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	<title>Comments on: Dawn Of The Left 4 Dead</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/</link>
	<description></description>
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		<title>By: Moonracer</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-117142</link>
		<dc:creator>Moonracer</dc:creator>
		<pubDate>Tue, 25 Nov 2008 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-117142</guid>
		<description>This looks pretty good for an early version. Actually a few daytime maps would be welcome to mix things up when mods/maps for L4D start surfacing.

It is too bad No More Room in Hell never got completed. I know it&#039;s still technically alive, but damn.</description>
		<content:encoded><![CDATA[<p>This looks pretty good for an early version. Actually a few daytime maps would be welcome to mix things up when mods/maps for L4D start surfacing.</p>
<p>It is too bad No More Room in Hell never got completed. I know it&#8217;s still technically alive, but damn.</p>
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		<title>By: AndyK</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-117028</link>
		<dc:creator>AndyK</dc:creator>
		<pubDate>Tue, 25 Nov 2008 14:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-117028</guid>
		<description>Aliens... mmm I can hear those smartguns firing now!!</description>
		<content:encoded><![CDATA[<p>Aliens&#8230; mmm I can hear those smartguns firing now!!</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116857</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Tue, 25 Nov 2008 03:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116857</guid>
		<description>&quot;Waiting for an Aliens mod.&quot;

I was saying in another thread, this game proves you can do a small, squad-based Co-op game in that type of setting and not fuck it up. Like the &quot;press x to avoid the, oh you failed&quot; upcoming Aliens game.

&quot;Thing about an Aliens mod would be the hordes - Aliens are far tougher than squishy humans so you couldn’t have them dropping in a couple of hits, and a thousand screeching Aliens would wipe you out in no time.&quot;

If you think about certain parts of the movie - I.e. when they are running to the transmitter, they take out a fair amount of Aliens on the way. Basically, you could &#039;mod&#039; it so that instead of spawning 30 aliens, it spawns five, and most of the game consists of &#039;special&#039; aliens, like the &#039;bull&#039; alien, or whatever.

I think it could be done, and done really well.</description>
		<content:encoded><![CDATA[<p>&#8220;Waiting for an Aliens mod.&#8221;</p>
<p>I was saying in another thread, this game proves you can do a small, squad-based Co-op game in that type of setting and not fuck it up. Like the &#8220;press x to avoid the, oh you failed&#8221; upcoming Aliens game.</p>
<p>&#8220;Thing about an Aliens mod would be the hordes &#8211; Aliens are far tougher than squishy humans so you couldn’t have them dropping in a couple of hits, and a thousand screeching Aliens would wipe you out in no time.&#8221;</p>
<p>If you think about certain parts of the movie &#8211; I.e. when they are running to the transmitter, they take out a fair amount of Aliens on the way. Basically, you could &#8216;mod&#8217; it so that instead of spawning 30 aliens, it spawns five, and most of the game consists of &#8217;special&#8217; aliens, like the &#8216;bull&#8217; alien, or whatever.</p>
<p>I think it could be done, and done really well.</p>
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		<title>By: Christian Otholm</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116791</link>
		<dc:creator>Christian Otholm</dc:creator>
		<pubDate>Mon, 24 Nov 2008 23:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116791</guid>
		<description>Someone mentioned the words murder simulations in regards to why they didn&#039;t include a mall in LEFT 4 DEAD and now all I can think about is the idea of a mod going progressing from a kindergarden to a university setting. It would be like getting an education, except you&#039;d be allowed to shot these zombies.</description>
		<content:encoded><![CDATA[<p>Someone mentioned the words murder simulations in regards to why they didn&#8217;t include a mall in LEFT 4 DEAD and now all I can think about is the idea of a mod going progressing from a kindergarden to a university setting. It would be like getting an education, except you&#8217;d be allowed to shot these zombies.</p>
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		<title>By: Colin Hansen</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116660</link>
		<dc:creator>Colin Hansen</dc:creator>
		<pubDate>Mon, 24 Nov 2008 19:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116660</guid>
		<description>I feel like the problem with malls is that as you&#039;re running through, gunning down hordes of zombies, there&#039;s the temptation to be using that weight set or shopping cart or power tool or lead pipe or baseball bat or... and that capability is not in the L4D engine. That would be a sick mod, though.</description>
		<content:encoded><![CDATA[<p>I feel like the problem with malls is that as you&#8217;re running through, gunning down hordes of zombies, there&#8217;s the temptation to be using that weight set or shopping cart or power tool or lead pipe or baseball bat or&#8230; and that capability is not in the L4D engine. That would be a sick mod, though.</p>
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116606</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Mon, 24 Nov 2008 17:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116606</guid>
		<description>&lt;i&gt;I wonder if you can place “hints” for the director. It could be useful to block off certain areas of the map - if a player moves into this area, spawn a tank on him or her…&lt;/i&gt;

That&#039;s rather missing the point of the Director entirely.</description>
		<content:encoded><![CDATA[<p><i>I wonder if you can place “hints” for the director. It could be useful to block off certain areas of the map &#8211; if a player moves into this area, spawn a tank on him or her…</i></p>
<p>That&#8217;s rather missing the point of the Director entirely.</p>
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		<title>By: JonFitt</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116600</link>
		<dc:creator>JonFitt</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116600</guid>
		<description>I wonder how well this map would work with the way L4D adds actors?

I think the director relies on lots of twisty passages and closets which keep the players funnelled and gives it places out of sight to spawn deadies. Even the most open of L4D areas have lots of out of sight places for spawning close to the player.

It doesn&#039;t do a sea of shamblers like Dead Rising does.

I don&#039;t know what the limit is on number of actors at once, but I think it&#039;s surprisingly small (around 30), and I think small clumps of zombies in a rush will look silly in these open halls.

Still looking forward to it though.

I wonder how custom maps will work within the lobby system where players choose maps not servers, so how do they choose a server which has the map? I guess you use the server browser only.</description>
		<content:encoded><![CDATA[<p>I wonder how well this map would work with the way L4D adds actors?</p>
<p>I think the director relies on lots of twisty passages and closets which keep the players funnelled and gives it places out of sight to spawn deadies. Even the most open of L4D areas have lots of out of sight places for spawning close to the player.</p>
<p>It doesn&#8217;t do a sea of shamblers like Dead Rising does.</p>
<p>I don&#8217;t know what the limit is on number of actors at once, but I think it&#8217;s surprisingly small (around 30), and I think small clumps of zombies in a rush will look silly in these open halls.</p>
<p>Still looking forward to it though.</p>
<p>I wonder how custom maps will work within the lobby system where players choose maps not servers, so how do they choose a server which has the map? I guess you use the server browser only.</p>
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		<title>By: Hermit</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116588</link>
		<dc:creator>Hermit</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116588</guid>
		<description>Could be they left out a Mall-based campaign so that the idea can form the first major content update, after the one where they add in a proper server browser and Versus mode on all the current maps.

I also think there&#039;s milage in an Amusement Park overrun with zombies, which I&#039;ve seen suggested elsewhere. There should be tiny cars from which hundreds of zombie clowns spew forth when you set its alarm off.</description>
		<content:encoded><![CDATA[<p>Could be they left out a Mall-based campaign so that the idea can form the first major content update, after the one where they add in a proper server browser and Versus mode on all the current maps.</p>
<p>I also think there&#8217;s milage in an Amusement Park overrun with zombies, which I&#8217;ve seen suggested elsewhere. There should be tiny cars from which hundreds of zombie clowns spew forth when you set its alarm off.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116536</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Mon, 24 Nov 2008 12:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116536</guid>
		<description>Thing about an Aliens mod would be the hordes - Aliens are far tougher than squishy humans so you couldn&#039;t have them dropping in a couple of hits, and a thousand screeching Aliens would wipe you out in no time.

But yes, it&#039;s a great idea.</description>
		<content:encoded><![CDATA[<p>Thing about an Aliens mod would be the hordes &#8211; Aliens are far tougher than squishy humans so you couldn&#8217;t have them dropping in a couple of hits, and a thousand screeching Aliens would wipe you out in no time.</p>
<p>But yes, it&#8217;s a great idea.</p>
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		<title>By: Dexton</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116514</link>
		<dc:creator>Dexton</dc:creator>
		<pubDate>Mon, 24 Nov 2008 10:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116514</guid>
		<description>&quot;the surprisingly decent Dawn of the Dead remake&quot;

If by decent you mean rubbish and surprisingly you mean predictibly, then I agree.</description>
		<content:encoded><![CDATA[<p>&#8220;the surprisingly decent Dawn of the Dead remake&#8221;</p>
<p>If by decent you mean rubbish and surprisingly you mean predictibly, then I agree.</p>
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		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116512</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Mon, 24 Nov 2008 10:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116512</guid>
		<description>&quot;DotD was all about being holed up in a sprawling yet easily defensible place, which is about as far from L4D as you can get.&quot;

Except for the finales. This to me seems like a finale map all over, and a simple goal like &quot;the buses will arrive at the garage in 15 minutes, but they wont wait long.&quot; ala Dead Rising would suit it perfectly.

A large sprawling mall works well for a finale, as there&#039;s no real requirement to go in any direction, merely to survive until the evacuation arrives.</description>
		<content:encoded><![CDATA[<p>&#8220;DotD was all about being holed up in a sprawling yet easily defensible place, which is about as far from L4D as you can get.&#8221;</p>
<p>Except for the finales. This to me seems like a finale map all over, and a simple goal like &#8220;the buses will arrive at the garage in 15 minutes, but they wont wait long.&#8221; ala Dead Rising would suit it perfectly.</p>
<p>A large sprawling mall works well for a finale, as there&#8217;s no real requirement to go in any direction, merely to survive until the evacuation arrives.</p>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/dawn-of-the-left-4-dead/comment-page-1/#comment-116504</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Mon, 24 Nov 2008 10:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5376#comment-116504</guid>
		<description>left4(the?)winchester == WIN

I&#039;d hazard a guess that Valve didn&#039;t make a mall level because they&#039;d heard about Dead Rising being sued for being too much like Dawn of the Dead.  (they only just &lt;a href=&quot;http://blog.wired.com/games/2008/11/capcom-emerges.html&quot; rel=&quot;nofollow&quot;&gt;won the lawsuit&lt;/a&gt;) and didn&#039;t fancy the same happening to them.
A mod should be able to get away with it.  (although Simon Pegg &lt;a href=&quot;http://www.guardian.co.uk/media/2008/nov/04/television-simon-pegg-dead-set&quot; rel=&quot;nofollow&quot;&gt;doesn&#039;t like fast zombies&lt;/a&gt;, Charlie Brooker &lt;a href=&quot;http://www.guardian.co.uk/commentisfree/2008/nov/10/barack-obama-zombies-running&quot; rel=&quot;nofollow&quot;&gt;disagrees&lt;/a&gt;)</description>
		<content:encoded><![CDATA[<p>left4(the?)winchester == WIN</p>
<p>I&#8217;d hazard a guess that Valve didn&#8217;t make a mall level because they&#8217;d heard about Dead Rising being sued for being too much like Dawn of the Dead.  (they only just <a href="http://blog.wired.com/games/2008/11/capcom-emerges.html" rel="nofollow">won the lawsuit</a>) and didn&#8217;t fancy the same happening to them.<br />
A mod should be able to get away with it.  (although Simon Pegg <a href="http://www.guardian.co.uk/media/2008/nov/04/television-simon-pegg-dead-set" rel="nofollow">doesn&#8217;t like fast zombies</a>, Charlie Brooker <a href="http://www.guardian.co.uk/commentisfree/2008/nov/10/barack-obama-zombies-running" rel="nofollow">disagrees</a>)</p>
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