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	<title>Comments on: The Sunday Papers</title>
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	<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/</link>
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		<item>
		<title>By: Dinger</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116917</link>
		<dc:creator>Dinger</dc:creator>
		<pubDate>Tue, 25 Nov 2008 09:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116917</guid>
		<description>For quality criticism that generates internet traffic, at least every third article should be some sort of troll. This is known as the &quot;Rock, Paper, Piracy&quot; rule.</description>
		<content:encoded><![CDATA[<p>For quality criticism that generates internet traffic, at least every third article should be some sort of troll. This is known as the &#8220;Rock, Paper, Piracy&#8221; rule.</p>
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		<title>By: Keith Stuart</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116897</link>
		<dc:creator>Keith Stuart</dc:creator>
		<pubDate>Tue, 25 Nov 2008 07:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116897</guid>
		<description>Thanks James T - my spelling is as bad as my videogame criticism.</description>
		<content:encoded><![CDATA[<p>Thanks James T &#8211; my spelling is as bad as my videogame criticism.</p>
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		<title>By: qrter</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116882</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Tue, 25 Nov 2008 05:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116882</guid>
		<description>I had to look this up, because I&#039;ve seen references to the Grauniad many times before, never knew were it originated from:

&lt;i&gt;&quot;The nickname The Grauniad for the paper originated with the satirical magazine Private Eye. It came about because of its reputation for frequent and sometimes unintentionally amusing typographical errors, hence the popular myth that the paper once misspelled its own name on the page one masthead as The Gaurdian, though many recall the more inventive The Grauniad. The domain grauniad.co.uk is registered to the paper, and redirects to its website at guardian.co.uk.&quot;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>I had to look this up, because I&#8217;ve seen references to the Grauniad many times before, never knew were it originated from:</p>
<p><i>&#8220;The nickname The Grauniad for the paper originated with the satirical magazine Private Eye. It came about because of its reputation for frequent and sometimes unintentionally amusing typographical errors, hence the popular myth that the paper once misspelled its own name on the page one masthead as The Gaurdian, though many recall the more inventive The Grauniad. The domain grauniad.co.uk is registered to the paper, and redirects to its website at guardian.co.uk.&#8221;</i></p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116844</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Tue, 25 Nov 2008 01:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116844</guid>
		<description>Ohh yeah...  you&#039;ll have to excuse me, I&#039;m Aussie, my British is, uh... &#039;well&#039;... &#039;Jackson&#039;?</description>
		<content:encoded><![CDATA[<p>Ohh yeah&#8230;  you&#8217;ll have to excuse me, I&#8217;m Aussie, my British is, uh&#8230; &#8216;well&#8217;&#8230; &#8216;Jackson&#8217;?</p>
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		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116836</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Tue, 25 Nov 2008 01:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116836</guid>
		<description>@James T: Don&#039;t be ludicrous. It&#039;s &#039;Grauniad&#039;.</description>
		<content:encoded><![CDATA[<p>@James T: Don&#8217;t be ludicrous. It&#8217;s &#8216;Grauniad&#8217;.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116833</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Tue, 25 Nov 2008 01:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116833</guid>
		<description>It&#039;s &#039;Guardian&#039; by the way, Keith.</description>
		<content:encoded><![CDATA[<p>It&#8217;s &#8216;Guardian&#8217; by the way, Keith.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116830</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Tue, 25 Nov 2008 01:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116830</guid>
		<description>@Kieron

Maybe a Wednesday evening special? Also it would be cool to see you and John in the forums some time.</description>
		<content:encoded><![CDATA[<p>@Kieron</p>
<p>Maybe a Wednesday evening special? Also it would be cool to see you and John in the forums some time.</p>
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		<title>By: Keith Stuart</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116760</link>
		<dc:creator>Keith Stuart</dc:creator>
		<pubDate>Mon, 24 Nov 2008 22:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116760</guid>
		<description>AndrewC is absolutely spot-on about the article, which was written in a seven minute brain spasm one friday evening. I don&#039;t think I meant it to be quite so upsetting, but then - in hindsight - I was always on to a loser criticising the nature of game journalism AND comparing games to movies. I may as well have thrown in a YouTube movie of me torturing kittens.</description>
		<content:encoded><![CDATA[<p>AndrewC is absolutely spot-on about the article, which was written in a seven minute brain spasm one friday evening. I don&#8217;t think I meant it to be quite so upsetting, but then &#8211; in hindsight &#8211; I was always on to a loser criticising the nature of game journalism AND comparing games to movies. I may as well have thrown in a YouTube movie of me torturing kittens.</p>
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116706</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Mon, 24 Nov 2008 20:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116706</guid>
		<description>@Meat Circus:
Innovation can certainly make up for a lack of polish. So can story, atmosphere - anything that a game has enough of, and that makes it something special. However, all this is down to personal taste. There are certain games I love that are rough as hell round the edges, have clunky mechanics but do something really special that outweighs those flaws.</description>
		<content:encoded><![CDATA[<p>@Meat Circus:<br />
Innovation can certainly make up for a lack of polish. So can story, atmosphere &#8211; anything that a game has enough of, and that makes it something special. However, all this is down to personal taste. There are certain games I love that are rough as hell round the edges, have clunky mechanics but do something really special that outweighs those flaws.</p>
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		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116654</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Mon, 24 Nov 2008 18:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116654</guid>
		<description>I&#039;ve played a good deal of the blockbuster games this season, and I have to say, Mirror&#039;s Edge is the best game I&#039;ve played in 2008. Gears of War 2 had more polish, World of Goo was far more charming, but ME dared to be different *and* pulled it off flawlessly.

Yes, flawlessly. Reading through the IGN review, it occurs to me that the reviewer missed the bloody point. The combat &quot;lacks depth&quot; because it&#039;s secondary to the parkour elements. &quot;Trial and error&quot;? Well, yes it is, but why is this a bad thing? Surely there is fun to be had trying to pull off the perfect set of moves to get from point A to B? It&#039;s short, but why does that matter?

The beauty of ME is that it introduces an innovative gameplay mechanism, iterates on it, and pulls it off perfectly. The up/down/turn control scheme is intuitive and elegant. The feel of controlling Faith is the best out there by far. In other words, it does what it does very well. But apparently, every game requires multiplayer, combat and a lengthy campaign.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a good deal of the blockbuster games this season, and I have to say, Mirror&#8217;s Edge is the best game I&#8217;ve played in 2008. Gears of War 2 had more polish, World of Goo was far more charming, but ME dared to be different *and* pulled it off flawlessly.</p>
<p>Yes, flawlessly. Reading through the IGN review, it occurs to me that the reviewer missed the bloody point. The combat &#8220;lacks depth&#8221; because it&#8217;s secondary to the parkour elements. &#8220;Trial and error&#8221;? Well, yes it is, but why is this a bad thing? Surely there is fun to be had trying to pull off the perfect set of moves to get from point A to B? It&#8217;s short, but why does that matter?</p>
<p>The beauty of ME is that it introduces an innovative gameplay mechanism, iterates on it, and pulls it off perfectly. The up/down/turn control scheme is intuitive and elegant. The feel of controlling Faith is the best out there by far. In other words, it does what it does very well. But apparently, every game requires multiplayer, combat and a lengthy campaign.</p>
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		<title>By: AndrewC</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116609</link>
		<dc:creator>AndrewC</dc:creator>
		<pubDate>Mon, 24 Nov 2008 17:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116609</guid>
		<description>Tomb Raider is far more clunky and frustration is all over games like Trails 2 or N+. It is a racer, not an adventure platformer - it is a very specific type of game that demands to be played in a specific kind of way.  Now you could criticise it for not demonstrating clearly how it wants you to play, or criticise the PR for pretending it was a different type of game, but there is very little in the actual game that doesn&#039;t work.

Plus all the frustration goes away once you get to the speed runs, which is where the meat and the real joy of the game is.

You can decide not to like the type of game it is, but you can&#039;t criticise it for not being the type of game you want it to be. That would be like hating Gran Turismo 4 because you can&#039;t get out and shoot people.</description>
		<content:encoded><![CDATA[<p>Tomb Raider is far more clunky and frustration is all over games like Trails 2 or N+. It is a racer, not an adventure platformer &#8211; it is a very specific type of game that demands to be played in a specific kind of way.  Now you could criticise it for not demonstrating clearly how it wants you to play, or criticise the PR for pretending it was a different type of game, but there is very little in the actual game that doesn&#8217;t work.</p>
<p>Plus all the frustration goes away once you get to the speed runs, which is where the meat and the real joy of the game is.</p>
<p>You can decide not to like the type of game it is, but you can&#8217;t criticise it for not being the type of game you want it to be. That would be like hating Gran Turismo 4 because you can&#8217;t get out and shoot people.</p>
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		<title>By: Vriebert</title>
		<link>http://www.rockpapershotgun.com/2008/11/23/the-sunday-papers-44/comment-page-2/#comment-116607</link>
		<dc:creator>Vriebert</dc:creator>
		<pubDate>Mon, 24 Nov 2008 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5393#comment-116607</guid>
		<description>You can&#039;t properly critically analyse anything until everyone involved in its production is dead anyway. More buyers guides, please.</description>
		<content:encoded><![CDATA[<p>You can&#8217;t properly critically analyse anything until everyone involved in its production is dead anyway. More buyers guides, please.</p>
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