KG: I tend to switch between referring to the Director as “he” and “it”. I go for “it” not because I can’t imagine it being female but because I try to avoid he OR she, but when I do it’s definitely he. Because the Director is… you know… a bastard.
15/11/2008 at 02:53 Conquests.of. says:
The game has its undeniable good aspects, tho honestly, It’s all on what we CAN’T see. The versus mode and the new maps. The first one especially will be a major cause of longevity for gamers.
Problem is gameplay is a little too plain for me… L4D turned out just how i feared it would… just zombie shooting survival. But problem is still another, that goes beyong my tastes and expectations: success or failure tend to be SLIGHTLY randomized… the factors that “decide” those outcomes are pretty volatile… they rely too much on random chance other than real merit.
I think It’s the only real problem with the game. Everything else is absolutely fantastic.