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	<title>Comments on: Born To Run: QWOP</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/</link>
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		<title>By: malyx</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-352243</link>
		<dc:creator>malyx</dc:creator>
		<pubDate>Tue, 10 Nov 2009 16:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-352243</guid>
		<description>&quot;http://i36.tinypic.com/xkpz4g.jpg
WHATS UP BITCHES&quot;

Are you using windows 98? Are you living in some kind of hut in the third world or something?
Maybe if you spent a bit less time running like a retard you could afford a computer from this century.</description>
		<content:encoded><![CDATA[<p>&#8220;http://i36.tinypic.com/xkpz4g.jpg<br />
WHATS UP BITCHES&#8221;</p>
<p>Are you using windows 98? Are you living in some kind of hut in the third world or something?<br />
Maybe if you spent a bit less time running like a retard you could afford a computer from this century.</p>
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	<item>
		<title>By: matt</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-177611</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Thu, 23 Apr 2009 13:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-177611</guid>
		<description>I got 100 meters at college, knocked over the fence and carried on to the sand pit at the end.... never played it since.</description>
		<content:encoded><![CDATA[<p>I got 100 meters at college, knocked over the fence and carried on to the sand pit at the end&#8230;. never played it since.</p>
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	</item>
	<item>
		<title>By: ??????????????</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-142703</link>
		<dc:creator>??????????????</dc:creator>
		<pubDate>Thu, 05 Feb 2009 20:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-142703</guid>
		<description>i got 88 meters and would be more i just closed it because i was bored</description>
		<content:encoded><![CDATA[<p>i got 88 meters and would be more i just closed it because i was bored</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-119924</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 04 Dec 2008 05:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-119924</guid>
		<description>
YEAAAAAAAAAAAAA</description>
		<content:encoded><![CDATA[<p>YEAAAAAAAAAAAAA</p>
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	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-119923</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 04 Dec 2008 05:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-119923</guid>
		<description>http://i36.tinypic.com/xkpz4g.jpg
WHATS UP BITCHES</description>
		<content:encoded><![CDATA[<p><a href="http://i36.tinypic.com/xkpz4g.jpg" rel="nofollow">http://i36.tinypic.com/xkpz4g.jpg</a><br />
WHATS UP BITCHES</p>
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	<item>
		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-118801</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Sun, 30 Nov 2008 23:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-118801</guid>
		<description>All three games on foddy.net are worthwhile, but I&#039;ve spent waaaayyy too much time over the last few days with Too Many Ninjas! Despite being just a reaction-matcher in theory, it&#039;s actually a subtly assembled and near-perfectly balanced videogame. The analogue variety in enemy and projectile tracks and per-pixel collision on the sword are its soul, demanding that you extrapolate, catalogue and prioritise multiple vectors with both speed and precision. The NES ambience and slight animation delay of the moves also helps keep it interesting, as does the vital inclusion of a &#039;death-cam&#039; freezeframe to let you know exactly where you got hit. 

NB: Diagonals are happily accepted, though I&#039;ve established that down-diagonals are completely unnecessary for survival (score-boosting only) and upper-diagonals are useful only at the highest levels of play, if at all. I&#039;m not there yet, my high score is somewhere around 30 with a mean of 15-20. If there is no strategy involved in the gameplay, there is at least strategy in changing yourself to be better at the gameplay, ala Geometry Wars et al. 

With the sword&#039;s resting position moved in a few pixels to keep it from 100% impaling rear melee and blocking rear leg shuriken, and some lower shuriken launches for shallower tracks to incentivise diagonal strikes, it would be a perfect game.</description>
		<content:encoded><![CDATA[<p>All three games on foddy.net are worthwhile, but I&#8217;ve spent waaaayyy too much time over the last few days with Too Many Ninjas! Despite being just a reaction-matcher in theory, it&#8217;s actually a subtly assembled and near-perfectly balanced videogame. The analogue variety in enemy and projectile tracks and per-pixel collision on the sword are its soul, demanding that you extrapolate, catalogue and prioritise multiple vectors with both speed and precision. The NES ambience and slight animation delay of the moves also helps keep it interesting, as does the vital inclusion of a &#8216;death-cam&#8217; freezeframe to let you know exactly where you got hit. </p>
<p>NB: Diagonals are happily accepted, though I&#8217;ve established that down-diagonals are completely unnecessary for survival (score-boosting only) and upper-diagonals are useful only at the highest levels of play, if at all. I&#8217;m not there yet, my high score is somewhere around 30 with a mean of 15-20. If there is no strategy involved in the gameplay, there is at least strategy in changing yourself to be better at the gameplay, ala Geometry Wars et al. </p>
<p>With the sword&#8217;s resting position moved in a few pixels to keep it from 100% impaling rear melee and blocking rear leg shuriken, and some lower shuriken launches for shallower tracks to incentivise diagonal strikes, it would be a perfect game.</p>
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	<item>
		<title>By: RC-1290'Dreadnought'</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-117575</link>
		<dc:creator>RC-1290'Dreadnought'</dc:creator>
		<pubDate>Wed, 26 Nov 2008 19:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-117575</guid>
		<description>20 Meters</description>
		<content:encoded><![CDATA[<p>20 Meters</p>
]]></content:encoded>
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	<item>
		<title>By: mister slim</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-117359</link>
		<dc:creator>mister slim</dc:creator>
		<pubDate>Wed, 26 Nov 2008 08:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-117359</guid>
		<description>I&#039;ll wait for the sequel, where they finally put in ankle control.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll wait for the sequel, where they finally put in ankle control.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-117274</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Wed, 26 Nov 2008 01:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-117274</guid>
		<description>But a bag of chips in his hand and you&#039;ve got next year&#039;s big thing.  &lt;i&gt;Binge Drink: the Aftermath&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>But a bag of chips in his hand and you&#8217;ve got next year&#8217;s big thing.  <i>Binge Drink: the Aftermath</i></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-117268</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Wed, 26 Nov 2008 00:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-117268</guid>
		<description>Playing this kinda makes me glad I&#039;m not a calf muscle.</description>
		<content:encoded><![CDATA[<p>Playing this kinda makes me glad I&#8217;m not a calf muscle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noom</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-117267</link>
		<dc:creator>noom</dc:creator>
		<pubDate>Wed, 26 Nov 2008 00:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-117267</guid>
		<description>It tells me that I press Q and W to control my thighs, but my thighs do not seem to be under my control...</description>
		<content:encoded><![CDATA[<p>It tells me that I press Q and W to control my thighs, but my thighs do not seem to be under my control&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/born-to-run-qwop/comment-page-2/#comment-117252</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 25 Nov 2008 23:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5436#comment-117252</guid>
		<description>Your linking reminds me to enquire about an Advent Game-O-Calendar this year, as it was so fantastic last year. Om nom nom etc.</description>
		<content:encoded><![CDATA[<p>Your linking reminds me to enquire about an Advent Game-O-Calendar this year, as it was so fantastic last year. Om nom nom etc.</p>
]]></content:encoded>
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