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	<title>Comments on: World of Goo Vs. Piracy</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/</link>
	<description></description>
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		<title>By: DEMONIIIK</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-158182</link>
		<dc:creator>DEMONIIIK</dc:creator>
		<pubDate>Fri, 13 Mar 2009 22:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-158182</guid>
		<description>See... this article brings many mixed responses.

First off, the fact that piracy rates of this game are so high should flatter 2D Boy. World of Goo is a great game, so the fact that so many people are pirating it should at least tell them they did a good job.

Next up. Sure, they are losing sales, but between two guys, I&#039;d hope World of Goo netted at least SOME profit for them. Who else are they splitting it with? Valve might take a little for them using Steam, and so might the rest of their distributors. (I&#039;m not sure how they work.) What else are they paying for? They don&#039;t have an office, they just have two laptops and a lot of coffee consumption.

And... finally... as everyone has noted, there are many reasons why they might not necessarily have accurate numbers.

2D Boy is impressive. World of Goo is great. 

They aren&#039;t necessarily complaining (are they? I didn&#039;t read their report), and I&#039;m not saying they should or shouldn&#039;t.


...I&#039;m gonna stop talking now, cause I&#039;m confusing myself :P</description>
		<content:encoded><![CDATA[<p>See&#8230; this article brings many mixed responses.</p>
<p>First off, the fact that piracy rates of this game are so high should flatter 2D Boy. World of Goo is a great game, so the fact that so many people are pirating it should at least tell them they did a good job.</p>
<p>Next up. Sure, they are losing sales, but between two guys, I&#8217;d hope World of Goo netted at least SOME profit for them. Who else are they splitting it with? Valve might take a little for them using Steam, and so might the rest of their distributors. (I&#8217;m not sure how they work.) What else are they paying for? They don&#8217;t have an office, they just have two laptops and a lot of coffee consumption.</p>
<p>And&#8230; finally&#8230; as everyone has noted, there are many reasons why they might not necessarily have accurate numbers.</p>
<p>2D Boy is impressive. World of Goo is great. </p>
<p>They aren&#8217;t necessarily complaining (are they? I didn&#8217;t read their report), and I&#8217;m not saying they should or shouldn&#8217;t.</p>
<p>&#8230;I&#8217;m gonna stop talking now, cause I&#8217;m confusing myself :P</p>
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		<title>By: Jimmy Z</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-127652</link>
		<dc:creator>Jimmy Z</dc:creator>
		<pubDate>Tue, 23 Dec 2008 18:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-127652</guid>
		<description>I purchased this game thru Amazon and love it, but heck, my IP is static and I used to watch it change numerous times a day, every day. That means after owning this game for a month, these &#039;pirate&#039; researchers are going to have a result of worse than 99.9% piracy just from me and my single usage of a legitimate game. This 90% is complete crap, but will now be used to justify the invasive and destructive measures used by EA and DRM software like SecuROM. I would&#039;ve thought these ex-EA employees who authored this game would have had a few more clues than that, but apparently not. They&#039;ve gone from being heroes to being patsys in my book. BOOOOOOO!</description>
		<content:encoded><![CDATA[<p>I purchased this game thru Amazon and love it, but heck, my IP is static and I used to watch it change numerous times a day, every day. That means after owning this game for a month, these &#8216;pirate&#8217; researchers are going to have a result of worse than 99.9% piracy just from me and my single usage of a legitimate game. This 90% is complete crap, but will now be used to justify the invasive and destructive measures used by EA and DRM software like SecuROM. I would&#8217;ve thought these ex-EA employees who authored this game would have had a few more clues than that, but apparently not. They&#8217;ve gone from being heroes to being patsys in my book. BOOOOOOO!</p>
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		<title>By: Gryphyn</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-116656</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Mon, 24 Nov 2008 18:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-116656</guid>
		<description>Don&#039;t need to find it in a store, can get it online.

I bought two copies, I liked it so much.  Well worth the $30 total.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t need to find it in a store, can get it online.</p>
<p>I bought two copies, I liked it so much.  Well worth the $30 total.</p>
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		<title>By: Johnny Wad</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-113871</link>
		<dc:creator>Johnny Wad</dc:creator>
		<pubDate>Mon, 17 Nov 2008 16:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-113871</guid>
		<description>It&#039;s a really outstanding game.  If get people to buy it IF I could ever find it in a store!</description>
		<content:encoded><![CDATA[<p>It&#8217;s a really outstanding game.  If get people to buy it IF I could ever find it in a store!</p>
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		<title>By: Hmm-hmm</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-113604</link>
		<dc:creator>Hmm-hmm</dc:creator>
		<pubDate>Mon, 17 Nov 2008 08:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-113604</guid>
		<description>I seriously don&#039;t understand all the fuss about accuracy and misrepresentation. Maybe that&#039;s because I&#039;m not on the &#039;ban DRMS now!&#039;-crusade.

Now, as a gamer, I loathe the more extreme forms of DRM, like the limited copies thing, but I&#039;m not at all against DRM in itself. Games are products. Products should be protected from theft. I know, copying a game isn&#039;t exactly the same but it still gets a &#039;good&#039; in the hands of someone who hasn&#039;t legally purchased it and deprived income from those who have to make a living out of it.

Of course there&#039;ll be people who purchase &lt;i&gt;some&lt;/i&gt; of the products they pirate, but that&#039;s no reason to cut pirates any slack, except, perhaps if a game makes more income that way.

I mean, game piracy is the lamest piracy, period. Games are a luxury item bar none, and you&#039;ll have to have sufficient income to be able to get the means to play computer games at all. So I don&#039;t understand why it&#039;s all about DRM, all the time, unless it&#039;s to discuss the more extreme varieties. 

And another thought: why are the producers always on the block because of DRM and never the pirates? Surely, if nobody pirates (a utopian idea, surely), there&#039;ll be much less incentive to add more restrictive DRMs, especially since it costs money.

*ducks and covers*</description>
		<content:encoded><![CDATA[<p>I seriously don&#8217;t understand all the fuss about accuracy and misrepresentation. Maybe that&#8217;s because I&#8217;m not on the &#8216;ban DRMS now!&#8217;-crusade.</p>
<p>Now, as a gamer, I loathe the more extreme forms of DRM, like the limited copies thing, but I&#8217;m not at all against DRM in itself. Games are products. Products should be protected from theft. I know, copying a game isn&#8217;t exactly the same but it still gets a &#8216;good&#8217; in the hands of someone who hasn&#8217;t legally purchased it and deprived income from those who have to make a living out of it.</p>
<p>Of course there&#8217;ll be people who purchase <i>some</i> of the products they pirate, but that&#8217;s no reason to cut pirates any slack, except, perhaps if a game makes more income that way.</p>
<p>I mean, game piracy is the lamest piracy, period. Games are a luxury item bar none, and you&#8217;ll have to have sufficient income to be able to get the means to play computer games at all. So I don&#8217;t understand why it&#8217;s all about DRM, all the time, unless it&#8217;s to discuss the more extreme varieties. </p>
<p>And another thought: why are the producers always on the block because of DRM and never the pirates? Surely, if nobody pirates (a utopian idea, surely), there&#8217;ll be much less incentive to add more restrictive DRMs, especially since it costs money.</p>
<p>*ducks and covers*</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-113396</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sun, 16 Nov 2008 15:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-113396</guid>
		<description>Got here a bit late but these is one of the least sound figures I&#039;ve seen for the impact of piracy. Of course dynamic IPs are going to influence that number, it&#039;s ludicrous to claim that multiple IPs from only one source will have a negligible effect on the given estimate.

It&#039;s pathetic and deeply frustrating that this statistic will probably be bandied about wooden-panelled boardrooms as gospel by people who don&#039;t know what they&#039;re talking about.</description>
		<content:encoded><![CDATA[<p>Got here a bit late but these is one of the least sound figures I&#8217;ve seen for the impact of piracy. Of course dynamic IPs are going to influence that number, it&#8217;s ludicrous to claim that multiple IPs from only one source will have a negligible effect on the given estimate.</p>
<p>It&#8217;s pathetic and deeply frustrating that this statistic will probably be bandied about wooden-panelled boardrooms as gospel by people who don&#8217;t know what they&#8217;re talking about.</p>
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		<title>By: TheSombreroKid</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-113281</link>
		<dc:creator>TheSombreroKid</dc:creator>
		<pubDate>Sun, 16 Nov 2008 11:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-113281</guid>
		<description>@John Walker

the number of accounts is a constant in the maths they used to develop the ratio not the ratio itself, the number of copies sold is the constant in the ratio.

if the ratio was number of legit copies to accounts then the number of accounts would be relevant to the ratio.</description>
		<content:encoded><![CDATA[<p>@John Walker</p>
<p>the number of accounts is a constant in the maths they used to develop the ratio not the ratio itself, the number of copies sold is the constant in the ratio.</p>
<p>if the ratio was number of legit copies to accounts then the number of accounts would be relevant to the ratio.</p>
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-112994</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sat, 15 Nov 2008 17:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-112994</guid>
		<description>But I thought 2DB were basing their figures on the number of accounts - 150,000 - and the number they&#039;ve sold. And then working out from that first number how many are legitimate users (at first they thought 10%, then after more maths, 18%).

I could be wrong.</description>
		<content:encoded><![CDATA[<p>But I thought 2DB were basing their figures on the number of accounts &#8211; 150,000 &#8211; and the number they&#8217;ve sold. And then working out from that first number how many are legitimate users (at first they thought 10%, then after more maths, 18%).</p>
<p>I could be wrong.</p>
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		<title>By: Jp</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-112960</link>
		<dc:creator>Jp</dc:creator>
		<pubDate>Sat, 15 Nov 2008 16:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-112960</guid>
		<description>@John Walker
Because the total number of games out there isn&#039;t the constant - the number of games that have been bought is.

i.e., if 10,000 games have been sold with a 90% piracy rate, then there are 90,000 pirated copies out there.  If 10,000 games have been sold with an 80% piracy rate, then there are 40,000 pirated copies out there - ie, half as many.

If the total number of copies out there were the constant, then although there&#039;d only be an 11% decrease in the number of pirated copies (80k rather than 90k) the number of copies sold would double instead (i.e., 20k sales rather than 10k sales.)

Numbers are slippery wee bastards.</description>
		<content:encoded><![CDATA[<p>@John Walker<br />
Because the total number of games out there isn&#8217;t the constant &#8211; the number of games that have been bought is.</p>
<p>i.e., if 10,000 games have been sold with a 90% piracy rate, then there are 90,000 pirated copies out there.  If 10,000 games have been sold with an 80% piracy rate, then there are 40,000 pirated copies out there &#8211; ie, half as many.</p>
<p>If the total number of copies out there were the constant, then although there&#8217;d only be an 11% decrease in the number of pirated copies (80k rather than 90k) the number of copies sold would double instead (i.e., 20k sales rather than 10k sales.)</p>
<p>Numbers are slippery wee bastards.</p>
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-112893</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sat, 15 Nov 2008 15:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-112893</guid>
		<description>I&#039;m clearly being a bit thick here. If 1 out of 10 copies are legitimate, then 9/10 are pirated. If it&#039;s 2 out of 10, then 8/10 are pirated. If there were 100,000 copies of the game out there, then from the first stat there&#039;s 90,000 pirated copies, and from the second there&#039;s 80,000. How is that half?</description>
		<content:encoded><![CDATA[<p>I&#8217;m clearly being a bit thick here. If 1 out of 10 copies are legitimate, then 9/10 are pirated. If it&#8217;s 2 out of 10, then 8/10 are pirated. If there were 100,000 copies of the game out there, then from the first stat there&#8217;s 90,000 pirated copies, and from the second there&#8217;s 80,000. How is that half?</p>
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		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-112885</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Sat, 15 Nov 2008 15:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-112885</guid>
		<description>&quot;The results are the same on both&quot;

What error do you get?

P.</description>
		<content:encoded><![CDATA[<p>&#8220;The results are the same on both&#8221;</p>
<p>What error do you get?</p>
<p>P.</p>
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		<title>By: Sithinious</title>
		<link>http://www.rockpapershotgun.com/2008/11/14/world-of-goo-vs-piracy/comment-page-4/#comment-112834</link>
		<dc:creator>Sithinious</dc:creator>
		<pubDate>Sat, 15 Nov 2008 14:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5102#comment-112834</guid>
		<description>&lt;i&gt;  I bought it. Can’t get it to run.

How on earth can you not get a 2D non-DRMed game to run? What are you trying to run it on?

P.&lt;/i&gt;

It&#039;s a Steam problem apparently. I bought it through Steam and have attempted to play it on two machines with vastly different spec&#039;s (both high-end). The results are the same on both. That&#039;s why I&#039;m considering pirating a non-Steam version so I can actually play the game I paid for.</description>
		<content:encoded><![CDATA[<p><i>  I bought it. Can’t get it to run.</p>
<p>How on earth can you not get a 2D non-DRMed game to run? What are you trying to run it on?</p>
<p>P.</i></p>
<p>It&#8217;s a Steam problem apparently. I bought it through Steam and have attempted to play it on two machines with vastly different spec&#8217;s (both high-end). The results are the same on both. That&#8217;s why I&#8217;m considering pirating a non-Steam version so I can actually play the game I paid for.</p>
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