By Alec Meer on November 25th, 2008 at 10:38 pm.

They said it would never might happen. And now it has. Fallout 3, controversially released without official modding tools, will be blessed with the GECK come December. That’s the Garden of Eden Creation Kit in the Fallout universe, but in our rather less post-apocalyptic universe it’s the F3 equivalent of The Elder Scrolls games’ powerful Construction kit. Oblivion’s a game that quickly became mpre than the sum of its officially-made parts thanks to the unending glut of enthusiastic and often enormous mods. So, toys to bend’n'shape Fallout 3′s delightfully ravaged world can only be good news.
It’ll be entirely free, and it’s only for the PC release, so we needn’t worry about it being some watered-down mini-tweaker. This is the official description:
“Users can create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more. “
Which, I hope, will quickly lead to a version of Fallout 3 devoid of poxy crabmen, with crappy characters like Mr Burke either removed or rewritten, and more talky quests. If someone can get rid of that mandatory slo-mo violence sequence after a successful VATS kill I’ll be an especially happy man.
Seems as though Bethesda intend to fix another of F3′s failings too – specifically, that its main quest’s abrupt and lousy ending also curtailed your general adventuring in that big old wasteland. Downloadable content is due in addition to the GECK, and while it’ll carry a pricetage, it’s really not another case of horse armour. There are three chunks of bonusy stuff scheduled:
Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
The Pitt. Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
It’s the first and the last that sound most promising. Fallout 3 has some splendid setpiece moments, so Operation: Anchorage’s flashback war is certainly worth getting excited about. The Broken Steel pack’s the really interesting one, though. Does it mean self-contained questing as brand new character, or will it somehow let you continue doing whatever, wherever with your old character? Clearly there’s much to discuss about the latter possibility, but let’s keep those ending spoilers in comments to a minimum please, folks…


25/11/2008 at 22:45 subedii says:
Well colour me surprised. Events such as this may just make me have to abandon my cynicism.
25/11/2008 at 22:47 solipsistnation says:
You think the pure battle scenario sounds most interesting? Weird, although I agree that there are some cool setpieces in the original game.
I’m most interested in Broken Steel and The Pitt. Well, and the modding tools of course.
25/11/2008 at 22:48 Nick says:
I happily eat my words.
25/11/2008 at 22:50 Furbomb says:
Aight mate, first thing to do:
Combat Shotguns -> Oblivion = Win.
25/11/2008 at 22:56 Deadpan says:
Who’s to say there’s not a crate full of armor and big honking space guns right outside the vault door?
25/11/2008 at 23:00 Larington says:
With regards to the ending:
Could it be, that he is the quizzat haddarat (If you get the badly qouted reference there, kudos (though not the game, kudos))? – Don’t know.
Could it be that Bethesda have been listening, or that this was somehow pre-planned? – Could be… Could be…
25/11/2008 at 23:02 subedii says:
Personally I await a jetpack or hang glider mod. A little extra speed and the added vantage point would be a welcome relief when trekking across the wastelands a second time.
Of course, more likely is probably either a car or motorbike I guess, although I’m not sure how well something like that would do, given the terrain.
25/11/2008 at 23:04 Deadpan says:
Actually. I’m willing to bet we see better nightcaps inside a month.
25/11/2008 at 23:05 Him says:
I like adventuring on foot; the quick travel between locations is fast enough for me.
25/11/2008 at 23:09 Frankie says:
Oh man, I’ve got classes to pass, you know! I haven’t even finished the original game :)
25/11/2008 at 23:12 Kestrel says:
Hey RPS, about that: when OWG has enough time to percolate y’all could mebbe do a feature on favorite FO3 mods..always nice to see what you mad journos and your readers are playing
25/11/2008 at 23:13 Chris Livingston says:
I’m definitely interested in The Pitt, because it had a brief mention in the game, and I was wondering about it.
And isn’t the slow-motion gore after a VATS kill the whole point of VATS? So we can watch arms fly off and stuff?
25/11/2008 at 23:21 Meat Circus says:
Yay.
If modders can polish a turd like Oblivion into a playable game, I shudder with glee at the thought of what they could do with a marginally above average title like Fallout 3.
25/11/2008 at 23:23 MisterBritish says:
VATS gore is great occasionally sure, but it should have been restrained to kills resulting from a critical hit (like F1/F2). Hopefully a mod will pop up that implements something like this.
25/11/2008 at 23:28 Deadpan says:
Quick Wishlist:
- Ridable Giant Scorpion w/ cargo rack for lugging my Fat Man around.
- More armor appearance options
- Modify molerat sticks to work on supermutants.
“If overloads their ‘feel bad’ sense”
- Quest to fetch more public domain songs for 3dog.
- Doc Curie as an alternative to Nuka-Cola
- My own Robot Army
- Skinnable Pip-Boy 3000 w/ MP3 and RSS feed reader.
25/11/2008 at 23:30 Deadpan says:
@Meat Circus,
If anyone can prove that you CAN polish a turd, it’s the Gaming Industry.
25/11/2008 at 23:45 malkav11 says:
Personally, I think most of Fallout 3 is just fine as is, so my mod anticipation is significantly lower. I think the main things I want to see are a) no more invincible characters (yes, including the children), b) remove the “owned” flag from objects and beds whose owners have met with…accidents, and c) low intelligence dialogue options.
25/11/2008 at 23:46 Capon says:
Oh please, modders, PLEASE, add an mp3 player. Do this, or I’ll hunt down all your phone numbers and call in terrible, whiny fan-boy hate on your voice mails.
25/11/2008 at 23:48 TheDeadlyShoe says:
A priceTAGE?
OHNO THEYRE ADDING MORE DRM
25/11/2008 at 23:50 x25killa says:
A golf cart. That’s all I want in Fallout 3.
And mutated cats.
25/11/2008 at 23:50 TheDeadlyShoe says:
VATS gore is great occasionally sure, but it should have been restrained to kills resulting from a critical hit (like F1/F2). Hopefully a mod will pop up that implements something like this.
Thats kind of ridiculous. People don’t die from red textures!
I mean granted. They don’t usually get their heads ripped off by a bullet either. But at least it makes it obvious they’re dead.
25/11/2008 at 23:51 futage says:
I hate pricetages :(
25/11/2008 at 23:53 J9 says:
Well, I was worried it might never happen but I was assuming they’d eventually release it so I’m glad to see that they are going to for sure. Sadly with the way game ratings and such go they had very good reason to delay the release of the mod tools until December. They still get their holiday release, before getting slammed because a mod lets you kill kids or adds boobs. Games should not be ‘punished’ (when it comes to ratings) because of user created content.
It’d be like marking Lord of the Rings an ‘adult’ book because of some creepy fan fics someone based in the same universe/using characters from it. Perhaps not a perfect analogy but 1. It’s not the original/intended content and 2. things you have to go and look for, or create yourself.
I feel its more then a bit of a shame that games can and are punished for user created content. Its something that I certainly don’t want to see developers discouraged from allowing, it tends to make games a much better value for me with all the extra time I can play them with out getting bored.
25/11/2008 at 23:59 JulianP says:
“Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.”
How about joining the ranks of the Enclave and ridding the Capital Wasteland of the Brotherhood of Steel remnants once and for all?
26/11/2008 at 00:02 Dorian Cornelius Jasper says:
Hello, post-ending adventuring! We’d missed you.
I can’t wait to see what the modding community does for Fallout. Oblivion actually turned out pretty fun, if still slightly wonky, with all of the mods available for it (and I don’t much like vanilla Oblivion).
But am still waiting for a F3 Fist of the North Star mod.
Fist of the North Star would be this, by the way.
Because even with Strength 10, Unarmed 80+, Iron Fist 3, and the Bloody Mess perk, it’s just not the same. It doesn’t feel like a proper post-Apocalypse until you can get into kung fu fights where people explode. Or where you can hit pressure points on your body in a specific order to give yourself the ability to understand any spoken language. Stuff like that.
26/11/2008 at 00:14 A-Scale says:
AHA! I found a spelling error in a British person’s writing! That’s worth at LEAST 5 points.
26/11/2008 at 00:15 TheDeadlyShoe says:
I think you were kungfu’d in the head at some point Dorian.
26/11/2008 at 00:28 Dorian Cornelius Jasper says:
Speaking of kungfu’ing someone in the head.
26/11/2008 at 00:34 Dorian Cornelius Jasper says:
Actually, wait, that’s the wrong clip.
I miss the edit button.
Sorry for the double post.
26/11/2008 at 01:12 Ben Abraham says:
Thats kind of ridiculous. People don’t die from red textures!
I mean granted. They don’t usually get their heads ripped off by a bullet either. But at least it makes it obvious they’re dead.
So does them falling down and not getting up again. 0_o
26/11/2008 at 01:13 Ben Abraham says:
^ the first two lines were in a quoteblock. Awww they changed Quoteblock functionality on me, and without me noticing.
26/11/2008 at 01:21 Sucram says:
Looked to me like California was already making extra content for Fallout 3.
26/11/2008 at 02:03 Nehr says:
Great picture. There’s something about it that makes it look ingame, weird.
26/11/2008 at 02:25 Bhazor says:
Come on dudes quit beating about the bush. We all know what’s going to be the first mod.
Hot. Naked. Amata.
Speaking of Amata, she ISN’T voiced by Jennifer Hale. That genuinely surprised me when I found out.
I think that given how important modding and the community has been in giving the elder games their longevity it would be silly not to release some kind of mod support. But a full blown developer kit? Those guys may be late for the date but they’re looking damn fine and have a bottle of single malt to make it better.
26/11/2008 at 02:50 Paul Moloney says:
Yes!
I mean, it would have been dumb of Bethesda not to issue an SDK, but I’m very glad they did. Score.
Tonight I was having much fun shooting antennae off Fire Ants.
P.
26/11/2008 at 02:59 Real Horrorshow says:
I cant wait for all the nude mods and revolting anime garbage.
26/11/2008 at 03:40 Nehr says:
The nude mods are already here. Don’t need a CS for that.
So is the killablechildren mod, but that one I use. Real nice.
http://www.fallout3nexus.com/
26/11/2008 at 03:46 Trithemius says:
I’m really curious about how the DLC will be integrated into the game. Will it add a higher level “strategic” map to allow the player character to move to other locations? Will it have entirely seperate game-modes? Will it do something I haven’t thought of yet?
I’m pleased with the prospect of the Pitt – although I would like the Commonwealth of Massachussetts (I assume) and the Institute at some point!
Also, if the Lone Wanderer is the Cuisineart Hatrack then it’d better be a Jodowrosky-style one, rather than a Herbert- or Lynch-style! It’d have to be I think! :)
26/11/2008 at 04:37 spd from Russia says:
Alec Meer wrote “Which, I hope, will quickly lead to a version of Fallout 3 devoid of poxy crabmen, with crappy characters like Mr Burke either removed or rewritten, and more talky quests. “
Say what? Why do you expect that from ammateur modders when payed experienced pros from Beth failed to deliver that in the first place (having spent 4 years on the game!) ? Do you think its so easy to write quests and story compared to Fallout 1/2 or Bioware`s work? Tell that to Emil Pagliarulo.
And to voice the charachters properly is next to impossible in home conditions (you need both good actors and recording equipment).
on the sbject of DLCs planned – its all combat and not much RPG at all :( Beth is focusing on the action, further turning Fallout and FPS, which is a FFFing shame. They are killing what once was THE best true RPG franchise.
26/11/2008 at 05:02 Stromko says:
I’m not feeling that doom and gloomy about Fallout 3, it’s not perfect by any means but it’s a quite substantial RPG. The content is much better quality than Oblivion, and there’s more locations than Fallout 2.
It’s important to actually play these classic games now and then to get a reality check on what they really accomplished. I played both Fallout 1 and 2 when they came out, loved them both, but there were a lot of rough edges. Of course I may be a bit of an infidel, I tried out Planescape: Torment with the high resolution mod and failed to get hooked on it again, and didn’t actually finish a full play-through of Fallout 2 with a high-res mod before I lost interest. Back in the day I played F1/F2 to death, even struggled through FT:BOS several times, but times change.
Of course we expect that in the intervening years, the genre will move forward and be incredibly awesome in some vast way, and so we tell ourselves it’s fair to compare a new game against our memories of the great classics.
Trouble is, when they start changing things, they alienate just as many as they please. I’m one of those people who actually came off with a very positive impression from Mass Effect, loved it to death and am sad that there’s no news of any sequels after all, but on the other hand I hated Jade Empire.
So sure we expect something revolutionary to come along and be just as awesome as Fallout 1 was upon its release, but when it comes along, we don’t even recognize it due to all the changes necessary to make it a revolutionary and awesome thing. I’m not saying Fallout 3 is that game, the real answer is entirely subjective.
26/11/2008 at 05:50 TheSombreroKid says:
**********SPOILER**************************
my belief is that the patch coming out this week will fix the bug at the end of the game and the quests of the up and coming packs will be started in the dc ruins after the end of the game (there’re not so hard ways around the story).
26/11/2008 at 05:54 TheSombreroKid says:
ohh and try killing amata at the start it’s creepy!!!!!!!!!!!
no matter hw many bullets you pump into her she always get’s back up and walks backwards and stuff! she’s not human!
26/11/2008 at 06:11 Klaus says:
I have already downloaded an ‘item description mod’ which wasn’t in the core game.
And, I do believe that the modders from the Baldur’s Gate community do excellent work, and some of it I consider better than the core game.
26/11/2008 at 06:45 spd from Russia says:
Klaus yeah, there are tweaks and (dubious)rebalance mods, new items and new perks etc (see fallout3nexus). But making new locations, quests, NPCs – its a tonn of work – much harder and longer to do. And even much harder to do well (ie rebalance mods ususally take about half a year of community testing to get balanced for real). Its easier to mod older games with 2d art and text-based dialogue.
Also I find it quite pathetcic that we cant expect game improvements and fixes from the developers who are the ones getting money. And should only hope that the community people doing free job will save the day.
More respect to the guys who do it and to the devs that actually fix their games (like CDProject – the Witcher guys )
On another note, I bet Beth thinks there is nothing wrong with their game, thanks to the rosy reviews and good sales. And all the critics, who see beyond the slow-mo gore that the writing is inept and the RPG aspect is quite shallow? – “here are the tools – go make the game you like yourslef! We are too bussy making another roleplay-void mission pack to sell you”
26/11/2008 at 07:07 Mr. President says:
Now every time I see those mirelurk things, I can’t help but hum that stupid crab people song.
Taste like crab, talk like people.
Craaab people!
26/11/2008 at 07:17 Klaus says:
@spd
I agree with you on the work involved, but I think it can be done. I am optimistic about this for some reason. I also agree about the bugs issue, it’s just easier to assume the fans will do it. But most of the time it seems they’re right.
26/11/2008 at 07:56 Ravenger says:
In games development on large projects with big teams there’s a lot of inertia. Once the game is going in a particular direction it’s difficult if not impossible to change that direction. That makes it tricky to fix fundamental problems, or to change key features. This is especially true late in development when some problems might only be immediately apparent to external testers or focus groups because after working on a project for a long time you can get very close to it. So close you can’t see any obvious flaws it might have.
Also you might spend at least 50% of the development working on a partially complete engine which limits what you can do initially, and when the engine is finally complete you’ve not got a lot of time to implement all those cool gameplay features you originally wanted to include.
Modders have the advantage of coming fresh to a game, without that inertia, and having a finished game engine with the entire feature set in place. That’s why it’s often modders who manage to add features to games which many users thought should have been there in the first place.
26/11/2008 at 08:22 Tei says:
GIANTS ANTS, the size a bus, that spit acid
*spoiler* make the final robot driveable
Mini-rts features: the ability to create a city, build building, enhance it, move more NPC’s to it, and make the war to other citys.
26/11/2008 at 08:28 Tei says:
@KLAUS: Hello, are you new to modding? modders use the base to explore other ideas. Is like a brainstorming meeting, where all ideas are tested, even the bad ones. Is a universe full of “WHAT IF”. What if all superheroes become zombies? What if all superheroes are alines in disguise? The original authors are limited to only one theme and final. But modders can do crazy, and can do cheesy (a modder can add a weapon that shot dogs, the authors of the game can’t )… a modder can even try sexual themes (like adding porn to all Mario games), or even go gray area/dark area and make a mod about “Aliens” or “The Beatles” or Mario (Imagine Mario in Fallout, with a incredible jumping power, and the ability to crush people it jump into).
26/11/2008 at 08:41 klo8 says:
Awesome. \o/
26/11/2008 at 08:45 spd from Russia says:
Telejano?
26/11/2008 at 09:19 Colin Hansen says:
How about changing the effects of stats, a la F1 and F2? Like what that review that was posted here said about stats. Change that. Yeah.
26/11/2008 at 09:27 Ian says:
I never used the modding stuff for Oblivion, so is this likely to be of the easy-to-use-difficult-to-master variety? Or for simple folk like me would I just be knee-deep in gobbledegook from the off?
26/11/2008 at 10:03 Tei says:
@Speedy: yay.. yea is me. And you seems Speedy, the mapper and texture maker. Long time no see. func_messageboard is still alive, and quakesrc is dead, so score one for mappers. You guys are cool *&* immortal. Is unfair :-(
26/11/2008 at 10:41 Klaus says:
@Tei
I’m not sure what you’re talking about. I don’t think I implied anything was impossible. There is the Marvel Zombie thing and there probably is an alien one as well. While modders can do almost whatever they like, they too have lives and what not. I have waited patiently over a year for a mod to be released. A Mario Fallout might be possible providing everything works, I don’t think it’s feasible to expect one.
26/11/2008 at 11:03 Dreamhacker says:
Considering alot of the Morrowind and Oblivion mods were many times better than the pay-to-be-disappointed DLC, Im excited!
Fallout 3 Fan-restoration-project commences soon!
26/11/2008 at 12:31 K says:
Fallout: Armageddon Empires?
26/11/2008 at 12:55 SPilot says:
Heh and to think i was on this site when everyone was saying it wouldn’t happen :P (I was one of them yes…)
26/11/2008 at 12:59 Trithemius says:
@ Stromko
Offtopic: No Mass Effect sequel? Wha?
26/11/2008 at 13:41 D'oh says:
“Personally I await a jetpack or hang glider mod. A little extra speed and the added vantage point would be a welcome relief when trekking across the wastelands a second time.
Of course, more likely is probably either a car or motorbike I guess, although I’m not sure how well something like that would do, given the terrain.”
Think big: vertibirds! Although they should be made less weak. I can shoot them down with 3-4 shots.
Ofcourse, can’t wait for a drivable Liberty Prime as well.
26/11/2008 at 14:06 Michael America says:
Somehow I knew the SDK (or GECK as the case may be) would be a December release. They were gonna go the cheesy obvious “Merry Christmas” route.
…and I don’t mind at all. *START POSSIBLE SPOILERS* Personally, I’m looking forward to someone expanding on the medic armor. Maybe make it inject more meds. A stimpack when you’re at a quarter health, automatically stim your broken limbs, pop in some Psycho when you’re within striking distance with a melee weapon, or Buffout when you get overloaded, etc. Maybe give it a command console to set if and when it hits you with meds.
There’s so much you can do with that armor alone!
26/11/2008 at 15:56 dhex says:
*spoiler* make the final robot driveable
yes please!
“Communism is the very definition of FAILURE”
26/11/2008 at 16:21 Kadayi says:
“They are killing what once was THE best true RPG franchise.”
You are joking right? The original FO series are good games (for their time), but they are far from perfect (the companion AI is laughably bad). This constant mythologising of them as the ‘one true road’ to RPG Nirvana really is an unhealthy attitude for a progressive medium.
26/11/2008 at 17:07 subedii says:
I feel Fallout 3 was a very good game, but I honestly don’t think it should be compared to the previous two, they’re very different styles of game, and more importantly, they both mess up on different things.
Fallout 3 really nailed the atmosphere whilst you were journeying the desolate post-apoc wasteland, just playing the lone wanderer, gazing at the distant horizon and saying “hey, what’s that over there“, and new possibilities are opened up to you. The VATS combat system surprised me by actually working and being a decent addition to combat.
Where I felt Fallout 3 fell down though was in the characters, dialogue, and the ending (oh man I hated the ending), things that I feel that Fallout 1 and 2 managed much better. For me there were far more memorable and in-depth characters in either of the first two fallout games than there were in this new incarnation. Heck, even Liam Neeson’s role ended up feeling more like a bit character to me.
I guess it doesn’t help that I also felt the monologues that Ron Perlman was given were really bad this time around. I mean, Kudos for even bringing him back to narrate the intro, but the opening dialogue they gave him just sounded so cheesy compared to the first two (and whilst even THOSE were plenty cheesy, at least he was able to carry them off in style), even he sounded bored narrating it. The lack of a proper ending was made worse by that as well. I was really looking forward to seeing the “myriad” endings that they had continually talked about and how my decisions had affected the wasteland, but that was at best them being deceptive, and at worst an outright lie.
It’s not like any of that can really be corrected by the modders, but hey, at least the journey can continue now.
26/11/2008 at 17:16 Deadpan says:
More Mod Wishlist:
- Re-energize opening monologue w/ remix of “WAR” song.
- Bramin Rodeo
- Fast forward VATS
- New Perk allowing you to telekinetically crush people’s heads between your thumb and forefinger, KITH style.
26/11/2008 at 17:27 AndrewC says:
- crackwhore questline
26/11/2008 at 17:29 Paul Moloney says:
Hmm, I wonder what the Daily Mail would make of using VATS against Zombie Crackwhores. Hopefully the sight of it would be enough to induce heart attacks.
P.
26/11/2008 at 18:21 Bhazor says:
Reply to SPD
Fallout 1 and 2. They were a whole lot fightier than you seem to remember. You spent at least 80% of your time fighting random encounters or respawning bads. Usually this was on your own because the companion AI was so appalling.
Fallout 3 is a good game. Betheseda spent time making a SDK. Betheseda is not Satancorp. Get over it.
26/11/2008 at 18:24 Deadpan says:
I’m personally surprised they announced it coming out this soon. They said it might take awhile.
And people whining about the lack of ____ can now re-add it.
26/11/2008 at 18:38 AndrewC says:
@Paul Moloney: No, I want to BE a crackwhore.
26/11/2008 at 19:00 pkt-zer0 says:
You are joking right? The original FO series are good games (for their time), but they are far from perfect (the companion AI is laughably bad).
It’s not the technical polish (such as the horrible AI and awful inventory) the games are praised for, you know. FO3 somehow manages to be worse even than the originals in some of these respects, oddly enough.
26/11/2008 at 20:06 Gorgeras says:
Hot Coffee, coming to Fallout 3 soon.
And Mr Burke is not a crappy character. In my game he capped Lucas Simms’ useless ass and got me a neat coat and hat.
26/11/2008 at 20:31 Dorsch says:
I agree with most of the complaints in this thread, fallout 3 was still a great game to me. The atmosphere and the world were phenomenal, the combat worked, the skills were more or less balanced and the quests were fun and varied. It’s the best PC RPG I played since Gothic II (I did not play Witcher yet).
27/11/2008 at 07:35 Homunculus says:
I’m so glad you can mod Fallout 3 right now.
27/11/2008 at 10:58 Dante says:
There’s already a tool for removing Mr Burke from the game.
It’s called a gun.
And what’s wrong with Mirelurks? Other than being bloody scary the first time you meet one.
27/11/2008 at 11:07 Tei says:
@Homunculus: Awesome! :-)
27/11/2008 at 15:36 Michael Auerswald says:
Nice. Just ordered the game but now it looks like I will leave it in the box until the first mods come out :) Did the same with Oblivion and that definitely saved me some frustration.
Come to think of it, I did it with XP and Vista too ;)
27/11/2008 at 16:16 Deadpan says:
I nearly startled a witch reading that. Bwahahahaha.
Better back up and use a Fat Man, it’s the only way to be sure.
28/11/2008 at 11:59 Profian says:
Here are My mod Ideas…
1) I would like to see some cooler guns like the ones in Hitman Blood Money, Where you can upgrade them with cool things.
2) if possible make fallout 3 playable online a massive world where players can shoot each other (much would have to be done especially with vats)
3) Having a Mortacycle would be nice there are plenty in the game a player should be able to scavenge parts and repair it.
4) Allow more followers and make new ones (really would like to see a Yao Guai)
5) More Armor and better looking ones for those that are all ready there (a ninja outfit would be cool)
6) More Hairstyles would also be nice
7) More thrown weapons like the throwing knives (bring back the desert eagle and other guns from the old fallouts)
These were not in any paticular order
Also a few new schematics would be nice and edit the dartgun to look nicer and the railgun so it doesn’t sound like a train {silenced sniper Rifle :)}
Just a few I know not all will and maybe could be done but I will try to make some myself I never made mods before so it could be interesting
29/11/2008 at 03:37 Gregorix says:
@Homunculus – cheers bro – that is funkalicious
29/11/2008 at 15:16 Profian says:
Thank-you and I came up with another idea I would Like to see.
I hord everything and it is tiring to take it all back to the house/Condo so how about a storage compartment in your pipboy 3000! It will act like a portable locker. To the left of the screen when your pipboy is up there is empty spots place a button there that says Storage. When you open it up its opens a screen like the lockers. You cannot use anything that is in storage until you move it to your inventory. But the storage has unlimited wait compacity and spce to store everything you hord.
You see I would Like not have a home but storage is needed. I even took the RL-3 robot and cheated his storage compartment to carry everything but lets face it I don’t really like having him around.
Anyways another thing and probably the first thing I am going to try and add. (like I said I never made a mod before so I will be learning with this)
30/11/2008 at 00:52 Profian says:
Here is another interesting thought… (I know I come up with alot) Make alternate firing modes. For instance the 9mm make it so with a click of a button (maybe use “alt” key) you put on a silencer, press it again to take it off. With silencer slightly reduces DMG amount but is more stealthy. That way you don’t have to carry 2 guns around!
Most weapons could have alternate firing options if some thought would be put into it
Man the possibilities of modding is unlimited
(Dual wield sub-machine guns)
P.S. sorry about a couple of typos in last post I will try to slow down and reread before submitting
12/12/2008 at 00:27 Profian says:
Hello I have been checking back most everyday and it seems the nukes must of went off because everyone is dead here.
am I alone?
is this the end of the world?
Oh no did I forget to turn the stove off?
LOL Come on guys where are you all at?
17/12/2008 at 15:02 emil says:
i would like to have a mercenary camp with endless companions
10/01/2009 at 15:46 kasper says:
instead of posting ideas ill post my trouble… my geck bugs like hell!!
yes i have vista, but i am logged on as admin and i have made sure the geck is installed at the same direction as fallout… yet i still experience 2 problems first i cant drag object into the render window wich makes modding impossible… the second problem appears when saving a mod. even though i make sure it is saved in the correct data folder and that the location is completely correct, it does not safe. the geck says it is saving but in the data folder no new esp file appears ….plz help somebody …thanks