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	<title>Comments on: IF Comp 2008: Violet</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/</link>
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		<title>By: David Fisher</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-121960</link>
		<dc:creator>David Fisher</dc:creator>
		<pubDate>Tue, 09 Dec 2008 22:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-121960</guid>
		<description>&lt;q cite=&quot;Jon&quot;&gt;Perhaps I should write one…. Anyone know where I’d start?&lt;/q&gt;
There is some information about writing IF here: http://jacl.game-host.org:8080/dfisher/if4.html

... and if you felt like trying another one room game:
http://jayisgames.com/archives/2008/01/suveh_nux.php

David Fisher</description>
		<content:encoded><![CDATA[<p><q cite="Jon">Perhaps I should write one…. Anyone know where I’d start?</q><br />
There is some information about writing IF here: <a href="http://jacl.game-host.org:8080/dfisher/if4.html" rel="nofollow">http://jacl.game-host.org:8080/dfisher/if4.html</a></p>
<p>&#8230; and if you felt like trying another one room game:<br />
<a href="http://jayisgames.com/archives/2008/01/suveh_nux.php" rel="nofollow">http://jayisgames.com/archives/2008/01/suveh_nux.php</a></p>
<p>David Fisher</p>
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	<item>
		<title>By: Fede</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-117775</link>
		<dc:creator>Fede</dc:creator>
		<pubDate>Thu, 27 Nov 2008 15:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-117775</guid>
		<description>The in-game hints were great but not perfect. I had no idea where to find a lighter for example :)</description>
		<content:encoded><![CDATA[<p>The in-game hints were great but not perfect. I had no idea where to find a lighter for example :)</p>
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		<title>By: Zephyrtron</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-117762</link>
		<dc:creator>Zephyrtron</dc:creator>
		<pubDate>Thu, 27 Nov 2008 15:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-117762</guid>
		<description>That&#039;s a shame Theory, since you can just ask for hints in game... I thought even the hints were well written, revealing but satisfying still.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a shame Theory, since you can just ask for hints in game&#8230; I thought even the hints were well written, revealing but satisfying still.</p>
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		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115729</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Fri, 21 Nov 2008 20:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115729</guid>
		<description>This was going really well for me, then it was ruined by needing to look up a hint. Violet&#039;s puzzles can be solved in any order, but the walkthrough gives you all of them in a big old list that I had to scroll through, reading in the process solutions for the puzzles I hadn&#039;t encountered yet (thankfully, there weren&#039;t &lt;em&gt;too&lt;/em&gt; many left at this point).

Everyone Dies suffered the same fate when I couldn&#039;t work out the exact syntax needed for the final line. What else could &quot;on the [spoiler removed]&quot; possibly mean? Grr.

Hopefully Nightfall will be a success from start to finish. Not that the others weren&#039;t superb as well. :)</description>
		<content:encoded><![CDATA[<p>This was going really well for me, then it was ruined by needing to look up a hint. Violet&#8217;s puzzles can be solved in any order, but the walkthrough gives you all of them in a big old list that I had to scroll through, reading in the process solutions for the puzzles I hadn&#8217;t encountered yet (thankfully, there weren&#8217;t <em>too</em> many left at this point).</p>
<p>Everyone Dies suffered the same fate when I couldn&#8217;t work out the exact syntax needed for the final line. What else could &#8220;on the [spoiler removed]&#8221; possibly mean? Grr.</p>
<p>Hopefully Nightfall will be a success from start to finish. Not that the others weren&#8217;t superb as well. :)</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115698</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 21 Nov 2008 17:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115698</guid>
		<description>I&#039;ve just finished Violet and well, I feel a little bit cheated. The pen puzzle I would never have got to without using the hints. And I feel that highlights a systemic problem with IF, it can essentially become a game of &quot;Guess what the writer was thinking when they wrote this!&quot; and you will probably be forced to resort to hints which for me, removes the satisfaction of finally finishing the game. [Can IF even be called games? Do you play them or read them? I suppose those are questions for another time...]

I&#039;m not sure if you could even have a freeform IF, the time spent writing every possible outcome or solution to every puzzle would be a mammoth undertaking. And this rigid linear path makes IF all but unreplayable. I really like the idea and nostalgic feel of IF but some of the implimentation really needs work. 

Perhaps I should write one.... Anyone know where I&#039;d start?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just finished Violet and well, I feel a little bit cheated. The pen puzzle I would never have got to without using the hints. And I feel that highlights a systemic problem with IF, it can essentially become a game of &#8220;Guess what the writer was thinking when they wrote this!&#8221; and you will probably be forced to resort to hints which for me, removes the satisfaction of finally finishing the game. [Can IF even be called games? Do you play them or read them? I suppose those are questions for another time...]</p>
<p>I&#8217;m not sure if you could even have a freeform IF, the time spent writing every possible outcome or solution to every puzzle would be a mammoth undertaking. And this rigid linear path makes IF all but unreplayable. I really like the idea and nostalgic feel of IF but some of the implimentation really needs work. </p>
<p>Perhaps I should write one&#8230;. Anyone know where I&#8217;d start?</p>
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		<title>By: Zephyrtron</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115655</link>
		<dc:creator>Zephyrtron</dc:creator>
		<pubDate>Fri, 21 Nov 2008 14:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115655</guid>
		<description>Also... possibly the best ever evocation of a credible and affecting relationship in any form of media/creative stuff I&#039;ve experienced in *years*.</description>
		<content:encoded><![CDATA[<p>Also&#8230; possibly the best ever evocation of a credible and affecting relationship in any form of media/creative stuff I&#8217;ve experienced in *years*.</p>
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	<item>
		<title>By: Zephyrtron</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115653</link>
		<dc:creator>Zephyrtron</dc:creator>
		<pubDate>Fri, 21 Nov 2008 14:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115653</guid>
		<description>Wow. Violet really is staggeringly good. 
That&#039;s about as close to feeling like games can elicit the same emotional response as films, books or comic books that I&#039;ve come to... well, ever.
I&#039;ve done no work today just playing with this, but it all seems worth it.</description>
		<content:encoded><![CDATA[<p>Wow. Violet really is staggeringly good.<br />
That&#8217;s about as close to feeling like games can elicit the same emotional response as films, books or comic books that I&#8217;ve come to&#8230; well, ever.<br />
I&#8217;ve done no work today just playing with this, but it all seems worth it.</p>
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		<title>By: Riff</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115526</link>
		<dc:creator>Riff</dc:creator>
		<pubDate>Fri, 21 Nov 2008 02:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115526</guid>
		<description>Here is the &lt;a href=&quot;http://emshort.wordpress.com/2008/10/04/if-competition-reviews-elsewhere/&quot; rel=&quot;nofollow&quot;&gt;master list&lt;/a&gt; of reviews for all the games in the competition.</description>
		<content:encoded><![CDATA[<p>Here is the <a href="http://emshort.wordpress.com/2008/10/04/if-competition-reviews-elsewhere/" rel="nofollow">master list</a> of reviews for all the games in the competition.</p>
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	<item>
		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115488</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Thu, 20 Nov 2008 23:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115488</guid>
		<description>That was very good. And very funny.</description>
		<content:encoded><![CDATA[<p>That was very good. And very funny.</p>
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	<item>
		<title>By: solipsistnation</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115471</link>
		<dc:creator>solipsistnation</dc:creator>
		<pubDate>Thu, 20 Nov 2008 22:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115471</guid>
		<description>That was pretty awesome. 

I have suggested that my wife the grad student try it out. She said &quot;Oh good, just what I need.&quot; But she&#039;s a big text adventure fan from way back, so I hope she does...</description>
		<content:encoded><![CDATA[<p>That was pretty awesome. </p>
<p>I have suggested that my wife the grad student try it out. She said &#8220;Oh good, just what I need.&#8221; But she&#8217;s a big text adventure fan from way back, so I hope she does&#8230;</p>
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		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115388</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 20 Nov 2008 17:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115388</guid>
		<description>Had to resort to the hint for getting rid of the key, feel so stupid for not seeing that.</description>
		<content:encoded><![CDATA[<p>Had to resort to the hint for getting rid of the key, feel so stupid for not seeing that.</p>
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/11/19/if-comp-2008-violet/comment-page-1/#comment-115382</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Thu, 20 Nov 2008 17:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5257#comment-115382</guid>
		<description>Aw, that was so nice :)

I&#039;ll check out the other two as well, but I&#039;m really happy now.</description>
		<content:encoded><![CDATA[<p>Aw, that was so nice :)</p>
<p>I&#8217;ll check out the other two as well, but I&#8217;m really happy now.</p>
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