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	<title>Comments on: And It&#8217;s Goodbye From Tabula Rasa&#8230;</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/</link>
	<description></description>
	<lastBuildDate>Sun, 08 Nov 2009 13:38:52 +0000</lastBuildDate>
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		<title>By: Annoyed</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-136473</link>
		<dc:creator>Annoyed</dc:creator>
		<pubDate>Tue, 20 Jan 2009 00:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-136473</guid>
		<description>Personally, I think its junk that te source code can&#039;t be set out on the internet, then the game could keep going, i mean, they closing it anyway, so they wont get anything, y not let ppl keep playing, or r they that perverse?</description>
		<content:encoded><![CDATA[<p>Personally, I think its junk that te source code can&#8217;t be set out on the internet, then the game could keep going, i mean, they closing it anyway, so they wont get anything, y not let ppl keep playing, or r they that perverse?</p>
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		<title>By: Anaco</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-128157</link>
		<dc:creator>Anaco</dc:creator>
		<pubDate>Thu, 25 Dec 2008 00:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-128157</guid>
		<description>it&#039;s just so sad that this game ended like this.. would be nice if they released some sort of serverpack or somethin&#039;... cause, if they just gonna throw it away and shut everything down.. why dont just share?.. oh. well, i will miss this game.</description>
		<content:encoded><![CDATA[<p>it&#8217;s just so sad that this game ended like this.. would be nice if they released some sort of serverpack or somethin&#8217;&#8230; cause, if they just gonna throw it away and shut everything down.. why dont just share?.. oh. well, i will miss this game.</p>
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116698</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Mon, 24 Nov 2008 20:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116698</guid>
		<description>I think it is a shame that so much effort was put into this and now it&#039;s all going to be gone - funeral pyre style, as Tei said.

However, it did amuse me to walk into PC World today and see their clearance section. Anyone want to buy a copy of Tabula Rasa for £14.99?</description>
		<content:encoded><![CDATA[<p>I think it is a shame that so much effort was put into this and now it&#8217;s all going to be gone &#8211; funeral pyre style, as Tei said.</p>
<p>However, it did amuse me to walk into PC World today and see their clearance section. Anyone want to buy a copy of Tabula Rasa for £14.99?</p>
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		<title>By: Hermit</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116566</link>
		<dc:creator>Hermit</dc:creator>
		<pubDate>Mon, 24 Nov 2008 14:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116566</guid>
		<description>At some point in the not too distant future some of these MMO companies are going to have to rethink their subscription models. I rather enjoyed the TR beta when I got into it. Combat can be loosely described as a sort of proto-Mass Effect system, which was good fun, and the setting was interesting. But it wasn&#039;t enough to justify the fee in my mind. Same with WAR recently. Loved the game, but the experience boils down to repeatedly running the same battlegrounds, or assaulting identical keeps, and I&#039;m not paying £10 a month for that privilage. Inevitably I&#039;ve found my way back into WoW again, just in time for WOTLK.

The problem is that by and large, most MMO players are going to pick one title and pay for that monthly. Particularly in the case of MMOs in the more traditional WoW vein; you can&#039;t compete directly with a game which has 4 years of polish and a population of 11 million subscribers. We need more EVEs and Planetsides which offer something genuinely different.</description>
		<content:encoded><![CDATA[<p>At some point in the not too distant future some of these MMO companies are going to have to rethink their subscription models. I rather enjoyed the TR beta when I got into it. Combat can be loosely described as a sort of proto-Mass Effect system, which was good fun, and the setting was interesting. But it wasn&#8217;t enough to justify the fee in my mind. Same with WAR recently. Loved the game, but the experience boils down to repeatedly running the same battlegrounds, or assaulting identical keeps, and I&#8217;m not paying £10 a month for that privilage. Inevitably I&#8217;ve found my way back into WoW again, just in time for WOTLK.</p>
<p>The problem is that by and large, most MMO players are going to pick one title and pay for that monthly. Particularly in the case of MMOs in the more traditional WoW vein; you can&#8217;t compete directly with a game which has 4 years of polish and a population of 11 million subscribers. We need more EVEs and Planetsides which offer something genuinely different.</p>
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		<title>By: Spaceman-Spiff</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116310</link>
		<dc:creator>Spaceman-Spiff</dc:creator>
		<pubDate>Sun, 23 Nov 2008 18:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116310</guid>
		<description>I didn&#039;t say release the source, but release the binaries. All the engines and code remains closed. But this will let people host their own Tabula Rasa servers. Similar like how Counterstrike or TF2 servers work, I suppose. It&#039;s a different case with open-sourcing Quake 1.

If the artwork isn&#039;t free, then it can be removed. Let the community design their own artwork.

However, if the server-side app hasn&#039;t been designed to be shareable, I suppose it will involve more work to make that happen. Which isn&#039;t going to happen in this case...</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t say release the source, but release the binaries. All the engines and code remains closed. But this will let people host their own Tabula Rasa servers. Similar like how Counterstrike or TF2 servers work, I suppose. It&#8217;s a different case with open-sourcing Quake 1.</p>
<p>If the artwork isn&#8217;t free, then it can be removed. Let the community design their own artwork.</p>
<p>However, if the server-side app hasn&#8217;t been designed to be shareable, I suppose it will involve more work to make that happen. Which isn&#8217;t going to happen in this case&#8230;</p>
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		<title>By: gattsuru</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116268</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Sun, 23 Nov 2008 15:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116268</guid>
		<description>&lt;blockquote&gt;What the developers should do is release the binaries for the server app, and its setting files. That way, some people out there can build/host their own Tabula Rasa servers. Maybe some people even mod them to create a more interesting gameplay/tweaks…&lt;/blockquote&gt;
That&#039;s really not economically viable.  Ignoring for now that NCSoft&#039;s employees and management are part of a publicly traded company and thus &lt;i&gt;legally mandated&lt;/i&gt; to not make facially bad economic choices, there&#039;s probably a good deal of licensed code and artwork.

Just like it&#039;s a bad idea to pay people to not produce a product, it&#039;s also generally a bad idea to produce a product when people won&#039;t pay you for it.

It &lt;i&gt;is&lt;/i&gt; a major pity for Tabula Rasa.  It wasn&#039;t an amazing game, but it was a worthwhile one, and more than the average WoW clone.  It wasn&#039;t even popular enough to get private servers, though, so once it&#039;s gone, it&#039;s probably gone for good unless NCSoft decides to restart them later or start selling the code.</description>
		<content:encoded><![CDATA[<blockquote><p>What the developers should do is release the binaries for the server app, and its setting files. That way, some people out there can build/host their own Tabula Rasa servers. Maybe some people even mod them to create a more interesting gameplay/tweaks…</p></blockquote>
<p>That&#8217;s really not economically viable.  Ignoring for now that NCSoft&#8217;s employees and management are part of a publicly traded company and thus <i>legally mandated</i> to not make facially bad economic choices, there&#8217;s probably a good deal of licensed code and artwork.</p>
<p>Just like it&#8217;s a bad idea to pay people to not produce a product, it&#8217;s also generally a bad idea to produce a product when people won&#8217;t pay you for it.</p>
<p>It <i>is</i> a major pity for Tabula Rasa.  It wasn&#8217;t an amazing game, but it was a worthwhile one, and more than the average WoW clone.  It wasn&#8217;t even popular enough to get private servers, though, so once it&#8217;s gone, it&#8217;s probably gone for good unless NCSoft decides to restart them later or start selling the code.</p>
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		<title>By: Dreamhacker</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116217</link>
		<dc:creator>Dreamhacker</dc:creator>
		<pubDate>Sun, 23 Nov 2008 12:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116217</guid>
		<description>A viking burial is a brilliant analogy. When MMO&#039;s die, they basically just put the servers in a boat, torch it and kick it out onto a lake. Nothing is left behind but the memories and the now-worthless DVD&#039;s.

Cheers for the death of all MMO&#039;s! Cheers for a MMO-free future!</description>
		<content:encoded><![CDATA[<p>A viking burial is a brilliant analogy. When MMO&#8217;s die, they basically just put the servers in a boat, torch it and kick it out onto a lake. Nothing is left behind but the memories and the now-worthless DVD&#8217;s.</p>
<p>Cheers for the death of all MMO&#8217;s! Cheers for a MMO-free future!</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116189</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Sun, 23 Nov 2008 09:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116189</guid>
		<description>Making games is hard. TR was a bad game, but the graphics and stuff will die with it.   Is like a viking burial, wen a game die, we burn the source code, models, music, etc,.. with it. Very expensive, but is how this work on gaming.</description>
		<content:encoded><![CDATA[<p>Making games is hard. TR was a bad game, but the graphics and stuff will die with it.   Is like a viking burial, wen a game die, we burn the source code, models, music, etc,.. with it. Very expensive, but is how this work on gaming.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116158</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Sun, 23 Nov 2008 04:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116158</guid>
		<description>I was excited about Tabula Rasa for a bit, actually got into the beta when they were still running limited hours. After about 2 hours with it I was already sick of it. Kind of a bad sign when a developer is telling you, &quot;No you can&#039;t play this all day you have to appreciate every minute!&quot; and my response is, &quot;That&#039;s fine I&#039;m done&quot;. I&#039;m someone who tends to latch onto a new game and play it to excess, but TR never caught me.

I don&#039;t remember that much about TR since I never touched it again since beta. I just remember the feeling that I really had no choices to make, no options, no customization. It barely even qualified as a roleplaying game, I could probably name two or three FPS games that give you more options, and those occur within 5 - 30 minute rounds rather than being stretched out over weeks.

Those games would be Frontline: Fuel of War, Source: Empires (mod), Alien Infestation (er whatever that awesome Unreal Tournament top-down mod was), I&#039;m thinking of several more that I can&#039;t really remember the names of off-hand.

Those games were also rather good action games, whereas Tabula Rasa wasn&#039;t even half the shooter that Hellgate: London was, and HG:L was not a good shooter.

The cloning system was a nice touch, but just an admission that every character of X class was identical so you might as well just skip it the second time. The amount of skills you had and the weapon choices, compared to making a new character and taking them to max level in a typical MMORPG, aren&#039;t even comparable. I wouldn&#039;t be surprised if TR had, total, about 1% to 2% as many skills available as either WoW or Warhammer Online.

Tabula Rasa drastically failed to fill the requirements for either genre it fit into. I would compare it (unfavorably) to Hinterland, another hybrid game, but it doesn&#039;t even come close. If TR had the budget of an AAA MMORPG, I have no fucking clue where it all went. Advertising, probably.</description>
		<content:encoded><![CDATA[<p>I was excited about Tabula Rasa for a bit, actually got into the beta when they were still running limited hours. After about 2 hours with it I was already sick of it. Kind of a bad sign when a developer is telling you, &#8220;No you can&#8217;t play this all day you have to appreciate every minute!&#8221; and my response is, &#8220;That&#8217;s fine I&#8217;m done&#8221;. I&#8217;m someone who tends to latch onto a new game and play it to excess, but TR never caught me.</p>
<p>I don&#8217;t remember that much about TR since I never touched it again since beta. I just remember the feeling that I really had no choices to make, no options, no customization. It barely even qualified as a roleplaying game, I could probably name two or three FPS games that give you more options, and those occur within 5 &#8211; 30 minute rounds rather than being stretched out over weeks.</p>
<p>Those games would be Frontline: Fuel of War, Source: Empires (mod), Alien Infestation (er whatever that awesome Unreal Tournament top-down mod was), I&#8217;m thinking of several more that I can&#8217;t really remember the names of off-hand.</p>
<p>Those games were also rather good action games, whereas Tabula Rasa wasn&#8217;t even half the shooter that Hellgate: London was, and HG:L was not a good shooter.</p>
<p>The cloning system was a nice touch, but just an admission that every character of X class was identical so you might as well just skip it the second time. The amount of skills you had and the weapon choices, compared to making a new character and taking them to max level in a typical MMORPG, aren&#8217;t even comparable. I wouldn&#8217;t be surprised if TR had, total, about 1% to 2% as many skills available as either WoW or Warhammer Online.</p>
<p>Tabula Rasa drastically failed to fill the requirements for either genre it fit into. I would compare it (unfavorably) to Hinterland, another hybrid game, but it doesn&#8217;t even come close. If TR had the budget of an AAA MMORPG, I have no fucking clue where it all went. Advertising, probably.</p>
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		<title>By: Jaz</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116152</link>
		<dc:creator>Jaz</dc:creator>
		<pubDate>Sun, 23 Nov 2008 03:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116152</guid>
		<description>There&#039;s gotta be some kind of witty comment you can make here, about Tabula Rasa and wiping the slate clean, or... something.

You could joke about finally killing Lord British, or Lord British killing Richard Garriot, maybe? WHERE ARE THE LULZ?</description>
		<content:encoded><![CDATA[<p>There&#8217;s gotta be some kind of witty comment you can make here, about Tabula Rasa and wiping the slate clean, or&#8230; something.</p>
<p>You could joke about finally killing Lord British, or Lord British killing Richard Garriot, maybe? WHERE ARE THE LULZ?</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116151</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sun, 23 Nov 2008 03:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116151</guid>
		<description>I&#039;m still surprised no-one has made the code for an MMO, and then just sold that. Let the MOD community make it into a real game, and you make profit, but don&#039;t have to host the game.

Sounds smart to me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still surprised no-one has made the code for an MMO, and then just sold that. Let the MOD community make it into a real game, and you make profit, but don&#8217;t have to host the game.</p>
<p>Sounds smart to me.</p>
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		<title>By: Mythrilfan</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/and-its-goodbye-from-tabula-rasa/comment-page-2/#comment-116144</link>
		<dc:creator>Mythrilfan</dc:creator>
		<pubDate>Sun, 23 Nov 2008 03:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5351#comment-116144</guid>
		<description>What a shame.</description>
		<content:encoded><![CDATA[<p>What a shame.</p>
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