
Left 4 Dead has gone live. Anyone who pre-ordered and pre-loaded should find it’s ready to roll. Everyone else should be frantically downloading to catch up.
You can read all our coverage of the game by clicking here, and leap straight to our preview impressions here, here and here.
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decrypt faster damn you
*whips Pc into a lather*
I get £39.38 as the current Steam price from my sums ($50 + VAT + conversion via xe.com/ucc ). Almost double Amazon’s cheapest. That’s just awful, and the recent slide in the pound is only half to blame.
On that note, everyone’s favourite Jersey tax-dodgers have had my copy listed as ‘packing’ for the past 6 hours. Come on lads. Get our ‘gifts’ on the plane.
I feel sorry for those who can’t love this game. I played the demo into the ground with loads of lovely random players and I’m looking forward to doing the same in the full game.
Jim Rossignol:
And so much for an open discussion with who didn’t like the game.
Always a pleasure to discuss in the net.
Its only 4 hours if you don’t have to restart at all ¬_¬
And you aren’t discussing you are just going on and on and on, your point as been made – you don’t like it, fair enough.
Why didn’t I pre-order the damn thing? :( ….
Side note:
According to Steam stats, there are almost as many people playing Football Manager 2009 as Left 4 Dead.
What?
Well, thats pretty impressive as Footall Manager has a huge following.
I did take the day off today. Played for 6 hours, and then Last Night on Earth (Zombie board game, 4 heroes against tons of zombies, where do we know that from?) arrived and I didn’t play L4D anymore for the rest of the day…
Until now, 10pm, and it’s time to jump into the zombie apocalypse onscreen again :P
“Nick says:
And you aren’t discussing you are just going on and on and on, your point as been made – you don’t like it, fair enough.”
…and I heartily thank you for both telling me what im doing and telling me what I can and cannot do in a free space.
All hail the cyberREICH of terror.
Conquests:
Basing your opinion of the game on Youtube videos is hardly the way to go about it. Those videos were posted by people that wanted to be the first ones on Youtube with gameplay videos, so they could receive lots of hits to their video. They weren’t playing cooperatively at all, and were basically just screwing around.
Get the game, play it on Expert with a group of buddies (real life friends are best), and you’ll have a totally different experience. It’s one of the best coop games I’ve ever played.
“…and I heartily thank you for both telling me what im doing and telling me what I can and cannot do in a free space.
All hail the cyberREICH of terror.”
You’ve got as much a right to bitch as they do to tell you to shut the hell up ;)
I asked for this one for Christmas.. it’s going to be difficult to wait!
http://achievements.b-pops.com/Waited+Till+Christmas/100/
Boots: Wonder if you’ll get it just in time for an extra-special seasonal content release. They could call it Dead Friday or All Saints Dead or Dead Dead Dead (For Christmas) to continue the theme. The whole point of it could be summed up in three words:
Mall Santa Tank. (Throws presents to incapacitate survivors)
Perfume Department Witch. (Oh god she’s got a ranged attack!)
Christmas Elf Hunter. (Get this munchkin off me!)
Smoker in an unfashionable sweater! (Yeah I ran out of ideas fast)
Ok I’ll just ask a serious constructive question, without any trace of bias (and trolling)
Part of me understands this is an FPS and mainly one is supposed to shoot anything that moves, with joy, pathos, skill and good animations
But another part of me can’t help but notice the scantiness of real interaction… in the best of cases, and i mean the best, the players conceive attack and defense schemes and formations, retreats, run routes with waypoints from A to B, to regroup, split in 2 groups, scatter, all this exciting stuff that naturally requires extreme co-operation and co-ordination.
The question is, is it really necessary? Isn’t enough to simply aim and shoot efficiently instead, fast and not forget to cover and support team-mates and eventually reviving them?
And in this case, isn’t the co-op factor a little over-rated in this game?
Plus, aren’t you all pushing this “play with real-life friends” feat way too much? Pretty much any game is ludicrous fun when you play with your chums. Even fricking mIRC, for god sake.
Does anyone have a favorite campaign yet? I enjoyed the crap out of Death Toll. That church fight was awesome.
Conquests:
It does seem that the game may be lacking the level of coordination you desire.
But you’re right: It is ludicrous fun.
I say we start a collection to buy conquest a game that he’ll actually enjoy so he’ll find something else to do.
Played the first three campaigns through last night with a bunch of strangers, no one with voice chat. By the end of play we were working constructively as a team, devising strategies and getting on extraordinarily well. Haven’t made Steam friends previously in any online game, but the numbers go up with L4D every time I play.
And playing through as much of the game as I did last night, to say that cooperative play doesn’t come into it and it’s all about the shooting is nuts. It is all about shooting cooperatively. The amount you have to replay if you all fuck up is much greater in the full game than in the demo, so you need to get your act together. The scripted horde trigger moments are a perfect example of this. You need to take different roles, using your weapons effectively and, if it all goes to shit, you need to adapt those roles on the fly. Teamwork is paramount to survival, especially in the last section of each campaign.
Brilliant, brilliant game. Especially when it all goes tits up despite rigorous planning. Taking the macho stance last night was my failing, being the first point of contact for a triggered horde, perched on a pile of luggage. ‘I’ll stay here and shotty from the front’ I said. The instant the switch was activated a stream of vomit fell upon me and then the horde. But I was saved by our man up high, snipering from safety. Gawd bless cooperative play.
Gauntlet was awesome, Conquest.of. If you don’t like Gauntlet, you can’t come around my house and eat my birthday cake.
KG
My play.com L4D order has had a status of “packing” since yesterday. Jesus, lads, how long does it take you to put a DVD case into a padded envelope? Hurry up there.
P.
My first visit to a quickmatch server was ok but server was clearly struggling when a horde pounced, until I got booted because one of the owners decided to jump in. Thanks for that.
Second attempt I ended up in a server where hordes were piling on insanely and then whilst me and another were incapacitated one of the two still standing decided that now the wave were gone he’d just wipe us both out. So I guess that presumably someone has struck upon the idea of forced TK respawn in order to prevent wasted health packs.
The last server went link dead 20 seconds into play.
Maybe I should go back to single player.
KK, guys, if you really think there’s actual tactical and deep co-op in the shooting, I take cognizance of it.
And I’ll buy the game soon.
Cheers.