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	<title>Comments on: The Garden Of Eden, Baby: Fallout 3 Mod Tools</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/</link>
	<description></description>
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		<title>By: kasper</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-132883</link>
		<dc:creator>kasper</dc:creator>
		<pubDate>Sat, 10 Jan 2009 15:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-132883</guid>
		<description>instead of posting ideas ill post my trouble... my geck bugs like hell!!
yes i have vista, but i am logged on as admin and i have made sure the geck is installed at the same direction as fallout... yet i still experience 2 problems first i cant drag object into the render window wich makes modding impossible... the second problem appears when saving a mod. even though i make sure it is saved in the correct data folder and that the location is completely correct, it does not safe. the geck says it is saving but in the data folder no new esp file appears ....plz help somebody ...thanks</description>
		<content:encoded><![CDATA[<p>instead of posting ideas ill post my trouble&#8230; my geck bugs like hell!!<br />
yes i have vista, but i am logged on as admin and i have made sure the geck is installed at the same direction as fallout&#8230; yet i still experience 2 problems first i cant drag object into the render window wich makes modding impossible&#8230; the second problem appears when saving a mod. even though i make sure it is saved in the correct data folder and that the location is completely correct, it does not safe. the geck says it is saving but in the data folder no new esp file appears &#8230;.plz help somebody &#8230;thanks</p>
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		<title>By: emil</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-125115</link>
		<dc:creator>emil</dc:creator>
		<pubDate>Wed, 17 Dec 2008 15:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-125115</guid>
		<description>i would like to have a mercenary camp with endless companions</description>
		<content:encoded><![CDATA[<p>i would like to have a mercenary camp with endless companions</p>
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		<title>By: Profian</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-122703</link>
		<dc:creator>Profian</dc:creator>
		<pubDate>Fri, 12 Dec 2008 00:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-122703</guid>
		<description>Hello I have been checking back most everyday and it seems the nukes must of went off because everyone is dead here.

am I alone? 
is this the end of the world?
Oh no did I forget to turn the stove off?

LOL Come on guys where are you all at?</description>
		<content:encoded><![CDATA[<p>Hello I have been checking back most everyday and it seems the nukes must of went off because everyone is dead here.</p>
<p>am I alone?<br />
is this the end of the world?<br />
Oh no did I forget to turn the stove off?</p>
<p>LOL Come on guys where are you all at?</p>
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		<title>By: Profian</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-118578</link>
		<dc:creator>Profian</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-118578</guid>
		<description>Here is another interesting thought... (I know I come up with alot) Make alternate firing modes. For instance the 9mm make it so with a click of a button (maybe use &quot;alt&quot; key) you put on a silencer, press it again to take it off. With silencer slightly reduces DMG amount but is more stealthy. That way you don&#039;t have to carry 2 guns around!
Most weapons could have alternate firing options if some thought would be put into it

Man the possibilities of modding is unlimited

(Dual wield sub-machine guns)

P.S. sorry about a couple of typos in last post I will try to slow down and reread before submitting</description>
		<content:encoded><![CDATA[<p>Here is another interesting thought&#8230; (I know I come up with alot) Make alternate firing modes. For instance the 9mm make it so with a click of a button (maybe use &#8220;alt&#8221; key) you put on a silencer, press it again to take it off. With silencer slightly reduces DMG amount but is more stealthy. That way you don&#8217;t have to carry 2 guns around!<br />
Most weapons could have alternate firing options if some thought would be put into it</p>
<p>Man the possibilities of modding is unlimited</p>
<p>(Dual wield sub-machine guns)</p>
<p>P.S. sorry about a couple of typos in last post I will try to slow down and reread before submitting</p>
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		<title>By: Profian</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-118444</link>
		<dc:creator>Profian</dc:creator>
		<pubDate>Sat, 29 Nov 2008 15:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-118444</guid>
		<description>Thank-you and I came up with another idea I would Like to see.

I hord everything and it is tiring to take it all back to the house/Condo so how about a storage compartment in your pipboy 3000! It will act like a portable locker. To the left of the screen when your pipboy is up there is empty spots place a button there that says Storage. When you open it up its opens a screen like the lockers. You cannot use anything that is in storage until you move it to your inventory. But the storage has unlimited wait compacity and spce to store everything you hord.

You see I would Like not have a home but storage is needed. I even took the RL-3 robot and cheated his storage compartment to carry everything but lets face it I don&#039;t really like having him around.

Anyways another thing and probably the first thing I am going to try and add.  (like I said I never made a mod before so I will be learning with this)</description>
		<content:encoded><![CDATA[<p>Thank-you and I came up with another idea I would Like to see.</p>
<p>I hord everything and it is tiring to take it all back to the house/Condo so how about a storage compartment in your pipboy 3000! It will act like a portable locker. To the left of the screen when your pipboy is up there is empty spots place a button there that says Storage. When you open it up its opens a screen like the lockers. You cannot use anything that is in storage until you move it to your inventory. But the storage has unlimited wait compacity and spce to store everything you hord.</p>
<p>You see I would Like not have a home but storage is needed. I even took the RL-3 robot and cheated his storage compartment to carry everything but lets face it I don&#8217;t really like having him around.</p>
<p>Anyways another thing and probably the first thing I am going to try and add.  (like I said I never made a mod before so I will be learning with this)</p>
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		<title>By: Gregorix</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-118306</link>
		<dc:creator>Gregorix</dc:creator>
		<pubDate>Sat, 29 Nov 2008 03:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-118306</guid>
		<description>@Homunculus - cheers bro - that is funkalicious</description>
		<content:encoded><![CDATA[<p>@Homunculus &#8211; cheers bro &#8211; that is funkalicious</p>
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		<title>By: Profian</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-118026</link>
		<dc:creator>Profian</dc:creator>
		<pubDate>Fri, 28 Nov 2008 11:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-118026</guid>
		<description>Here are My mod Ideas...

1) I would like to see some cooler guns like the ones in Hitman Blood Money, Where you can upgrade them with cool things. 

2) if possible make fallout 3 playable online a massive world where players can shoot each other (much would have to be done especially with vats)

3) Having a Mortacycle would be nice there are plenty in the game a player should be able to scavenge parts and repair it.

4) Allow more followers and make new ones (really would like to see a Yao Guai)

5) More Armor and better looking ones for those that are all ready there (a ninja outfit would be cool)

6) More Hairstyles would also be nice

7) More thrown weapons like the throwing knives (bring back the desert eagle and other guns from the old fallouts)

These were not in any paticular order

Also a few new schematics would be nice and edit the dartgun to look nicer and the railgun so it doesn&#039;t sound like a train {silenced sniper Rifle :)}

Just a few I know not all will and maybe could be done but I will try to make some myself I never made mods before so it could be interesting</description>
		<content:encoded><![CDATA[<p>Here are My mod Ideas&#8230;</p>
<p>1) I would like to see some cooler guns like the ones in Hitman Blood Money, Where you can upgrade them with cool things. </p>
<p>2) if possible make fallout 3 playable online a massive world where players can shoot each other (much would have to be done especially with vats)</p>
<p>3) Having a Mortacycle would be nice there are plenty in the game a player should be able to scavenge parts and repair it.</p>
<p>4) Allow more followers and make new ones (really would like to see a Yao Guai)</p>
<p>5) More Armor and better looking ones for those that are all ready there (a ninja outfit would be cool)</p>
<p>6) More Hairstyles would also be nice</p>
<p>7) More thrown weapons like the throwing knives (bring back the desert eagle and other guns from the old fallouts)</p>
<p>These were not in any paticular order</p>
<p>Also a few new schematics would be nice and edit the dartgun to look nicer and the railgun so it doesn&#8217;t sound like a train {silenced sniper Rifle :)}</p>
<p>Just a few I know not all will and maybe could be done but I will try to make some myself I never made mods before so it could be interesting</p>
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		<title>By: Deadpan</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-117780</link>
		<dc:creator>Deadpan</dc:creator>
		<pubDate>Thu, 27 Nov 2008 16:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-117780</guid>
		<description>&lt;blockquote&gt; There’s already a tool for removing Mr Burke from the game.
It’s called a gun.
&lt;/blockquote&gt;


I nearly startled a witch reading that. Bwahahahaha.
Better back up and use a Fat Man, it&#039;s the only way to be sure.</description>
		<content:encoded><![CDATA[<blockquote><p> There’s already a tool for removing Mr Burke from the game.<br />
It’s called a gun.
</p></blockquote>
<p>I nearly startled a witch reading that. Bwahahahaha.<br />
Better back up and use a Fat Man, it&#8217;s the only way to be sure.</p>
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		<title>By: Michael Auerswald</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-117767</link>
		<dc:creator>Michael Auerswald</dc:creator>
		<pubDate>Thu, 27 Nov 2008 15:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-117767</guid>
		<description>Nice. Just ordered the game but now it looks like I will leave it in the box until the first mods come out :) Did the same with Oblivion and that definitely saved me some frustration. 
Come to think of it, I did it with XP and Vista too ;)</description>
		<content:encoded><![CDATA[<p>Nice. Just ordered the game but now it looks like I will leave it in the box until the first mods come out :) Did the same with Oblivion and that definitely saved me some frustration.<br />
Come to think of it, I did it with XP and Vista too ;)</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-117708</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Thu, 27 Nov 2008 11:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-117708</guid>
		<description>@Homunculus: Awesome! :-)</description>
		<content:encoded><![CDATA[<p>@Homunculus: Awesome! :-)</p>
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		<title>By: Dante</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-117705</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Thu, 27 Nov 2008 10:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-117705</guid>
		<description>There&#039;s already a tool for removing Mr Burke from the game. 

It&#039;s called a gun.

And what&#039;s wrong with Mirelurks? Other than being bloody scary the first time you meet one.</description>
		<content:encoded><![CDATA[<p>There&#8217;s already a tool for removing Mr Burke from the game. </p>
<p>It&#8217;s called a gun.</p>
<p>And what&#8217;s wrong with Mirelurks? Other than being bloody scary the first time you meet one.</p>
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		<title>By: Homunculus</title>
		<link>http://www.rockpapershotgun.com/2008/11/25/the-garden-of-eden-baby-fallout-3-mod-tools/comment-page-2/#comment-117681</link>
		<dc:creator>Homunculus</dc:creator>
		<pubDate>Thu, 27 Nov 2008 07:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5459#comment-117681</guid>
		<description>&lt;a href=&quot;http://uk.youtube.com/watch?v=Pbyhpsv-6sM&quot; rel=&quot;nofollow&quot;&gt;I&#039;m so glad you can mod Fallout 3 right now.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://uk.youtube.com/watch?v=Pbyhpsv-6sM" rel="nofollow">I&#8217;m so glad you can mod Fallout 3 right now.</a></p>
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