<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mosby&#8217;s Confederacy: Release Impressions</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 02:55:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: kaylee</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116893</link>
		<dc:creator>kaylee</dc:creator>
		<pubDate>Tue, 25 Nov 2008 07:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116893</guid>
		<description>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#039;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

kaylee


http://www.thinkpadonline.info</description>
		<content:encoded><![CDATA[<p>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#8217;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.</p>
<p>kaylee</p>
<p><a href="http://www.thinkpadonline.info" rel="nofollow">http://www.thinkpadonline.info</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Freelance Historian</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116586</link>
		<dc:creator>Freelance Historian</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116586</guid>
		<description>Well, while I&#039;d have personally held the game back for more polish and fleshing out of features, I am hoping that we see TM add to the game a la Hinterland. I actually make a living of a sort transcribing and selling original Civil War documents, so the premise of the game is naturally appealing. And, despite the unfinished feeling of the game (&quot;This is a test&quot; in the Help window) I am spending far too much time late at night in the game.

Kieron is absolutely correct, in that if you don&#039;t pay attention and build up your support and soldiers in the early &quot;grace period&quot; before the Union troops start getting better led and more alert, you&#039;re going to get behind a curve that will be very difficult to overcome.

(Note to Kieron: Go for the skill early that has the green recruits bring their own guns. Yes, they are poor quality, but is saves a bunch of munitions.)

Had I paid more than $20 for this, I&#039;d be upset, but I believe I&#039;m getting my money&#039;s worth out of it at that price, and hope to see some updates (especially to the documentation and help system.)</description>
		<content:encoded><![CDATA[<p>Well, while I&#8217;d have personally held the game back for more polish and fleshing out of features, I am hoping that we see TM add to the game a la Hinterland. I actually make a living of a sort transcribing and selling original Civil War documents, so the premise of the game is naturally appealing. And, despite the unfinished feeling of the game (&#8221;This is a test&#8221; in the Help window) I am spending far too much time late at night in the game.</p>
<p>Kieron is absolutely correct, in that if you don&#8217;t pay attention and build up your support and soldiers in the early &#8220;grace period&#8221; before the Union troops start getting better led and more alert, you&#8217;re going to get behind a curve that will be very difficult to overcome.</p>
<p>(Note to Kieron: Go for the skill early that has the green recruits bring their own guns. Yes, they are poor quality, but is saves a bunch of munitions.)</p>
<p>Had I paid more than $20 for this, I&#8217;d be upset, but I believe I&#8217;m getting my money&#8217;s worth out of it at that price, and hope to see some updates (especially to the documentation and help system.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ACardboardRobot</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116277</link>
		<dc:creator>ACardboardRobot</dc:creator>
		<pubDate>Sun, 23 Nov 2008 16:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116277</guid>
		<description>Gonna get this, don&#039;t know when, but it will be soon enough.

Yes Hinterland was empty at the start but they&#039;ve released 2 updates, content, not just bug fixes in two months, hope they do that with Mosby&#039;s</description>
		<content:encoded><![CDATA[<p>Gonna get this, don&#8217;t know when, but it will be soon enough.</p>
<p>Yes Hinterland was empty at the start but they&#8217;ve released 2 updates, content, not just bug fixes in two months, hope they do that with Mosby&#8217;s</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cliffski</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116061</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Sat, 22 Nov 2008 21:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116061</guid>
		<description>how can anyone release a new IP on a low budget at this time of year without a demo?</description>
		<content:encoded><![CDATA[<p>how can anyone release a new IP on a low budget at this time of year without a demo?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116040</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 22 Nov 2008 20:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116040</guid>
		<description>Eh, so why would it have the pistol icon when you order them (and they do so) to use their rifles, or sabres? As Kieron said, it&#039;s just their attack icon, which should either change to reflect their weapon of choice, or be a neutral icon that doesn&#039;t refer to a particular weapon you are able to use, but chose not to. But that kind of thing is the least of my worries. From reading various impressions online, the game seems much too shallow, both in the available combat tactics and the stuff in the map screen. Another good concept mired by bad execution like Hinterland I suppose... Too bad, you&#039;d think as the developers of the Nile games they could provide some pretty in depth experiences.</description>
		<content:encoded><![CDATA[<p>Eh, so why would it have the pistol icon when you order them (and they do so) to use their rifles, or sabres? As Kieron said, it&#8217;s just their attack icon, which should either change to reflect their weapon of choice, or be a neutral icon that doesn&#8217;t refer to a particular weapon you are able to use, but chose not to. But that kind of thing is the least of my worries. From reading various impressions online, the game seems much too shallow, both in the available combat tactics and the stuff in the map screen. Another good concept mired by bad execution like Hinterland I suppose&#8230; Too bad, you&#8217;d think as the developers of the Nile games they could provide some pretty in depth experiences.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dizet Sma</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116036</link>
		<dc:creator>Dizet Sma</dc:creator>
		<pubDate>Sat, 22 Nov 2008 20:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116036</guid>
		<description>The use of the pistol icon might be a reference to the fact that the real Raiders pretty much exclusively relied on pistols for weapons - sabres were much too noisy for their operations and muskets were practically impossible to use on horseback.</description>
		<content:encoded><![CDATA[<p>The use of the pistol icon might be a reference to the fact that the real Raiders pretty much exclusively relied on pistols for weapons &#8211; sabres were much too noisy for their operations and muskets were practically impossible to use on horseback.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116020</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sat, 22 Nov 2008 19:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116020</guid>
		<description>Yeah, Hinterland was a little empty. The idea was top notch, the execution less so.</description>
		<content:encoded><![CDATA[<p>Yeah, Hinterland was a little empty. The idea was top notch, the execution less so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-116016</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 22 Nov 2008 18:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-116016</guid>
		<description>As above, I had high hopes for Hinterland but it seems to be a lackluster title after all. What&#039;s really sad is that the concepts of these games are good so perhaps if they had focused on just a single title they would have ended up with some fantastic indie games a la Mount &amp; Blade in the long run. Why did they decide to spread their development team so thin, was it all just to make a quick buck by hyping their oh so indie titles to the serious PC gamer crowd or what? I&#039;ll be very wary of all their releases until they prove their dedication and customer support.</description>
		<content:encoded><![CDATA[<p>As above, I had high hopes for Hinterland but it seems to be a lackluster title after all. What&#8217;s really sad is that the concepts of these games are good so perhaps if they had focused on just a single title they would have ended up with some fantastic indie games a la Mount &amp; Blade in the long run. Why did they decide to spread their development team so thin, was it all just to make a quick buck by hyping their oh so indie titles to the serious PC gamer crowd or what? I&#8217;ll be very wary of all their releases until they prove their dedication and customer support.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morberis</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-115962</link>
		<dc:creator>Morberis</dc:creator>
		<pubDate>Sat, 22 Nov 2008 15:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-115962</guid>
		<description>Without a demo this is a no go for me, I bought Hinterland out of the gate from them and that was nothing but fail (could have been great but was mediocre or at least not quite what I was lead to believe). So without actually playing this I can&#039;t be sure its not going to be the same thing, with me reading and hearing things and building up an image of the game that just isn&#039;t true.</description>
		<content:encoded><![CDATA[<p>Without a demo this is a no go for me, I bought Hinterland out of the gate from them and that was nothing but fail (could have been great but was mediocre or at least not quite what I was lead to believe). So without actually playing this I can&#8217;t be sure its not going to be the same thing, with me reading and hearing things and building up an image of the game that just isn&#8217;t true.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-115959</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 22 Nov 2008 15:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-115959</guid>
		<description>I like the concept of this one a lot. I&#039;ll give it a look, I think.</description>
		<content:encoded><![CDATA[<p>I like the concept of this one a lot. I&#8217;ll give it a look, I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hi, I are commenting on ur post lol</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-115932</link>
		<dc:creator>Hi, I are commenting on ur post lol</dc:creator>
		<pubDate>Sat, 22 Nov 2008 13:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-115932</guid>
		<description>I haven&#039;t bought it yet, unfortunately. I have to admit I don&#039;t think this is the right season to launch smaller games in, as I&#039;m too busy playing the big-name things to have time for stuff like this atm. 

But I&#039;d certainly be interested in hearing if TM themselves believe their new strategy (releasing smaller games with interesting/unique premises) has been successful or not, and if they&#039;re planning on continuing along the same line.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t bought it yet, unfortunately. I have to admit I don&#8217;t think this is the right season to launch smaller games in, as I&#8217;m too busy playing the big-name things to have time for stuff like this atm. </p>
<p>But I&#8217;d certainly be interested in hearing if TM themselves believe their new strategy (releasing smaller games with interesting/unique premises) has been successful or not, and if they&#8217;re planning on continuing along the same line.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/11/22/mosbys-confederacy-release-impressions/comment-page-1/#comment-115929</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Sat, 22 Nov 2008 13:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5346#comment-115929</guid>
		<description>Thanks for the info. It sounds a &lt;i&gt;lot&lt;/i&gt; more squad based (for want of a better word) than I was expecting. I was expecting more of a real time wargame. So how fun are the missions, and is the AI any good?</description>
		<content:encoded><![CDATA[<p>Thanks for the info. It sounds a <i>lot</i> more squad based (for want of a better word) than I was expecting. I was expecting more of a real time wargame. So how fun are the missions, and is the AI any good?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.295 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 03:34:52 -->
