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	<title>Comments on: Dawn Of War 2 Footage</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/</link>
	<description></description>
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		<item>
		<title>By: on</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-117489</link>
		<dc:creator>on</dc:creator>
		<pubDate>Wed, 26 Nov 2008 15:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-117489</guid>
		<description>Dawn Of War = very good 
Warhammer: Mark of Chaos = very BAD i hate it
Dawn Of War II = Warhammer: Mark of Chaos = VERY BAD why</description>
		<content:encoded><![CDATA[<p>Dawn Of War = very good<br />
Warhammer: Mark of Chaos = very BAD i hate it<br />
Dawn Of War II = Warhammer: Mark of Chaos = VERY BAD why</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115963</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sat, 22 Nov 2008 15:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115963</guid>
		<description>I like the base less idea, could be very fun. Maybe they will give us a point based setup for multiplayer matches.</description>
		<content:encoded><![CDATA[<p>I like the base less idea, could be very fun. Maybe they will give us a point based setup for multiplayer matches.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115915</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sat, 22 Nov 2008 11:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115915</guid>
		<description>Is it me or is the HUD looking very Blizzard-esque?

You can only take the Advance Wars reference so far, it being turn-based and this being real-time strategy. I love Advance Wars (Dark Conflict, or whatever the US name for it is), I&#039;ve poured over 260 hours into it and made 5 maps using its excellent map maker to boot. Its simplicity is its strength, the way your units&#039; health % modifies your attack and defence power (and how quickly you capture) gives it an amazing amount of depth.

Base building isn&#039;t necessarily a bad thing, in most games it&#039;s intrinsic to the resource management side of the game; do you spend cash on repairing a unit, producing a unit, building a structure, repairing a structure or researching a technology? But if you are removing it from the game the combat really needs to have enough depth to justify it. You need to have such depth in combat that you can&#039;t just do what we saw happen in the video: two teams standing in the open doing chip damage to eachother.

To be honest I don&#039;t know why they released that video in particular, it&#039;s a poor reflection on what we&#039;re hoping they aim to achieve with DoW 2.</description>
		<content:encoded><![CDATA[<p>Is it me or is the HUD looking very Blizzard-esque?</p>
<p>You can only take the Advance Wars reference so far, it being turn-based and this being real-time strategy. I love Advance Wars (Dark Conflict, or whatever the US name for it is), I&#8217;ve poured over 260 hours into it and made 5 maps using its excellent map maker to boot. Its simplicity is its strength, the way your units&#8217; health % modifies your attack and defence power (and how quickly you capture) gives it an amazing amount of depth.</p>
<p>Base building isn&#8217;t necessarily a bad thing, in most games it&#8217;s intrinsic to the resource management side of the game; do you spend cash on repairing a unit, producing a unit, building a structure, repairing a structure or researching a technology? But if you are removing it from the game the combat really needs to have enough depth to justify it. You need to have such depth in combat that you can&#8217;t just do what we saw happen in the video: two teams standing in the open doing chip damage to eachother.</p>
<p>To be honest I don&#8217;t know why they released that video in particular, it&#8217;s a poor reflection on what we&#8217;re hoping they aim to achieve with DoW 2.</p>
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		<title>By: Doctor_Hellsturm</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115734</link>
		<dc:creator>Doctor_Hellsturm</dc:creator>
		<pubDate>Fri, 21 Nov 2008 20:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115734</guid>
		<description>Please god let the mulitplayer/skirmish be on par with COH and this is a 09-saver!</description>
		<content:encoded><![CDATA[<p>Please god let the mulitplayer/skirmish be on par with COH and this is a 09-saver!</p>
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		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115711</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Fri, 21 Nov 2008 18:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115711</guid>
		<description>I&#039;ve just finished reading a few books from Black Library, and I have just one question:

Is there going to be an Imperial Commissar called Cain? If so, I&#039;ll buy this game within a heartbeat.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just finished reading a few books from Black Library, and I have just one question:</p>
<p>Is there going to be an Imperial Commissar called Cain? If so, I&#8217;ll buy this game within a heartbeat.</p>
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115705</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Fri, 21 Nov 2008 17:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115705</guid>
		<description>No, a multiplayer beta for those with Soulstorm keys was even planned for the end of this year but I am afraid it&#039;s gonna slip.

Game itself is for Spring 2009.</description>
		<content:encoded><![CDATA[<p>No, a multiplayer beta for those with Soulstorm keys was even planned for the end of this year but I am afraid it&#8217;s gonna slip.</p>
<p>Game itself is for Spring 2009.</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115685</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 21 Nov 2008 16:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115685</guid>
		<description>I know a lot of people are going to be upset that it&#039;s small squads and not the 40k million man death hill that it deserves but I personally can not wait to play this.
I just finished Red Alert 3 and I&#039;m aching for some more bananas rts gaming and small squads are something that is criminally underused in the genre.
Although I do hope they up the enemy count to L4D numbers.
But isn&#039;t this coming out in 2010 or something ridiculous like that?</description>
		<content:encoded><![CDATA[<p>I know a lot of people are going to be upset that it&#8217;s small squads and not the 40k million man death hill that it deserves but I personally can not wait to play this.<br />
I just finished Red Alert 3 and I&#8217;m aching for some more bananas rts gaming and small squads are something that is criminally underused in the genre.<br />
Although I do hope they up the enemy count to L4D numbers.<br />
But isn&#8217;t this coming out in 2010 or something ridiculous like that?</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115684</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Fri, 21 Nov 2008 16:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115684</guid>
		<description>Base building is silly if your game focuses on squad-level combat. Why should a tank or infantry commander also be a quartermaster? Constructing the same buildings, in roughly the same order, map after map, simply to produce units, is boring and cliche.

&quot;Combat engineering&quot; -- placing sandbags, MG nests, med stations, barbed wire -- is suitable for the battlefield commander. CoH has some of the best point defenses of any RTS, and they&#039;re enjoyable to build and relevant to each particular battle.

Resource gathering and unit production should be handled separate from battlefield operations (Total War). In this way, logistics remains an important aspect of the game, but not while you&#039;re commanding armies in battle.</description>
		<content:encoded><![CDATA[<p>Base building is silly if your game focuses on squad-level combat. Why should a tank or infantry commander also be a quartermaster? Constructing the same buildings, in roughly the same order, map after map, simply to produce units, is boring and cliche.</p>
<p>&#8220;Combat engineering&#8221; &#8212; placing sandbags, MG nests, med stations, barbed wire &#8212; is suitable for the battlefield commander. CoH has some of the best point defenses of any RTS, and they&#8217;re enjoyable to build and relevant to each particular battle.</p>
<p>Resource gathering and unit production should be handled separate from battlefield operations (Total War). In this way, logistics remains an important aspect of the game, but not while you&#8217;re commanding armies in battle.</p>
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		<title>By: TheDeadlyShoe</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115682</link>
		<dc:creator>TheDeadlyShoe</dc:creator>
		<pubDate>Fri, 21 Nov 2008 16:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115682</guid>
		<description>Yes there are turrets, even in Singleplayer. Being able to get them is apparently linked to the capture of certain structures in the campaign.</description>
		<content:encoded><![CDATA[<p>Yes there are turrets, even in Singleplayer. Being able to get them is apparently linked to the capture of certain structures in the campaign.</p>
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		<title>By: Dude</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115679</link>
		<dc:creator>Dude</dc:creator>
		<pubDate>Fri, 21 Nov 2008 16:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115679</guid>
		<description>Seem to me that base building will be kept really simple in multiplayer, according to eurogamer:
&quot;They have: Force Commander, with the formidable melee skills of his single-player counterpart; Apothecary, exclusive to multiplayer, which is the healer unit, swift to revive fallen comrades; and Tech Marine, again multiplayer-only, who knows his way around a tool kit, able to construct defences, reinforcement points and turrets.&quot;

So reinforcement points? This might be interesting because I quite liked the way the British worked in COH, you can have reinforcement near the battle line it will make things more interesting than traditional base building. I guess the amount of reinforcement and their power will be decided by what you control on the battlefield, seeing that eurogamer talk about power/reinforcement and victory point to control.
This could be quite interesting as you will have to choose what to go for at first....</description>
		<content:encoded><![CDATA[<p>Seem to me that base building will be kept really simple in multiplayer, according to eurogamer:<br />
&#8220;They have: Force Commander, with the formidable melee skills of his single-player counterpart; Apothecary, exclusive to multiplayer, which is the healer unit, swift to revive fallen comrades; and Tech Marine, again multiplayer-only, who knows his way around a tool kit, able to construct defences, reinforcement points and turrets.&#8221;</p>
<p>So reinforcement points? This might be interesting because I quite liked the way the British worked in COH, you can have reinforcement near the battle line it will make things more interesting than traditional base building. I guess the amount of reinforcement and their power will be decided by what you control on the battlefield, seeing that eurogamer talk about power/reinforcement and victory point to control.<br />
This could be quite interesting as you will have to choose what to go for at first&#8230;.</p>
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		<title>By: Vriebert</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115670</link>
		<dc:creator>Vriebert</dc:creator>
		<pubDate>Fri, 21 Nov 2008 15:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115670</guid>
		<description>Base building in DoW is pretty meaningless anyway, it&#039;s so linear. Can you still build turrets though? That&#039;s a much more tactically interesting aspect of building. If nothing else, it gives you somewhere to fall back to when you mess up.</description>
		<content:encoded><![CDATA[<p>Base building in DoW is pretty meaningless anyway, it&#8217;s so linear. Can you still build turrets though? That&#8217;s a much more tactically interesting aspect of building. If nothing else, it gives you somewhere to fall back to when you mess up.</p>
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		<title>By: A Delicate Balance</title>
		<link>http://www.rockpapershotgun.com/2008/11/21/dawn-of-war-2-footage/comment-page-1/#comment-115663</link>
		<dc:creator>A Delicate Balance</dc:creator>
		<pubDate>Fri, 21 Nov 2008 15:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5305#comment-115663</guid>
		<description>I&#039;m not big into the base-less RTS. Ideally I&#039;d like something that blended Supreme Commander, Company of Heroes and a bit of Sim City. One of the things I love most about &quot;base building&quot; is the defensive strategy involved. I love to create a base that is as close to impregnable as possible, whilst amassing enough different units to make a critical strike on the enemy. The placement of defensive structures and the order in which to build (and in some cases where to build) upgrade structures is a challenge I enjoy facing.

I&#039;m also not really into Warhammer, so, for me this game holds little direct interest, but I am curious as to what relic are doing with WAR II in case the new CoH follows a similar trend.

I&#039;ve been loving playing CoH online a lot recently, especially since I got Opposing Fronts, but if they make it any more small squad based or remove any of the current resource management, I don&#039;t think I&#039;ll be interested. In fact I think it&#039;s kind of too bad that they aren&#039;t adding another faction, especially for the Axis power, playing as the Japanese or perhaps the Italians might have been fun (ok who am I kidding the Italians would have sucked).</description>
		<content:encoded><![CDATA[<p>I&#8217;m not big into the base-less RTS. Ideally I&#8217;d like something that blended Supreme Commander, Company of Heroes and a bit of Sim City. One of the things I love most about &#8220;base building&#8221; is the defensive strategy involved. I love to create a base that is as close to impregnable as possible, whilst amassing enough different units to make a critical strike on the enemy. The placement of defensive structures and the order in which to build (and in some cases where to build) upgrade structures is a challenge I enjoy facing.</p>
<p>I&#8217;m also not really into Warhammer, so, for me this game holds little direct interest, but I am curious as to what relic are doing with WAR II in case the new CoH follows a similar trend.</p>
<p>I&#8217;ve been loving playing CoH online a lot recently, especially since I got Opposing Fronts, but if they make it any more small squad based or remove any of the current resource management, I don&#8217;t think I&#8217;ll be interested. In fact I think it&#8217;s kind of too bad that they aren&#8217;t adding another faction, especially for the Axis power, playing as the Japanese or perhaps the Italians might have been fun (ok who am I kidding the Italians would have sucked).</p>
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