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	<title>Comments on: Slow Learners: Disciples III</title>
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	<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/</link>
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		<item>
		<title>By: zomg</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-118591</link>
		<dc:creator>zomg</dc:creator>
		<pubDate>Sun, 30 Nov 2008 02:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-118591</guid>
		<description>ogre battle rip-offs ftw fucktards</description>
		<content:encoded><![CDATA[<p>ogre battle rip-offs ftw fucktards</p>
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		<title>By: Frank</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117943</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Fri, 28 Nov 2008 04:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117943</guid>
		<description>Another way the disciples 2 system was broken: it was optimal to drag every battle out to 20 rounds to fully heal when playing the human side. More KB obsession please.</description>
		<content:encoded><![CDATA[<p>Another way the disciples 2 system was broken: it was optimal to drag every battle out to 20 rounds to fully heal when playing the human side. More KB obsession please.</p>
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		<title>By: Skurmedel</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117872</link>
		<dc:creator>Skurmedel</dc:creator>
		<pubDate>Thu, 27 Nov 2008 21:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117872</guid>
		<description>Where&#039;s the petition? This looks way to colourful compared to the old Disciples!</description>
		<content:encoded><![CDATA[<p>Where&#8217;s the petition? This looks way to colourful compared to the old Disciples!</p>
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		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117830</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Thu, 27 Nov 2008 19:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117830</guid>
		<description>Disciples II was really nifty (especially the transformation/upgrade mechanic, as others have noted), but Rhygadon&#039;s complaints are pretty much spot on. Had no idea the devs were still around. Will have to keep an eye on Disciples III. (It was fun! It was deeply flawed, but fun.)</description>
		<content:encoded><![CDATA[<p>Disciples II was really nifty (especially the transformation/upgrade mechanic, as others have noted), but Rhygadon&#8217;s complaints are pretty much spot on. Had no idea the devs were still around. Will have to keep an eye on Disciples III. (It was fun! It was deeply flawed, but fun.)</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117746</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Thu, 27 Nov 2008 14:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117746</guid>
		<description>My favourite bit was where no-one could stand still, swaying back and forth instead.</description>
		<content:encoded><![CDATA[<p>My favourite bit was where no-one could stand still, swaying back and forth instead.</p>
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		<title>By: Severian</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117725</link>
		<dc:creator>Severian</dc:creator>
		<pubDate>Thu, 27 Nov 2008 12:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117725</guid>
		<description>P.S.  the brilliance of King&#039;s Bounty is that it&#039;s not a wargame at all, but a series of increasingly difficult tactical battles.  AI behavior is relatively simple and easy to code.</description>
		<content:encoded><![CDATA[<p>P.S.  the brilliance of King&#8217;s Bounty is that it&#8217;s not a wargame at all, but a series of increasingly difficult tactical battles.  AI behavior is relatively simple and easy to code.</p>
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		<title>By: Severian</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117724</link>
		<dc:creator>Severian</dc:creator>
		<pubDate>Thu, 27 Nov 2008 12:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117724</guid>
		<description>as always with TBS, the issue is AI.  if only developers would put as much time and energy into writing complex AI as they do for drawing &quot;kool&quot; demons. Disciples II was a fun game but ultimately fell apart because the computer was incapable of actually waging war.   Unfortunately, the same critique was true of Age of Wonders, Warlords, etc.  Damn, even Vic Davis&#039; excellent Armageddon Empires was dumb as a rock sometimes.  Only Civ and GalCiv have done a decent job at turn-based AI and until that problem is fixed, fantasy wargames will always make me feel like a grognard in a babypool.</description>
		<content:encoded><![CDATA[<p>as always with TBS, the issue is AI.  if only developers would put as much time and energy into writing complex AI as they do for drawing &#8220;kool&#8221; demons. Disciples II was a fun game but ultimately fell apart because the computer was incapable of actually waging war.   Unfortunately, the same critique was true of Age of Wonders, Warlords, etc.  Damn, even Vic Davis&#8217; excellent Armageddon Empires was dumb as a rock sometimes.  Only Civ and GalCiv have done a decent job at turn-based AI and until that problem is fixed, fantasy wargames will always make me feel like a grognard in a babypool.</p>
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		<title>By: an ape</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117723</link>
		<dc:creator>an ape</dc:creator>
		<pubDate>Thu, 27 Nov 2008 12:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117723</guid>
		<description>To be fair, everyone in Disciples looks positively evil. 

Looking forward to this, there are some simple but really tight mechanisms in this game, lots of fun.</description>
		<content:encoded><![CDATA[<p>To be fair, everyone in Disciples looks positively evil. </p>
<p>Looking forward to this, there are some simple but really tight mechanisms in this game, lots of fun.</p>
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		<title>By: monkeymonster</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117704</link>
		<dc:creator>monkeymonster</dc:creator>
		<pubDate>Thu, 27 Nov 2008 10:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117704</guid>
		<description>A final fantasy clone?  Wrapped up in different paper with a dark bow dripping in black evil goo...  Was never a player of such games but dead useful as co-pilot.</description>
		<content:encoded><![CDATA[<p>A final fantasy clone?  Wrapped up in different paper with a dark bow dripping in black evil goo&#8230;  Was never a player of such games but dead useful as co-pilot.</p>
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	<item>
		<title>By: mist</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117697</link>
		<dc:creator>mist</dc:creator>
		<pubDate>Thu, 27 Nov 2008 09:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117697</guid>
		<description>I enjoyed Disciples 2. =)

As others said: it&#039;s more a of a dark and gritty game, with demons and undead as playable factions, and the land changing to whichever side owns it: if you&#039;re playing demons/undead, you&#039;re basically looking at a hellscape/horror-movie-graveyard the entire game, with just hints of dwarven snow-landscapes and human non-cheery forests (that you then proceed to conquer and change to your favorite hell/graveyard =)).

So, a big difference with King&#039;s Bounty, which is pretty lighthearted (at least untill the Elven continentent.. didn&#039;t get any farther because of L4D -_-)

And judging from this trailier, Disciples 3 will continue with the evil/dark look.</description>
		<content:encoded><![CDATA[<p>I enjoyed Disciples 2. =)</p>
<p>As others said: it&#8217;s more a of a dark and gritty game, with demons and undead as playable factions, and the land changing to whichever side owns it: if you&#8217;re playing demons/undead, you&#8217;re basically looking at a hellscape/horror-movie-graveyard the entire game, with just hints of dwarven snow-landscapes and human non-cheery forests (that you then proceed to conquer and change to your favorite hell/graveyard =)).</p>
<p>So, a big difference with King&#8217;s Bounty, which is pretty lighthearted (at least untill the Elven continentent.. didn&#8217;t get any farther because of L4D -_-)</p>
<p>And judging from this trailier, Disciples 3 will continue with the evil/dark look.</p>
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	<item>
		<title>By: alco75</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117696</link>
		<dc:creator>alco75</dc:creator>
		<pubDate>Thu, 27 Nov 2008 09:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117696</guid>
		<description>The art direction in D1&amp;2 was great, but the gameplay was awful, especially having since played KB.</description>
		<content:encoded><![CDATA[<p>The art direction in D1&amp;2 was great, but the gameplay was awful, especially having since played KB.</p>
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		<title>By: Jubaal</title>
		<link>http://www.rockpapershotgun.com/2008/11/26/slow-learners-disciples-iii/comment-page-1/#comment-117693</link>
		<dc:creator>Jubaal</dc:creator>
		<pubDate>Thu, 27 Nov 2008 09:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5501#comment-117693</guid>
		<description>It looks pretty beautiful graphically, but why would you ruin that with those big ugly blocky health bars. Surely they could have thought of a smarter more aesthetic way of doing it!</description>
		<content:encoded><![CDATA[<p>It looks pretty beautiful graphically, but why would you ruin that with those big ugly blocky health bars. Surely they could have thought of a smarter more aesthetic way of doing it!</p>
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